I can agree that the core of the game play and the mechanics are pretty much chess. The execution is something completely different. Therefore I can see Impalas point where he states it's nothing like chess, as he does not know anything about the game.
As I can see it, you're just focusing on two different points and just walk around each other.
The vision of the game play and the mechanics are indeed extremely similar to chess. Al tough the way you execute it, is imo something totally different. You can only execute one move in chess before it's your opponents turn, where in starcraft you the limit is your microing skill vs your opponents that limits the moves you can do before your opponent has done his. There are more hidden factors in starcraft which introduce chance to the game. As Impala stated with his comment.
The Argumentalizer wrote:I am wrong. A 3d game of building bases, where you don't see the other opponent unless you scout them, having physical material assaults that depend on swiftness and surprise, played from bases one physically constructs, is just like chess really.
You win.
I totally agree with Valiums too though. If you just look at the game on the paper, it's basically chess.