PandorasAssassin
2008-12-09 06:20:00
PandorasAssassin
2008-12-09 06:20:00
The Argumentalizer
2008-12-09 06:29:17
PandorasAssassin
2008-12-09 06:34:37
The Argumentalizer wrote:Bugs. A lack of consistent play. Advanced physics. Advanced Movement. Learning curves. Interest. Support.
The game is way ahead of its time.
Paradox
2008-12-09 07:41:08
Blasphemy
2008-12-09 08:18:16
The Argumentalizer
2008-12-09 11:59:19
Pernicious
2008-12-09 12:20:49
Ko-Tao
2008-12-09 12:49:45
s0iz
2008-12-09 14:11:17
provost
2008-12-09 14:45:24
SND
2008-12-09 15:40:07
keefy
2008-12-09 15:42:11
The Argumentalizer
2008-12-09 17:36:48
badinfluence
2008-12-09 17:49:09
[EYE] Valar
2008-12-09 17:54:21
provost
2008-12-09 17:55:37
badinfluence
2008-12-09 18:01:02
provost
2008-12-09 18:08:22
Zman42
2008-12-09 18:18:38
<- will be the last one playing this game...badinfluence wrote:The skill ceiling is so high.
On another point, I think most of the players here on the U aren't even playing. I open up my friends list which would have been filled before with people playing. Now there is nobody. I only join my friend's games. Pubs are so boring. I see everyone playing tf2 or l4d now.
provost
2008-12-09 18:20:39
on rp_lego_nudeclara_buildbox_r4Zman42 wrote:<- will be the last one playing this game...
The Argumentalizer
2008-12-09 18:23:39
Damn, magic mullah!!! How do you manage that?.conflict wrote:Im always about to sell my account but some magic money drops from the sky and i can pay visa, school and everything so i end up keeping it haha
0nti
2008-12-09 18:59:39
me being one of them. I'm moving to tf2, and enjoying css from time to time.On another point, I think most of the players here on the U aren't even playing. I open up my friends list which would have been filled before with people playing. Now there is nobody. I only join my friend's games. Pubs are so boring. I see everyone playing tf2 or l4d now.
badinfluence
2008-12-09 19:04:06
0nti wrote:me being one of them. I'm moving to tf2, and enjoying css from time to time.On another point, I think most of the players here on the U aren't even playing. I open up my friends list which would have been filled before with people playing. Now there is nobody. I only join my friend's games. Pubs are so boring. I see everyone playing tf2 or l4d now.
I have only 2 low ping servers to play at now (in this case low ping means 120 -.-). Both give 60 choke, and have shitty maps. Apart from that, I got tired of people adding me to steam just to 1v1 me, thinking they are the shit and trying to beat me to later brag about it. I mean, come on it makes no sense playing a 1v1 with 300 ping, stop asking! (that goes mainly to euros...)
I do play ocassionally ... but that's like a pub or two, or a 1v1 with dark soul every 2 weeks lol.
And oh well, on topic, the reasons have pretty much been said all ...
provost
2008-12-09 20:03:06
[EYE] Valar
2008-12-09 20:53:11
keefy
2008-12-09 21:36:30
Isn't UT3 deader than HL2DM?.conflict wrote:http://forums.epicgames.com/showthread. ... st25805308
http://forums.epicgames.com/showthread. ... st25805384
I posted this on UT3 forums, similar posts will be posted on other deathmatch games forum, now that it's free i think i can get more ppl to play this, badinfluence, add me i play often.
thefinalconflict
phantom
2008-12-09 21:43:59
tf2 is mega awesome[EYE] Valar wrote:is tf2 awesome ?
Merlyn
2008-12-09 22:34:40
Zman42
2008-12-09 22:39:11
I love this guy!Merlyn wrote:TF2 is all right. I don't like it as much as DM because it doesn't have the physics, the weapon pickups (no map control), it's too linear like some people have mentioned about CS. I played Halo for a long time up until Halo 2, and I'll always be partial to games that are simply deathmatch, no BS added. When you're fighting someone in DM, you have to be ready for anything.. you don't know what they have. In TF2 they have 3 weapons: main weapon, pistol/shotgun, and melee. You know that the Pyro is going to shotgun you from afar and torch you up close. That's boring. Everyone moves at the same speed all the time. Also boring, imo.
A lot of folks have been talking about new players being scared away from DM because of all the advanced movement and additional skills needed like grav-nading, speed balling, etc. I for one was intrigued when I first started playing and got smoked time and time again by these crazy people who flew around the level. I've only been playing for a month and a half, but I can bunnyhop now, I can grav-nade like a pro, I can catch my orb coming right out of the AR-2. And you know what, it's really rewarding to see myself getting better. The high skill ceiling is why I love this game. I can always get a TON better.
All it really takes is a desire to get better, humility, and a positive attitude. DM has an amazing community; they are always willing to help and teach new players (at least in my experience.)
=Deathmatch Forever=
RAWR!
PandorasAssassin
2008-12-09 22:54:39
<kyle>
2008-12-10 00:06:33
if you like playing pyro and stacking teams with all you clan buddies.plus the hit reg in tf2 is almost as bad as dods.phantom wrote:tf2 is mega awesome[EYE] Valar wrote:is tf2 awesome ?
phantom
2008-12-10 00:26:42
you my friend have not played competativelyAnthym wrote:if you like playing pyro and stacking teams with all you clan buddies.plus the hit reg in tf2 is almost as bad as dods.phantom wrote:tf2 is mega awesome[EYE] Valar wrote:is tf2 awesome ?
Jelly Fox
2008-12-10 01:38:48
Did your posts get deleted?.conflict wrote:http://forums.epicgames.com/showthread. ... st25805308
http://forums.epicgames.com/showthread. ... st25805384
I posted this on UT3 forums, similar posts will be posted on other deathmatch games forum, now that it's free i think i can get more ppl to play this, badinfluence, add me i play often.
seanpyl
2008-12-10 01:59:39
ADD "seanpyl". I play as InFeRnO.badinfluence wrote:The skill ceiling is so high.
On another point, I think most of the players here on the U aren't even playing. I open up my friends list which would have been filled before with people playing. Now there is nobody. I only join my friend's games. Pubs are so boring. I see everyone playing tf2 or l4d now.
badinfluence
2008-12-10 02:14:00
Paradox
2008-12-10 02:15:03
Jelly Fox wrote:Did your posts get deleted?.conflict wrote:http://forums.epicgames.com/showthread. ... st25805308
http://forums.epicgames.com/showthread. ... st25805384
I posted this on UT3 forums, similar posts will be posted on other deathmatch games forum, now that it's free i think i can get more ppl to play this, badinfluence, add me i play often.
Blasphemy
2008-12-10 02:18:57
Jelly Fox
2008-12-10 02:37:23
Merlyn
2008-12-10 03:09:12
I played with you today on TSGK XXVII server for a little bit. I'll add you too, if you don't mind.seanpyl wrote:ADD "seanpyl". I play as InFeRnO.badinfluence wrote:The skill ceiling is so high.
On another point, I think most of the players here on the U aren't even playing. I open up my friends list which would have been filled before with people playing. Now there is nobody. I only join my friend's games. Pubs are so boring. I see everyone playing tf2 or l4d now.
s0iz
2008-12-10 03:25:26
STOP SELLING DRUGS! (?).conflict wrote:Im always about to sell my account but some magic money drops from the sky and i can pay visa, school and everything so i end up keeping it haha
[KBH]Tazzer
2008-12-10 03:59:00
[EYE] Valar wrote:is tf2 awesome ?
tlc
2008-12-10 04:41:23
lol 99% of the players in this game would say this because they most likely suck at tf2. why? because they don't understand how to play as a member of a team. in other words, if you try to go rambo in hl2dm (try to run into more than 1 player with a grenade or whatever), your odds of success aren't too terrible. in tf2, if you rambo against any half-way competent team, you're fuckin' dead and useless to your team.[KBH]Tazzer wrote:[EYE] Valar wrote:is tf2 awesome ?
no it sucks ass
no map control in tf2? are you kidding me? have you ever even played a real tf2 match?the weapon pickups (no map control)
<kyle>
2008-12-10 04:50:07
seanpyl
2008-12-10 04:54:37
The original Counter-strike was a MOD for half-life that became popular enough that valve decided to cash in on and develop as a stand alone game with a massive following. There was no "Half-life DM" game just the multiplayer option for HALF-LIFE and wasn't advertised. Half-life 2 DM was made and never touched again. CSS obviously got alot more attention and time put into it and is way more noob friendly than the tactics and moves involved in a game of deathmatch and it tends to scare people away because they have no clue wats even possible in the game let alone how to do them to stop people like myself. I think the U was created to increase awareness of HL2DM and train NEW players how to get up to PAR if they wanted to COMPETE. Its like the GAUS jumpers in the first one that shoot through walls at the spawn point and fly in the air and STAY up there killing everyone. I personally didnt want to be that fucking asshole up there expoiting everything about the game to dominate clueless people. Most people could give a shit less about competing and just want to kill people in a freindly game of DM and not learn the most advanced moves immediatly out of the bag. YOU will be lacking elsewhere without the real time and effort into becomming a good all around player.PandorasAssassin wrote:Like look around, theres all these CS competitions and stuff. Its crazy. I think Half Life has the potential to be more entertaining and bigger. Why isn't it as popular. Someone sponcer Onti and get us a huge league or something. Unless i'm blind and there are pro DM's going on everywhere.
tlc
2008-12-10 05:06:49
PandorasAssassin
2008-12-10 05:23:10
I do agree. But in contrary grenades being shot and crossbow shot can aw people. I think that when a noob comes into DM for the first time. They go to a killbox or somthing and become so overly overwhelmed that they quti. Its so fast paced that they just give up. Which is lame. I remember first starting off in KBH not knowing how good they really were, it did pay off in the long run from the learning.tlc wrote:to answer the topic though:
the biggest reason that cs is successful i think is because of its simplicity. people can watch others playing it and they see someone headshotting someone else through a scope and they can say to themselves, "wow that was impressive". hl2dm and other games like it are much more nuanced in how people can do things which we as experienced players can recognize as being impressive; someone in this game can headshot someone else with the 357 who is across the map and a random person watching the game might not immediately know what happened, or there are a million other things which the random person who isn't experienced with the particular game wouldn't immediately recognize as being impressive. but people who are not hardcore gamers can watch a cs match and be awed by what they see.
seanpyl
2008-12-10 05:41:55
I really hope black mesa source has multiplayer.PandorasAssassin wrote:I do agree. But in contrary grenades being shot and crossbow shot can aw people. I think that when a noob comes into DM for the first time. They go to a killbox or somthing and become so overly overwhelmed that they quti. Its so fast paced that they just give up. Which is lame. I remember first starting off in KBH not knowing how good they really were, it did pay off in the long run from the learning.tlc wrote:to answer the topic though:
the biggest reason that cs is successful i think is because of its simplicity. people can watch others playing it and they see someone headshotting someone else through a scope and they can say to themselves, "wow that was impressive". hl2dm and other games like it are much more nuanced in how people can do things which we as experienced players can recognize as being impressive; someone in this game can headshot someone else with the 357 who is across the map and a random person watching the game might not immediately know what happened, or there are a million other things which the random person who isn't experienced with the particular game wouldn't immediately recognize as being impressive. but people who are not hardcore gamers can watch a cs match and be awed by what they see.
So I take it there will never be a competition for HL..=/ That makes me sad inside. =/
badinfluence
2008-12-10 06:58:12
Skaruts
2008-12-10 07:11:06
Agree. I'd love if that happened. The only thing I'm afraid is, like you are saying, turning dm2 into something like warsaw and quake.[EYE] Valar wrote:CSS was based and developed by a team of programmers that was external to VALVe. They’ve made the game as an independent mod, perfected it and presented to VALVe. Which in turn, finalized and released as an official mod.
Get the idea? Need more proof of how things work?
Same happened with Portal and L4D and many other independent mods.
So...if a group of high-level programmers, art designers and level designers sits down and work on this lovely idea called DM2 and present it to VAVLe even in early alpha stages there is a very good chance it will become an officially supported mod.
An aside,...the market IS INDEED moving more and more towards co-op style and that is an undisputed fact. Keep that in mind when thinking of a DM2.
Having said that...I think it's very true that if you want new people to be exposed to the advanced movement this game has to offer (and STAY) then you have to take off the hassle and let it work like in Warsow / Quake and the like. The game still has an enormous appeal and I believe even though it cannot be as popular as CSS it can indeed get tenfold more audience than it currently has.
Any Game HAS to have an instant pay-off system for newcommers and kids to latch on to and for it to develop a regular-base. HL2DM current does not.
val
tlc
2008-12-10 07:12:57
heh that's kinda the point as to why cs is a popular game4- Not much of a learning curve. Like I said, "aim-shoot-walkaside-shoot... see who dies first... Of course you have map techniques, and you can even bhop, but it's just not the same thing. And you either aim good and kill or aim bad and die.
{Rx}Crowbar Ninja DJ Z3R0
2008-12-10 07:14:37
Merlyn
2008-12-10 07:17:03
Skaruts
2008-12-10 07:32:01
And isn't that the beauty of it?Merlyn wrote:@tlc (...)
There's so much that goes into being able to do that, let alone do it fluidly and instinctively that I think it goes above people's heads.
Just my $0.02, for what it's worth.
I still think it's more like because ppl are lazy.tlc wrote:heh that's kinda the point as to why cs is a popular game4- Not much of a learning curve. Like I said, "aim-shoot-walkaside-shoot... see who dies first... Of course you have map techniques, and you can even bhop, but it's just not the same thing. And you either aim good and kill or aim bad and die.
[KBH]Tazzer
2008-12-10 08:26:35
tlc wrote:lol 99% of the players in this game would say this because they most likely suck at tf2. why? because they don't understand how to play as a member of a team. in other words, if you try to go rambo in hl2dm (try to run into more than 1 player with a grenade or whatever), your odds of success aren't too terrible. in tf2, if you rambo against any half-way competent team, you're fuckin' dead and useless to your team.[KBH]Tazzer wrote:[EYE] Valar wrote:is tf2 awesome ?
no it sucks ass
being good at the two games requires different types of skills, that's all, and like i said, the vast vast majority of players in this game probably lack the necessary skills to be good at tf2 despite being good at half-life 2
being completely honest, though, i did have more fun playing hl2dm when it was at its height in popularity than i did with tf2, but that does not by any means suggest that tf2 is a bad game
i had to edit my post after i saw this to demonstrate my point:
no map control in tf2? are you kidding me? have you ever even played a real tf2 match?the weapon pickups (no map control)
the whole damn game is about map control! dustbowl and gravelpit are all about map control in particular. the difference, again, is that people in tf2 need to stick to their assigned roles. this often means watching a particular part of the map and not ramboing in to try to kill people, because in tf2, whoever has the most points is not at all indicative of how important they are to their team. there is far more than just saying "oh hey we'll all stay in this general area around x weapon spawn". people need to actually utilize the structure of the map to their advantage and ensure that all choke points are accounted for. i could go on and on about what i learned from my good friend xaj about tf2 strategy, but that's the basics and to suggest that there is no map control in tf2 is crazy.
provost
2008-12-10 08:44:13
Pernicious
2008-12-10 12:31:06
Skaruts
2008-12-10 15:20:21
Idk that. And it's what I'm afraid that happens to HL2DM....conflict wrote:TFC's the shit because it had the team orientation of any team game (TF2 included) map control, advanced movement, and a really fucking good player COULD MAYBE rambo his ass around 3-4 guys. Too bad there's only 3 servers of Fortress Forever ;(
That's one of my favorite songs ever.Pernicious's signature
_________________
NO SALVATION HA! HA! NO FORGIVENESS HA HA!!
badinfluence
2008-12-10 17:36:13
The first one sounds good. The second one has already been tried, it didn't work.{Rx}Crowbar Ninja DJ Z3R0 wrote:
The first is somehow dare all the really good players from many dm games to try and learn to play hl2dm to the level we play. If the'tre interested in it once they get the hang of it then maybe more life onto the game? :O?
The other idea is just a silly get together between the whole community and have lan parties or a tourney while we're all there. Then somehow make a movie of it, name it something AMAZING and get people to watch it online.
.
CellarDweller
2008-12-10 18:19:56
badinfluence
2008-12-10 19:05:57
The Argumentalizer
2008-12-10 19:36:37
provost
2008-12-10 19:41:18
I just tried that with unreal and I've got some pretty harsh yet understandable responses such as:{Rx}Crowbar Ninja DJ Z3R0 wrote: The first is somehow dare all the really good players from many dm games to try and learn to play hl2dm to the level we play. If the'tre interested in it once they get the hang of it then maybe more life onto the game? :O?
tlc
2008-12-10 19:56:30
fyi no one ever plays 2fort competitively (and public servers empty out whenever the map changes to 2fort so)Merlyn wrote:@tlc
No, I haven't. In fact, I've never played a "real" HL2:DM match, either.. I'm new to PC shooters in general, and HL2:DM is my first. I stand corrected with regards to my statement about no map control, but I also think you are taking my words out of context. I meant more of what it was/is in Halo and DM: denying people orbs or controlling the charger in dm_lockdown, preventing people from getting the sword in Halo 2, etc. TF2 has map control - as you said, the whole game is map control - but it's more a class x at position y kind of thing (think engineers in 2Fort.)
I also think people get CS more readily. People have mentioned scoped headshots, and they are right. It forces the person to know what they are doing, and what goes into it. But .conflict's video comes to mind where he prop jumps to where the two barrels are in dm_lockdown from the lower level, grabs a boom-barrel, puts it over the railing edge, and hits the person he was fighting square on. There's so much that goes into being able to do that, let alone do it fluidly and instinctively that I think it goes above people's heads.
Just my $0.02, for what it's worth.
Merlyn
2008-12-10 20:09:42
keefy
2008-12-10 20:52:20
It's not the source netcode is it.conflict wrote:
I just tried that with unreal and I've got some pretty harsh yet understandable responses such as:
'' Source netcode is horrible'' ''CAL is pointless i'm staying with QuakeCon'' and some of really good players from diff games:
"The ammo pickups blocking the shots, weird player animations and having to play through steam is overall a bad idea imho"
My posts on other dm games forums were quickly dealt with aswell (deleted/ account suspended for advertising..)
provost
2008-12-10 22:07:11
As far as im concerned, CSS is as fucked as hl2/l4d/tf2 as far as net management/random crash-disconnection goes.keefy wrote: It's not the source netcode is itif it was as bad as they say then CS:S wouldn't be so popular.
Uncle Rico
2008-12-10 22:50:01
Fortress Forever is what TF2 should have been. Instead, TF2 is just TFC's retarded cousin that people love, but no matter how much attention he gets, he's still retarded and will always have to wear that helmet..conflict wrote:TFC's the shit because it had the team orientation of any team game (TF2 included) map control, advanced movement, and a really fucking good player COULD MAYBE rambo his ass around 3-4 guys. Too bad there's only 3 servers of Fortress Forever ;(
[KBH]Tazzer
2008-12-10 23:17:18
{EE} Uncle Rico wrote:Fortress Forever is what TF2 should have been. Instead, TF2 is just TFC's retarded cousin that people love, but no matter how much attention he gets, he's still retarded and will always have to wear that helmet..conflict wrote:TFC's the shit because it had the team orientation of any team game (TF2 included) map control, advanced movement, and a really fucking good player COULD MAYBE rambo his ass around 3-4 guys. Too bad there's only 3 servers of Fortress Forever ;(
tlc
2008-12-11 00:00:27
http://en.wikipedia.org/wiki/Appeal_to_pityMerlyn wrote:I don't like internet arguments and I won't take this one further. You win. You're pro at DM and TF2, I'm a n00b to both.
yes they are my favorite bandI gotta know though, is your avatar from the Belle & Sebastian album Tigermilk? It looks really familiar.
SND
2008-12-11 01:37:29
yea thats also one problem valve made crappy default settings for this game. This can be solved with server settings forcing good settings onto the client but unfortunately hl2dm uni community only makes a small part of overall populace that plays hl2dm. This is mainly due to not given a place co-op players or ctf or to some degree kill box. My honest option on what i think of uni is that its solely dm players that play competitively. Tho i don't think it was intentional that what has happened if we had lets say of on the top of my head a killbox section or co-op and tried bring them into the picture then may be they could be convert them into the proper dm but really do not see anything relating to them. When someone joins a server is unlikely to be one run by peeps that know about hl2dm uni. If we had them part the community gives us greater influence over server in the hl2dm list where we could try and bring in some standardization like server settings and those help improve the overall experience for players.The Argumentalizer wrote:I wish i understood any of this rate stuff. I do know this: you can't play with 56 choke!!
Paradox told me raise my rate to 50000, and bingo!
I tried that 67% stuff, what a mess.
Paradox
2008-12-11 02:09:39
Ko-Tao
2008-12-11 02:32:57
badinfluence
2008-12-11 02:35:50
Sacrifist
2008-12-11 02:42:27
Yes. If you are a soldier and you fire a rocket at a pyro at point blank, it will hurt him much worse then if you shoot that rocket from across the map and hit him in the same place. TF2 is a stupid game. It's a very good looking game, but they dumbed it down to no end compared to TFC.badinfluence wrote:There is distance fall off?
Jelly Fox
2008-12-11 03:25:49
tlc
2008-12-11 03:32:46
lol this is totally not true. just one's aim is not at all what makes you good at the game, and this is what deathmatch game players fail to understand. rather than spending time on perfecting all the stupid little tricks and techniques and bugs in a game like you do in hl2dm, tf2 requires you to use your brain. people need to use teamwork; i don't know how many times i have to say this. it's not as easy as it sounds, either. tf2 is a much more difficult game to actually master.Ko-Tao wrote:Agree with TF2 being a watered down game as well. Between the so-low-i-cant-even-stand-up skill ceilings on the classes, the near total lack of advanced techniques, the loads of noob-friendly / skill-degrading features like charging sniper shots, sticky traps, sentries having aimbot / knockback / no distance falloff, the random damages and crits... plenty more, but i think its obvious to anyone that this game was meant to cash in on the mass market, not provide serious or competitive play, and it shows.
seanpyl
2008-12-11 05:06:32
I went to the PDX lan ( about 450-500 people ) and tried to get that played into the game. When I did manage to find a few people that wanted to play the game would crash everyone at the exact same time every few minutes. FUN. Simple updates once in awhile would fix many of our probblems.{Rx}Crowbar Ninja DJ Z3R0 wrote:I have... a couple of ideas.
Both are pretty out there..
The first is somehow dare all the really good players from many dm games to try and learn to play hl2dm to the level we play. If the'tre interested in it once they get the hang of it then maybe more life onto the game? :O?
The other idea is just a silly get together between the whole community and have lan parties or a tourney while we're all there. Then somehow make a movie of it, name it something AMAZING and get people to watch it online.
Also I'll probably be another person still playing this game when it dies. ( I CHALLENGE CON AND PARA TO 1v1v1!!!!!!) This was my first online multiplayer but its the only one I've liked and still like enough to keep playing. I'm glad that I took the time to learn it and now its better than ever.
Ko-Tao
2008-12-11 06:01:57
I played a couple scrims as a ringer on seagulls team, and a handful of arena pugs. The personal skill level required compared to dm was not even close. Im sure at the top level, when everyone knows every glitch on every map, and the exact number of seconds needed to get from cap x to cap y etc, the teamwork factor becomes crucial, but teamwork =! high class skill ceilings, and id really like more from an fps than wasd space m1 (scouting, in this case) with a minimal dash of prioritizing and prediction thrown in.tlc wrote:lol this is totally not true. just one's aim is not at all what makes you good at the game, and this is what deathmatch game players fail to understand. rather than spending time on perfecting all the stupid little tricks and techniques and bugs in a game like you do in hl2dm, tf2 requires you to use your brain. people need to use teamwork; i don't know how many times i have to say this. it's not as easy as it sounds, either. tf2 is a much more difficult game to actually master.Ko-Tao wrote:Agree with TF2 being a watered down game as well. Between the so-low-i-cant-even-stand-up skill ceilings on the classes, the near total lack of advanced techniques, the loads of noob-friendly / skill-degrading features like charging sniper shots, sticky traps, sentries having aimbot / knockback / no distance falloff, the random damages and crits... plenty more, but i think its obvious to anyone that this game was meant to cash in on the mass market, not provide serious or competitive play, and it shows.
i do agree that any idiot can probably do well in a public server, but any idiot cannot even begin to compete in real competitive play. i'll ask you the same question, have you ever played on a legit TF2 clan in leagues? because i have (you can ask folks like seagull or mario or leg as well and it wouldn't surprise me if they give you the same answer) and i can tell you tf2 is so much more mentally taxing than hl2dm can ever dream of being.
now does this necessarily translate into fun? heh like i have said before i have had more fun playing hl2dm than tf2 but again as SND accurately said, the games require completely different strategies and skillsets.
ps leagues disable crits
PandorasAssassin
2008-12-11 06:14:30
A bitch we love because we got to know her but, to everyone else, she looks like a hopeless crack whore.
seanpyl
2008-12-11 07:12:38
Painkiller is also fast paced. I never played multi-player but if the single is any indication multiple humans could be pretty fun.PandorasAssassin wrote:A bitch we love because we got to know her but, to everyone else, she looks like a hopeless crack whore.
You make me lol.![]()
I won't give up on her. She gave me too many long fun nights for me to just drop her like that.
Well this all these dieing FPS whats hot now? For majorly multilayer FPS? Do they even compare to HL? From what I've heard everything else is point and click. But can anyone tell me about a game called painkiller? I heard its good? Possibly diffrent?
Skaruts
2008-12-11 08:00:06
http://www.vitivi.tv/play/neue_videos/2883.htmlseanpyl wrote: Painkiller is also fast paced. I never played multi-player but if the single is any indication multiple humans could be pretty fun.
keefy
2008-12-11 08:24:51
Pernicious
2008-12-11 12:54:55
SND
2008-12-11 13:05:07
Skaruts
2008-12-11 13:51:12
PandorasAssassin
2008-12-11 14:53:13
badinfluence
2008-12-11 17:36:11
Yes, I know. Ko Tao said there was no damage fall off.Sacrifist wrote:Yes. If you are a soldier and you fire a rocket at a pyro at point blank, it will hurt him much worse then if you shoot that rocket from across the map and hit him in the same place. TF2 is a stupid game. It's a very good looking game, but they dumbed it down to no end compared to TFC.badinfluence wrote:There is distance fall off?
tlc
2008-12-11 19:02:30
Skaruts
2008-12-12 02:28:28
provost
2008-12-12 02:43:15
lmao you have no idea who this guy is XDSkaruts wrote:Another one that thinks bhop is an exploit... OMFG....
No more comments....
two snails
2008-12-12 03:57:01
badinfluence
2008-12-12 04:27:29
http://www.hl2dm-university.com/frag_videos.phpSkaruts wrote:Another one that thinks bhop is an exploit... OMFG....
No more comments....
Skaruts
2008-12-12 04:30:30
No, I haven't. But I don't care much about it..conflict wrote:lmao you have no idea who this guy is XDSkaruts wrote:Another one that thinks bhop is an exploit... OMFG....
No more comments....
badinfluence
2008-12-12 04:33:14
I think Valve confirmed that it was intentional before Fios. I'm not completely sure though.Skaruts wrote:But even so I cannot take it as 100% sure, because Valve never made it clear to anyone. So, don't call exploits to something you can't be sure if it is. As there's much intention on that matter in this kind of games. Look at Warsaw, even has a special key for special movements..conflict wrote:lmao you have no idea who this guy is XDSkaruts wrote:Another one that thinks bhop is an exploit... OMFG....
No more comments....
Ko-Tao
2008-12-12 05:04:26
I said sentries had no damage over distance falloff. This is of note because every other hitscan weapon except the sniper rifle (and most other weapons, for that matter) has falloff.badinfluence wrote:Yes, I know. Ko Tao said there was no damage fall off.
Im not WT. Anyhow, mastering advanced techniques etc is just as skill intensive as mastering teamwork, the only difference is what type of play each skillset is going to pay off in.tlc wrote:WT what you don't understand is that skill in tf2 is not how well you can aim or how well you can master any stupid exploits (and and there aren't many to do since valve actually gives two shits about the game). it is about working together as a team, which requires tons and tons of more practice and perfection than abusing glitches and exploits and learning how to aim, etc. no offense, but you can't know this unless you've actually been part of a serious tf2 team, ringing doesn't quite qualify in that regard because you're not actually doing much preparation.
i have played against pandemic (the best tf2 team) and good god they are ridiculous. if you don't think there is more "skill" required in being able to completely master strategies like pandemic does to just completely overrun maps and teams than being able to hit a few buttons at the right time to perform an exploit, well, i don't know what to tell you.
Skaruts
2008-12-12 05:14:22
From what I've read around, I can't be completely sure either, cuz no one else seems to be sure. One thing I know. You can strafe-jump and overbounce in the SP version too, but you can only overbounce silently in the MP version. That is, they touched it...badinfluence wrote:I think Valve confirmed that it was intentional before Fios. I'm not completely sure though.
SND
2008-12-12 12:52:37
Who here is feed up of hearing this line "it’s a exploit". It really envoys me that people come up with excuses such as this to try and knock this game down they are mainly peeps with limited knowledge of what a true DM game is. There has been games long before this that has had bhop movement in the game. Plus as well as i know in FOIS valve had no objection to the bhop movement that players where using in game in fact this game would of been well and truly dead if it was not possible . Imagine it walking about the map being a plain easy target to all sorts we could well and true see lame tacs such as waiting around corners aiming at head high like they do in css.tlc wrote: teams than being able to hit a few buttons at the right time to perform an exploit, well, i don't know what to tell you.
Jelly Fox
2008-12-12 14:15:13
Skaruts
2008-12-12 14:58:49
I think it's a start, and we could try to also educate the players that through frustration or whatever offend other players and stain the community.Skaruts wrote:(...)
I rather help the "noobs" in what I can, even after they call me a cheater, and sometimes I even say "gg, http://www.hl2dm-univerity.com" like the guys from the U do when they leave the servers. Subtle, but may be effective.
I think the best would be to educate the "noobs" by spreading the knowledge we have so that they can stick to the game and consequencially get their exitement to their friends, leading "outsiders" to try it out knowing already what the game is about.
...Imo...
We would need to lead some ppl to try other weapons besides RPG and SMG. Unfortunatelly there's a big scale of players who "only know" those two weapons, making themselves too vulnerable when they dont have them (or have no more ammo), consequentially leading them to quti the game. Thats what usually happens when I'm playing only against "noobs", I end up alone in the server. I'm gonna start spectating when I'm in such situation. I don't want to lower their morale or something and make them quti.
In short: We should "grab" the ones we have instead of scaring them, and even instead of pulling the ones we don't have. No one ever reacts well when is feeling pulled into something, rather than compeled to do it.
Another thing that may lead many "noobs" to quti is the approach that many "good" players have towards them (forgetting that THEY were noobs once, too):
"GoodP" - fucking noob...
"Noob" - FU hotshot
"GoodP" - 1 vs 1?
"Noob" - What for?
"GoodP" - So I can own your fuckin ass. NOOB
"Noob" - ... (quits or gets even more mad and they start a useless and pointless fight and the "noob" gets a big bad impression on the HL community, possibly leading him to never return)
(names are in quotation marks only because in most occasions neither one is a GOOOOOD player neither the other is a noob. So called noobs may play for long time, they just never learned anything new)
Paradox
2008-12-13 02:10:57
voxtex
2008-12-13 02:47:27
I don't think there is more skill involved in memorizing strategies at all. It's just that a team with strategies that has practiced them for ages will stomp all over a team that hasn't in TF2.tlc wrote:WT what you don't understand is that skill in tf2 is not how well you can aim or how well you can master any stupid exploits (and and there aren't many to do since valve actually gives two shits about the game). it is about working together as a team, which requires tons and tons of more practice and perfection than abusing glitches and exploits and learning how to aim, etc. no offense, but you can't know this unless you've actually been part of a serious tf2 team, ringing doesn't quite qualify in that regard because you're not actually doing much preparation.
i have played against pandemic (the best tf2 team) and good god they are ridiculous. if you don't think there is more "skill" required in being able to completely master strategies like pandemic does to just completely overrun maps and teams than being able to hit a few buttons at the right time to perform an exploit, well, i don't know what to tell you.
PandorasAssassin
2008-12-13 04:54:23
voxtex wrote:I don't think there is more skill involved in memorizing strategies at all. It's just that a team with strategies that has practiced them for ages will stomp all over a team that hasn't in TF2.tlc wrote:WT what you don't understand is that skill in tf2 is not how well you can aim or how well you can master any stupid exploits (and and there aren't many to do since valve actually gives two shits about the game). it is about working together as a team, which requires tons and tons of more practice and perfection than abusing glitches and exploits and learning how to aim, etc. no offense, but you can't know this unless you've actually been part of a serious tf2 team, ringing doesn't quite qualify in that regard because you're not actually doing much preparation.
i have played against pandemic (the best tf2 team) and good god they are ridiculous. if you don't think there is more "skill" required in being able to completely master strategies like pandemic does to just completely overrun maps and teams than being able to hit a few buttons at the right time to perform an exploit, well, i don't know what to tell you.
HL2DM also has map strategies, memorizing weapon spawn times, and also a high level of individual skill. To say that 4v4 or 2v2 requires no teamwork or strategies is stupid.
I'd say that getting to the level of a skilled player in HL2DM takes longer than it would ever take to master TF2 as a team. You can cap out individual skill in TF2 in about 1/10th of the time as HL2DM, as mentioned above, and from there on out you just have to play with a specific subset of players and learn a few strategies.
TF2 sucks as a competitive game, I don't like to rely on other people, and I prefer to advance my skills as an individual and the ceiling is far too low for that in TF2.
It's like saying WoW raids require skill. Back in the day you had 40 players working together, each individual player didn't have to be very good at all, it just took a lot of practice and memorization to get everyone to work together properly. The individual skill cap in a raid was very, very low, and actually only included pressing a few buttons and avoiding some things. Nobody in the world would ever say WoW requires more skill than HL2DM. I think TF2 is the same way. Memorizing strategies is not as difficult as aiming, movement, and the reflexes required in HL2DM. If you think otherwise, well, then I don't know what to say to you (besides that you suck at HL2DM).
Sorry if this doesn't make sense I'm tired.
Skaruts
2008-12-13 05:06:09
Seagull
2008-12-13 08:00:57
Sacrifist
2008-12-13 08:37:32
I agree with this.Seagull wrote:playing hl2dm in 2v2s or 4v4s or 3v3s or whatever is nothing compared to tf2 so don't bother trying to compare them, tf2 is the most team skill intensive game out right now
I disagree with all of this lol.Seagull wrote: and i find the individual skill ceiling in scrims as a soldier to be just as high if not higher as hl2dm, then again i was just absolutely terrible at hl2dm what am i thinkin.
provost
2008-12-13 18:30:09
voxtex
2008-12-14 01:07:56
You're right and I won't debate this any further since I don't have extensive experience with real TF2 teamplay.Seagull wrote:playing hl2dm in 2v2s or 4v4s or 3v3s or whatever is nothing compared to tf2 so don't bother trying to compare them, tf2 is the most team skill intensive game out right now
and i find the individual skill ceiling in scrims as a soldier to be just as high if not higher as hl2dm, then again i was just absolutely terrible at hl2dm what am i thinkin
@ voxtex your opponents are humans not AI or something silly, memorizing strats doesn't work in tf2 just as it doesn't work in hl2dm
tlc
2008-12-17 10:01:18
mmhm pretty much. there is a difference between memorizing and executing.Seagull wrote:playing hl2dm in 2v2s or 4v4s or 3v3s or whatever is nothing compared to tf2 so don't bother trying to compare them, tf2 is the most team skill intensive game out right now
and i find the individual skill ceiling in scrims as a soldier to be just as high if not higher as hl2dm, then again i was just absolutely terrible at hl2dm what am i thinkin
@ voxtex your opponents are humans not AI or something silly, memorizing strats doesn't work in tf2 just as it doesn't work in hl2dm
SND
2008-12-17 11:47:06
Paradox
2008-12-17 18:00:22
badinfluence
2008-12-17 18:29:01
Most clans recruit on your specific class. You really only need to know how to play one class well.Paradox wrote: In TF2, you need to also be a bit more versatile and have the ability to be able to play the different classes.
phantom
2008-12-17 21:49:32
Paradox
2008-12-17 21:58:12
phantom
2008-12-17 22:28:22
actually the main people that teams get to play more than their main class is mostly the scouts. your always gonna need 2 soldiers and a demo and scouts work in big maps/push maps. but you can switch the scout to lets say engi on gravelpit for B besides the scouts you only really need 1 good class.Paradox wrote:Since most leagues allow two of some classes you really to t have a second class you are good at and the can play at a high level. Our competative TF2 team took that under consideration when recruiting members, not just the player's primary class. Makes the player more valuable overall to the team if they can switch gears depending on the situation.
Many TF2 maps switch a team from offensive to defensive and some classes are better as defensive ones while others are better for offense. Some maps are better for certain classes and not so for others. A player needs to be able to adapt and function at a high level in all the different situations for the team to be successful.
PandorasAssassin
2008-12-18 01:43:33
Pernicious wrote:css needs to die, for the sake of all gamers, even the ones who play it.
They wont know whats out there until they are forced to look, and beleive me they need to be forced, these css kiddies seem to start young, and seems to be the only game ever bother with after that, half the time.
I can only play the fuckin game for like 2 minutes b4 i get bored an shitty with it, so fucking slow, and then u have retards flashing, and it also surprises me that, for some reason, most of them dont know that if u turn away from a flash it wont effect u or not very much.
I'll say this too, for a game thats suposed to be about aim, with all the shitty tactics involved, and the flashing, an spamming bullets because of the weapon spray(the pros control their spam aparently, i'd rather go straight for the head)...theres not much aim involved. Its shit to watch, the frag vids are shit to watch, and its not FUCKING...........REALILSTIC!
Skaruts
2008-12-18 03:39:44
Pernicious
2008-12-18 11:01:38