Sv_maxrate

keefy

2009-02-11 02:20:45

I have just ran a couple of tests that seems to suggest the maxrate for the OB engine is 30000 even when set to sv_maxrate 0
typing the commands in console I get this.
] sv_maxrate
"sv_maxrate" = "0" max. 30000.000000
min. 0.000000 replicated
- Max bandwidth rate allowed on server, 0 == unlimited
] rate
"rate" = "30000" ( def. "10000" )
** NOTE: The real value is 100000.000 but the server has temporarily restricted it to 30000.000 **
user
- Max bytes/sec the host can receive data
] condump
Has anyone else discovered this?
Have I missed soemthing out?
Has Valve fucked up big time?

Merlyn

2009-02-11 08:09:43

What the hell does all that gibberish mean..?

keefy

2009-02-11 08:58:16

if the max is 30000 it means we cannot get rid of choke when there are lots of players on therserver.
Read the netcode guide in the ENGINEERING section of this forum.

SND

2009-02-11 13:54:09

im surprise they would limited this command I heard that valve has lock commands that the client should not change in OB such as interpolate_1. But rate is a varible net setting it makes little sense limiting it being that internet conections today are more than capable of sending allot more and that its one of the easyiest way of getting a stable connection out of a server.

Ko-Tao

2009-02-11 20:20:45

Its a known issue, rate is apparently locked to 30k in the ob engine. There was a big hubbub about it on spuf some time back (tf2 forum).

As to why, who knows.

ziggo0

2009-02-11 23:38:59

sv_maxrate is server side...hence the sv_, should be maximum rate per client, I've never been in a situation where I needed over 15 ~ 20 TOPS kb/s from the server to maintain chokeless situation in a 32 player server.

keefy

2009-02-12 00:00:22

ziggo0 wrote:sv_maxrate is server side...hence the sv_, should be maximum rate per client, I've never been in a situation where I needed over 15 ~ 20 TOPS kb/s from the server to maintain chokeless situation in a 32 player server.
It depends on the maps as well, if all the action is in one area then the updates are larger in size due to more players in the same small area, e.g killboxes require higher rate than dm_carverns or amplitude or even lockdown.

ziggo0

2009-02-12 01:50:45

Even in Garrysmod I don't break 20k...that is kind've odd they would limit that, guess I'm lucky I've never experienced it as a problem :|

L2k

2009-02-18 05:50:38

max rate in OBE uncapped with todays update :)
http://store.steampowered.com/news/2252/

Cynips

2009-02-18 13:13:05

wadda ya know. there we have it. sv_maxrate 30000 isn't always enough

0nti

2009-02-18 16:45:36

this was fixed in a recent update.

keefy

2009-02-18 16:52:50

Yes but it brok all orange box mods, if the servers updated you cannot connect to them.
So if i play TF2 now my steam id will change?