l4d

{EE}chEmicalbuRn

2008-12-22 18:45:46

idk if anybody else saw this or not but CAL is forming a L4D division!!

Paradox

2008-12-22 21:45:16

Unless its heavily moded to make the teams a bit less in favor of the humans....did someone say trainwreck?

GatesMcTaste

2008-12-22 22:40:02

yeah alter the spawn times or allow infected to take slightly more hits, now it's been out for a while everyone knows the tricks like hear a hunter? hold mouse 2 he won't get near ya...

[EYE] Valar

2008-12-22 23:57:55

sounds like they're doing vs. which is super balanced. nothing to actually tweak since both teams get a fair chance when switching rolls.

old time no.7

2008-12-24 17:57:12

until they fix the exploits i think this is a bad idea.

s0iz

2008-12-24 20:26:09

This is a bit stupid, humans will always win. If you play in a organised team, it is impossible to be defeated. Bosses are only effective when attacking a guy who is alone.

Zman42

2008-12-24 21:26:51

s0iz wrote:This is a bit stupid, humans will always win. If you play in a organised team, it is impossible to be defeated. Bosses are only effective when attacking a guy who is alone.
:!:

[EYE] Valar

2008-12-24 22:30:56

this is versus guys. not AI Director. not saying its altogether diff but its diff enuf.

GatesMcTaste

2008-12-26 21:23:37

we know it's versus we're just saying now it's locked on normal and everyone knows all the tricks it's far too heavily stacked in favour of the survivors. And how's it gonna work coz i can't see many playing all through blood harvest as i had a vs match that lasted 3hrs...

provost

2008-12-28 18:59:22

melee should either be toned down (using a meter just like hl2dm's sprint) or infected should get a lil damage boost and/or some fixes (like the smoker standing there for days,unable to move, if you break his tongue)