s0iz
2009-04-16 22:33:33
. Added : option "Disable countdown sound" added in "Player's Advanced" panel
. Added : chat box ala Regular hl2dm
. Added : promod version is automatically displayed in server name in servers list if not specified
. Added : additional font crosshairs
. Added : options "additive" and "outline" for font crosshairs
. Added : ability to select "silent jump" or not when doing a custom gameplay
. Added : map from FENIX pg_winterchill
. Changed : standard hl2dm ladders are working like in regular hl2dm (no change for textured ladders)
. Changed : spread reviewed in "Pro" gameplay for smg1, ar2, shotgun, .357
. Changed : in Pro gameplay, splash damage are impacting movement of players in a specific radius
. Changed : hitsounds less loud for non-instant weapons
. Changed : ability to steal opponent rpg using your own red dot (unavailable in regular hl2dm gameplay)
. Fixed : during a match, a player who was disconnecting and coming back was displayed 2 times in scoreboard
. Fixed : explosive physics were immediately explosive after a first launch
. Fixed : spread was not properly managed in 1.9.2
. Fixed : explosive barrels were not explosing all the time when launched
. Fixed : "unconnected" player procedure prevented
. Fixed : netcode optimized for high ping
. Fixed : target player name not displayed if you are this player or spectating him
. Fixed : removing hand grenades before starting a round
Link: http://www.hl2dmpro.com/index.php?site= ... newsID=260
. Added : chat box ala Regular hl2dm
. Added : promod version is automatically displayed in server name in servers list if not specified
. Added : additional font crosshairs
. Added : options "additive" and "outline" for font crosshairs
. Added : ability to select "silent jump" or not when doing a custom gameplay
. Added : map from FENIX pg_winterchill
. Changed : standard hl2dm ladders are working like in regular hl2dm (no change for textured ladders)
. Changed : spread reviewed in "Pro" gameplay for smg1, ar2, shotgun, .357
. Changed : in Pro gameplay, splash damage are impacting movement of players in a specific radius
. Changed : hitsounds less loud for non-instant weapons
. Changed : ability to steal opponent rpg using your own red dot (unavailable in regular hl2dm gameplay)
. Fixed : during a match, a player who was disconnecting and coming back was displayed 2 times in scoreboard
. Fixed : explosive physics were immediately explosive after a first launch
. Fixed : spread was not properly managed in 1.9.2
. Fixed : explosive barrels were not explosing all the time when launched
. Fixed : "unconnected" player procedure prevented
. Fixed : netcode optimized for high ping
. Fixed : target player name not displayed if you are this player or spectating him
. Fixed : removing hand grenades before starting a round
Link: http://www.hl2dmpro.com/index.php?site= ... newsID=260