DM Update?

Da1

2010-06-24 03:15:55

Hertz found this and posted it on our site:

"Was reading my rss feeds and saw one from Steam, they usually don't publish stuff... "Counter-Strike: Source Update Released".

Checked out the article and i think they updated it to make use of the engine used on their newest games... fixing some other things and adding achievements and stuff

And apparently they are porting hl2dm too
http://forums.steampowered.com/forums/s ... st15155698
http://forums.steampowered.com/forums/s ... ?t=1316391 "

- Hertz

We'll see what happens.

Ko-Tao

2010-06-24 03:39:34

Calling it now, the movement will be lost in translation yet the rest of the game will remain just as broken and ignored as ever.

And itll be about the best thing that could happen too, since the league community will finally be pretty much forced to unite under a competitive mod.

SubZeros OBmod is looking damn good atm.

Uncle Rico

2010-06-24 05:18:43

Ko-Tao wrote:Calling it now, the movement will be lost in translation yet the rest of the game will remain just as broken and ignored as ever.
Valve Middle Management: "Okie dokie guys, how's that HL2DM port coming?"

Valve Flunkie: "Almost done, Jeff. Gonna QA it real quick."

Valve Middle Management: "Sounds good."

Valve Flunkie: "Alrighty, let's see here. SMG, that works. Grav gun, check. Grenades, yep, they work. Alright, Jeff, she's all finished."

Valve Middle Management: "Greaaaaaaat. Thaaaanks guys. Pack it up. We don't have to worry about this one anymore."

Steam Annoucement: "Now available for PC and Mac - Half-Life 2: Death Match - only $4.99 this weekend!"

Dark Soul

2010-06-24 06:10:26

i'll loose all my demos FFFFFFFUUUUUU

Choco

2010-06-24 07:12:35

about time

Va|iums

2010-06-24 08:56:14

Choco wrote:about time

Yeah but if they chose to use the new engine bunnyhop will get taken out. I'm probably gonna go ahead and enjoy this tourney, hopefully get in some eFPS games in and quti if they do use the engine that will eliminate bunnyhop. Half a semester away from law school anyways, might be an epic excuse to bow out.

Uncle Rico

2010-06-24 09:05:16

Va|iums wrote:
Choco wrote:about time

Yeah but if they chose to use the new engine bunnyhop will get taken out. I'm probably gonna go ahead and enjoy this tourney, hopefully get in some eFPS games in and quti if they do use the engine that will eliminate bunnyhop. Half a semester away from law school anyways, might be an epic excuse to bow out.
Join the party. Feels good man.

Va|iums

2010-06-24 09:08:35

Uncle Rico wrote: Feels good man.
See now while I respect you Rico, I've got money, had sex with 2 models, live on the eastside and have at least one golden tooth, gonna be entering law school, done almost every drug there is under the sun in my earlier days there is one thing that becomes true.



































Internet > Real Life

the_big_cheese

2010-06-24 09:32:08

Va|iums wrote:
Uncle Rico wrote: Feels good man.
See now while I respect you Rico, I've got money, had sex with 2 models, live on the eastside and have at least one golden tooth, gonna be entering law school, done almost every drug there is under the sun in my earlier days there is one thing that becomes true.

Internet > Real Life
How could you not know how many golden teeth you have.

Uncle Rico

2010-06-24 17:21:05

Va|iums wrote:live on the eastside
Is your wife named "Weezy"?


Link

Skaruts

2010-06-24 22:53:32

This is all speculation and hearsay. The first link only refers to a port of hl2dm into Mac.

The only thing worth noticing is what some guy said, that mac only supports the 2009 engine. If that is true then maybe we'll be facing an update, if not hl2dm may still remain the same.

Da1

2010-06-24 23:39:36

Skaruts wrote:This is all speculation and hearsay. The first link only refers to a port of hl2dm into Mac.

The only thing worth noticing is what some guy said, that mac only supports the 2009 engine. If that is true then maybe we'll be facing an update, if not hl2dm may still remain the same.
The very first post the guy states: "Given that HL2 and DM are the same engine, why wasn't Deathmatch brought over? Is it to keep us jonesing for TF2?"

Meaning that HL2 was brought over to the new engine, why wasnt DM?

The VALVE admin replies with this "There are only so many hours in the day, we are working on it."

Which hints to "HL2DM will be moved over to the new engine, but we are taking our sweet ass time like always, and it will probably be fucked even moar so bye hl2dm competitive community, all we will have left for you is rp and servers with no bunnyhop." (:

The Argumentalizer

2010-06-24 23:43:13

Let's discuss Valiums and his undetermined number of gold teef.

Skaruts

2010-06-25 00:45:43

KourosPif wrote:I think I should first state that I am very happy to have Steam come to Mac, and I'm doubly impressed that Valve has ported their games.

But I'm really curious as to why HL2 deathmatch wasn't added. I enjoyed it as much as TF2, it was a riot.

Given that HL2 and DM are the same engine, why wasn't Deathmatch brought over? Is it to keep us jonesing for TF2?

It's been bugging me, so I thought I'd just put that out there.
Really, he doesn't mention updates. Only that hl2dm isn't playable in mac yet.
When he talks about HL2 and HL2dm being the same engine, he is just assuming HL2dm would logicaly be ported along with it. I kind of understand his point, tho it's kind of a misconception of his.

Panic

2010-06-25 00:56:35

Va|iums wrote: had sex with 2 models
Image

s0iz

2010-06-25 01:08:48

Yeah that version was on for a month in CSS Beta, it was a limited cupon and I did't catch one :(

[EYE] Valar

2010-06-25 01:58:00

HL2DM is indeed being ported over the Orangebox. and yes, HL2 has been already.
And no, no one knows if bhop will go away or not at this point cus Valve won't say shit but rest assured the post is happening because they want it on the Mac. i hear you guys' worrying about losing bhop and i know it's coming from your love for the game but sitting around doing nothing and just crying is a fucking joke. haul ass over to Steam's forum and post in favor keeping bhop in the port because most of what they hear are n00bs voting AGAINST it so guess who's gonna sway the votes? don't be such losers!!!
And hey :twisted: , do you have any idea how AWESOME HL2DM is in OB? do you know that ALL the bugs it has now are completely GONE in OB? That game is eons more optimized than the EP1 engine? Netcode? hitreg? restartmap problems? you name it. all gone.
posting on Steam forum is worth it. go stand up for what you love. do it now!

Paradox

2010-06-25 03:52:47

Seriously, we know it CAN be ported cause SubZero has done it and kept bhop pretty much, if not entirely entact. So there is no reason someone at Valve cant figure it out. Hell maybe they should pay Subzero to show them how he did it and do it for them.

[EYE] Valar

2010-06-25 04:01:01

you don't get it sis. it's not a question of CAN they do it it's a question of WILL they do it. go check Steam forum and see them kids posting against bhop and you'll get the picture. the more we speak up for the elements in the game we want to keep the better our chances to be heard by Valve.
What worries me is the noobed down trend in games lately and i fear Valve will bow to those who disapprove of bhop. in any case, they'll prolly bow to the loudest group, that's why i'm saying let's go make some noise.

Skaruts

2010-06-25 04:47:16

Exactly. It's about what they are doing. They are listening to anti-bhop-cry-babies ever since CS, and all other games of theirs have bhop practicaly or completely made impossible. And for several reasons you can see that it was intended.

Any valve engine can have bhop, even TF2 engine version. Actualy you can bhop in TF2 with a slight advantage, but it's almost futile. But in TF2C mod you can play in an even more exagerated way as in AG2 in Pro mode.

The question is, like Valar sais, who will they hear?

Boshed told me a story about a green land named HL1, where everyone was happily bhopping around, untill one day when Valve monster came in and broke bhop. And despite all the pleas and cries the monster grinned all his cruelty and said "it was intentional". Then AG1 came and saved the day, but the damage was done anyway, and the ones that remained in the original scene were the cry-babies. Eventualy the game died, I guess.

I just hope this story doesn't have an episode 2...
So I actualy second what Valar said, we probably should all be trying something, anything, whatever is at our grasp to make it noticeable to Valve that this game should stay as is, in what gameplay is concerned.

Like the leader of the front in an old game called Strife would say:
"Fight for the front and freedom. Move out!!"

Paradox

2010-06-25 07:34:23

[EYE] Valar wrote:you don't get it sis. it's not a question of CAN they do it it's a question of WILL they do it. go check Steam forum and see them kids posting against bhop and you'll get the picture. the more we speak up for the elements in the game we want to keep the better our chances to be heard by Valve.
What worries me is the noobed down trend in games lately and i fear Valve will bow to those who disapprove of bhop. in any case, they'll prolly bow to the loudest group, that's why i'm saying let's go make some noise.
I do get the picture Valar, been all over those forums and made many many posts against those noobs. I have read and heard all of their arguements a multitude of times. Your concern regarding the noobed down trend in gaming is a valid one.

Bottom line: Valve is going to do whatever they think will sell games and make them money. The question is whether they think they can justify someones time and salary for this game. We all know they have done oh so much in support of HL2DM in recent YEARS...... (*Sarcasm Alert*)

Eight ball says "future is uncertain"

Pernicious

2010-06-25 07:41:59

Damned newbs allready have plenty of trendy mindless games to play on, stay aqay from our hl2dmz please!

Deathwish

2010-06-25 07:58:04

WHAT THE FUCK

[EYE] Valar

2010-06-25 13:01:37

Regardless of past support - ALL Valve games are going to be available on Macs including EVERYTHING. they need to port dm for that reason alone.
i mean wow, i think this is the first positive thing i've had to say about MAC forever. but anyway yea...this is a fact now. OUT job is get asses over to their forum and overload it with petition posts.

*Note to those who lost hope (or real close to): even if we lost the battle...we gave a hell of one.
FOR DEATH AND GLORY rOAR. :thumbsup:

Here's a fun fact for ya: These are either the last days of HL2DM or the beginning of HL2DM on Orangebox..maybe even a comeback(?). now go make an alias acct on Steam forum so nobody thinks you're not "cool" and post the fuck off that site. thx! :D

keefy

2010-06-25 14:06:51

They will release a buggier version of what we already have and say its done.
Just use AG2 it has more bugs fixed.

Neolinkster

2010-06-25 15:19:57

keefy wrote:They will release a buggier version of what we already have and say its done.
Just use AG2 it has more bugs fixed.
I'm sorry keefy you keep posting about AG2 but if it was only so simple something about that mod just doesn't entice us into playing it apparently if it was so great other players would simply have moved over to it and it may have grabbed valves attention and been added to there Mod list but simply theres something that makes us not want to play it. maybe its the over complication of the UI's since theres 4-5 of them with 3-4 sub menus

Skaruts

2010-06-25 16:20:33

Neolinkster wrote:I'm sorry keefy you keep posting about AG2 but if it was only so simple something about that mod just doesn't entice us into playing it apparently if it was so great other players would simply have moved over to it and it may have grabbed valves attention and been added to there Mod list but simply theres something that makes us not want to play it. maybe its the over complication of the UI's since theres 4-5 of them with 3-4 sub menus
It IS that great. I just don't play it more cuz there's very few people playing it more. It already has a few sponsored Regular DM (locked) servers and I suggested some dm_ maps to janek to complete them (cuz pg_ maps for regular mode suck). I also thought about suggesting to Janek the removal of those lame bots from these servers... they ruin them a bit too much. There's also a slight diference in air control atm.

But most people either don't know how improved it is or are stubborn enough to not want to play mods, or to wait forever for a fixed HL2dm. While I'd love to play a fixed HL2md, I still wouldn't mind at all playing AG2. The times I played it it was so sweet and I felt so free of bugs and my mind focused on the actual game instead of the bugged encumbrance.

[EYE] Valar

2010-06-25 17:11:09

this is a lost topic Skartus and Keefy. NA wont' play AG2 and even for the silliest reason - they just won't.
let's keep this on topic now guys.

s0iz

2010-06-25 19:25:08

[EYE] Valar wrote:And hey :twisted: , do you have any idea how AWESOME HL2DM is in OB? do you know that ALL the bugs it has now are completely GONE in OB? That game is eons more optimized than the EP1 engine? Netcode? hitreg? restartmap problems? you name it. all gone.
posting on Steam forum is worth it. go stand up for what you love. do it now!
Cool story, bro.

It is still Internet and there'll be hitreg and netcode issues.

markymark

2010-06-25 23:30:37

s0iz wrote:
[EYE] Valar wrote:And hey :twisted: , do you have any idea how AWESOME HL2DM is in OB? do you know that ALL the bugs it has now are completely GONE in OB? That game is eons more optimized than the EP1 engine? Netcode? hitreg? restartmap problems? you name it. all gone.
posting on Steam forum is worth it. go stand up for what you love. do it now!
Cool story, bro.

It is still Internet and there'll be hitreg and netcode issues.
Quake live is on the interent, it's free, and has no hitreg issues. And perfect hitboxes. Not like the fucked up source engine hitboxes, where you have to shoot just left of the head to get a HS.

Monarch

2010-06-26 00:59:17

1. Download russian cracked version of hl2dm and play old school hl2dm
2. find pirate server

this is the future of hl2dm.

ps. Scaruts, over? :lol: bro Image

DIE_bastards

2010-06-27 00:37:45

Monarch wrote:1. Download russian cracked version of hl2dm and play old school hl2dm
2. find pirate server


this is the future of hl2dm.

ps. Scaruts, over? :lol: bro Image
You are the only true prophet here I'd say

Ghost Dog_TSGK

2010-06-27 04:18:27

markymark wrote:
s0iz wrote:
[EYE] Valar wrote:And hey :twisted: , do you have any idea how AWESOME HL2DM is in OB? do you know that ALL the bugs it has now are completely GONE in OB? That game is eons more optimized than the EP1 engine? Netcode? hitreg? restartmap problems? you name it. all gone.
posting on Steam forum is worth it. go stand up for what you love. do it now!
Cool story, bro.

It is still Internet and there'll be hitreg and netcode issues.
Quake live is on the interent, it's free, and has no hitreg issues. And perfect hitboxes. Not like the fucked up source engine hitboxes, where you have to shoot just left of the head to get a HS.

Unless they heavily altered the engine quake live had huge registration issues, and if you're getting head shots in this game shooting to the left you're on dope.

markymark

2010-06-27 04:22:20

It is still Internet and there'll be hitreg and netcode issues.[/quote]

Quake live is on the interent, it's free, and has no hitreg issues. And perfect hitboxes. Not like the fucked up source engine hitboxes, where you have to shoot just left of the head to get a HS.[/quote]


Unless they heavily altered the engine quake live had huge registration issues, and if you're getting head shots in this game shooting to the left you're on dope.[/quote]

It's true. I tested this on the Starwars Map servers. If a guy was standing still, I'd snipe him, if my crosshair was Right on his head it wouldn't always register. But a little bit up, and to the left of the head registered a Headshot everytime. And most of the time that ends up being how I get my headshots close up too. When a person is moving the hitbox also kind of follows behind a person, so if you shoot just behind them where their head would be, it'll register a headshot. The hitbox is not always locked onto the target, it is always a little behind when a person is moving.

Skaruts

2010-06-27 04:48:17

In hl2dm my headshots sometimes don't register even if they are standing still...

chickenmobile

2010-06-27 10:07:10

Hey as long as they don't stuff up the game (such as bhopping juggling etc.) its fine with me, and how long has it been since there was an update! This game needed it badly.

Paradox

2010-06-27 19:09:48

s0iz wrote:
It is still Internet and there'll be hitreg and netcode issues.
Skaruts wrote:In hl2dm my headshots sometimes don't register even if they are standing still...

Which will be true for EVERY online game. You will still get lag that make what you think should have been a perfect headshot not register on the server.

Ghost Dog_TSGK

2010-06-27 20:35:23

Hitboxes are never lined up online, that's why there's client side hit detection and lag compensation, if you have to shoot to the left your rates are fucked.

markymark

2010-06-27 20:40:24

Ghost Dog_TSGK wrote:Hitboxes are never lined up online, that's why there's client side hit detection and lag compensation, if you have to shoot to the left your rates are fucked.
you are very off. and I didn't say far to the left, like 1mm.
I suggest you try it sometime. Because I wasted my first 2 years just sniping in Starwars map. My rates were cl_cmdrate 100, cl_updaterate 100, rate 30000.

Neolinkster

2010-06-27 21:53:22

Ghost Dog_TSGK wrote:Hitboxes are never lined up online, that's why there's client side hit detection and lag compensation, if you have to shoot to the left your rates are fucked.
neither of those are client side its all on the server Valve has clearly stated this many times they make it server oriented so that theres more of a discouragement to cheat though totally useless, games like quake do have it client side though if irc thats why in this game it varies from server to server Documentation here:http://developer.valvesoftware.com/wiki ... mpensation also I have no loss hardly ever any choke and I have to dart around constantly on some ppl to actually hit there head sometimes it will be to the left other times it will be to the right while this game determines everything in the past quake determines things to where it will be.

Pernicious

2010-06-28 02:30:05

markymark wrote:
Ghost Dog_TSGK wrote:Hitboxes are never lined up online, that's why there's client side hit detection and lag compensation, if you have to shoot to the left your rates are fucked.
you are very off. and I didn't say far to the left, like 1mm.
I suggest you try it sometime. Because I wasted my first 2 years just sniping in Starwars map. My rates were cl_cmdrate 100, cl_updaterate 100, rate 30000.
DONT EVER USE THOSE FUCKING RATES, I WILL STAB YOU!

66/66 tops depending on the server.

markymark

2010-06-28 02:46:42

Pernicious wrote:
markymark wrote:
Ghost Dog_TSGK wrote:Hitboxes are never lined up online, that's why there's client side hit detection and lag compensation, if you have to shoot to the left your rates are fucked.
you are very off. and I didn't say far to the left, like 1mm.
I suggest you try it sometime. Because I wasted my first 2 years just sniping in Starwars map. My rates were cl_cmdrate 100, cl_updaterate 100, rate 30000.
DONT EVER USE THOSE FUCKING RATES, I WILL STAB YOU!

66/66 tops depending on the server.
66? ew...choppy.

markymark

2010-06-28 02:47:16

also thanks Neo, that link explains everything.

Ghost Dog_TSGK

2010-06-28 03:53:39

Never mind, you have no idea what you're talking about.

You suggest I try it sometime fuckin lol

Ko-Tao

2010-06-28 04:11:43

Having to regularly shoot left/right of head to get headshots: Get a centered crosshair. Plenty of the ones floating around arent accurate.

100/100 rates: No effect if the servers locking you to 66/66, minimal effect otherwise unless the server is 100 tick (in which case rates are the least of anyones problems).

Headshots not registering on nonmoving players: Welcome to the source engine! :)

Pernicious

2010-06-28 04:58:37

lol mark.

Sorry, not trying to be mean or anything, or am i?
But you fail.
Epic.

Skaruts

2010-06-28 05:28:20

markymark wrote:
Ghost Dog_TSGK wrote:Hitboxes are never lined up online, that's why there's client side hit detection and lag compensation, if you have to shoot to the left your rates are fucked.
you are very off. and I didn't say far to the left, like 1mm.
I suggest you try it sometime. Because I wasted my first 2 years just sniping in Starwars map. My rates were cl_cmdrate 100, cl_updaterate 100, rate 30000.
Yea, sometimes I kill some one with a great distance from them, and I even tell them something like "0o I didn't shoot your head, I shot like 10 inches to the side! I missed this shot wtf"
I remember this recently, and my shot was to the right - behind him, that is - Or "where he would be" 10 frames, or so, before.

markymark

2010-06-28 06:15:36

Pernicious wrote:lol mark.

Sorry, not trying to be mean or anything, or am i?
But you fail.
Epic.
STFU, and who the hell are you? ? ...does anybody really know you?
I certainly have never seen you in Warzone or eFps....
I dunno, maybe you play with BOSS and OCD,...in that case, YOU FAIL.

I know what I'm talking about. It's the Source Engine 1's glitches. Don't go making stupid little assumptions just because you're probably covering up the fact that you don't know FUCK ALL.

I've played long enough, and done enough research on the the Source Engine to know what I'm talking about. I've tested the things I've heard many times in servers.

markymark

2010-06-28 06:19:28

Ko-Tao wrote:Having to regularly shoot left/right of head to get headshots: Get a centered crosshair. Plenty of the ones floating around arent accurate.

100/100 rates: No effect if the servers locking you to 66/66, minimal effect otherwise unless the server is 100 tick (in which case rates are the least of anyones problems).

Headshots not registering on nonmoving players: Welcome to the source engine! :)
yes, you are right. But it's not regularily. The source engine is just fucked up.
There are videos on youtube showing the Source Engine 1 hitboxes as they move with the models. The are never right on the model. Standing still yes,...but when a person is moving, the hitbox is often close behind the model. Not right on the model like most people would assume.
You are right about the rates actually, they have minimal effect. Most servers are 100/100 but some lock you to 66/66.
In most cases 100 tick doesn't work too well for servers with Lifts, or other moving parts. And if you use 100 tick in a starwars server, you can't glide, and it's super choppy on the runway.

keefy

2010-06-28 06:21:37

Only people with shit internet use rate 30000 or below.

CS:S update removes 100tick so I bet the HL2DM update will too. The reason why they removed it is because itthe engine (Source) was never made with 100tick i formthe ground up it was added a fewmonths after release hence all the glitches ad bugs ti causes when used.
Search the CS:S changelogs inthe news section of steam

markymark

2010-06-28 06:21:46

Skaruts wrote:
markymark wrote:
Ghost Dog_TSGK wrote:Hitboxes are never lined up online, that's why there's client side hit detection and lag compensation, if you have to shoot to the left your rates are fucked.
you are very off. and I didn't say far to the left, like 1mm.
I suggest you try it sometime. Because I wasted my first 2 years just sniping in Starwars map. My rates were cl_cmdrate 100, cl_updaterate 100, rate 30000.
Yea, sometimes I kill some one with a great distance from them, and I even tell them something like "0o I didn't shoot your head, I shot like 10 inches to the side! I missed this shot wtf"
I remember this recently, and my shot was to the right - behind him, that is - Or "where he would be" 10 frames, or so, before.
Exactly. This is what I was talking about. Before the CSS update, CSS was even worse. The hitboxes were horrible. But DM has the same issue.
however, they should Skip the Orange Box Engine update, and just go straight to the new Source Engine 2.

markymark

2010-06-28 06:22:49

keefy wrote:Only people with shit internet use rate 30000 or below.

CS:S update removes 100tick so I bet the HL2DM update will too.
I don't know what you use, but most people I know use 30000 rate. I thought most servers restricted you to 30000.

ninojman

2010-06-28 06:25:20

even sitting still the models don't line-up always. This was fixed for dods since you could peek around a corner from the left and not have any of your model showing to the other players.

markymark

2010-06-28 06:29:30

ninojman wrote:even sitting still the models don't line-up always. This was fixed for dods since you could peek around a corner from the left and not have any of your model showing to the other players.
exactly. Source Engine 1 has many defects.

keefy

2010-06-28 06:33:23

markymark wrote:
keefy wrote:Only people with shit internet use rate 30000 or below.

CS:S update removes 100tick so I bet the HL2DM update will too.
I don't know what you use, but most people I know use 30000 rate. I thought most servers restricted you to 30000.
At least double.

Source engine assumes that whatever you set your RATE to is your absolute maximum download rate so knocks of between 5000-10000 so 30000 becomes 20000
20000 becomes 15000
Image Image

ninojman

2010-06-28 06:37:48

markymark wrote:
ninojman wrote:even sitting still the models don't line-up always. This was fixed for dods since you could peek around a corner from the left and not have any of your model showing to the other players.
exactly. Source Engine 1 has many defects.

Pernicious is from AUS and has been around for a long time, calm down

markymark

2010-06-28 06:43:05

ninojman wrote:
markymark wrote:
ninojman wrote:even sitting still the models don't line-up always. This was fixed for dods since you could peek around a corner from the left and not have any of your model showing to the other players.
exactly. Source Engine 1 has many defects.

Pernicious is from AUS and has been around for a long time, calm down
Yeah sorry, I just don't like being insulted when I obviously know how the hitreg and hitboxes work.
Those Aussies are pretty damn good.

markymark

2010-06-28 06:43:41

At least double.

Source engine assumes that whatever you set your RATE to is your absolute maximum download rate so knocks of between 5000-10000 so 30000 becomes 20000
20000 becomes 15000
Image Image[/quote]


Ohh ok. I'll be changing mine then haha thanks

Pernicious

2010-06-28 07:10:47

lol wow, i said u fail cause u use rates of 100/100, i hate wen ppl do that shit, screws with the hitreg not only for urself but the ppl ur playing against(unless server restricts rates).
And if u think otherwise u surely dont know wat ur talking about.
That was my only thought on the matter.

markymark

2010-06-28 07:13:55

Pernicious wrote:lol wow, i said u fail cause u use rates of 100/100, i hate wen ppl do that shit, screws with the hitreg not only for urself but the ppl ur playing against(unless server restricts rates).
And if u think otherwise u surely dont know wat ur talking about.
That was my only thought on the matter.
maybe where you're from. But I'm sure virtually everybody I know used 100/100, unless the server forces other rates.

Pernicious

2010-06-28 07:14:39

Yea, i know alot of ppl are doing it, but they also fail. lol

The Argumentalizer

2010-06-28 07:16:58

I wouldn't know if hitreg is good or not.
That's why i love the radiator.

ninojman

2010-06-28 07:43:50

Pernicious wrote:lol wow, i said u fail cause u use rates of 100/100, i hate wen ppl do that shit, screws with the hitreg not only for urself but the ppl ur playing against(unless server restricts rates).
And if u think otherwise u surely dont know wat ur talking about.
That was my only thought on the matter.

agreed, and ya almost everyone uses 100/100 now

Skaruts

2010-06-28 09:59:05

yes, in US almost every server is 100 tick.
In Europe, however, they are mostly 66 tick. Dunno about australia.

I know that my hit reg is a complete fail in some servers... that I know.
Even with radiators... sigh

badinfluence

2010-06-28 10:04:01

Skaruts wrote:yes, in US almost every server is 100 tick.
Wrong. Aim arena reloaded doesn't work on 100 tick afaik. Almost all servers play aim arena, and the elevators all work.

Skaruts

2010-06-28 10:08:37

It's only what I heard (I should have mentioned). But yea I heard that too, which actualy got me confused.

[EYE] Valar

2010-06-28 10:49:42

most servers everywhere are actually 66. not 100.
but how about we move the hitreg discussion to a diff thread and go back to posting on steam forum what do you say?
http://forums.steampowered.com/forums/s ... st15658079
and scartus i think it might be a good idea holding off sending them wishlists just now bro lol. let's sort of concentrate on actually having hl2dm to play with first eh!

Neolinkster

2010-06-28 11:26:01

Ko-Tao wrote:Having to regularly shoot left/right of head to get headshots: Get a centered crosshair. Plenty of the ones floating around aren't accurate.
words are tricky only said I have to do it with some people not regularly besides that check my connection man its horrible and I made my own crosshair and have noticed how messed up steam is what is dead on @ 1 position is of kilter on a different crosshair at the same position so I tested it throughly when I had made it.

Skaruts

2010-06-28 11:38:30

[EYE] Valar wrote:but how about we move the hitreg discussion to a diff thread and go back to posting on steam forum what do you say?
http://forums.steampowered.com/forums/s ... st15658079
Yes, lets do that. ^
Thx m8

markymark

2010-06-28 22:50:49

This being said, Why OB? the Engine does not have advanced movement. Why not go directly to the new Source Engine 2? they're making Episode 3 on this new engine...

Sacrifist

2010-06-28 23:38:48

markymark wrote:This being said, Why OB? the Engine does not have advanced movement.
Im pretty sure that 80% of the crap you have said in this thread has been completely incorrect. This post is no different. You should just stop posting in this thread altogether.

Skaruts

2010-06-28 23:48:01

markymark wrote:This being said, Why OB? the Engine does not have advanced movement. Why not go directly to the new Source Engine 2? they're making Episode 3 on this new engine...
Any engine has anything the coders want it to have. And OB has bhop, if Valve wants to.

Why not Source Engine 2? Take a good look at things: They took a shit on this game so long ago, and are still taking a shit on it regularly. It's price is one, the limited offer that has no limit is another, ignoring players is another. This is like their freeakin toylet. They are only updating it, IF they are, cuz they need to in order to port it to Macs. Otherwise, do you rly think they would even care about it's engine in the 1st place?

Lets hope they do care abit more than they have shown in the past. If not for their own game, at least for the people who love it...

[EYE] Valar

2010-06-29 02:58:34

markymark wrote:This being said, Why OB? the Engine does not have advanced movement. Why not go directly to the new Source Engine 2? they're making Episode 3 on this new engine...
marky, OB does allow adv movement. this is an old legend that stems from the fact most attempt to port older games to OB weren't properly done. nothing more.
in fact, adv movement can be introduced into ALL Valve games except from Peggle i guess :lol:

markymark

2010-06-29 03:02:55

[EYE] Valar wrote:
markymark wrote:This being said, Why OB? the Engine does not have advanced movement. Why not go directly to the new Source Engine 2? they're making Episode 3 on this new engine...
marky, OB does allow adv movement. this is an old legend that stems from the fact most attempt to port older games to OB weren't properly done. nothing more.
in fact, adv movement can be introduced into ALL Valve games except from Peggle i guess :lol:
oh really? Oooo

Skaruts

2010-06-29 07:11:35

You can strafe jump and bhop in TF2. Although not enough to be much advantageous.

DIE_bastards

2010-06-29 18:22:08

30 000 rate is ~120 kilobits, it's way too little even for tick66 servers (considering cl_updaterate 67). If you keep cl_updaterate 67 or higher with rate 30000, you will get huge choke from bandwidth lack and you'll get more trouble than some perfect hits missing.

LOL at that stuff engine = bunnyhopping. HL2DM custom port has kept bunnyhopping exactly the same as in the original game. CSS port didn't affect the strafejump at all
markymark wrote:they're making Episode 3 on this new engine...
proof links?

chickenmobile

2010-06-30 09:03:54

markymark wrote:
Pernicious wrote:lol mark.

Sorry, not trying to be mean or anything, or am i?
But you fail.
Epic.
STFU, and who the hell are you? ? ...does anybody really know you?
I certainly have never seen you in Warzone or eFps....
I dunno, maybe you play with BOSS and OCD,...in that case, YOU FAIL.

I know what I'm talking about. It's the Source Engine 1's glitches. Don't go making stupid little assumptions just because you're probably covering up the fact that you don't know FUCK ALL.

I've played long enough, and done enough research on the the Source Engine to know what I'm talking about. I've tested the things I've heard many times in servers.
Ayyy markymark, don't go fighting, hes a weird guy. (p.s. I know you from 1911)

Pernicious

2010-06-30 09:57:55

lol who is weird, me or marky?
I would say both but yea.

Mr. Nervous

2010-07-01 03:06:57

markymark wrote:
Pernicious wrote:lol mark.

Sorry, not trying to be mean or anything, or am i?
But you fail.
Epic.
STFU, and who the hell are you? ? ...does anybody really know you?
I certainly have never seen you in Warzone or eFps....
I dunno, maybe you play with BOSS and OCD,...in that case, YOU FAIL.
He's been around longer than you.
markymark wrote:I dunno, maybe you play with BOSS and OCD,...in that case, YOU FAIL.
And who do you play with? UGL and .org? ....riiiiiiiiiight.

Pernicious

2010-07-01 03:20:17

House quotes for the win.

markymark

2010-07-01 08:45:13

He's been around longer than you.
markymark wrote:I dunno, maybe you play with BOSS and OCD,...in that case, YOU FAIL.
And who do you play with? UGL and .org? ....riiiiiiiiiight.[/quote]

Actually I play with most other clans, not UGL or .org.
First of all .org doesn't really play, they're never online and the servers are empty.
UGL, it's just me and seven(revenge) right now. ...and Delarosa.
I spend my time in Warzone, and with Xs, LsD, and TPA.
And I train with Vitamin G in Quakelive.
how do you know he's been around longer than me? is that a fact?

Skaruts

2010-07-01 09:12:40

markymark wrote:how do you know he's been around longer than me? is that a fact?
markymark Joined: Mon May 31, 2010 2:22 am
Posts: 64

Pernicious Joined: Sat Jan 13, 2007 8:55 am
Posts: 843

Yes, it's a fact.

Then again marky, it's a very childish argument you used there. The people one plays agaisnt has no relation to a person's knowledge or whatever.
Don't take everything people say seriously. Pernicious might not be into offending you, but rather making a joke about it. We all know that text doesn't always carry out our face expression or mood while typing it.

Now lets stick with the topic for a change.
:party:

markymark

2010-07-01 09:15:30

I did not go off topic this time, I was replying.
And he has been in forums longer.... but who has been playing DM longer?
I don't know, and it doesn't really matter.
I just joined forums like....2 weeks ago? ...

It doesn't matter.

markymark

2010-07-01 09:16:43

if you notice, I was replying to what nervous said. I didn't cause a topic change.

Pernicious

2010-07-01 10:54:56

The only question that comes to mind now is.
Who the hell are you!

:lol:

chickenmobile

2010-07-01 12:01:50

LOL ^

Damn homie give us some skin! I bet ninja turtles can do better backflips than mark! (I totally went off topic just then, take that!)

Skaruts

2010-07-01 12:37:03

:popcorn:

lead

2010-07-01 14:10:10

feel free to copy and paste until your fed up stirring the shit
Large Sh-t Stirring Spanking Spoon-m1.jpg
Large Sh-t Stirring Spanking Spoon-m1.jpg (9.71 KiB) Viewed 515 times

markymark

2010-07-01 20:32:06

Listen, all I do is play the game. I don't claim to be good, or better than anyone, because frankly, I'm not yet. I'm not bad, but I'm not really really good.
I don't come here to fight, or put up with your shit.
I know hitboxes aren't fixed, and that the hitreg in DM is one of the worse, even if it is server determined. I do not know too much about how rates work (thanks for the info)

If you wanna sit there and start shit, simply because you know I will reply, then be my guest. It's not worth my time. If I do reply, more lil trolls are gonna post. For the most part, that's all this forum contains. Trolls with nowhere else to post.

From now on, I'm concentrating on the league, and practicing.

The Argumentalizer

2010-07-01 20:34:36

DM needs a big group Hug.
Come on everyone, get over here...
Okay, you too Divinity! and Bahlk! Pernicious!?!?!
Let's go.
Okay, now Big Hug!
Lot's of WUB.
Can you feel it?
Nice, isn't it.

Ghost Dog_TSGK

2010-07-01 22:21:07

markymark wrote:I know hitboxes aren't fixed, and that the hitreg in DM is one of the worse
Once again you don't know what you're talking about, compared to what exactly? Because it's the best of any source game ever released and honestly in source hitreg is a cop out.

You could go through every vent session ewR has had and you will not once hear us say BAD REG!

The Argumentalizer

2010-07-01 23:26:38

Bad Hitreg stuff is a lot of nonsense. Folks should aim. Why does anyone expect a distant mag shot against a strafing opponent to always hit properly.
Have they ever fired a real gun!?!?

Ko-Tao

2010-07-02 00:20:31

The Argumentalizer wrote:Bad Hitreg stuff is a lot of nonsense. Folks should aim. Why does anyone expect a distant mag shot against a strafing opponent to always hit properly.
Have they ever fired a real gun!?!?
In a lan setting, having your xhair on the enemy at any distance and pressing m1 with the mag out is a hit 100% of the time. Online its definitely not 100%, maybe close if everyones pings are low and everyones got clean net, likely alot less with all the $1/slot toaster mac servers people like to rent, high pings, wireless routers, jacked rates etc that are all so common.

As for the real gun comment, ill give the benefit of the doubt and assume trolling, in which case 4/10.

Skaruts

2010-07-02 00:22:16

The Argumentalizer wrote: Have they ever fired a real gun!?!?
Well, in real life, apparently my hit reg is perfect. I do a lot of headshots to my neighbors, strafing or not, as it seems to be working pretty well. Dunno what's my life's rates or my life's server tick, but I seem to not suffer any choke either.

The only thing that's not working so well is spawn points. Dunno what's wrong but I don't see any of them respawning.
So I think my life definitely needs an update.

:mrgreen:

Panic

2010-07-02 01:06:10

HERES YOUR FUCKIN HL2DM UPDATE


Uncle Rico's Polyester Pants: ya, that game is honestly just getting worse, it will eventually implode
Uncle Rico's Polyester Pants: nothing will work
Panic: i saw some noob server get sucked into nothingness
Panic: it's already happening
Panic: that cat from tf2 is behind it methinks
Uncle Rico's Polyester Pants: i can't imagine what the game will become when they update it and mac players invade
Panic: -_-
Panic: without the bhopping
Uncle Rico's Polyester Pants: you'll fire up the game and all it will be is a turd to look at
Panic: LOL
Uncle Rico's Polyester Pants: just a 3d turd
Uncle Rico's Polyester Pants: sitting there
Uncle Rico's Polyester Pants: steaming
Panic: lolol
Panic: on like a turntable
Panic: so it's slowly rotating
Uncle Rico's Polyester Pants: with a backstreet boys song playing
Panic: LMFAO
Uncle Rico's Polyester Pants: that's it, that's how hl2dm will die
Uncle Rico's Polyester Pants: teh end

markymark

2010-07-02 01:17:37

Ghost Dog_TSGK wrote:
markymark wrote:I know hitboxes aren't fixed, and that the hitreg in DM is one of the worse
Once again you don't know what you're talking about, compared to what exactly? Because it's the best of any source game ever released and honestly in source hitreg is a cop out.

You could go through every vent session ewR has had and you will not once hear us say BAD REG!
best of any source game? ...is Source the only engine you play games on? ...You're missing out. HL2DM is one many great FPS's. But the ONLY one in Source.
UT3, and Quake Live have better hitreg, and although the movement is different, the gameplay is probably better.
You notice that these other 2 games have more players than DM does? sad but true.
Hitboxes in HL2DM move when you move, and are slower than you are. When you move, your hitbox is close behind you. It's never fixed on you. Which is why if I player is moving, shoot close behind him.... If a player is strafing back and forth, you don't aim on the model, you aim just off of him, and there you go. The hitboxes in DM are not as good as the hitboxes in UT3, and QL.
In those other games, you have to get used to actually aiming AT the model, not next to it.
If you think I don't know what I'm saying, you must be a big noob. There's plenty of demonstrations you can watch to show how the hitboxes in the Source engine work. I suggest you watch a few of them. Aiming directly at a model in the source engine 1 only works a small percentage of the time.

Of course server rates, and player rates have something to do with this, but it's not the main problem. It's the engine itself.

markymark

2010-07-02 01:19:15

and to stay on topic, maybe the game won't die, maybe they'll keep the advanced movement, .... maybe they already know what people want?

Panic

2010-07-02 01:31:48

markymark wrote:and to stay on topic, maybe the game won't die, maybe they'll keep the advanced movement, .... maybe they already know what people want?
Uncle Rico's Polyester Pants: ya, that game is honestly just getting worse, it will eventually implode
Uncle Rico's Polyester Pants: nothing will work
Panic: i saw some noob server get sucked into nothingness
Panic: it's already happening
Panic: that cat from tf2 is behind it methinks
Uncle Rico's Polyester Pants: i can't imagine what the game will become when they update it and mac players invade
Panic: -_-
Panic: without the bhopping
Uncle Rico's Polyester Pants: you'll fire up the game and all it will be is a turd to look at
Panic: LOL
Uncle Rico's Polyester Pants: just a 3d turd
Uncle Rico's Polyester Pants: sitting there
Uncle Rico's Polyester Pants: steaming
Panic: lolol
Panic: on like a turntable
Panic: so it's slowly rotating
Uncle Rico's Polyester Pants: with a backstreet boys song playing
Panic: LMFAO
Uncle Rico's Polyester Pants: that's it, that's how hl2dm will die
Uncle Rico's Polyester Pants: teh end

markymark

2010-07-02 01:33:22

Panic wrote:
markymark wrote:and to stay on topic, maybe the game won't die, maybe they'll keep the advanced movement, .... maybe they already know what people want?
Uncle Rico's Polyester Pants: ya, that game is honestly just getting worse, it will eventually implode
Uncle Rico's Polyester Pants: nothing will work
Panic: i saw some noob server get sucked into nothingness
Panic: it's already happening
Panic: that cat from tf2 is behind it methinks
Uncle Rico's Polyester Pants: i can't imagine what the game will become when they update it and mac players invade
Panic: -_-
Panic: without the bhopping
Uncle Rico's Polyester Pants: you'll fire up the game and all it will be is a turd to look at
Panic: LOL
Uncle Rico's Polyester Pants: just a 3d turd
Uncle Rico's Polyester Pants: sitting there
Uncle Rico's Polyester Pants: steaming
Panic: lolol
Panic: on like a turntable
Panic: so it's slowly rotating
Uncle Rico's Polyester Pants: with a backstreet boys song playing
Panic: LMFAO
Uncle Rico's Polyester Pants: that's it, that's how hl2dm will die
Uncle Rico's Polyester Pants: teh end
well I guess it may turn out like that,but who knows....

[EYE] Valar

2010-07-02 01:43:29

The Argumentalizer

2010-07-02 02:01:40

Is there any empirical data that hitreg is bad in DM compared to other shooters!?
Or is it just the vagaries of internet play at work.

I'm just asking if anyone has any real study of hitreg comparing different games.
I know that, for me, Hitreg on German servers at 100 and plus is perfect, while on Socal, on the other side of the US, IT SUCKS.
I doubt that is the game code.

Paradox

2010-07-02 02:22:04

No data per se. It is a well established phenomenon that internet lag can cause communications errors with the server where on your computer you see that you hit someone but the server is also communicating with the computer of the guy you shot at and his computer says he moved 2 feet to the right before your bullet hit them. Having played a few online multiplayer games, I have seen this happen in all of them. Some days, on some servers it is so bad as to cause video glitching and rubber banding issues. It can change depending on where you are connecting to. I have had a bad connection to a server in Texas where I was lagging all over the place and on the same day play on a Euro server with no problems at all. Even with the speed of internet connections these days, it still happens.

Sacrifist

2010-07-02 03:05:34

The Argumentalizer wrote:Is there any empirical data that hitreg is bad in DM compared to other shooters!?
Or is it just the vagaries of internet play at work.

I'm just asking if anyone has any real study of hitreg comparing different games.
I know that, for me, Hitreg on German servers at 100 and plus is perfect, while on Socal, on the other side of the US, IT SUCKS.
I doubt that is the game code.
the hitreg is not really the issue. The issue is the netcode for dm. It's atrocious. Fix the netcode and the hitreg will improve. You have to remember that dm was coded by like one dude from valve in his spare time lol. The code itself is a nightmare. Updating to the OB engine is a gift from god for this game in terms of coding.

Skaruts

2010-07-02 03:23:25

Didn't valve get enough chances of removing bhopping untill the last update they made 54 years ago?
Cuz I was thinking about that lately and perhaps it might have been intentional and perhaps we might get away with it by that...
Just a thought...

Sacrifist

2010-07-02 03:33:21

Skaruts wrote:Didn't valve get enough chances of removing bhopping untill the last update they made 54 years ago?
Cuz I was thinking about that lately and perhaps it might have been intentional and perhaps we might get away with it by that...
Just a thought...
Im willing to bet that if they put hl2dm on the OB engine, it will be rebuilt from the ground up and they are going to have to put bhop in the game. It will be interesting to see what they end up doing cause they dont care about anyone's opinion on this forum. The last few years Valve has had a pretty strick idea on allowing movement that they cant really control. This is the reason they have removed the engine's bhop bug from pretty much every game they have released in quite awhile. I dont really care which way they go as I can play this game with or without bhopping, but Im very interested to see how this all turns out and what way they actually decide to go.

[EYE] Valar

2010-07-02 03:49:11

as usual - words of wisdom sir :). one thing tho sac, Valve DOES read this and other forums. but if you think about it for a sec...if YOU were a developer you'd have to draw the line at some point and say ok this is what we're going to do and that's that.
While we're waiting on their decision it would make a lot more sense to keep the who's got the bigger #$^& out of this thread. we should all bombard Steam forum with more and more posts supporting HL2DM and bhopping.

The Argumentalizer

2010-07-02 04:03:54

I disagree. There doesn't seem to be any evidence that porting to a new engine will leave the Movement unchanged. The movement changed with every new engine, from HL to HL2 and then episodes. There are no other mainstream Valve games that have advanced movement.
I look at Quake Live as an example.
I will say i am no expert on coding and source engines but it seems movement (or an inner glitch left in like BH from Quake) is different for every engine.

I could be wrong.
I do know HL2DM has never been a bread winner for Valve so adjust your sights accordingly.
The chances of some far sighted iconoclast at Valve caring about Bunnyhopping and therefore it being a consideration are VERY small.
Now, if an all new DM could make them some cash, i have no doubt they will fill a market.

Pernicious

2010-07-02 04:15:08

Well i am of the opinion that they will leave bhoping in the game until players whinge about it, like in css.

Also, why am i hugging Divinity and bahlk mentalizer?

Oh, and marky, that remark about UT3 having better netcode/reg confused me. I played it a bit recently, updates and all, and it was horrid, the shots for the pulse gun thingy delayed, went through ppl often....It was the buggiest peice of shit i have ever seen for netcode. So much so that ppl would not use that weapon at all, everyone including a mate from hl2dm who was playing also were just using explosive weapons like the rocket and flack/blobs etc.
UT3 has no anti lag, or just bad anti lag, sometimes wen i shot it would be immediate, but mostly it seemed to delay the shot depending on my ping. Sucked hardcore nutsuck.

the_big_cheese

2010-07-02 04:16:30

markymark wrote:When you move, your hitbox is close behind you. It's never fixed on you. Which is why if I player is moving, shoot close behind him.... If a player is strafing back and forth, you don't aim on the model, you aim just off of him, and there you go.

Aiming directly at a model in the source engine 1 only works a small percentage of the time.
Dude wtf are you talking about? Do you seriously think that people with good aim are doing this? This is just some stupid theory that someone thought up and although it may sound technically correct on paper, in practice it will help you absolutely none.

Learn to aim. If you think a large percentage of your misses are just due to hitreg... no, they're not, you just suck.

Sacrifist

2010-07-02 04:32:23

The Argumentalizer wrote:I disagree. There doesn't seem to be any evidence that porting to a new engine will leave the Movement unchanged. The movement changed with every new engine, from HL to HL2 and then episodes. There are no other mainstream Valve games that have advanced movement.
I look at Quake Live as an example.
I will say i am no expert on coding and source engines but it seems movement (or an inner glitch left in like BH from Quake) is different for every engine.

I could be wrong.
I do know HL2DM has never been a bread winner for Valve so adjust your sights accordingly.
The chances of some far sighted iconoclast at Valve caring about Bunnyhopping and therefore it being a consideration are VERY small.
Now, if an all new DM could make them some cash, i have no doubt they will fill a market.
Yes I have a really bad feeling that it'll be left out. The guy to talk to on the subject would be subzero just to see how much effort he had to put into getting the bhop in his OB mod to match that of the current dm code. If it takes any bit of time, I suspect Valve will just leave it out. They will have to physically add it back in which makes the odds even worse. They are really stupid though if you ask me. Valve should actually spend some time on this game, adding a few gamemodes along with it considering the code is already set up for it and rebadge it and resell it for 20$ a pop. That will at least lower the hacking a bit. Any player that actually likes this game would think twice about getting caught via VAC when they would have to fork over another 20 or 30 a pop just to play dm again. This free/5$ crap was a big turd for this game.

markymark

2010-07-02 06:40:10

the_big_cheese wrote:
markymark wrote:When you move, your hitbox is close behind you. It's never fixed on you. Which is why if I player is moving, shoot close behind him.... If a player is strafing back and forth, you don't aim on the model, you aim just off of him, and there you go.

Aiming directly at a model in the source engine 1 only works a small percentage of the time.
Dude wtf are you talking about? Do you seriously think that people with good aim are doing this? This is just some stupid theory that someone thought up and although it may sound technically correct on paper, in practice it will help you absolutely none.

Learn to aim. If you think a large percentage of your misses are just due to hitreg... no, they're not, you just suck.
are you retarded?

the_big_cheese

2010-07-02 06:42:15

markymark wrote:
the_big_cheese wrote:
markymark wrote:When you move, your hitbox is close behind you. It's never fixed on you. Which is why if I player is moving, shoot close behind him.... If a player is strafing back and forth, you don't aim on the model, you aim just off of him, and there you go.

Aiming directly at a model in the source engine 1 only works a small percentage of the time.
Dude wtf are you talking about? Do you seriously think that people with good aim are doing this? This is just some stupid theory that someone thought up and although it may sound technically correct on paper, in practice it will help you absolutely none.

Learn to aim. If you think a large percentage of your misses are just due to hitreg... no, they're not, you just suck.
are you retarded?
no

markymark

2010-07-02 06:42:57

Pernicious wrote:Well i am of the opinion that they will leave bhoping in the game until players whinge about it, like in css.

Also, why am i hugging Divinity and bahlk mentalizer?

Oh, and marky, that remark about UT3 having better netcode/reg confused me. I played it a bit recently, updates and all, and it was horrid, the shots for the pulse gun thingy delayed, went through ppl often....It was the buggiest peice of shit i have ever seen for netcode. So much so that ppl would not use that weapon at all, everyone including a mate from hl2dm who was playing also were just using explosive weapons like the rocket and flack/blobs etc.
UT3 has no anti lag, or just bad anti lag, sometimes wen i shot it would be immediate, but mostly it seemed to delay the shot depending on my ping. Sucked hardcore nutsuck.
Yes, As said earlier, sometimes it depends where you are connecting from, and other issues are involved as well. I haven't played it in ages, but the last time I did, I didn't seem to notice any issues. I guess even the GPU you have can have an impact on these things........Like Zeik, saying he get's 11-23 FPS. I don't know how that's possible, but apparently he does.

Pernicious

2010-07-02 06:46:06

zeik lies.
And he failz, like seriously failz.
No joke, epic fail.
The bad kind of fail.

Not like "lol u fail".
Like "sigh, u fail".

markymark

2010-07-02 06:47:47

But also as said earlier, I hope the engine is rebuilt, and bhop stays. If HL2DM has sprint though,...since it is part of the game, why not have bhop? Sprint is not a commonly used skill in other FPS games, but in DM, you combine it with jumping and crouching, and you increase your speed by almost 200 velocity right away,...
Even if they took away sprint, I'm sure you could take the CSS approach to the BHOP.
It is completely different than a DM bhop, but it still exists, and some people can build up great velocity.

Sacrifist

2010-07-02 07:46:24

markymark wrote:But also as said earlier, I hope the engine is rebuilt, and bhop stays. If HL2DM has sprint though,...since it is part of the game, why not have bhop? Sprint is not a commonly used skill in other FPS games, but in DM, you combine it with jumping and crouching, and you increase your speed by almost 200 velocity right away,...
Even if they took away sprint, I'm sure you could take the CSS approach to the BHOP.
It is completely different than a DM bhop, but it still exists, and some people can build up great velocity.
You should really stop posting....

Constipator

2010-07-02 09:07:57

markymark wrote:But also as said earlier, I hope the engine is rebuilt, and bhop stays. If HL2DM has sprint though,...since it is part of the game, why not have bhop? Sprint is not a commonly used skill in other FPS games, but in DM, you combine it with jumping and crouching, and you increase your speed by almost 200 velocity right away,...
Even if they took away sprint, I'm sure you could take the CSS approach to the BHOP.
It is completely different than a DM bhop, but it still exists, and some people can build up great velocity.
Dude, multiple people have told you that you're wrong in damn near every way by now, why are you still trying to argue about it? You know very little of what you're talking about. People have tried to elaborate why you're wrong and you're still like "no dude i totally tried it and it's just like how i said"

YOU = WRONG

I also quoted the wrong statement of yours but oh well I'm leaving it.

Skaruts

2010-07-02 10:52:59

the_big_cheese wrote:Dude wtf are you talking about? Do you seriously think that people with good aim are doing this? This is just some stupid theory that someone thought up and although it may sound technically correct on paper, in practice it will help you absolutely none.

Learn to aim. If you think a large percentage of your misses are just due to hitreg... no, they're not, you just suck.
Skaruts wrote:Yea, sometimes I kill some one with a great distance from them, and I even tell them something like "0o I didn't shoot your head, I shot like 10 inches to the side! I missed this shot wtf"
I remember this recently, and my shot was to the right - behind him, that is - Or "where he would be" 10 frames, or so, before.
This happens too often for me to agree with you.


And marky, the biggest problem about OB's bhop is that it doesn't actualy work like CSS's in any way. I tried bhopping in TF2 a lot to see if I could get an engy up top of the bridge cover in 2fort and damn it's fucking hard. It's like you don't gain any more speed than some miserable 10 speed units more or so. It sucks.
And I can't even imagine how much more it'd suck if they removed sprint...

chickenmobile

2010-07-02 15:52:40

Sacrifist wrote:You have to remember that dm was coded by like one dude from valve in his spare time lol.
That guy is a legend then.
If HL3 ever comes out I bet deathmatch isn't going to be coded by one guy, I bet they would be in doubt to even make a Half-Life 3: Deathmatch. :(

Also markymark, chill. I don't know about most people but games should be played for fun. Competitions should be fun too.

Fearsome*

2010-07-02 18:24:56

I can inject a couple pieces of information. The coder who made this game did not touch the netcode. The netcode is in the engine. AFAIK you turn it on or off that is it. You do not change it. So while the coder did just do it as a single man in his spare time the netcode in source based games is probably exactly the same. More likely any difference people notice is a updated engine like orange box or the speed of players movement.

Also as for bunny hopping. Valve said during FIOS it was intended however I am pretty sure that was because at the time they were listening to league players and they were just to lazy to fix it. If valve does anything with bunny hopping it will probably an accident, the code will just get ported and no sentient decision would have been made.

[EYE] Valar

2010-07-02 21:29:22

Fearsome* wrote:the netcode in source based games is probably exactly the same.
not quite. TF2 and L4D1 and 2 have improved netcodes then earlier games. in fact, TF2 and L4D1 sit on two different engines and netcodes and L4D2 sits on yet a newer engine and netcode. fact they all reside under the same title "Source" doesn't mean these are all the same engine. there are several versions of Source.

Fearsome*

2010-07-02 22:41:58

Fearsome* wrote: More likely any difference people notice is a updated engine like orange box or the speed of players movement.

Sacrifist

2010-07-02 22:42:39

[EYE] Valar wrote:
Fearsome* wrote:the netcode in source based games is probably exactly the same.
not quite. TF2 and L4D1 and 2 have improved netcodes then earlier games. in fact, TF2 and L4D1 sit on two different engines and netcodes and L4D2 sits on yet a newer engine and netcode. fact they all reside under the same title "Source" doesn't mean these are all the same engine. there are several versions of Source.
I dont think the netcode is something you just turn on and off as fearsome tried to explain. There is a lot more to it and dm's is shit compared to pretty much every other source game that Valve spent time on. Just go check out how smooth CSS is compared to dm. One way to really notice is to try playing css with a ping of 150 and then trying to play dm with a ping of 150. It is night and day in comparison. Dm's netcode is based off the source engine's basic netcode without any adjustments, whereas any game that Valve has actually spent some time on has much improved netcode. They obviously learned quite a bit about how shitty it was from the get go since the OB's netcode was updated and is by far superior.

Skaruts

2010-07-03 01:14:55

Don't forget that in other source games players don't run around as fast as in hl2dm, which makes it a bit hard to compare.

The Argumentalizer

2010-07-03 01:23:06

CSS doesn't have all the advanced physics, a GGun, bunnyhop, Strafe Jump...

It doesn't serve as any comparison to DM.
I don't think any game does.

s0iz

2010-07-03 04:34:58

Got this playing on a server from 500km of here.

Image

Same shit.

(those who didn't get the picture: blood on his head, 100hp)

[EYE] Valar

2010-07-03 05:35:51

missed that fear.
and s0iz - you traitor :lol:

Freetux

2010-07-03 06:21:59

Am I the only one who wants Valve to leave dm the fuck alone, given their update history with this game, their update history with half life dm, their update history with tf2, them updating this game can only be a bad thing for people who don't play the game casually.

[EYE] Valar

2010-07-03 06:42:23

well Valve employee said it out right. the game is in the works to be ported over to the Orangebox.

L2k

2010-07-03 07:13:49

Freetux wrote:Am I the only one who wants Valve to leave dm the fuck alone, given their update history with this game, their update history with half life dm, their update history with tf2, them updating this game can only be a bad thing for people who don't play the game casually.
Hate to say but I have to think along these same lines, I guess we can only wait and see.
I know how much Sub Zero had to work on getting the movement right with orange box and I can only imagine that Valve will not go to those lengths to satisfy the few people that want it.
Time will tell I guess, and if its borked hopefully people will finally wise up and give the mods like Subs and AG2 a chance.

Ko-Tao

2010-07-03 09:31:27

L2k wrote:
Freetux wrote:Am I the only one who wants Valve to leave dm the fuck alone, given their update history with this game, their update history with half life dm, their update history with tf2, them updating this game can only be a bad thing for people who don't play the game casually.
Hate to say but I have to think along these same lines, I guess we can only wait and see.
I know how much Sub Zero had to work on getting the movement right with orange box and I can only imagine that Valve will not go to those lengths to satisfy the few people that want it.
Time will tell I guess, and if its borked hopefully people will finally wise up and give the mods like Subs and AG2 a chance.
/signed, +1 etc.

Pernicious

2010-07-03 09:49:48

I hope they update it and keep the bhop.
I dont know about other places but Australia needs a major injection as far as hl2dm is concerned.
Few players, shitty servers, also alot of shifty cunts getting round, using the see through wall textures or wateva, aimbotting. Yesterday i joined a server, straight up there was some retard aimbotting. Looked in player list of server today cause i was thinking of playing, saw the same player in the list with some high score...obviously aimbotting again....shit player.

Theres one guy that gets around who makes hitreg even worse by exploiting the glitched crouch jump animation, and allways has 5 ping, also he has known to have been wallhacking in the past, even admitted it(not to mention the other things i know about him).
Just, so much retarded shit u have to put up with if u want to try and play this game in Aus.

So yea, i am really fucking hoping for an update cause the game isnt worthwhile how it is now....here.

Blasphemy

2010-07-03 10:06:28

s0iz wrote: (those who didn't get the picture: blood on his head, 100hp)
what gun?

blood on head m4, mp5, and a few other guns doesn't mean auto 100hp.

Va|iums

2010-07-03 11:00:47

Blasphemy wrote:
s0iz wrote: (those who didn't get the picture: blood on his head, 100hp)
what gun?

blood on head m4, mp5, and a few other guns doesn't mean auto 100hp.

Nah. I been playing sauce longer then you, I've seen people say that I have blood on my head and I have 100hp, vice versa. CSS hitboxes are far from perfect too, just go to youtube and look up examples of it. That doesnt mean s0iz wasnt wrong in this case but the hitboxes are bad in their own way.

Sacrifist

2010-07-03 11:12:41

Skaruts wrote:Don't forget that in other source games players don't run around as fast as in hl2dm, which makes it a bit hard to compare.
That does not matter. You could set both up to be running the same speed around in circles on the same map and you will still notice a huge difference.

The Argumentalizer wrote:CSS doesn't have all the advanced physics, a GGun, bunnyhop, Strafe Jump...

It doesn't serve as any comparison to DM.
I don't think any game does.
All that crap you are talking about adds more lag which im sure plays a factor as well, but it still doesnt change the fact that dm's netcode and overall coding is shit compared to anything else they have released related to the source engine. It is quite sad really. Anyone that has any coding experience or has chatted with any coders that have used dm's base code for a mod can tell you that.

badinfluence

2010-07-03 16:43:07

WWWOOOOOOOWWWW.

Skaruts

2010-07-03 22:34:37

My goodness... I think we should invade this thread and start putting a bit of sense in some ppl's head...
They are mostly suggesting hats and other things that are absolutely redundant in the type of game hl2dm is.

Da1

2010-07-04 00:31:32

Skaruts wrote:They are mostly suggesting hats and other things that are absolutely redundant in the type of game hl2dm is.

that was blasphemy lols

Freetux

2010-07-04 01:28:06

Da1 wrote:
Skaruts wrote:They are mostly suggesting hats and other things that are absolutely redundant in the type of game hl2dm is.

that was blasphemy lols
Image

chickenmobile

2010-07-04 04:02:57

Pernicious wrote:I hope they update it and keep the bhop.
I dont know about other places but Australia needs a major injection as far as hl2dm is concerned.
Few players, shitty servers, also alot of shifty cunts getting round, using the see through wall textures or wateva, aimbotting. Yesterday i joined a server, straight up there was some retard aimbotting. Looked in player list of server today cause i was thinking of playing, saw the same player in the list with some high score...obviously aimbotting again....shit player.

Theres one guy that gets around who makes hitreg even worse by exploiting the glitched crouch jump animation, and allways has 5 ping, also he has known to have been wallhacking in the past, even admitted it(not to mention the other things i know about him).
Just, so much retarded shit u have to put up with if u want to try and play this game in Aus.

So yea, i am really fucking hoping for an update cause the game isnt worthwhile how it is now....here.
I totally agree there. That dude that was aimbotting yesterday just owned anyone by looking at them - like you said their crosshair snapped to their head, even around corners.

I tried telling Riddick (owner of a major aus server) that people CAN hack in his server and his is one of the most protected, but still not protected from .lua scripts. Not even sv_pure is set so then people can make an invisible texture and replace it in their own materials folder to wallhack ligit.

But I was just looking at the orangebox compared to the current source engine. I believe it would do wonders for this game because it LOOKS so much better. A lot of people decide how great a game is on its graphics, many unnamed's leave after an hour of playing it which is kinda sad because we do need more players in this game.

Skaruts

2010-07-04 05:55:30

To be honest I really don't care about the graphics in any multiplayer shooter. I always play with most minimum possible settings (except shadows in hl2dm cuz of their useful bugs). Besides graphics on OB and L4D engines only make games run laggier to me. My pc isn't that bad, but when I played L4D2 demo I went like "ffs, new source engine is heavy as shit now". And that was imediately 60% of why I hated L4D2. Graphics are for Single player games.

The only reasons I'd like to have it upgraded is because of crashes and possibly cuz they might do some bugfixing.

The Argumentalizer

2010-07-04 07:21:12

Yeah, that L4D2 runs like crap on my 8800gts/6400plusX2.
It feels slow and retarded and freezes all the time.
Plus, i don't like the characters or level design.
I feel ripped off by the whole L4D2, paying for another game that is just melee and levels added, plus plays like crap.

chickenmobile

2010-07-04 07:38:56

Why not get a better computer? Then you'll be able to play on full settings (if you want) and still enjoy the gameplay. Plus single player games aren't the only games that people like to have high graphics. Alot of RPG's online have good graphics.
Yes the download for the game would be bigger but gameplay and graphics need to work together - I'm pumped for a better deathmatch when the next half-life comes out.

Skaruts

2010-07-04 07:55:26

I don't buy another computer cuz I bought this one 2 years ago, I'm not a money factory and I prefer to save money for useful things.
I'm really adicted to games, but if they beg me for an upgrade on my PC I simply don't play them. I'm not stupidly wasting money just because gaming companies are all happy improving cosmetics (and not much else).
And why should they care? For no reason, really. They know that people like you will abide a bit of their lives to buy new computers to play their games.

In my opinion
Old games > Recent games

And btw, my PC can handle L4D2, COD Waw and MW2 almost maxed out. But my aim isn't as accurate and fast as in hl2dm or quake 3/live.
And for a multiplayer shooter you're aiming for more fps than the server tick. Which isn't the case in most these games for most people.
But of course, people don't know and then they think the other players are cheaters because they don't die due to poor hit reg and stuff like that. And this really helps making the internet a friendly place...

[EYE] Valar

2010-07-04 08:41:37

Skaruts wrote:I don't buy another computer cuz I bought this one 2 years ago
hehhe skartus. you know what 2 years are in computer years?

<kyle>

2010-07-04 08:46:21

Skaruts wrote:I'm not a money factory
lewl

Pernicious

2010-07-04 08:50:24

I just hope that it stays decently optimised, the biggest trouble is wen maps are badly made and u get fps drops in certain areas, also wen u are in a full server, in some maps u cant avoid fps drops :( Though its mostly fine.
Oh and another good thing will be Anti aliasing override support, which is good for users who are able to get higher then 16.

The Argumentalizer

2010-07-04 11:16:33

Because i just started back to work full time after a year, that is why.

And i dont like L4D2 anyways.

Skaruts

2010-07-04 11:55:41

[EYE] Valar wrote:
Skaruts wrote:I don't buy another computer cuz I bought this one 2 years ago
hehhe skartus. you know what 2 years are in computer years?
That depends on the computer. :D Mine is still handling all these games pretty well. Oblivion, Doom 3 and Farcry have a hard time making my pc cry, I never tried crysis cuz I despise that game, really.

The one I had before was bought 3 years before, and I only bought it at that time cuz my old AMD cpu melted down. I build decent computers when I do, but I do it very sparingly cuz games they don't buy me food.

Yet. :mrgreen:

Constipator

2010-07-04 13:36:04

Skaruts wrote:I never tried crysis cuz I despise that game, really.
Why not? That game was/is a lot of fun. Being gorgeous was an added bonus to it.

Skaruts

2010-07-04 15:11:13

Because it's just more of the same after all. Yea it has a few neat features, but nothing really surprising now, and tbh I didn't find it much fun from what I saw in like 50 videos.
And I'm really needing refreshing games, new stuff, diferent stuff. I'm sick of stereotypes and trendy games. Doom 3 did disgust me too. I mean, compared to quake 1 it only has better graphics. Not much else. This is 2010 and games are still stagnated like fuck imho. I play games for over 20 years, I really don't loose anymore time and money in games that still feel like quake 1.

It feels like playing the same game over and over, with diferent maps and diferent weapons and 1 or 2 new features that felt like a lame excuse for making it. It's like watching Arnold Schwartzenegger's Commando movie and go watch Rambo next. I loved commando when I was a kid, but damn I can't watch that movie forever. But besides, Crysis doesn't really fit in my personal aproval for being so freaking heavy. I also don't buy games that aren't really made with care.

Call of Juarez series, Penumbra series and some other, were the very few games that actualy made me feel happy lately.

And yes, I'm a stubborn person who only contributes to what I believe in, and I don't believe in most of these games, and I'm starting to desbelieve in valve too.
Like in music and movies, there's something in each game that makes me feel if it was made from the heart or if it was made for numbers. I usualy let my heart decide what's worth my money and what's not.

Monarch

2010-07-04 15:38:47

Skaruts wrote:To be honest I really don't care about the graphics in any multiplayer shooter. I always play with most minimum possible settings (except shadows in hl2dm cuz of their useful bugs). Besides graphics on OB and L4D engines only make games run laggier to me. My pc isn't that bad, but when I played L4D2 demo I went like "ffs, new source engine is heavy as shit now". And that was imediately 60% of why I hated L4D2. Graphics are for Single player games.

The only reasons I'd like to have it upgraded is because of crashes and possibly cuz they might do some bugfixing.
that's fkn absolutely true shit.

as for me when i played this game as unnamed i felt laughing to fuck around and got bored after everybody pwnin me, then i learnt bhop but got bored again very soon. i stopped playing forever, somehow i saw one hl2dm video on utube with a guy flyin so high by physic bug, i came back and i fly till nowadays, source engine 2006 sux (u all talkin about hacking in that engine, dos attacks and other cheater's crap, maybe that's why leagues are gone), but all useful bugs must be fixed and become a part of a game Experience, i mean that thing must exist, that's fkn awesome to make invisible slams, to run fast in pipes, to strafe, to bhop, speedballs/nades... other useful bugs must become the game things.

Constipator

2010-07-05 02:54:06

Skaruts wrote:Because it's just more of the same after all. Yea it has a few neat features, but nothing really surprising now, and tbh I didn't find it much fun from what I saw in like 50 videos.
Well, there's your problem: you watched videos of it. The people on youtube make that game look very boring. The fun comes in when you use all your suit powers together and just do dumb shit with it. Sure you can just sneak around in armor mode the whole game or you can use all the powers together and make cool shit happen. I thought the voice acting for the human enemies was hilarious too.

I encountered a bug when playing Warhead where all the guns in the game shot chickens! lolwtf. The tanks shot chickens, rpg shot chickens, when I threw a grenade I threw a chicken (sadly it didn't blow up)

Skaruts

2010-07-05 03:09:53

Usualy videos mislead me to like the games, tbh. If I hadn't watched videos from Oblivion or Doom 3 I wouldn't have felt compelled to buy them. But now I'm really so glad I didn't.
And I regret having bought Bioshock...

[EYE] Valar

2010-07-05 05:07:02

for those who think moving this old game to the Orangebox is just for fixing bugs. ..here's a reminder of what Source 2007 can do

Link
and yes, even multiplayer.
skar, get a new machine brother. :twisted:

Skaruts

2010-07-05 06:34:58

Core Duo E6400 2.13GHZ OCed @ 3.60GHZ (Golden sample)
ATI HD 2900 XT 512MB
2GB DDR2 CORSAIR XMS 1000MHZ
GIGABYTE DQ6 X38
HDD 250GB 7200 (x2)

Do I really need to? :D
At most I may eventualy need more RAM... and a better card when this one gets unsupported.

Sacrifist

2010-07-05 08:10:47

Skaruts wrote:Core Duo E6400 2.13GHZ OCed @ 3.60GHZ (Golden sample)
ATI HD 2900 XT 512MB
2GB DDR2 CORSAIR XMS 1000MHZ
GIGABYTE DQ6 X38
HDD 250GB 7200 (x2)

Do I really need to? :D
At most I may eventualy need more RAM... and a better card when this one gets unsupported.
update the vid card and you would be in business.

Valar, that vid is lovely. Wouldnt it be great if Valve decided to add all the ep2 stuff to hl2dm and maybe even added a forest map from ep2 into the mix for shits and giggles? One can only dream right?

Skaruts

2010-07-05 08:19:00

A forest map would be a great idea, I thought about it some time ago for a ctf map, some kind of set like the final Strider fight from Ep2, but the file size goes sky high if you add too much non-hl2dm content that I gave up. That would maybe be a nice thing to consider. Ep2's trees and stuff are so nice.

chickenmobile

2010-07-05 08:20:52

Skaruts wrote:Usualy videos mislead me to like the games, tbh. If I hadn't watched videos from Oblivion or Doom 3 I wouldn't have felt compelled to buy them. But now I'm really so glad I didn't.
And I regret having bought Bioshock...
Oblivion was soooo worth the money at the time. But like you I was really dissappointed with Crysis. I cannot believe its got a meta score that high, sure it was pretty and you could do some cool stuff but it had no 'depth' it was just shooting and blending/running/killing gay aliens.

As for DOOM 3 it scared the shit out of me. :shock:
Skaruts wrote:A forest map would be a great idea, I thought about it some time ago for a ctf map, some kind of set like the final Strider fight from Ep2, but the file size goes sky high if you add too much non-hl2dm content that I gave up. That would maybe be a nice thing to consider. Ep2's trees and stuff are so nice.
I agree- I can see a big problem with something like this. It would be open (therefore low fps and laggy) and it will have to include a lot of custom models because Valve's trees are sticks. Though it would be nice.

Skaruts

2010-07-05 08:29:54

chickenmobile wrote:As for DOOM 3 it scared the shit out of me. :shock:
Really?? I felt so frustrated (and disappointed) to not be able to have a flashlight in one hand and a pistol in the other that I hardly could focuss on the game itself. And after a few areas I really felt like that was gonna be the rest of the game, and I couldn't be bothered. So I moved on to uninstall it.

Oblivion disappointed me right from the start. Cliché story, theatrical voice acting by the king, etc. I really tried to like that game, i played it for months, but I ended up noticing that most of the time I was feeling more frustrated and wrathful at it's lack of sense, than entertained and rewarded, I just uninstalled it for good.
chickenmobile wrote:I can see a big problem with something like this. It would be open (therefore low fps and laggy) and it will have to include a lot of custom models because Valve's trees are sticks. Though I agree it would be nice.
It can be ok in certain situations, the vision I had was an forest dividing the two ctf bases that would be some bunkers or something like that. So the bases would be closed environment, and probably the center of all action. Hmm, and maybe that wouldn't need so much non-hl2dm content... gotta check on that...

chickenmobile

2010-07-05 08:39:55

Skaruts wrote:It can be ok in certain situations, the vision I had was an forest dividing the two ctf bases that would be some bunkers or something like that. So the bases would be closed environment, and probably the center of all action. Hmm, and maybe that wouldn't need so much non-hl2dm content... gotta check on that...
Well you could use some of the stick trees or maybe replace leaves with a texture or something. Maybe? There's so many things you have to take in consideration with Deathmatch, I wish it was easier to optimize.

And when I played DOOM 3 I was like 14 or something. Dark places, scary noises and things jumping at you definitely made me jump xD. Its only lately that I decided I would play Fear.

On the note of Oblivion, I loved it because you can just do what you wanted, I didn't care that it was cliche'd. I always wanted to bash the emperor and kill him but you always have to reload the game from the last save (or he was a crown).

Skaruts

2010-07-05 09:15:42

Play Penumbra. One of the scariest games I played. And it's really cheap since it's an indie game.

[EYE] Valar

2010-07-05 09:47:44

Sacrifist wrote:Wouldnt it be great if Valve decided to add all the ep2 stuff to hl2dm and maybe even added a forest map from ep2 into the mix for shits and giggles? One can only dream right?
i actually don't see why not ...once on the OB. keep in mind for the most part ep2 materials / models can't work on ep1 because they're not supported (properties wise).
other than that...think about the insanely raised quota for props, brushes, displacements, entdata, think about HDR / Bloom subtleties, an actually working color correction, the fact editor IO and sv/cl cmd's are not half-to-completely broken, think size of maps, think optimized water, occluders, portals functioning as they should, think particle system!!!, physics events, lighting, sht goes on and on.
think about our little shitty game on this awesomeness. people just have no idea what it's going to be like that's all.

[EYE] Valar

2010-07-05 16:30:56

@ skartus and chicken's debate about the forest idea. you're talking about FPS issue primarily a result of a poorly optimized engine (ep1) to begin with and then you refer to its problems as if they were also part of the OB engine - which they're not. the same exact things (amount of models, details etc.) implemented under OB wont drop frames as much.
secondly, models can't block visibility hence cannot help optimize - but you're forgetting fog which can.

Skaruts

2010-07-05 17:16:31

Maps can easily have Ep2 trees and run well anyway. I have a jumpmap that is set in a military training field with loads of ep2 trees and more open space than I wished for while I'm still deciding on the layout (something around 3000x5000x1024), and I still have 300-400 fps in it (100-200 more than I get in lockdown).
It all depends on how you do it and how you plan to optimize it.

And yes, models don't block anything, at most they help sometimes with having less brushwork, which "can" be good, afaik.

My only concern about custom/non-hl2dm content is file size, as can be seen in some S-UK's gorgeous maps and dm_octagon.

Sacrifist

2010-07-05 22:57:11

chickenmobile wrote:I agree- I can see a big problem with something like this. It would be open (therefore low fps and laggy) and it will have to include a lot of custom models because Valve's trees are sticks. Though it would be nice.
I believe you are referring to hl2/ep1 tree models. Ep2 tree models are much much better.

[EYE] Valar wrote:
Sacrifist wrote:Wouldnt it be great if Valve decided to add all the ep2 stuff to hl2dm and maybe even added a forest map from ep2 into the mix for shits and giggles? One can only dream right?
i actually don't see why not ...once on the OB. keep in mind for the most part ep2 materials / models can't work on ep1 because they're not supported (properties wise).
other than that...think about the insanely raised quota for props, brushes, displacements, entdata, think about HDR / Bloom subtleties, an actually working color correction, the fact editor IO and sv/cl cmd's are not half-to-completely broken, think size of maps, think optimized water, occluders, portals functioning as they should, think particle system!!!, physics events, lighting, sht goes on and on.
think about our little shitty game on this awesomeness. people just have no idea what it's going to be like that's all.
Here here. Although, Ep2 materials and models do work on ep1 if you make a few adjustments. As you can see in this screenshot
Image

It is full of Ep2 stuff and it's running on an ancient version of the source engine for hl2ctf. I just made adjustments to the vtfs and vmts to get them working :) Now, the L4D materials and models are a whole different discussion (I just want the corn models and all the farm stuff!!!) lol. L4D's shit didnt play nice with me like the ep2 stuff did.

Paradox

2010-07-05 23:44:36

[EYE] Valar wrote:for those who think moving this old game to the Orangebox is just for fixing bugs. ..here's a reminder of what Source 2007 can do

Link
Awesome

@Arguementalizer: Grats man. Glad to hear things are looking up for you.

@ Skrauts: Not sure what you are expecting to be new in a FPS game. Crysis was considered innovative because of its dynamic graphics which is why it got a high meta score. They were able to have wind effects on foliage with incredible detail. Multiplayer was pretty awesome to play simply because of the huge yet finely detailed maps. Honestly you were disappointed in Bioshock! The game got so many accolades its rediculous. Doom3 was kind creepy especially with its sound effects but I think I liked it better than the Quake 4 single player better because Q4 got a bit repetative after a while. Seems like you dont really like games anymore TBH.

As with movies it gets to the point where its very difficult to come out with a totally original storyline for new games, which is why we see very similar storylines in games. With advances in technology, the only real way to make games better is with more detailed and better graphics. They are finding new ways to use physics in games. The other problem is that games are so expensive to make that game companies oftern arent so willing to risk coming out with something completely new and and tend to go with what they know (or think) will sell and make money. It is unfortunate.

[EYE] Valar

2010-07-06 03:03:31

Sacrifist wrote:
chickenmobile wrote:I agree- I can see a big problem with something like this. It would be open (therefore low fps and laggy) and it will have to include a lot of custom models because Valve's trees are sticks. Though it would be nice.
I believe you are referring to hl2/ep1 tree models. Ep2 tree models are much much better.

[EYE] Valar wrote:
Sacrifist wrote:Wouldnt it be great if Valve decided to add all the ep2 stuff to hl2dm and maybe even added a forest map from ep2 into the mix for shits and giggles? One can only dream right?
i actually don't see why not ...once on the OB. keep in mind for the most part ep2 materials / models can't work on ep1 because they're not supported (properties wise).
other than that...think about the insanely raised quota for props, brushes, displacements, entdata, think about HDR / Bloom subtleties, an actually working color correction, the fact editor IO and sv/cl cmd's are not half-to-completely broken, think size of maps, think optimized water, occluders, portals functioning as they should, think particle system!!!, physics events, lighting, sht goes on and on.
think about our little shitty game on this awesomeness. people just have no idea what it's going to be like that's all.
Here here. Although, Ep2 materials and models do work on ep1 if you make a few adjustments. As you can see in this screenshot
Image


It is full of Ep2 stuff and it's running on an ancient version of the source engine for hl2ctf. I just made adjustments to the vtfs and vmts to get them working :) Now, the L4D materials and models are a whole different discussion (I just want the corn models and all the farm stuff!!!) lol. L4D's shit didnt play nice with me like the ep2 stuff did.

they cannot be ported over to ep1 with ALL their VMT intact. granted. maybe 10% of them can. and those are anyway from either old CSS or pre ep1 HL2.

BTW ss looking gorgeous - what is this?

Skaruts

2010-07-06 09:07:45

@ Paradox, what you say is true indeed. But I still love games.

To try and make my point better to understand, look at it this way: When you got a basket full of oranges you will not say they are great because they are big and their skin looks soft and clean, but rather because they are juicy and have a sweet taste.
Now, most games are only advancing into the clean and shinny skin orange, without becoming juicyer or sweeter. All of what you said about Crysis is a great example of it. The game didn't get a good score for being a good game, but rather for being a good tech demo. And I love games, not tech demos. They don't make me think 60€ (75.2USD) are worth investing in. But on the contrary to oranges, that you will buy them elsewhere if they suck, games will still be bought because they are shinny (definitely not by me tho).

I don't believe in that common resignation that people tend to fall in, like you said "its very difficult to come out with a totally original storyline for new games". The human mind and imagination is infinite and there's always plenty of things to be invented, discovered, imagined. And there's still examples of that everyday, everywhere. You can see that especialy in indie games. It's true that the risk vs reward for big companies is big, but they tend to let themselves be ruled by this monster called "trends" that often leads them in wrong directions. For exemple, during years the US companies thought (and may still think, not sure) that games set in a Western scenery wouldn't sell overseas. This is what they thought. But the European companies themselves have been proving this to be wrong by creating several Western games along the years, Desperados, Wanted Dead or Alive (Wanted Guns in EU), Call of Juarez (and more perhaps, we do love Westerns).

And then the advertising itself leads consumers to make this even more dificult to predict. They advertise every cosmetic and physics advancements in such a way that people are focusing on that and this has created a hipe on people that is leading it the wrong direction, like an Unreal professional mapper said "it's easier to sell a great outdoors environment than it is to sell a good storyline". People, somehow, only seem to want HDR and Motion Blur and Dx11 and Bullet physics and all those secondary things that don't necessarily makes games fun. To be honest I'm not having as much fun with newer games as I still have with old games nowadays. If you take all that away from crysis and you'll end up with a pretty much empty ga... something.

That same UT mapper predicted a great turn around in games industry in a near future, I hope he's right.
(I'll post a link to this UT mapper's enterview if I find it again)

Fearsome*

2010-07-06 23:34:40

Graphics advancement and good looks are trivial they should be in all games. Not because they make the game what it is but simply because they are a basic requirement to sell to a certain group of the population. IE have you ever heard of someone saying that game looks to good I do not want to play it? But you hear of lots of people who say that game looks like crap I am not interested. IMO you can have both without a problem the bigger problem is that people seem to think you have to make a choice between good game play and good graphics.

There are alot of people who will chose the colorful orange over the tastier one. But instead of crying the makers of the tasty orange should engineer it to be colorful too. Think about sports cars sure you can make it go fast and handle great but if it does not look good few people are going to drop 100k on it and that will punish your customers as they will being paying higher prices for the lower volume you produce.

Skaruts

2010-07-07 00:41:32

The problem is that the primary requirement should be to make the game fun (which, the type of fun, is dependant on the concept and the goal of the creator) and have a enough content (juice), but instead, most of them are working too much towards making them colorful and not really putting the same ammount of effort in making them fun. (Assassin's Creed and Oblivion are two good examples)

Look at Final Fantasy 7. It's the perfect example of a game that sold millions, the "whole world" loved it, but the character models are some of the most horrible looking things ever. Now, I don't see a lot of people ever mentioning that it sucked because of that. What I see is everyone saying that FF7 was epic and maybe one of the best games ever.

But when people look at games now, if it doesn't support HDR, sucks, if it doesn't have a very complicated physics system, sucks, if it doesn't have a.... I forget its name... realisticly moving plants, sucks,... and who is considering the storyline? The environment's effort to immerse players? The diversity? The coherency of some logical things (see what I said about doom 3 some posts back)? etc

I saw in the steam forums a thread called HL2 vs Bioshock, and despite HL2 has a much more diverse environment full of life and events and full of sense and full of details and full of action, some people still called it a tech demo, because of what I just said before. And despite Bioshock beeing repetitive, having a pretty lonely environments, being a bit of sam&max in a diferent set for the most part, the same people said it was genius and it had all of what I said about HL2.

Bioshock isn't the worst game in all the recent games, nor it's the best, but, honestly, there's something really wrong here.

http://www.dreamdawn.com/sh/post_view.php?index=6867
http://www.dreamdawn.com/sh/post_view.php?index=6886

lead

2010-07-07 04:04:04

erm i reinstalled dm from the orange box and cant get my xhair back on anyone saw this prob before 4 wee dots instead of a cross? I jus copy and pasted from my old folder the ttf file:(
dm_lostarena_rpg0002.jpg
dm_lostarena_rpg0002.jpg (188.02 KiB) Viewed 683 times

chickenmobile

2010-07-07 05:35:03

[EYE] Valar wrote:@ skartus and chicken's debate about the forest idea. you're talking about FPS issue primarily a result of a poorly optimized engine (ep1) to begin with and then you refer to its problems as if they were also part of the OB engine - which they're not. the same exact things (amount of models, details etc.) implemented under OB wont drop frames as much.
secondly, models can't block visibility hence cannot help optimize - but you're forgetting fog which can.
This is true, a foggy map will improve fps. However I was thinking in more terms of an clean, open map, which can be problematic if you put a lot of details in. And yes I was referring to the default models in HL2, it would be great if Valve decides to put in a few custom models from ep2 like you said so then maps can be smaller [in MB size] but look better/realistic.
Fearsome* wrote:Graphics advancement and good looks are trivial they should be in all games. Not because they make the game what it is but simply because they are a basic requirement to sell to a certain group of the population. IE have you ever heard of someone saying that game looks to good I do not want to play it? But you hear of lots of people who say that game looks like crap I am not interested.
This was what I was saying before that many people base a game on its looks rather than how it plays. This is why I think changing over to a new engine is such a good idea for Deathmatch. Not only would players be 'sucked in' by the better graphics, maybe they will also appreciate the work the mappers have made to create such good environments.

P.S. Lead, start a new topic if you want to ask about crosshairs.

Pernicious

2010-07-07 13:46:30

Bioshock wasnt half the game hl2 was.
The game devs for bioshock dont even know wat a fucking gaming mouse is, seriously the aim feels like shit in it, skips pixels. HL2 is smooth.
I wont even comment on the shitty gameplay cause frankly a game dev who doesnt know wat a gaming mouse is can suck my dick. Fucking console porting faggots.

Skaruts

2010-07-07 13:49:43

Indeed its gameplay is an encumbrance, I rly tried to let it slip through but there wasn't much in the game to distract me from it.

Sacrifist

2010-07-07 20:04:18

[EYE] Valar wrote: they cannot be ported over to ep1 with ALL their VMT intact. granted. maybe 10% of them can. and those are anyway from either old CSS or pre ep1 HL2.

BTW ss looking gorgeous - what is this?
Yes, you cant with all of the EP2's VMT intact, but altering the VMT's and the VTF's allows for it to be ported over. Trust me here, I have already cut out portions of hl2ep2 single player maps and tested them in hl2dm as it is now. They can and will work, you just have to do a few things. Now, there are some textures and models that I couldnt get to work, but 90% of them are working. There are obviously things that dont work in hl2dm that is in ep2 maps because of the different engines, but I have about 90% of all the models and textures from ep2 transferred over and able to be used at my disposal for hl2dm lol.

The screenshot is from the map ctf_canyon that I reworked for the hl2:ctf mod and its for the version that is still not released yet :(. A lot of that stuff isnt from ep2, but if you look at the skybox, its all from ep2 along with the skybox radio tower that is in white forest of ep2. The cliff textures on the rock walls are also from ep2 as well as the bottom white brick walls which are from the white forest facility. And the map is being ran on a version of the source engine that is pre hl2:ep1.

The Argumentalizer

2010-07-07 21:24:32

I agree with Pern about Bioshock gameplay: It is pathetic.

I really wanted to enjoy Bioshock but after using the basic weapons and the dodgy aimiing, lack of feedback...i lost all interest.
They still got my money though, for a game i never finished and probably won't.

Skaruts

2010-07-07 21:28:39

yes, I have Ep2 trees in a map like I said. I'm also porting TF2's ctf_2fort into hl2dm and I have almost all the models and their textures working and most of other textures too. My only problems are being certain textures like water. But it's pretty much doable. By altering vmt's ofc. I also had to re-convert each vmf (not sure if there's a better way...).
The Argumentalizer wrote:They still got my money though, for a game i never finished and probably won't.
That's why I stoped buying games without having thoroughly tested them. They have my Bioshock's money too and I only played like 10% of it. Had I tested it I'd have bought some game that would deserve the money...
This is why I indulge piracy tbh.

Sacrifist

2010-07-07 23:52:48

The Argumentalizer wrote:I agree with Pern about Bioshock gameplay: It is pathetic.

I really wanted to enjoy Bioshock but after using the basic weapons and the dodgy aimiing, lack of feedback...i lost all interest.
They still got my money though, for a game i never finished and probably won't.
hmm, I thought Bioshock was awesome. Regardless of the dodgy aiming, the atmosphere and story is amazing. Worth every penny imo.

Skaruts wrote:yes, I have Ep2 trees in a map like I said. I'm also porting TF2's ctf_2fort into hl2dm and I have almost all the models and their textures working and most of other textures too. My only problems are being certain textures like water. But it's pretty much doable. By altering vmt's ofc. I also had to re-convert each vmf (not sure if there's a better way...).
You are using TF2's textures for hl2dm? If so, you are crazy. They look like ass outside of TF2 lol.

Skaruts

2010-07-08 00:21:07

Sacrifist wrote: They look like ass outside of TF2 lol.
The map is from TF2, it would look bad otherwise. The point is to port the map as is.
Besides, I wouldn't be able to retexture hundreds of models and remake 1500 textures. :D

[MB]Brunt

2010-07-08 23:34:33

hey i havent had a chance to read threw all of this post.but im wondering what this group thinks of a server option to turn on or off the bunny hoppin,its that way in ag2 mod is it not.seems if thay did that you guys would never have to play with the so called nobbs that dont like bhoppin and thay woulnt be forced to play with you.if its like you guys say and 90% of the players bhop then this shouldnt be an issue with you guys rite?

Fearsome*

2010-07-09 00:58:11

Valve is very unlikely to implement an option. Plus noobs who cannot bunnyhop are still going to join servers with bunny hop enabled so what does that change for all us guys?

All I hope is that they fix crashes. And by some miracle they do not kill bunny hopping.

Skaruts

2010-07-09 02:15:12

Well, in the event of having an option, ppl would probly type "bhop allowed" in the server name, so if they'd connect anyway (which is indeed something very likely to happen) it'd be their problem. :D They'd eventualy realize the existence of non-bhop servers.

I saw a post on steam forums by fyck that makes a certain sense. I dunno how he got this info, but if he's right there's a possibility of that. Tho I still think it's a very uncommon approach for dealing with the separation of communities in the matter.

In this thread
fyck wrote:Case closed? This aint Call of Duty mate, its not a speedhack. Its a freak of game code, and rightly identified by valve and the dm community as a gameplay feature that doesnt need to be removed.
Valve have had many opportunities to remove this bug, if they wanted to they would have changed it in the 2006 update or the 2008 update.
In fact the way they removed it in the new engine was to multiply the potencial vecolity of a forward strafe jump by -1 when you attempt to bunny forward. This means you gain no speed etc.. If you try it backwards in the new engine code you accelerate twice as much in reverse, meaning its still there. This means the way they have it coded out should be easy to turn off. Hopefully means its likely to be console command.
If they werent gonna keep it they would have taken it out completely like in tf2 or portal.
It's true indeed that strafe jumping backwards in HL2 is possible and results in a greater jump and speed than it did before.

chickenmobile

2010-07-09 04:23:38

Strafing backwards instead of sidewards? That is going to be hard to get used to.

I doubt that developers changing it over can fix every exploit that an eagled-eyed player could find. Even if they do remove the bunnyhopping technique used atm, another will be found eventually.
-Take counter-strike for example. A LOT of people are disappointed with the update getting rid of bhopping. They will find something else.
[MB]Brunt wrote:im wondering what this group thinks of a server option to turn on or off the bunny hoppin
Actually I think that is a brilliant idea, however like above said, noobs will still join the servers where bhop is allowed, just as they will join a server that does not. But the nubs shouldn't have any complaints about bhoppers then, because they could just find a server where bhop isn't allowed.
Also probably this will make less people rage quti in the first few days of playing the game. Many 'unnameds' from experience quti because they're being raped by people who can effortlessly jump quickly around the map and produce awesome cbow shots down the many good reflections in lockdown; raping in a second, etc.

[MB]Brunt

2010-07-09 07:22:09

like skaruts sed probly would work if thier was an icon or filter that showed wich server had it or not.probly be best if bunny hoppin was on by defult.probly be good for noods to got to both kinds of servers see wich thay like.i got no issue with it im not that good at it so its no big deal for me 1 way or the other but i see so much hating i just thought that a server on off option would end that.

Paradox

2010-07-09 09:15:41

There would probably be 2 or 3 pubs that allowed it and the rest wouldnt, pretty much like it is now. I dont see a need for an option, the server admins will set the rules and determine what type of game play is on their server. Personally I dont want to see an option because if this game ever does get new blood, as often happens, they start out not knowing about Bhop then they get exposed to someone that does know. If they havent already been brainwashed by the "its a hax" crowd and they have an open mind they usually start trying to find out and learn it.

Skaruts

2010-07-09 14:54:58

chickenmobile, the newcommers will always ragequit eventualy in any server. I seen non-bhoppers (that didn't even use the jump key so often) having such a great aim that took advantage of all the other players being such easy targets to totaly pwn them, thus making them ragequit after calling them cheaters, hackers and all the other names in the book. In HL2dm it's too easy to hit the head of someone who barely even sprints, and possibly stand still or crouch while shooting at you, which is the case for most new players.

Again, it would be probly a good thing if the game had an option for bhop, so that people would start thinking if they learn a few movememnt tricks hey might become harder targets.

But anyway, in the event of having such option, Valve would have to make it noticeable and would have to make something in this game like ID made with Quake live: Training levels. That's the only way people will ever notice from the start that theres a movement skill available to everyone. Valve is doing this in TF2, they already have a training course for one of the classes. But I dunno, seeing how they underrate HL2dm so far, I dunno how much they would ever care for any of this. Tbh I sense they'll upgrade the engine, probably keep bhop, but then they'll probably move on, and the only fixed thing we'll have is probably crashes. I doubt they'll even try to make demos compatible...

And paradox, I dunno for sure, but I think the only reason why there's not more servers that block bhop is because the ways to do it are not so apparent. Not everyone knows, or it doesn't occur to everyone, that raising gravity to 800, or lowering airaccelerate can prevent bhop. And even knowing it, many people may still prefer to play the default settings and take risks of encountering bhoppers than to play with such weirdo settings.

chickenmobile

2010-07-09 17:24:22

I think the only reason I actually didn't rage quti in the first few days of playing this game was because I went into servers that had people who like me didn't know wtf they were doing. Now those people are my buds and have the same skill level as yours truly. That and also that I only started getting into online gaming - in fact it was probably the first I played online, I adore it ever since.

[MB]Brunt

2010-07-09 18:42:22

i guess part of the reason i like the option idea is ive been running servers for a long time and its a constant headach listing to non hoppers going on and on after a hopper stops by for a game its like why dont you kick thos guys bla bla or after thay leav i have to listen to those guys wouldnt be anygood if it want for that bhoppin. wich is not true.im not gona kick some 1 for b hopping ive even lost players out of my clan becuz of that .fearsom use to stop by for a map or 2 and i can say with out a dought if he was not b hoppin he would still kick every1 ass.it just a pain for server opps to have to listen to all that and tryin to police it just is crazy and if you put somthing in the server name or motd like no bunny hopping your gona get player come in and do it just to piss you off so that dont work.the idea of setting the grav to 800 or up the friction or what ever may work im not shure but i do know when i go to thoes server it feels werd.i was realy hopping the option idea would mayde bring both sides to a middel ground.but the truth is valuve will probly put as little efort into dm as thay can and sences bhopping sems to be some what broke in OB thay will probley not fix it unless thay see the hole comunity on the same page.

Skaruts

2010-07-09 19:34:42

Use the best agument against them: "It's available to everyone at the sole cost of learning."
(Unlike perks and unlockers and stuff in newer online shooters...)

Paradox

2010-07-11 00:08:07

Skaruts wrote:
And paradox, I dunno for sure, but I think the only reason why there's not more servers that block bhop is because the ways to do it are not so apparent. Not everyone knows, or it doesn't occur to everyone, that raising gravity to 800, or lowering airaccelerate can prevent bhop. And even knowing it, many people may still prefer to play the default settings and take risks of encountering bhoppers than to play with such weirdo settings.
lol? There is no way to "block" it or turn it off in the server settings, you can only make it difficult to do. What are you calling "default settings"? Default is 600 grav and air accel 10. Most servers these days play at NON default settings. Most (leaving out coop and role play servers) are low grav, less than 400 grav, high air accel, etc. Almost EVERY server blocks Bhop these days and the biggest reason is because the ways to do it are not apparent and its hard to learn. There is either a rule against it on stock/default setting servers or they lower the grav (not raise it) to 400 or less. They dont give a crap about the "its available to everyone" arguement. Ive made that arguement myself and offered to teach it 100s of times. They just say "If I cant just push one button to do it and I have to learn some complex combination of moves then its not a fair thing to do because it gives you an advantage over everyone else"

In any case if there is an option to shut off the ability to do it in the game, you are going to see most pub servers with that option on.

Skaruts

2010-07-11 00:24:14

Try playing with sv_accelerate 5 (I said airaccelerate before, but I was mistaken).
Of course it doesn't block your bhop, but you'll see what I mean.

Don't take it all so literaly. I'm just saying that people do rly weird stuff to the settings to have it as much off as they can.

I saw a server once, in which they had a map called madme or something, and they had the server set to waste your AUX while you where in the air, so you could bhop, but when you stoped you had no aux at all and had to wait a bit to make another strafe jump and other stuff I can't remember. It was rly annoying to try to bhop in that server. And it wasted you aux in around 2 secs btw.

[EYE] Valar

2010-07-13 17:33:40

Paradox

2010-07-14 02:54:31

[EYE] Valar wrote:http://forums.steampowered.com/forums/s ... st16039612

mind giving a hand here?
Done

[EYE] Valar

2010-08-18 15:26:56

http://store.steampowered.com/news/4210/
Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
......
Community Requests:
Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
......

{Rx}Crowbar Ninja DJ Z3R0

2010-08-18 15:29:53

WAT
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chickenmobile

2010-08-18 15:34:49

wat de fack?

{Rx}Crowbar Ninja DJ Z3R0

2010-08-18 17:58:02

SERIOUSLY.

WAT
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[EYE] Valar

2010-08-18 22:11:10

what it means is at least in the case of CS:S, TF2 and DOD:S they're added a new feature where bunnyhoping is available through a server cvar.
so in effect, servers are loaded with sv_enablebunnyhopping 0 the server admin can set it to sv_enablebunnyhopping 1 in their server.cfg opening bunnyhoping on that server.
They've clearly implemented this because the larger majority of players aren't favoring bhop and they still wanted to allow this for other who do want it. so that's the solution they're come up with and i think it's excellent. reading into this shows not that Valve not only listens to the community but also does its best to cater for everyone's tastes.
This is very good news!

Mr. Nervous

2010-08-18 23:20:41

works on CSS, doesn't come up as a command on TF2, just an FYI.

Sacrifist

2010-08-19 00:04:37

Mr. Nervous wrote:works on CSS, doesn't come up as a command on TF2, just an FYI.
That's because it was only done on CSS. The other 2 do not have that cvar available. Basically, they are saying the community for CSS requested it and the other 2 have not. Im pretty amazed by this and expect them to do the same with the dm update so Id say that is a big step in the right direction.

Pernicious

2010-08-19 01:12:18

A valve employee also made a comment in the css forums about taking care of lua :)

Ko-Tao

2010-08-19 04:28:37

Mr. Nervous wrote:works on CSS, doesn't come up as a command on TF2, just an FYI.
The tf2 player base already manages to find basic rocket jumping difficult (often at the invite league level, no less). Chances of them wanting full advanced movement in their war themed 50s fashion show simulator are pretty damn slim.

Pernicious wrote:A valve employee also made a comment in the css forums about taking care of lua :)
Better late than never.

Blasphemy

2010-08-19 07:00:10

enabling bhop?

zblock, has been taking care of that for a while.

way to catch up valve

:popcorn:

Va|iums

2010-08-19 07:24:45

Ko-Tao wrote:
Mr. Nervous wrote:works on CSS, doesn't come up as a command on TF2, just an FYI.
The tf2 player base already manages to find basic rocket jumping difficult (often at the invite league level, no less). Chances of them wanting full advanced movement in their war themed 50s fashion show simulator are pretty damn slim.

Pernicious wrote:A valve employee also made a comment in the css forums about taking care of lua :)
Better late than never.
lolwut? Even in bronze league in TFC, learning to rocket jump was STANDARD along with bunnhyop. Silver league is when it was standard to not even miss a step in bunnyhop. Its a disgrace like new kid soccer leagues popping up everywhere where there is no winner or loser, looks like our former societal belief of no holds barred competitive darwinist spirit is dying both in society and in games.

Recoil too hard in CounterStrike for idiots to handle? NP we'll nerf recoil in COD games. Bunnyhop too hard to consistently use for idiots? NP well take it out. People who suck at games in their first months or so in servers causing them to go away? NP we'll make some rewards for people who consistenly die. All in the name of pleasing idiots for money.

/Serious angrycryface

Pernicious

2010-08-19 09:05:13

Woot, they are blocking clientside plugins allready in the css beta, and its working.

http://forums.steampowered.com/forums/s ... ?t=1404806

[EYE] Valar

2010-08-19 09:41:34

shouldn't bitch about the ne00wbBase. they're the engine that keeps all this alive. you know this.

zeik

2010-08-19 09:47:54

[EYE] Valar

2010-08-19 11:41:14

zeik wrote:
Link
Hahaha

Ko-Tao

2010-08-20 06:45:28

[EYE] Valar wrote:shouldn't bitch about the ne00wbBase. they're the engine that keeps all this alive. you know this.
Newbs are fine; Noobs, not so much (i trust i dont need to explain the difference).

If the entire noob sector of gaming ceased to exist effective tomorrow- games, franchises, products, players, companies and all- i wouldnt miss a thing; matter of fact, im pretty sure thered be a big ol smile on my face. :mrgreen:

Blasphemy

2010-08-20 09:01:11

Va|iums

2010-08-20 11:48:20

Blasphemy wrote:
Link
TF2 Rocket jumping

vs.

TFC Rocket jumping at :35 into this vid, get pz'ed TF2 shitties


Link

Mr. Nervous

2010-08-20 18:57:56

Va|iums wrote:
Blasphemy wrote:
Link
TF2 Rocket jumping

vs.

TFC Rocket jumping at :35 into this vid, get pz'ed TF2 shitties


Link
people do things just about as impressive as that with tf2 rocket jumping, and they can't bunnyhop between rockets to keep their momentum.

"get pz'ed shitties"

Uncle Rico

2010-08-20 22:17:17

Mr. Nervous wrote:people do things just about as impressive as that with tf2 rocket jumping
No, they don't. Not even close. Did you even watch that video? No, you obviously didn't.
If I may be so bold as to quote myself from about a year and a half ago:
Uncle Rico wrote:...TF2 is just TFC's retarded cousin that people love, but no matter how much attention he gets, he's still retarded and will always have to wear that helmet.

Mr. Nervous

2010-08-21 04:11:56

Uncle Rico wrote: No, they don't. Not even close. Did you even watch that video? No, you obviously didn't.

Link

Blasphemy

2010-08-21 04:19:38

now i have to listen to some zen arcade by husker du

Uncle Rico

2010-08-21 05:10:51

Mr. Nervous wrote:
Uncle Rico wrote: No, they don't. Not even close. Did you even watch that video? No, you obviously didn't.

Link
Thanks for proving my point. No where near the skill level or speed of TFC. Then again, you were like 3 when TFC was out, and you're part of the HALO generation, so you wouldn't understand anyway.
I'd urge you not to push this point any further. The last time you tried to argue with people here, you found out your girlfriend was a dude.

Blasphemy

2010-08-21 05:12:35

Va|iums

2010-08-21 05:48:09

lol fail nervous, even in that video the game is noticeably slower then TFC even at TF2's seeming fastest. Let's just face it, CS 1.6 is to CSS as TFC is to TF2. The game is slower, dumbed down, takes less skill in general so it can make idiots who cant handle learning curves feel better about themselves. If you'd like to continue forum failing be my guest though nervous.

See how the scout has "evolved" in TF2 compared to this video of one of the best scouts of all time in TFC. There's a small problem of you can't, the scout has been nuetered in TF2.


Link

Ghost Dog_TSGK

2010-08-21 06:13:36

Tf2 is childs play in comparison, let's not lie to ourselves.

(most of) the halo generation have robbed themselves of the best gaming ever played. High speed deathmatch with all movement in tact.
They think this shit is impossible.



Link

You ever overheated a mouse?

Mr. Nervous

2010-08-21 06:17:18

Uncle Rico wrote:Thanks for proving my point. No where near the skill level or speed of TFC. Then again, you were like 3 when TFC was out, and you're part of the HALO generation, so you wouldn't understand anyway.
I'd urge you not to push this point any further. The last time you tried to argue with people here, you found out your girlfriend was a dude.
If you don't think that the tf2 video compares with the TFC video then the conversation is over, it's a matter of opinion because in my opinion, the tf2 video is just as impressive, considering you don't have grenades and all. i think that that video shows equality considering tf2 doesn't give you as many tools to jump (bunnyhopping, nades, etc)
Va|iums wrote:lol fail nervous, even in that video the game is noticeably slower then TFC even at TF2's seeming fastest. Let's just face it, CS 1.6 is to CSS as TFC is to TF2. The game is slower, dumbed down, takes less skill in general so it can make idiots who cant handle learning curves feel better about themselves. If you'd like to continue forum failing be my guest though nervous.

See how the scout has "evolved" in TF2 compared to this video of one of the best scouts of all time in TFC. There's a small problem of you can't, the scout has been nuetered in TF2.


Link
firstly, stfu, you're a total dick and i don't like you.

secondly, i'm not talking about TFC being superior or not to tf2 in all aspects, i'm just saying i think they are pretty equal in terms of rocket jumping.
Ghost Dog_TSGK wrote:Tf2 is childs play in comparison, let's not lie to ourselves.

(most of) the halo generation have robbed themselves of the best gaming ever played. High speed deathmatch with all movement in tact.
They think this shit is impossible.



Link

You ever overheated a mouse?
Err? I play CPMA. and I played quake since i was like, 7.

Ghost Dog_TSGK

2010-08-21 06:21:09

You know what all this talk reminds me of,


Image

Ghost Dog_TSGK

2010-08-21 06:22:04

Don't fucking get attitude with me young man.

Mr. Nervous

2010-08-21 06:23:22

Ghost Dog_TSGK wrote:Don't fucking get attitude with me young man.
notsureifsrs,

wasn't attitude, i'm just telling you that even though you claim i'm "part of the halo generation" the first fps i played was quake, still play it, and i don't play halo at all.

Ghost Dog_TSGK

2010-08-21 06:26:16

When did I claim that.


Didn't you cheat?

I don't care what game you've "played" in that case.

Uncle Rico

2010-08-21 06:27:07

Mr. Nervous wrote:If you don't think that the tf2 video compares with the TFC video then the conversation is over, it's a matter of opinion because in my opinion, the tf2 video is just as impressive, considering you don't have grenades and all. i think that that video shows equality considering tf2 doesn't give you as many tools to jump (bunnyhopping, nades, etc)
facepalm.jpg

Mr. Nervous

2010-08-21 06:28:48

Uncle Rico wrote:
Mr. Nervous wrote:If you don't think that the tf2 video compares with the TFC video then the conversation is over, it's a matter of opinion because in my opinion, the tf2 video is just as impressive, considering you don't have grenades and all. i think that that video shows equality considering tf2 doesn't give you as many tools to jump (bunnyhopping, nades, etc)
facepalm.jpg
sadface.png

Mr. Nervous

2010-08-21 06:29:14

Ghost Dog_TSGK wrote:When did I claim that.


Didn't you cheat?

I don't care what game you've "played" in that case.
uhhhh? no... i never cheated.. lol.

Ghost Dog_TSGK

2010-08-21 06:30:50

Never mind that, I can't keep track these days.

Sacrifist

2010-08-21 07:31:59

TF2 doesnt hold a candle in any way, shape, or form, when comparing it to TFC in terms of skill level to be "good at it". I can walk into TF2 having never played and end up at the top of the leader board. Walking into TFC without ever playing it, I would probably have a hard time figuring out how to change classes, let alone catching up with anyone to even get a kill.

Blasphemy

2010-08-21 08:09:38

Berg : feels like 1v3
a5^ Jav : because it is
a5^ Jav : pik/hobbit aren't playing
Blasphemy suicided. <- Me switching teams
Blasphemy killed a5^ Jav with tf_projectile_rocket.
Blasphemy killed Insider with tf_projectile_rocket.
Blasphemy killed Insider with tf_projectile_rocket.
Blasphemy killed a5^ Jav with tf_projectile_rocket.
Blasphemy killed Insider with tf_projectile_rocket.
Blasphemy killed Insider with tf_projectile_rocket.
a5^ Jav killed Berg with tf_projectile_rocket.
Blasphemy killed a5^ Jav with tf_projectile_rocket.
Blasphemy killed Insider with unique_pickaxe.

Pernicious

2010-08-21 10:26:38

I can barely play TF2 for 5 minutes without getting bored, the limiting, tedious gameplay + fps drops on 2fort cast a dark shroud of mind numbingly dull vibes through my mind that induce depression and i begin to feel that TF2 is like a dark abyss and it only gets more EMO from there.
True story.

the_big_cheese

2010-08-21 11:08:45

I was into the tf2 rocket jumping maps for a while and I can say that some of those are just as challenging and rewarding as any other game. The problem is you cant really use them in matches because you only have 4 rockets and they hurt so damn much.

{Rx}Crowbar Ninja DJ Z3R0

2010-08-22 00:24:24

inb4 flame war ends in thread lock.

[EYE] Valar

2010-08-22 00:56:50

{Rx}Crowbar Ninja DJ Z3R0 wrote:inb4 flame war ends in thread lock.
nah too important to lock because of this bs. could an admin remove the unrelated posts? this thread is discussing Valve's HL2DM Update to the OrangeBox.

Va|iums

2010-08-22 01:39:39

[...]Back 2 topic as valar points out, I still don't see any hl2dm update on the horizon unless I'm missing something.

Ko-Tao

2010-08-22 01:46:24

{Rx}Crowbar Ninja DJ Z3R0 wrote:inb4 flame war ends in thread lock.
Hell no!

[EYE] Valar wrote:
{Rx}Crowbar Ninja DJ Z3R0 wrote:inb4 flame war ends in thread lock.
nah too important to lock because of this bs. could an admin remove the unrelated posts? this thread is discussing Valve's HL2DM Update to the OrangeBox.
Heck yes!

Va|iums wrote:[...]Back 2 topic as valar points out, I still don't see any hl2dm update on the horizon unless I'm missing something.
See page one.

Panic

2010-08-22 01:56:09

FLAWLESS VICTORY

{Rx}Crowbar Ninja DJ Z3R0

2010-08-22 01:59:28

Ko-Tao wrote:
{Rx}Crowbar Ninja DJ Z3R0 wrote:inb4 flame war ends in thread lock.
Hell no!

[EYE] Valar wrote:
{Rx}Crowbar Ninja DJ Z3R0 wrote:inb4 flame war ends in thread lock.
nah too important to lock because of this bs. could an admin remove the unrelated posts? this thread is discussing Valve's HL2DM Update to the OrangeBox.
Heck yes!

Va|iums wrote:[...]Back 2 topic as valar points out, I still don't see any hl2dm update on the horizon unless I'm missing something.
See page one.
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