HL2DM Pro 1.9.3 released

s0iz

2009-04-16 22:33:33

. Added : option "Disable countdown sound" added in "Player's Advanced" panel
. Added : chat box ala Regular hl2dm
. Added : promod version is automatically displayed in server name in servers list if not specified
. Added : additional font crosshairs
. Added : options "additive" and "outline" for font crosshairs
. Added : ability to select "silent jump" or not when doing a custom gameplay
. Added : map from FENIX pg_winterchill
. Changed : standard hl2dm ladders are working like in regular hl2dm (no change for textured ladders)
. Changed : spread reviewed in "Pro" gameplay for smg1, ar2, shotgun, .357
. Changed : in Pro gameplay, splash damage are impacting movement of players in a specific radius
. Changed : hitsounds less loud for non-instant weapons
. Changed : ability to steal opponent rpg using your own red dot (unavailable in regular hl2dm gameplay)
. Fixed : during a match, a player who was disconnecting and coming back was displayed 2 times in scoreboard
. Fixed : explosive physics were immediately explosive after a first launch
. Fixed : spread was not properly managed in 1.9.2
. Fixed : explosive barrels were not explosing all the time when launched
. Fixed : "unconnected" player procedure prevented
. Fixed : netcode optimized for high ping
. Fixed : target player name not displayed if you are this player or spectating him
. Fixed : removing hand grenades before starting a round

Link: http://www.hl2dmpro.com/index.php?site= ... newsID=260

Jelly Fox

2009-04-16 22:41:53

more great work from the Pro team :D

provost

2009-04-17 00:29:55

s0iz wrote:ability to steal opponent rpg using your own red dot
Your red dots, use them.

Zman42

2009-04-17 02:59:08

downloading NAO.

Neolinkster

2009-04-17 03:17:52

wonder if they ever fixed the mag switch double shot issue

keefy

2009-04-17 05:18:20

I do not know what it is. If you do not tell them about it, it won't ever get fixed.
Neolinkster wrote:wonder if they ever fixed the mag switch double shot issue
If you like a simple small dot and think the one in pro is too large I edited the ttf file.
http://www.resistance-tester.com/gameto ... sshair.zip
Clientscheme.res file has smaller "target id" size 12 and outline enabled.
Included defaults too inacse anyting gets messed up.
Image

Neolinkster

2009-04-17 05:32:20

keefy wrote:I do not know what it is. If you do not tell them about it, it won't ever get fixed.
Told Janek personally

Sacrifist

2009-04-17 05:46:13

s0iz wrote: . Changed : in Pro gameplay, splash damage are impacting movement of players in a specific radius
So in pro play, if you shoot an rpg at someone it will alter the movement? With those that play this mod, how much does this effect your movement?

L2k

2009-04-17 07:08:04

I will be updating my USA central 1.92 server by this weekend to 1.93, everything is voteable so feel free to test it out once it's updated.
209.246.143.235:27015 Fusion Pro

keefy

2009-04-17 11:59:31

AKA Rocket jumping
Sacrifist wrote:
s0iz wrote: . Changed : in Pro gameplay, splash damage are impacting movement of players in a specific radius
So in pro play, if you shoot an rpg at someone it will alter the movement? With those that play this mod, how much does this effect your movement?


1.9.4 will be out next week sometime.

L2k

2009-04-17 19:16:53

keefy wrote:1.9.4 will be out next week sometime.
Yeah, I will hold off on updating my server till then.

Neolinkster

2009-04-18 03:09:38

Neolinkster wrote:wonder if they ever fixed the mag switch double shot issue
Nope they didn't :D

keefy

2009-04-18 04:02:25

Neolinkster wrote:
Neolinkster wrote:wonder if they ever fixed the mag switch double shot issue
Nope they didn't :D
What is it?

Neolinkster

2009-04-18 04:08:54

i'll get a demo though I'm on a really shitty small mouse and it scrolls funny ill try to show you what i mean its not good for long range cuz of the recoil but close range its devastating

keefy

2009-04-18 05:16:49

Should send the demo to janek too since 1.94 will be next week sometime he may be able to fix it.

L2k

2009-04-18 09:51:31

Ive played the shit outta pro and not quite sure what your talking about, other than once in awhile I've seen a glitch in the animation of the mag going from a shot into reload. But to me it still didnt look like a double shot or anything, maybe it has to do with your connection and lag?? Post demo plx.

s0iz

2009-04-18 20:02:21

Probably something linked to +attack and lastinv like the ol' Gravity Gun before FiOS.

FENIX

2009-06-10 23:44:32

Image Image Image

keefy

2009-06-11 01:54:05

Change map FFS.

1.94 is out :lol:

CellarDweller

2009-08-01 22:59:44

i cant seem to get any of the 1.9.4 servers to work for me. they all say "server out of date", even when the server tag shows 1.9.4

:?

Jelly Fox

2009-08-02 02:53:17

wrong forum, try here :arrow: http://www.hl2dmpro.com/

L2k

2009-08-02 10:51:26

CellarDweller wrote:i cant seem to get any of the 1.9.4 servers to work for me. they all say "server out of date", even when the server tag shows 1.9.4

:?
My server and client are working fine for me and since my server is about the only US server I'm guessing you tried it.
I would delete the hl2dmpro folder in the source mods directory and re-install the 1.94 client.

CellarDweller

2009-08-02 18:33:59

L2k wrote:
CellarDweller wrote:i cant seem to get any of the 1.9.4 servers to work for me. they all say "server out of date", even when the server tag shows 1.9.4

:?
My server and client are working fine for me and since my server is about the only US server I'm guessing you tried it.
I would delete the hl2dmpro folder in the source mods directory and re-install the 1.94 client.
yes, it was your server i tried. i saw you and beef on it a few days back and couldnt join. only to find out i couldnt join any of the listed servers either. i'll give your suggestion a try. but really... this is the kind of frustration that has always made me skeptical about mods.

and thanks for the suggestion. and a big fat rasberry to jelly. :mrgreen:

keefy

2009-08-04 04:39:27

We at S-UK have gone back to 1.83 due to better hit registrations.