cyber_clash
2008-02-15 21:10:37


cyber_clash
2008-02-15 21:10:37
0nti
2008-02-15 21:13:38
THE END
2008-02-16 00:36:36
MeekMeekle
2008-02-16 00:40:40
{Rx}Crowbar Ninja DJ Z3R0
2008-02-16 00:43:47
Cynips
2008-02-16 02:56:59
ROLF!holymoly wrote:Since hl2dm is such a CPU (physics-processing) intensive game, PhysX will probably help us run this game much faster, smoother, and with fewer datacache crashes.
The Resident
2008-02-16 03:46:13
Unfortunately, this won't affect hl2dm. The Source engine uses Havok, not PhysX. A CUDA acceleration of both PhysX and Havok would be pretty cool though.holymoly wrote:http://techreport.com/discussions.x/14147
If you have a GeForce 8 card, you'll soon be able to download PhysX, a GPU-based physics processing system. Since hl2dm is such a CPU (physics-processing) intensive game, PhysX will probably help us run this game much faster, smoother, and with fewer datacache crashes. I'm stoked.
Video cards don't have any unused processing power. In order to accelerate PhysX, it'll have to divert resources away from video acceleration. The question is whether the drop in frame rate vs. amount of in-game physics would be a worthwhile trade-off.MeekMeekle wrote:I wonder how it's going to work? Like is there a part of the video card that is not being used at all.. or will part of the cards processing power go towards the physX ..
Zman42
2008-02-17 00:18:52