Changing crosshair/hud colour in ob engine?

Deathwish

2010-10-11 07:26:26

Has anyone figured out yet how to change the crosshair/hud colour in the new engine, i hate the yellow look :(

L2k

2010-10-11 07:40:40

I did it in the OBE version of AG2 and Sub Zeros betas, iirc I just put my client scheme in the resource folder. I'll check it out later and post back, if it worked in those mods I can't see it not working here.

Deathwish

2010-10-11 08:21:56

works :)

CellarDweller

2010-10-11 17:07:10

pretty weird for me. im using a green. when i walk over ammo/weapons that are full... the icon is red. others i need are green. and when charging, the color starts out yellow then flashes over to green. so i have a variety of red, yellow and green on my screen at any given moment.

Panic

2010-10-11 22:08:17

CellarDweller wrote:pretty weird for me. im using a green. when i walk over ammo/weapons that are full... the icon is red. others i need are green. and when charging, the color starts out yellow then flashes over to green. so i have a variety of red, yellow and green on my screen at any given moment.
that is AWESOME

GIMME

CellarDweller

2010-10-11 22:53:58

i don't think neo designed it that way. but that seems to be the OB reality. i cant remember the specific client scheme... but its from his 3rd version of huds and crosshairs. i can figure it out tonight at home.

CellarDweller

2010-10-12 03:01:06

download below....

http://www.filefront.com/17274589/Cross ... Ds_v3.zip/

then open the files in this order...

OPEN ME SECOND>Colored HUD's>Neo's Yellow_Zoom HUD's>Green HUD

Image

Neolinkster

2010-10-12 06:22:57

CellarDweller wrote:i don't think neo designed it that way. but that seems to be the OB reality. i cant remember the specific client scheme... but its from his 3rd version of huds and crosshairs. i can figure it out tonight at home.

download below....

http://www.filefront.com/17274589/Cross ... Ds_v3.zip/

then open the files in this order...

OPEN ME SECOND>Colored HUD's>Neo's Yellow_Zoom HUD's>Green HUD

Image
Ok the reasons behind the colors: anything you pickup is determined by your crosshair color so if its colors are made to look like brown shit whatever you walkover is brown too;secondly the bright red full weapons are so that its easily visible for 1 and more noticeable so you assuredly know your full; lastly the reason numbers animations are turning yellow are unalterable without editing another file in the scripts folder which is a large pain in the ass i think theres 18 RGB edits i have to track down in there and balance out for each color so that it flows right without making a nasty solid color but i do happen to have blue green and pink done for various friends that have asked me for it and I've noticed i still gotta make some edits to them in some places but there a bit better than nothing. I'll go hunt down the links

Neolinkster

2010-10-12 06:42:04

CellarDweller

2010-10-12 18:38:00

don't change a thing. ive been playing with just a green crosshair and just a yellow hud for so long that all this fancy shit threw me for a loop. i probably had hud shit turned off or disabled that could have made my playing experience much more enjoyable. :lol:

now i understand it. red for full ammo. green for needed weap and ammo inventory. health from solid green to solid red when dipping below 20. suit flashes yellow when initially charging until getting over 20 then solid green.

i like.

EDIT: oh btw... black outline crosshairs seem fine on sub-zero's OB mod. so whats diff with valve's OB version?

L2k

2010-10-12 20:25:05

CellarDweller wrote:oh btw... black outline crosshairs seem fine on sub-zero's OB mod. so whats diff with valve's OB version?
Valves version sucks :lol:

Sorry couldn't resist.

keefy

2010-10-12 22:32:22

OB engine mods use isnt the exact same version that Valve games use (Valve must have fixed soemthing and broke it.) Mods version is older but they named them the same so it can cause confusion when installing OB enginemods. Do n ot put you mods into the same folder as HL2MP or CStrike folder.