Broken hl2dm [Video]

MondaySunshine

2010-10-26 21:16:08

Ghost Dog_TSGK

2010-10-26 21:25:27

Orange box lag comp is a step backwards I've known this since the release of TF2, is your opponent using ideal netcode settings though?

Sacrifist

2010-10-26 21:58:54

What happens when a player is standing still and you shoot him with the shotty? Im guessing it works properly? If so, G Dog's assessment would probably be correct. The shotty has always been fucked up in this game imo. The spread along with the lag comp and movement of the opponent makes it very unpredictable.

Panic

2010-10-26 22:00:12

Ghost Dog_TSGK wrote:Orange box lag comp is a step backwards I've known this since the release of TF2, is your opponent using ideal netcode settings though?
Probably not.

svN

2010-10-26 22:13:51

what was your lerp in this vid?

MondaySunshine

2010-10-26 22:39:03

Default everything. Server forcing cl_cmdrate 67, cl_updaterate 67 on both me and my opponent.

Pernicious

2010-10-26 22:55:17

Hitreg in tf2 is generally alot better then in hl2dm, for me, maybe its just optimised better?
And primary fire will net u more damage then secondary with the shotgun, i find.

The Argumentalizer

2010-10-26 23:23:25

A problem with hitreg and weird shotty behavior!?! Wow, really.

Your timing is just weird as hell.

Uncle Rico

2010-10-26 23:54:00

hl2dm was never good

Mr. Nervous

2010-10-27 02:35:13

you know, I know the shotty is fucked up in this game, but multiple shots there showed tons of bullet holes on the walls, and splashes in the water. When you flick your mouse the pellets don't really go when you flicked to, they go out at a different place from what i've been able to tell. and also take note sometimes it still does even 200 damage.

zeik

2010-10-27 02:46:06

Mr. Nervous wrote:you know, I know the shotty is fucked up in this game, but multiple shots there showed tons of bullet holes on the walls, and splashes in the water. When you flick your mouse the pellets don't really go when you flicked to, they go out at a different place from what i've been able to tell. and also take note sometimes it still does even 200 damage.
and sometimes 250 dmg :P

chickenmobile

2010-10-27 04:12:18

Too right fools... I've noticed too that the shotty is so much harder to get kills than what it used to. That is the one weapon in which I've been extremely frustrated with.
So aim before the player to hit them.... rrright

Ghost Dog_TSGK

2010-10-27 06:41:59

MondaySunshine wrote:Default everything. Server forcing cl_cmdrate 67, cl_updaterate 67 on both me and my opponent.
Of course but if he altered his interp ratio along with the interp command itself maliciously, it can make this happen on purpose. That's just the tip of the iceberg when talking about the amount of net code compensation settings available on the orange box, and even with all of them set perfectly the OB net compensation fails hard.

Basically, even when tuned ideally, it feels like the very beginning of client side detection all over again.

MondaySunshine

2010-10-27 06:50:22

In summary, its been a good 5 year run, but I'm uninstalling.

Panic

2010-10-27 11:20:09

chickenmobile wrote:Too right fools... I've noticed too that the shotty is so much harder to get kills than what it used to. That is the one weapon in which I've been extremely frustrated with.
So aim before the player to hit them.... rrright
Not true at all, I was in a lockdown server today, and half the server was complaining about how the shotgun is easier to get kills with now, which I agree with.

I have a demo from my fov, and the person I killed's fov, of me shooting him at 100/15hp from outside backmag alllll the way to the back wall within backmag itself, and killed him in one hit.

Never been able to do that before thats for damn sure, and the same guy said 99.9% of the time i was doing over 100dmg.

keefy

2010-10-27 13:10:18

I have a theory, if you are doing well in a server and got a decent killstreak then the game makes you miss more and from then on your weapons are the suck until you die enough times and then goes back to normal.
Was holy winning in those 1v1 matches?

Sacrifist

2010-10-27 18:39:33

keefy wrote:I have a theory, if you are doing well in a server and got a decent killstreak then the game makes you miss more and from then on your weapons are the suck until you die enough times and then goes back to normal.
Was holy winning in those 1v1 matches?
no way....That is TF2 type shit right there, if you are right.

Ghost Dog_TSGK

2010-10-27 22:01:33

Mindfuck.

Pernicious

2010-10-27 22:36:48

That makes no sense :P
Shotty is shit from beginning to end.
Do u use secondary fire panic?

MondaySunshine

2010-10-27 22:58:42

It is absolutely absurd that a game on today's market would have such completely unpredictable hit registration. I don't do any damage at all, while Panic does 125 damage from 20 feet. This kind of disparity makes the game entirely unplayable. When you can't predict how much damage you think something did, you can't react appropriately. If I nail you with 6 shotgun shots point-blank, I'm gonna switch to SMG to finish you off. Little do I know that none of those shots did damage, and you still have 100/100.

I'm fed up.

provost

2010-10-27 23:06:15

MondaySunshine wrote:It is absolutely absurd that a game on today's market
Game is from 2004, even the re-vamped engine is getting outdated.

Va|iums

2010-10-28 00:41:48

l2aim

ninojman

2010-10-28 00:58:54

MondaySunshine wrote:It is absolutely absurd that a game on today's market would have such completely unpredictable hit registration. I don't do any damage at all, while Panic does 125 damage from 20 feet. This kind of disparity makes the game entirely unplayable. When you can't predict how much damage you think something did, you can't react appropriately. If I nail you with 6 shotgun shots point-blank, I'm gonna switch to SMG to finish you off. Little do I know that none of those shots did damage, and you still have 100/100.

I'm fed up.
Been like this since day one, what changed?

Paradox

2010-10-28 01:44:02

GGs

GLHF

Constipator

2010-10-28 01:58:37

Your shotgun doesn't work anymore, so the game's broken? lol

From watching your POV, I say it's all you. Your mouse sens looks ridiculously jerky, lower that shit. I tried super duper fast mouse sens before and, when it's that fast, your eyes play tricks on you. You THINK your xhair was perfectly on them, but your xhair is moving so fast you just barely miss. Smoothness is the key IMO. Your mag and SMG seemed to register just fine btw.

Try changing different things on your end before just full out blaming the game. Who knows, you may find the right groove to have the one shotgun that rules them all.

Ko-Tao

2010-10-28 03:08:41

HL2DM shotgun spread (along with pistol, smg and ar2 spread, as well as mag recoil and prop/nade spin) is controlled by a random number generator, so even with flawless netcode or in a lan setting, theres going to be bullshit where perfect shots miss or do minimal damage and complete misses that get lucky for 100/30.

Charles

2010-10-28 03:25:01

Ko-Tao wrote:HL2DM shotgun spread (along with pistol, smg and ar2 spread, as well as mag recoil and prop/nade spin) is controlled by a random number generator, so even with flawless netcode or in a lan setting, theres going to be bullshit where perfect shots miss or do minimal damage and complete misses that get lucky for 100/30.
This.

In TF2, a not-so-recent patch made it so that your first bullet hits directly on the crosshair if you haven't shot that weapon within ~1.5 seconds. Shotguns are guaranteed to have one pellet hit the middle of the crosshair under the same algorithm. Anything beyond that and the bullets go by the random cone of fire. However, TF2 may, not only have a better net code but also, have smaller cones of fire in general, leading to more consistent shots. Not only that, but there are even more cvars to remove more randomness, a very notable one being the removal of shotgun spread randomization. Rather than scatter chaotically (as in HL2DM), the shotgun splits all its pellets perfectly, creating a circle of bullets with one bullet perfectly aligned in the middle. This makes the already powerful Scout's Scattergun even more dangerous, but at least it's more consistent. Perhaps we should suggest such a feature to Valve, despite how unlikely it is to show up.

But we know the insanity that the HL2DM shotgun can pull off, especially if one could actually predict its aim. Would the OPness be worth it if it meant no more randomness?

I think many of us at this point would say yes...

Pistol should really have perfect accuracy to give it any merit whatsoever and SMG/AR2 should be a bit more controllable (like a weapon in Counter-Strike, perhaps).

Pernicious

2010-10-28 04:51:34

Constipator wrote:Your shotgun doesn't work anymore, so the game's broken? lol

From watching your POV, I say it's all you. Your mouse sens looks ridiculously jerky, lower that shit. I tried super duper fast mouse sens before and, when it's that fast, your eyes play tricks on you. You THINK your xhair was perfectly on them, but your xhair is moving so fast you just barely miss. Smoothness is the key IMO. Your mag and SMG seemed to register just fine btw.

Try changing different things on your end before just full out blaming the game. Who knows, you may find the right groove to have the one shotgun that rules them all.
I recall him saying they were sourcetv demos.
Secondly, i am experiencing the same thing, but only with secondary fire, primary fire shotgun registers more often like normal. As i have described in other threads, sec fire seems to do 0 damage most the time, even on slow moving and non moving targets, the only way to register any or decent amounts of damage with sec fire is to aim in front of the person, though it was allways like this for me its much worse now, its redonkulous, sec fire really is useless now.

Constipator

2010-10-28 05:07:50

Pernicious wrote:
Constipator wrote:Your shotgun doesn't work anymore, so the game's broken? lol

From watching your POV, I say it's all you. Your mouse sens looks ridiculously jerky, lower that shit. I tried super duper fast mouse sens before and, when it's that fast, your eyes play tricks on you. You THINK your xhair was perfectly on them, but your xhair is moving so fast you just barely miss. Smoothness is the key IMO. Your mag and SMG seemed to register just fine btw.

Try changing different things on your end before just full out blaming the game. Who knows, you may find the right groove to have the one shotgun that rules them all.
I recall him saying they were sourcetv demos.
Secondly, i am experiencing the same thing, but only with secondary fire, primary fire shotgun registers more often like normal. As i have described in other threads, sec fire seems to do 0 damage most the time, even on slow moving and non moving targets, the only way to register any or decent amounts of damage with sec fire is to aim in front of the person, though it was allways like this for me its much worse now, its redonkulous, sec fire really is useless now.
Holy's POV is his real demo, his name is not shown in the lower-middle and his sprint and ammo update appropriately. Sourcetv demos make your aim look smoother than it really is anyway. So, even if it was a srctv, you can still tell he's jerky as hell.

Pernicious

2010-10-28 06:06:13

U cant chalk all of those hits in that video up to him not hitting. Clearly alot of them were. Its not like his opponent was dancin like fps_doug either.

Blasphemy

2010-10-28 06:26:03

hit reg seems worse to me imo. seems like i keep headshoting people i.e. seeing blood on their face and not taking any damage but hey that's just me.

DIE_bastards

2010-10-28 14:59:33

Before testing hitreg, make sure your config contains
fps_max 0
m_customaccel_scale 0
m_filter 1
mat_vsync 0
and mouse sensitivity at it's comfortable minimum. Before I realised that CPL Mouse Fix didn't work for Win7 I thought my hitreg was totally fucked and that I had to switch back to XP SP3, but it was just mouse accel + FPS cap issues lol. Was another world after I turned that stuff off in a proper way.

Nutri-Grain

2010-10-29 01:26:07

.

Panic

2010-10-29 01:42:08

High sensitivity for you is probably like .90

Pernicious

2010-10-29 01:44:15

DIE_bastards wrote:Before testing hitreg, make sure your config contains
fps_max 0
m_customaccel_scale 0
m_filter 1
mat_vsync 0
and mouse sensitivity at it's comfortable minimum. Before I realised that CPL Mouse Fix didn't work for Win7 I thought my hitreg was totally fucked and that I had to switch back to XP SP3, but it was just mouse accel + FPS cap issues lol. Was another world after I turned that stuff off in a proper way.
Errr, ur not talking to a bunch of noobs here, and m_filter 1?....GF! Change that shit to 0.

Constipator

2010-10-29 03:52:48

Nutri-Grain wrote:I play with high sensitivity and still rape face. You're delusional.
Herp dee derp dee derp

But you're not jerking around a whole bunch. You can actually have smoothness and control with it. Mine's pretty fast and I do well with it as well; I move my mouse around 2 inches to turn 180 degrees.

My point is you tailor your sensitivity to what's perfect for you, and I don't think holy's tailored his well for himself.

Nutri-Grain

2010-10-29 06:44:23

.

Sacrifist

2010-10-29 08:56:03

ninojman wrote:
MondaySunshine wrote:It is absolutely absurd that a game on today's market would have such completely unpredictable hit registration. I don't do any damage at all, while Panic does 125 damage from 20 feet. This kind of disparity makes the game entirely unplayable. When you can't predict how much damage you think something did, you can't react appropriately. If I nail you with 6 shotgun shots point-blank, I'm gonna switch to SMG to finish you off. Little do I know that none of those shots did damage, and you still have 100/100.

I'm fed up.
Been like this since day one, what changed?
I agree with this statement. When have you ever known how much damage your shotgun was actually doing?