SND
2009-01-08 19:46:39
If someone ever went ahead and made new hl2dm what would you want to keep or removed/ replace or add?
I think first thing I would do is separate the game into three different modes of gameplay or so like DM,COP,CTF all package into one game. This is mainly due to making the game appeal to a wide group as possible from a pure business point in adding value to the game more value easier to sell it. Current hl2dm has these but this is all about getting the person to buy the game if you don't spell out these things then they go unheard and wasted. Hl2dm marketing point is chuck objects at peeps online is very vague considering hl2dm consist of far more than that UI for server would have option in search for these server that run a particular mode like it is with tf2.
Training course this is where it is made clear that bhop is part of the game and set out to help the player to gain that skill. Ways in doing that is have everything setup for them from the start no searching to find a setup that would work. So by default jump will come as scroll up or down with key binds that most of us use this is mainly to give players the best less taxing way of doing bhop. Training would be composed of training maps each made to build a certain skill on, such as starfe jump and cooking nad etc. On completion comes with achievements as an incentive to do them.
Refine the bhop movement thought I would like to keep the movement as close to hl2dm it needs to be tweaked to seem smooth and natural to a first time user. For example the animation when you duck and jump is not smooth in hl2dm and may seem unnatural this is pov smoothness and model animation. Also the margin of error to start bhop would be increased to make it easier to learn the movement but how well you do the movement would determine how fast you go to make keep it skilled based.
No tracking orbs. orbs will behave in the same way as crossbow bounce it will bounce off at the same angle it hit a surface this increase the skill that can be used for it. RPG would have two firing modes one is how we have it laser guided and two would be straight shot but one button will act for both so if you hold down the left mouse button its follow where your point let go of it will go in a straight line. I think this would be a interesting dynamic for this weapon.
Thats what I have so far It’s unlikely there would be new hldm but we can dream can’t we so put down your ideas down who knows someone might see this and take on the ideas.
I think first thing I would do is separate the game into three different modes of gameplay or so like DM,COP,CTF all package into one game. This is mainly due to making the game appeal to a wide group as possible from a pure business point in adding value to the game more value easier to sell it. Current hl2dm has these but this is all about getting the person to buy the game if you don't spell out these things then they go unheard and wasted. Hl2dm marketing point is chuck objects at peeps online is very vague considering hl2dm consist of far more than that UI for server would have option in search for these server that run a particular mode like it is with tf2.
Training course this is where it is made clear that bhop is part of the game and set out to help the player to gain that skill. Ways in doing that is have everything setup for them from the start no searching to find a setup that would work. So by default jump will come as scroll up or down with key binds that most of us use this is mainly to give players the best less taxing way of doing bhop. Training would be composed of training maps each made to build a certain skill on, such as starfe jump and cooking nad etc. On completion comes with achievements as an incentive to do them.
Refine the bhop movement thought I would like to keep the movement as close to hl2dm it needs to be tweaked to seem smooth and natural to a first time user. For example the animation when you duck and jump is not smooth in hl2dm and may seem unnatural this is pov smoothness and model animation. Also the margin of error to start bhop would be increased to make it easier to learn the movement but how well you do the movement would determine how fast you go to make keep it skilled based.
No tracking orbs. orbs will behave in the same way as crossbow bounce it will bounce off at the same angle it hit a surface this increase the skill that can be used for it. RPG would have two firing modes one is how we have it laser guided and two would be straight shot but one button will act for both so if you hold down the left mouse button its follow where your point let go of it will go in a straight line. I think this would be a interesting dynamic for this weapon.
Thats what I have so far It’s unlikely there would be new hldm but we can dream can’t we so put down your ideas down who knows someone might see this and take on the ideas.