dm update?

phantom

2010-09-30 23:10:21

Half-Life 2: Deathmatch
Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2


hmmm?

s0iz

2010-09-30 23:12:13

Already test it and yeah, pretty much OBE but no achievements.

phantom

2010-09-30 23:23:21

someone update a server goggogo

svN

2010-09-30 23:32:42

for me it's not possible to update my server

0nti

2010-09-30 23:41:52

All I could notice was:
-orbs are prettier :3
-sprint is impossible to do until you fully stand up, so you can bhop as usual but you can't "redo it" fast when you need to turn or you are slowing down, because you aren't allowed to sprint fast enough.
-Maps don't run as smooth as they should, same effect as when you leave a map in a server and don't change it for a long time.

There are probably more stuff to mention but I didn't stay in-game that long.

koncentrate

2010-09-30 23:54:17

- if u grab physics and switch to weapon it will stay in air
- if u switch weapons fast they can become invisible

Uncle Rico

2010-09-30 23:54:56

0nti wrote:-sprint is impossible to do until you fully stand up, so you can bhop as usual but you can't "redo it" fast when you need to turn or you are slowing down, because you aren't allowed to sprint fast enough.
Sub Zero had the same problem with his port initially. I think he fixed it in his version though.

Enjoy the bugs, kids. Valve won't bother to fix anything for at least 6 months. All the TF2 and CSS bugs they just created are going to have to be fixed first.

CellarDweller

2010-09-30 23:56:48

there are about 3 or 4 different threads running here now. i only have the power of mod in the event forum. can someone else merge these all into one?

what im reading is pretty concerning and making sub-zero's mod look better and better. the loss of demo's will be devastating to my project. :x

will this also effect all the skins on the efps site?

could it be...


Link

or mb...


Link

buttsecks

2010-10-01 00:01:16

/RAGEQUIT

























Not really; don't care. :lol:

[EYE] Valar

2010-10-01 00:07:07

instead of acting like little girls you can email
[email protected]
and
[email protected]

Let us unleesh the power of the web muhaha

The Argumentalizer

2010-10-01 00:41:55

If you are a little girl, carry on as usual.

Ghost Dog_TSGK

2010-10-01 01:09:27

Burton J still reads our forums, keep the support topics active because chances are we will get at least a couple follow up patches.

http://forums.steampowered.com/forums/s ... ?t=1448867

Not to mention I don't need the thread packed with coop players bitching about bhop.

Neolinkster

2010-10-01 01:51:58

Ghost Dog_TSGK wrote:Burton J still reads our forums, keep the support topics active because chances are we will get at least a couple follow up patches.

http://forums.steampowered.com/forums/s ... ?t=1448867

Not to mention I don't need the thread packed with coop players bitching about bhop.
Here you go better worded explanation on the sprint delay I'm using it in the console command bug which I believe all of us should do to send steam a message there as well

The application of sprint has a delay that prevents the use of acceleration apon the user when leaving a crouched state for which the need is severely detrimental in escaping attacking players from various attacks i.e. energy balls,submachine gun grenades,Rockets, physical thrown objects, etc...

Va|iums

2010-10-01 01:54:56

I am a crouch sprinter, not a strafe sprinter or overbouncer.

Being such I just uninstalled this game.

I was briefly angered, but now I'm just happy I got a CSS team right in time for this horrible update, I got out just in time with some luck actually. RIP, later gaters.









P.S. Valve you're joining the ranks of Activision in killing off the last of the truly skilled games, good luck with all that.

Jelly Fox

2010-10-01 02:21:30

Same as above, the movement is awful now... Speed crawl is gone so I can only assume that's what's fucked it up, thanks!

RIP HL2DM :cry:

Neolinkster

2010-10-01 02:36:04

wow the sheer amount of players voicing there opinion that the game is now perma broken is astounding at least voice your opinion nothing comes of silence tell me when has there ever been anything broken that needs fixing that has been repaired from ppl standing by and bieng silent???

gHOST ripstar

2010-10-01 02:39:30

join pls...the more the better for em to take notice

http://steamcommunity.com/groups/5teamandValv3sux
Attachments
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chickenmobile

2010-10-01 02:52:14

Speed crawl gone? Damn homies... I never used it much anyway :S.

I would like to see a few servers come up with the new update so I can try it out. Anyone got any IP's?

P.S. Don't complain, at least they kept the bhop.

{Rx}Crowbar Ninja DJ Z3R0

2010-10-01 03:08:57

chickenmobile wrote:
P.S. Don't complain, at least they kept the bhop.
Barely

[EYE] Valar

2010-10-01 03:09:44

gHOST ripstar wrote:join pls...the more the better for em to take notice

http://steamcommunity.com/groups/5teamandValv3sux

i saw your invite and declined. nothing comes from badmouthing ppl. if you make a group and give it the right name and be cool about it ppl might join. this is the wrong way to go about it.
email Valve. this is not a Steam problem. Steam is an online store / community and is made by Valve. you need to email Valve.

Paradox

2010-10-01 03:39:18

Seriously, I agree with Valar. We have begged and begged and begged for years for them to update this game. Now they finally do and all you can do is bitch an moan?

OF COURSE there is going to be bugs, ITS VALVE, There are always bugs. They will work them out in time, maybe 6 months to a year but they will get to them eventually after TF2 and CSS which both have a much bigger audience.

keefy

2010-10-01 03:43:46

Paradox wrote:Seriously, I agree with Valar. We have begged and begged and begged for years for them to update this game. Now they finally do and all you can do is bitch an moan?

OF COURSE there is going to be bugs, ITS VALVE, There are always bugs. They will work them out in time, maybe 6 months to a year but they will get to them eventually after TF2 and CSS which both have a much bigger audience.
Where was the beta? At least CS had a beta before they butchered it.

chickenmobile

2010-10-01 04:19:47

Has anyone got any ideas to fix Source SDK. When I get into Source 2006 it comes up with heaps of errors and shuts. When I run Source 2009 it works fine up until I compile it, where it spits heaps of errors and then crashes the vbsp.

Code: Select all

material "metal/metalwall030a" not found
Material not found!: METAL/METALWALL030A
material "tools/toolstrigger" not found
Material not found!: TOOLS/TOOLSTRIGGER
material "dev/dev_blendmeasure2" not found
Material not found!: DEV/DEV_BLENDMEASURE2
material "wood/woodwall028a" not found
Material not found!: WOOD/WOODWALL028A
material "brick/brickfloor001a" not found
Material not found!: BRICK/BRICKFLOOR001A

keefy

2010-10-01 04:38:21

Source SDK has been broken for alot of people since they updated the steam client to the new look.

chickenmobile

2010-10-01 04:44:03

It only broke today, when DM updated :S

-- I found out how to fix it. It now uses the 2009 engine, I just needed to change a couple of the paths cause it was leading to Ep2 instead of my dm folder. If your spawn points and respawnable props are coming up as obsolete, just copy of the old fgd's from the SourceSDK/bin/ep1/bin folder.

Freetux

2010-10-01 05:38:05

Freetux wrote:Am I the only one who wants Valve to leave dm the fuck alone, given their update history with this game, their update history with half life dm, their update history with tf2, them updating this game can only be a bad thing for people who don't play the game casually.

Link

keefy

2010-10-01 06:00:47

Anyone know how to setup a server now? what command lines are needed?

Ko-Tao

2010-10-01 06:09:55

:ninja: http://www.hl2dm-university.com/forum/p ... =10&t=5153 :ninja:

:ninja:
Ko-Tao wrote:Calling it now, the movement will be lost in translation yet the rest of the game will remain just as broken and ignored as ever.
:ninja:

Da1

2010-10-01 09:16:20

Actually the movement is only partially broken and the hit reg is 10000 Times better than before, therefore you are incorrect Ko ;D

Viperbird

2010-10-01 11:43:07

Sub-Zeros mod is 100x smoother and better! ill be on that!

pOwah

2010-10-01 13:03:47

I'll be updating/taking a look at what's broken on our 2-slot test-server later.

Cheap plug, I know, but if I forget to update here - i'll update on our [forum]

Feel free to add me on Steam too --> liquidborn

Neolinkster

2010-10-01 13:25:08

pOwah wrote:I'll be updating/taking a look at what's broken on our 2-slot test-server later.

Cheap plug, I know, but if I forget to update here - i'll update on our [forum]

Feel free to add me on Steam too --> liquidborn
theres another release thats much more recent and many of the bugs have been discussed with sub zero already

Pernicious

2010-10-01 14:57:27

At first i thought the mouse input was changed and there was mouse accel or something but then i realised my dpi wasnt set right (woops).

Other then that theres defintiyl some shit that needs to be sorted out.
Stopping and starting another bhop is slow.
Physics bugs are worse now, for ex. dying b4 it actually hits u on ur screen or b4 they even shoot the object at u, and speedballs are much worse they are nowhere near where they appear on screen.
Hitreg is better but still iffy at times and especially on certain players, also physics seems to bounce off certain players more then others, and alot.
etc

koncentrate

2010-10-01 15:06:50

[EYE] Valar wrote:
gHOST ripstar wrote:join pls...the more the better for em to take notice

http://steamcommunity.com/groups/5teamandValv3sux

i saw your invite and declined. nothing comes from badmouthing ppl. if you make a group and give it the right name and be cool about it ppl might join. this is the wrong way to go about it.
email Valve. this is not a Steam problem. Steam is an online store / community and is made by Valve. you need to email Valve.

couldnt agree more

chickenmobile

2010-10-01 16:02:56

I was talking to people and this hasn't just affected people who play the game for kills/pubbing. The scripting community has got a big slash in the throat as the most used command "wait" has been removed. My brother has made hundreds of scripts over 2 years and he can't use any-to hardly any of his scripts because it overflows/crashes/glitches.

Plus none of the old plug-ins work: meaning servers are in a state of mayhem with admins not able to control it, and there were hardly any servers today, because no-one had changed it over to the orangebox yet.

I was very annoyed that most of the things that I thought they would fix they didn't. I still crash at random intervals for no reason, gameplay is still very glitchy (especially with the magnum) when your ping is high. Maps seem laggier or sluggish for some reason, like the orangebox makes it worse. And I thought that they were going to show on the top-right hand corner if you got a headshot kill like counter-strike. Also in-game names are based off your steam profile. That means whenever I'm in a server I have to change my steam name everytime (e.g. .org tag in .org servers -> whenever i want to be icognito etc).

Personally the whole 'cant sprint straight after a crouch' is quite annoying but I can live with it. However for others I can understand why they absolutely hate it. This is a fast-paced game. Removing fast movements of bhopping has ruined parts of this fast pace therefore ruining the unique play of deathmatch.

On a note: there are some things I like: like the fire and the new model for the orbs... PLUS Hammer is much cooler now and takes about a 1/5 of the time to compile the vrad. Is prettier too...

But one thing that Valve has done is killed a game that was dying... Great work. You should have just left the gameplay as it was and kept the goodness of prettiness of the orangebox.

P.S. Sorry if I rambled GRRRRRRRRR

Pernicious

2010-10-01 16:05:28

There is a script to get around the bhop bug which i have witnessed allready, i just bhop without crouch now =P

dbanimal

2010-10-01 18:28:47

I managed to get my server running again last night (to orangebox). Unfortunately many of the maps that used to work now crash the server so be prepared for that server owners/admins. And of course none of my mods work anymore. I did have net_graph 3 active on my gaming puter and that kind of looked cool compared to what it used to be. Anyway, I'm sure there's good and bad here, mainly catastrophy for server owners though! :(

DIE_bastards

2010-10-01 19:16:00

http://forums.steampowered.com/forums/s ... p=17194457
koncentrate wrote:
[EYE] Valar wrote:
gHOST ripstar wrote:join pls...the more the better for em to take notice
http://steamcommunity.com/groups/5teamandValv3sux
i saw your invite and declined. nothing comes from badmouthing ppl. if you make a group and give it the right name and be cool about it ppl might join. this is the wrong way to go about it.
email Valve. this is not a Steam problem. Steam is an online store / community and is made by Valve. you need to email Valve.
couldnt agree more
+100500
I've got about 3 such group invitations so far. Don't see the aim of them.

CellarDweller

2010-10-01 20:14:51

my post in the above mentioned steamforums thread regarding what i observed while playing last night...
i'll just throw these out there for people to agree with or debunk as the usual bug unfixed...

in addition to no speed crawl and crippled bhob coming out of crouch mentioned above...

scroll jump no longer works adequately. this has been attributed to linux servers only... i dont know how to verify that. but if you attempt to bhop with scroll wheel jump you will "stick" to the floor about 50% of the time. you can stay in one place, stationary, and just scroll jump w/o moving (standing and crouched both) and see the effect.

strafing up inclines gets you a lot more air, seems much easier to glide/slide up inclines. i could nearly make it from caverns above rpg (strafe over grate area) up to the open area behind supercharger... w/o using jump at all. and my movement is ♥♥♥♥e. so im sure other people will be able to do that and more on other maps.

fast orbs seem faster and more difficult to catch (more testing needed).

frag nades seems to explode quicker than the 5 secs, frag nades more difficult to catch, frag nades splash damage seems more powerful (more testing needed on all).

i initially thought the shotty had become less powerful and more consistant. then i killed holy on caverns with a double shotty from sewer to ramp double-health corner. he was afk, so i guess he could have had 1 health while standing on top of the unspawned healthpacks. still a stupid kill for that distance imho.

yo-yo-ing anything is more difficult. frag nades and orbs are easier than props.

glitch prop/jumping/flying seems to be gone. grav/prop jumping seems to work easier.

mag seemed overpowered, but i suspect its actually due to better hit registry.

more blood graphics? but a strange difference i noticed with shotty. close combat produced more blood, but farther away showed no blood... just puffs of smoke instead... even though it registered as hits. i think i was mostly on pure=0 servers and i do have hd effects... so that may just be my issue.

previous demos no workie... this is devastating to those with works in progress.
gawd dammit. that referenced steamforum thread is in the steam for macs section? wtf??? grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr! :x

Jelly Fox

2010-10-01 21:07:41

{Rx}Crowbar Ninja DJ Z3R0 wrote:
chickenmobile wrote:
P.S. Don't complain, at least they kept the bhop.
Barely
+1
Paradox wrote:OF COURSE there is going to be bugs, ITS VALVE, There are always bugs. They will work them out in time, maybe 6 months to a year but they will get to them eventually after TF2 and CSS which both have a much bigger audience.
Has the update fixed any of the bugs in the original version? Nope.
Did Valve fix any bugs in the original version before the update? Nope.
Will people still be playing this game in 6 months to a year if Valve don't fix these bugs? Nope.

DIE_bastards

2010-10-01 21:29:53

CellarDweller wrote: gawd dammit. that referenced steamforum thread is in the steam for macs section? wtf??? grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr! :x
phixt :oops:
http://forums.steampowered.com/forums/s ... st17194457

Sacrifist

2010-10-01 22:13:27

A lot of you guys sound like 2 year olds. They just moved dm to the Orange Box. That in itself is a gift. The OB engine is 1000x better then the engine this old ass game was running on. If they dont fix the bugs that is one thing, but they would have to know that there would be bugs that need fixed. Why would they update it and not be prepare to fix the bugs? Doesnt make sense. So if you find bugs, post them in the bug thread in the dm steam forum and lets go from there. They are much more likely to update this game since it is on the Orange Box now and much more relevant now. It may also be a good idea to create a bug thread here too. I have Mike Durand's email info and can send him the bugs that are found. Im pretty sure that Mike is still the head cheese with anything source code related. I'd also like to point out that some of the stuff being listed as issues is not. For example, not being able to speed crawl is not a bug. That is called a bug being removed via the Orange Box. Also, I doubt any mod is going to work right now until they are updated. Source mod will just have to update their shit so it works with dm:OB and same goes for mani or whatever. If you are a mapper, you should update all your maps to the Orange Box as well. They will run better anyways.

REJECTED

2010-10-01 22:38:09

I think we need a nice formal list of all issues we need fixed, and you can fire him off an email. He can give it to one of his developers and they can go through the list, fixing them one by one. Seems like a good approach.

Sacrifist

2010-10-01 23:22:06

REJECTED wrote:I think we need a nice formal list of all issues we need fixed, and you can fire him off an email. He can give it to one of his developers and they can go through the list, fixing them one by one. Seems like a good approach.
Indeed. And doing it here will be better then doing it over on the steamer forums.

SND

2010-10-01 23:29:25

I would love to see a list from valve on the changes they have made.

Sacrifist

2010-10-02 02:20:38

SND wrote:I would love to see a list from valve on the changes they have made.
Im not sure they made any "changes". From what I've seen, all the changes that are being noticed are because of the new engine code.

[EYE] Valar

2010-10-02 03:04:56

REJECTED wrote:I think we need a nice formal list of all issues we need fixed, and you can fire him off an email. He can give it to one of his developers and they can go through the list, fixing them one by one. Seems like a good approach.
yeah sounds like a plan woot
http://www.hl2dm-university.com/forum/p ... f=6&t=5349
;)

The Argumentalizer

2010-10-02 03:07:50

The Shotty ammo is made by Salvotech

chickenmobile

2010-10-02 11:51:38

I agree the orangebox engine is a good thing --> I am currently making a map called dm_ayleid and I'll try my best to make it suitable for the orangebox. I found that compile times are wayyy faster and everything does look a little better.

What is bad is the plugins not working, the gameplay and 'wait' being gone. If Valve does not fix a few wrongs then this game will die in 6 months.

[EYE] Valar

2010-10-02 12:33:18

I'm sorry to burst your little bubble but i keep reading and hearing people saying this game will "die" if Valve doesn't fix this or that - News break :
the Game won't die. It won't die because the majority of players are very happy and do not feel a thing with the port.
What people here actually mean is that the Competitive community will die, which is quite possible should Valve leave the game in its current state.
less than 5% of the total player base can hardly create a whistle. let alone if they keep on doing it separately by trolling forums such as this.
Supporting the OB mod is cool but the problem with it is simple - only the competitive community will play it and without an ongoing influx from the outside of new players it will die just the same, only a bit later.
Don't get me wrong - i'm all for anything that keeps this game alive because i love this game. but i think it's important for people to see a bigger part of the picture.

Valve opens up its product line to the Mac audience and wish to give an added value for any new customer.
Keeping in mind the term CUSTOMER - a person who pays money to get something. money being "20-50$", something being "a game" (one of the following: CS:S, TF2, HL2..etc.)
They line up all their game by internally aligning their engine revisions to one type - Source (OB) 2009.
In the case of Mac customers who purchase HL2, as we know, there is in place already an added benefit in the form of HL2DM: A Free game.
Valve ports all their game to the new engine and it's a massive undertaking which takes a lot of time to do and manpower.
Keeping in mind all this is happening while the company is a big strain to release a new title ASAP + Support two problematic games (L4D1 and L4D2) having promissed to release DLCs to an already paid for, waiting and getting angrier public + the amount of work yet to be done and still ongoing on EP3 and Portal 2.
If you think about it you will easily understand that they will operate in a high to low priority method: what's most important gets done - what's less important gets done last or not at all.
This is it and this is how it is always done in ALL software companies. There are deadlines to meet and Sales leads to follow.
HL2DM is not dead and never has been - the only reason it's been called Dead is because some people love Drama, can't endure change, feel sorry for themselves, etc.
The truth is - HL2DM had a very early peak in public interest when HL2 was the place to be and then public interest shifted and moved on to other games. the crown that stayed with HL2DM shrunk but more or less kept as in through the years.
The community that received the biggest blow is the competitive one. that's a fact.
The same community now sits here and thinks it's the next thing to god and that nothing else exist outside of it. You're obviously not getting out much. lighten the fuck up and open your eyes:
Most players don't bhop
Most players don't even know what bhop is
same goes for speed skating, speed crouching and so on. period.
Your numbers are few and your voices die out inside the greater audience.
The fact that a very well rooted prejudice is strongly tied to your community isn't helping: that bhop is a cheat and that adv. players scare away noobs.

Another fact: Valve is the farthest thing from a remote, indifferent group of rich assholes siting in a corporate-style office up a high mountain and laughs as more fools pay good money for their games. Valve has and hopefully always will be a group of uber talented and enthusiastic young people who dream a lot and down to the last man - all play the games they create. they are part of their own games communities and are very active in this. very very active. if you don't know that that's your lack of knowledge but that's the truth. i've seen it and am part of it for a while now.

The above being said, as a company they HAVE to meet market demands and keep on making money to survive!
Therefore, The only way you can get Valve to listen to your issues is by creating enough movement so that they will notice it.
This can be done by:

* Creating a Steam Group that lays out it's agenda and sending out invites to everyone willing to listen.
* Emailing Valve employees and product managers constantly.
* Posting on Steam forums constantly.
* Seeking out Mac forums and other games forums and posting on there as well in the hope of getting more people behind your cause.
* All this requires involvement and commitment from this community.

That's it and that's what it is. now it's each and every one of you all's turn to make a decision whether or not you are willing to spend few minutes of your day or week in getting this game fixed.

Enjoy.

pOwah

2010-10-02 12:52:22

+1 Mr Valar, +1...

I've seen too much "OMG DM'S DEAD"'s since the update - it'll only die if people let it. Simple.

Panic

2010-10-02 17:33:40

Longest non-flamewar thread fanoms ever made

:ninja:

The Argumentalizer

2010-10-02 19:37:29

Would someone say that competition in other games, Quake3, CSS Tournaments, advertised at shows, LANs, Prize money... foretold a decline in the game?
There is a lot of talk about the game dying, it isn't dying, Advanced players...yadda yadda...

The reality i see is DM is a cultish game and not too far from being dead.
The Competitive side doesn't seem that healthy.
The Pub side is a wasteland.
The advanced side SHOULD drive the game to some extent.
It's health informs as to the entire health of the game.
DM doesn't look that healthy and that isn't doomsaying or whining.
Just a fact.
Which makes all this "Game Dying" moot in the first place.
It makes conversation.
The rest is making due with what is real and what is true.
Seems to me, there is a little life left and up to fans to make due with that.

Mr. Nervous

2010-10-02 20:08:09

The Argumentalizer wrote: The Pub side is a wasteland.
the hell are you talking about? pubs are in better shape than we are. hit reg is now spot on, and they've hindered that pesky bunnyhop thing that most pubbers didn't want us doing anyways.

the_big_cheese

2010-10-02 21:47:00

I was playing in a pub and some mac player was talking about how this game showed up on his steam games list. When most people see that steam has given them a full-version game for free they're going to at least TRY that game. Think of how many new people that is....

And they're all going to be playing stock settings because plugins aren't working :D

[EYE] Valar

2010-10-02 21:58:56

Mani works, cheese

Charles

2010-10-02 22:30:36

You guys forgot: trimping/ramp jumping doesn't work anymore.

But zoom is 1000x better. It's much faster and the black fog around your screen comes a bit slower, making tunnel vision not as bad. With toggle_zoom, the Magnum is an even better sniper.

So they basically buffed Magnum, AR2, and Orbs pretty well.

keefy

2010-10-02 22:37:42

Charles wrote:You guys forgot: trimping/ramp jumping doesn't work anymore.

But zoom is 1000x better. It's much faster and the black fog around your screen comes a bit slower, making tunnel vision not as bad. With toggle_zoom, the Magnum is an even better sniper.

So they basically buffed Magnum, AR2, and Orbs pretty well.
Buff the stuff that dont need a buff, nice.
http://www.youtube.com/watch?v=TebUMhJAKSM&t=22

[EYE] Valar

2010-10-02 23:05:55

Pernicious

2010-10-02 23:25:34

That list says there is a wiat command, and yet it does not exist.

keefy

2010-10-02 23:26:50

toggle_duck is broken, notliek it would be usefull anyway.

Ko-Tao

2010-10-03 01:47:28

Hmm, wonder if jeeps/buggies work again?

The Argumentalizer

2010-10-03 03:48:12

The Argumentalizer wrote:
The Pub side is a wasteland.

"the hell are you talking about? pubs are in better shape than we are. hit reg is now spot on, and they've hindered that pesky bunnyhop thing that most pubbers didn't want us doing anyways."

I was not commenting on hit reg or bunnyhopping. I was commenting on the fact this is not a robust newish game with an influx of players and lots of crowded awesome Pubs. It is just a statement of fact. There are not a lot of good Pubs to play.

Again, this isn't whining but a point that DM lovers have to keep the game going. Except the movement (and all my settings up high ridiculously, now fixed) i don't dislike the update.
I believe it is all we will get, except maybe a single smaller update to fix some things, which will probably happen. Valve wouldn't port it if they weren't intent on making it work well with the port.

So, really what i'm saying is work to fix a few things and then deal with it.
Tons of folks are not coming back, or to , this 7 year old game.

keefy

2010-10-03 04:16:52

To be pedantic Its not even 6 years old yet (Nov 2004) :wink:

SND

2010-10-03 04:46:22

I got a feeling that this update will be the making or breaking of this game. I did say that if this game gets updated I might just come to the game and in fact I have noticed some old names pop up during the past few days. So may be this could be the revival we need but these bugs need fixing quick so we can capitalise on it.

A quick observation and players seem to fit into three groups on the matter
1. hl2dm Armageddon preachers "HL2DM is dead" translation "my life is over now what am I do"
2. Rose tinted glasses group "everything is perfect I can adapt to these changes" translation "im leet all those moaning are noobs"
3. Sitting on the fence group "Update has issues that need fixing" translation "still pissed but at least they updated the game but we should not have these issues"

I kinda fit in group 3 well to be honest I was steering towards group 1 at the beginning. What annoys me about this is there has been no communication from the developers on what they are doing it was just 'hey we are porting to OB' and that was it absolutely nothing after that. Anyway here hoping valve employees are smart enough to foresee that there will be some problems in the first update in the last three and that they have scheduled a quickie update after it.

I remain hopeful but sceptical. Also I will rip into anyone in the first and second group for future reference. :sketchy:

[EYE] Valar

2010-10-03 09:58:43

SND wrote:So may be this could be the revival we need but these bugs need fixing quick so we can capitalise on it.
It's already proven a revival as you see so many new players coming in so that's a fact.
"these bugs need fixing" - they will. HL2DM is a paid for game and there are quite a few bugs aside the bhop ones :) Valve is obviously going to fix them and very soon.
"quick" - you know this one is tricky. I claim the more more people here contact Valve and post on Steam forum about the bugs closer to them the better chance those will be fix in the first batches.
Note that on the previous engine it was hellish for anyone to go in and try to make any changes in the mess-of-a-code HL2DM was in. Porting it to the OB was crucial for Valve to be able to go in and change/fix things.

BTW
'Half-Life dedicated Linux server mailing list' Date: Sat, 2 Oct 2010 20:06:11

HL2 Master Servers moved to other IPs due to a re-organisation of physical location and hardware in datacenter. Steam upgraded it's network and server backend over the past few months. A lot of things to make HL2 support even better.

keefy

2010-10-03 19:12:25

Anyone else Experienced this very strange bug?
Randomly my weapons switched of their own accord with no input from me or me picking up any weapons or ammo, it happened a few times last night.
Also I often clip though other players much like TF2 when on same team i.e FFA

Sacrifist

2010-10-04 02:14:18

keefy wrote:Also I often clip though other players much like TF2 when on same team i.e FFA
Isnt this a good thing?

keefy

2010-10-04 02:17:59

In TDM yes but I mean when its FFA I can clip through players it deosnt always happen maybe the engine it thinks ewe are on the same team due to "player X joined team unassigned" and all FFA players are team unasigned.
MaybeI amd wrong and alone ont his experience.
I worded my previous post badly.

chickenmobile

2010-10-04 04:08:14

Does that mean that the bug where you randomly got stuck in other players by strafe jumping at same time is fixed?

{Rx}Crowbar Ninja DJ Z3R0

2010-10-04 04:35:23

chickenmobile wrote:Does that mean that the bug where you randomly got stuck in other players by strafe jumping at same time is fixed?
Actually I was scrimming last night and saw two players get stuck together in caverns.

badinfluence

2010-10-04 04:49:38

I don't know how true this is for anyone else, but when I yo-yo'd, I'd throw it out, switch etc, then catch it. It was like it right clicked for me and dropped whatever was in my grav gun.

lead

2010-10-04 04:56:30

badinfluence wrote:I don't know how true this is for anyone else, but when I yo-yo'd, I'd throw it out, switch etc, then catch it. It was like it right clicked for me and dropped whatever was in my grav gun.
yes :o

Neolinkster

2010-10-04 05:36:59

I was playing on SoCal #1 last night and whenever i would switch to slot 4 it wouldn't go i could get off maybe 5 shots from the smg before it decided to switch and it wasnt a ping issue i was @ 30-40 ping

Sacrifist

2010-10-04 07:33:48

post these things in Vals bug thread

[EYE] Valar

2010-10-07 02:09:31

Valve just ran a silent update on HL2DM

Pernicious

2010-10-07 02:36:55

I think it was engine wide.

Kingpin

2010-10-07 03:19:57

badinfluence wrote:I don't know how true this is for anyone else, but when I yo-yo'd, I'd throw it out, switch etc, then catch it. It was like it right clicked for me and dropped whatever was in my grav gun.
This is just due to the grav gun bug where pressing the grav gun bind while holding an object will cause the object to glitch out and freeze where it was. In the case with grenades it doesn't seem to act like any regular object, it just falls to the ground as if you dropped it. I'm pretty sure you must be hitting the grav bind one too many times or something because this hasn't happened to me at all, and I have tested it a lot. It's either that or you got the order of switchings/shoot/grab mixed up, try it a bunch of times and check if it works at all.

[EYE] Valar

2010-10-07 03:27:30

Pernicious wrote:I think it was engine wide.
yes there one was for steam but there was also another one that said Steam has finished downloading HL2DM..

Da1

2010-10-07 04:35:06

Engine (CS:S, DoD:S, TF2, HL2:DM)
Added sv_alltalk to the list of convars that are checked for the sv_tags list.
Fixed a model instance crash.
Removed engine ConVar "r_ForceRestore"

Other Games
Half-Life 2: Deathmatch
Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2

Pernicious

2010-10-07 05:21:47

Thats the update from b4, not todays one.

pOwah

2010-10-07 05:42:12

Today's update:
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include:

Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
* ServerBrowser now sorts by ping by default once again.
* Fixed Mac crash on launch when running Mac OSX 10.5.8.
* Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov.

Team Fortress 2
General Fixes
* Fixed an issue that caused some old demos to crash.
* The server browser now sorts by ping by default.
* The Trading dialog now starts with the chat window having focus.
* Fixed a bug that caused overheal to not work properly.
* Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
* Fixed the Heavy's hands being invisible.
* Soldiers no longer maintain their rage level when changing loadout.
* Alerts now sort on top of achievement status.
* Prevented a bad state occurring when someone tried to trade with themselves.
* Fixed a dueling related crash caused by custom scoreboard UIs.
* Fixed players not being able to set their default FOV correctly.
* Fixed being unable to equip customized shotguns & pistols on some classes.
* Improved the explanation of the item set bonus in set item descriptions.
* Fixed a bug where items with particle systems would show up at the player's feet or pelvis.
* Fixed the wrench number for the Golden Wrench not displaying properly.
* Fixed the medal number for the Gentle Manne's Service Medal not displaying properly.
* Fixed client seeing incorrect message when changing team while participating in a duel.

Economy Changes
* Added Remove Name and Remove Paint features.
* Achievement items and store promotion items are now usable in crafting.
* Gifted items are now craftable and tradable.
* Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
* Community, Self-Made, and Valve items are not tradable or usable in crafting.
* Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.

Item Changes
* The TF badge on the Glengarry Bonnet is no longer team colored.
* Restored the missing PDA2 Slot Token.
* Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
* Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
* The Earbuds are now nameable.
* Duel fixes:
* Fixed Dueling badges using the wrong texture.
* Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
* During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
* The following hats now allow the paint to affect their color more (colors should not be washed out):
* The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock
* Dueling Mini-Game now drops with 5 uses.

Weapon Changes
* The Battalion's Backup no longer gives rage for falling damage.
* The Shortstop is now affected by tf_use_fixed_weaponspreads.
* The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
* Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
* Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
* The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
* The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
* The Sydney Sleeper no longer penetrates targets.
* The Sydney Sleeper no longer randomly crits.
* Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

Counter-Strike: Source
* Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
* Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
* Fixed animation problem caused by aborting bomb plant by switching weapons ("crab walk").
* Crosshairs now have customizable size, thickness, and color:
* cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
* cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
* The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
* Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
* The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer-Crosshair appearance-Translucent).
* Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
* Fixed inverted translucency preview on crosshair configuration panel.
* Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
* Fixed issue with players "stacking" on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
* Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
* Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
* Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
* Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
* Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
* Fixed FoV on wide-screen display modes.
* Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
* Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
* Bomb icon now has priority over dominated/dominating icon on scoreboard.
* Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
* Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
* The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
* Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
* Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
* Fixed cases where flashbang was not visible but still blinded the player.
* Reduced blindness amount when looking away from a flashbang.
* Added a checkbox to the Options-Audio dialog to control muting the audio when the game window is in the background.
* Fixed crash in custom maps using the trigger_camera entity.

Deathwish

2010-10-08 06:01:17

I swear it's smoother now from todays update?

Pernicious

2010-10-08 06:55:46

With multi threading the frame rates are more stable, definitly, atleast for me.
Bhoping seems even easier, faster and smoother, aside from the sprint bug.
The majorly out of sync physics and odd hitreg certainly hasnt rekindled my interest though.

keefy

2010-10-08 12:53:36

Deathwish wrote:I swear it's smoother now from todays update?

Opposite for me its all gone titsup, unsmooth and jittery even though I have constant 200FPS on most maps (capped)

DIE_bastards

2010-10-08 17:05:48

keefy wrote:
Deathwish wrote:I swear it's smoother now from todays update?

Opposite for me its all gone titsup, unsmooth and jittery even though I have constant 200FPS on most maps (capped)
there was a known bug in old HL2DM when on Win7 (Vista too mb) having an fps cap was making the game more laggy, so a couple months ago I set fps_max 0 in my cfg to get rid of lags

[EYE] Valar

2010-10-08 18:43:00

DIE_bastards wrote:
keefy wrote:
Deathwish wrote:I swear it's smoother now from todays update?

Opposite for me its all gone titsup, unsmooth and jittery even though I have constant 200FPS on most maps (capped)
there was a known bug in old HL2DM when on Win7 (Vista too mb) having an fps cap was making the game more laggy, so a couple months ago I set fps_max 0 in my cfg to get rid of lags
that's true. that FPS cap was a legend.

Pernicious

2010-10-09 00:36:20

I cap mine to 120 on win7, is fine.
Though wen i hit create server its jerky as hell.

keefy

2010-10-09 03:58:32

fps_max 0 did not help :(

I just got another update no idea what its about was it another engine update?

{EE}chEmicalbuRn

2010-10-10 16:18:37

Pernicious wrote:I cap mine to 120 on win7, is fine.
Though wen i hit create server its jerky as hell.
SOOOOO true. what is with that? makes it a bitch to test maps.

[EYE] Valar

2010-10-10 22:34:00

the Create Server is fixed. still takes a little slow to load than before but no longer hangs.
@ Keefy, the last HL2DM update was both game and engine. most of it was silent = Valve did not release information regarding what was fixed / changed.