Weapon damage

keefy

2009-12-14 18:08:36

L2k

2009-12-14 19:47:22

yes

Walking Target

2009-12-15 03:50:39

Of course, look who posted it!

Reformatted version here:

http://www.hl2dm-university.com/hl2dm_101.php

Ko-Tao

2009-12-15 03:53:29

All the non explosive weapons are accurate, with the exception of the shotgun double barrel headshot damage, which will never actually reach 300 due to the odd way buckshot reg is calculated.

Explosive weapon damages are accurate, radii are very close approximations.

Physics lose speed over distance based on (low mass)+(high size).

keefy

2009-12-15 18:04:52

You absolutely sure RPG is correct in the ctx file it says
"damage" "150"

Ko-Tao

2009-12-15 23:41:28

Land a direct rocket on someone at 100/100 and watch their ragdoll fly across the map.

Also, keep in mind theres a rather major bug (or feature if you like, since valves never going to fix it, or let us know either way) with explosives that causes them to do 2x damage to suit, making damage testing, especially regarding those weapons that cant get a direct hit like slams and fragnades, somewhat less that perfect.

These values could have changed since that chart went up as well (2 years or so ago?), though, blank as this community can be at times, i like to think a 100 point drop in rocket damage would have eventually been noticed.

Walking Target

2009-12-16 00:43:07

If valve is doing ninja updates to HL2DM I would be very surprised. All values on the chart were tested in game multiple times.

Pretty sure I have seen people spawn kill with a single rocket, even if not consistently.