sv_gravity 0

sava

2008-03-21 01:25:25

:lol:
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sv_grav.jpg
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[EYE] Valar

2008-03-21 01:43:01

hahaha
GJ :D

Briggs

2008-03-21 04:12:39

hasha nice one :D

0nti

2008-03-21 05:16:18

rofl, n1

Coke.

2008-03-21 05:27:42

That's actually sv_gravity -#,but that wouldn't explain the bowl falling xD Anyways funny stuff

And grape that sounds like my kinda map :wink:

<kyle>

2008-03-21 08:33:45

Great job!

dbanimal

2008-03-21 22:14:42

LMAO!! Funny!!

{Rx}Crowbar Ninja DJ Z3R0

2008-03-21 22:22:24

I HAVE thrown the idea of having a zero g map with my roommate a few times. The best Idea that I have heard is a killbox with an arrangement of 8 smaller boxes in the center somehow fixed with enough space for one or two people. The thing is.. I dont know how the drifting around in empty space would work and also take into account the recoil of the guns when fired(Because shooting 2 rounds of a shotgun at the same time is BOUND to nudge you even the slightest bit in another direction.

Has there been a map that has crazy gravity like being able to walk on the ceiling or walls like normal?

Ko-Tao

2008-03-22 01:23:05

Grape wrote:when i saw the title of the thread I thought it was about playing in 0 grav... which got me thinking of a map design that would work in 0 g... lots of random trigger pushes, visible streams of particles with different flow directions so there's some predictability, ladders going in all directions so you can grab hold of something, and weird mid-air soft shapes for cover.. oh and plenty of physics props and xbow. trees on the walls and upside down stairs to mess up your sense of direction.
There was a discussion in irc on #hl2dm a week or so ago about how tournament.com failed due to running low-g killbox ffa instead of real maps etc., and one of the comments i made was that they should have increased their leet factor by adding a map called dm_killceiling, run in zero-g (since once you hit the roof in zero-g, youre up there until you die).

Ill likely make such a map at some point... aside from the novelty value, it should be an interesting way to practice air control and explosion/physics movement.