s0iz
2007-08-31 01:17:06
In the last days I been working on a server made exclusivly for running one on one matches.
> What the F am I talking about?
It's a Source Dedicated Server running under Windows 2003 Server Edition SP2 at 67Tickrate and 500FPS (extremely tweaked to be REAL 67tick-500fps)
It is limited to 4 slots, 2 free for players, 1 reserved for an admin and another one that is going to be always used by SourceTV.
> What is the difference with the rest of servers?
This server will be perfectly set to have the minus latency possible and the highest rates avaible, giving the less hit-registration problems as possible.
Why? Simple, it's based to be played by regional players, with less than 100ms. So the frame interpolation and prediction will be disabled, reducing hit registration problems a LOT (of course that having a real cmd/updaterate 67 and a smoothly 500fps helps, too). Also, both players will be forced to use cl_cmdrate "66" as min and "67" as max.
> Which plug-ins would this server use?
The server MUST use Source MetaMod (http://www.sourcemm.net/) with the following addons:
- Basic Admin Tool (BAT) by EKS
- Country Filter by Knagg0 (OPTIONAL, not really necessary)
- FPS Boost by sslice
- High Ping Kicker (HPK) by EKS
- SteamBans.com CVAR-X by sslice
- STEAMID_PENDING Fixer by dackz
- Hitsound by Keeper
--------------------
If you guys are really interested on HowTo set up a high-perfomance server for 1on1 matches, I can make a guide so most of countries/areas are able to have one.
Thanks for your time.
PS: Sorry if there are some mistakes over there, my english is not perfect.
EDIT: Not sure if this thread should be here or in Engineering, moderators feel free of moving it to the corresponding sub-forum.
> What the F am I talking about?
It's a Source Dedicated Server running under Windows 2003 Server Edition SP2 at 67Tickrate and 500FPS (extremely tweaked to be REAL 67tick-500fps)
It is limited to 4 slots, 2 free for players, 1 reserved for an admin and another one that is going to be always used by SourceTV.
> What is the difference with the rest of servers?
This server will be perfectly set to have the minus latency possible and the highest rates avaible, giving the less hit-registration problems as possible.
Why? Simple, it's based to be played by regional players, with less than 100ms. So the frame interpolation and prediction will be disabled, reducing hit registration problems a LOT (of course that having a real cmd/updaterate 67 and a smoothly 500fps helps, too). Also, both players will be forced to use cl_cmdrate "66" as min and "67" as max.
> Which plug-ins would this server use?
The server MUST use Source MetaMod (http://www.sourcemm.net/) with the following addons:
- Basic Admin Tool (BAT) by EKS
- Country Filter by Knagg0 (OPTIONAL, not really necessary)
- FPS Boost by sslice
- High Ping Kicker (HPK) by EKS
- SteamBans.com CVAR-X by sslice
- STEAMID_PENDING Fixer by dackz
- Hitsound by Keeper
--------------------
If you guys are really interested on HowTo set up a high-perfomance server for 1on1 matches, I can make a guide so most of countries/areas are able to have one.
Thanks for your time.
PS: Sorry if there are some mistakes over there, my english is not perfect.
EDIT: Not sure if this thread should be here or in Engineering, moderators feel free of moving it to the corresponding sub-forum.