o-dog
2008-03-10 10:14:10
1024x768 here
best balance of high resolution and good FPS for my system I think
o-dog
2008-03-10 10:14:10
0nti
2008-03-10 11:39:52
Cynips
2008-03-10 12:59:25
snuffymckiller
2008-03-10 14:23:40
joule
2008-03-10 14:43:26
This.holymoly wrote:1440x900
Poor_Billy
2008-03-10 14:45:19
^holymoly wrote:1440x900
Kornography
2008-03-10 14:45:49
zohar
2008-03-10 16:07:30
0nti wrote:1680x1050
sava
2008-03-10 16:12:26
thatguy
2008-03-10 19:13:16
Fearsome*
2008-03-10 19:18:41
[EYE] Valar
2008-03-10 20:02:04
graffitiknockout
2008-03-10 21:01:00
provost
2008-03-10 22:31:35
s0iz
2008-03-10 22:39:58
Walking Target
2008-03-10 23:12:41
^.conflict wrote:1024x768
Coke.
2008-03-10 23:30:04
[EYE] Valar
2008-03-11 00:07:42
lolCoke. wrote:people are a fat asses on the left and right sides of the xhair
cyber_clash
2008-03-11 00:38:23
Coke. wrote:No fullscreen (windowed)
Widescreen 16:10
1280x800
(people are a fat asses on the left and right sides of the xhair)
keefy
2008-03-11 01:20:29
Zman42
2008-03-11 04:41:59
MeekMeekle
2008-03-11 05:06:53
in properties > launch options you can set:Zman42 wrote:1280 x 1024...Can someone tell how to force custom resolutions????
L2k
2008-03-11 19:26:08
s0iz
2008-03-11 20:50:17
L2k
2008-03-11 22:22:15
What it did was make the players slightly larger and made my movements faster (and I don't know how to explain that one)s0iz wrote:Say whaaat?
640x480 @ 20" CRT?
That would be stretchie like hell!
[EYE] Valar
2008-03-11 22:30:59
omgL2k wrote:What it did was make the players slightly larger and made my movements faster (and I don't know how to explain that one).s0iz wrote:Say whaaat?
640x480 @ 20" CRT?
That would be stretchie like hell!
Ko-Tao
2008-03-11 23:03:46
Zman42
2008-03-12 01:21:16
Freetux
2008-03-12 01:42:51
Swot
2008-03-12 02:01:00
Epoch
2008-03-12 07:15:13
stretch
2008-03-12 08:09:25
yes it does make everything larger and very blocky (can never get a headshot across aim ever), but does seem like i move faster indeed....i play that res on my laptopL2k wrote:What it did was make the players slightly larger and made my movements faster (and I don't know how to explain that one)s0iz wrote:Say whaaat?
640x480 @ 20" CRT?
That would be stretchie like hell!
But now, Ill take the wider FOV over that anyday.
Paradox
2008-03-12 09:11:18
Cynips
2008-03-12 10:45:58
Actually, I thought about that. Shouldn't it be easier to get headshots, really? I mean, surely the game engine treats it like a hit if you hit any of those pixels that represent the head (well, head hitbox), and with low resolution pixels are much larger and should therefore be easier to pinpoint. Or is my logic flawed somehow? Is it too difficult to make out what is a head across aim_arena?stretch wrote:yes it does make everything larger and very blocky (can never get a headshot across aim ever), but does seem like i move faster indeed....i play that res on my laptopL2k wrote:What it did was make the players slightly larger and made my movements faster (and I don't know how to explain that one)s0iz wrote:Say whaaat?
640x480 @ 20" CRT?
That would be stretchie like hell!
But now, Ill take the wider FOV over that anyday.
stretch
L2k
2008-03-12 19:14:11
†h3 Nèw Ġuy`™
2008-03-12 19:45:22
L2k
2008-03-12 20:24:17
s0iz
2008-03-12 21:04:45
Bingo, that's why CS players use 640x480 or 800x600. CS 1.6 is so old that you REALLY feel the difference playing with higher resolutions, it's harder to be accurate.Cynips wrote:Actually, I thought about that. Shouldn't it be easier to get headshots, really? I mean, surely the game engine treats it like a hit if you hit any of those pixels that represent the head (well, head hitbox), and with low resolution pixels are much larger and should therefore be easier to pinpoint. Or is my logic flawed somehow? Is it too difficult to make out what is a head across aim_arena?
0nti
2008-03-14 01:34:26
Meh I don't care, I'd rather practice and enjoy my headshots on a 1680x1050 monitor, than getting easy ones on a crappy resolutionBingo, that's why CS players use 640x480 or 800x600. CS 1.6 is so old that you REALLY feel the difference playing with higher resolutions, it's harder to be accurate.
s0iz
2008-03-14 20:32:19
Not if you are playing tournments! xD0nti wrote:Meh I don't care, I'd rather practice and enjoy my headshots on a 1680x1050 monitor, than getting easy ones on a crappy resolutionBingo, that's why CS players use 640x480 or 800x600. CS 1.6 is so old that you REALLY feel the difference playing with higher resolutions, it's harder to be accurate.
Mordecai Walfish
2008-03-19 07:12:37
Coke.
2008-03-20 00:15:47
What's your FPS at in those big maps?Mordecai Walfish wrote:an
y suggestions?
Smethious
2008-03-20 01:42:07
Mordecai Walfish
2008-03-21 09:32:06
Well it's not necessarily that bigger maps cause the problems, it seems to dip when there are large outdoor areas, into the 20fps range sometimes, maybe lower in special instances (massive firefight, etc) This has happened in indoor levels too (the nintendo level comes to mind) where there are large rooms connected and you are looking from one towards the other, even if youre not close to the doorways connecting them, I think it is spending alot of time rendering the other room because the doorways are there.Coke. wrote:What's your FPS at in those big maps?Mordecai Walfish wrote:an
y suggestions?
RAM, cpu? That's not a bad card, a pretty good one actually, for hl2dm, etc
Seagull
2008-03-21 17:17:02
Paradox
2008-03-21 21:31:21
Jelly Fox
2008-06-12 19:58:47
THE END
2008-06-12 20:28:49
Van Occupanther
2008-06-12 20:58:52
svN
2008-06-12 21:20:45
Anonymous
2008-06-12 21:57:41
lead
2008-06-13 09:42:24
me 2 on a 22' LG widoSwot wrote:1680x1050
love widescreen for playing / working
Plasmodesmata_TSGK
2008-06-13 10:00:01
warloxt
2008-06-15 06:10:20