MondaySunshine
2010-10-26 21:16:08
MondaySunshine
2010-10-26 21:16:08
Ghost Dog_TSGK
2010-10-26 21:25:27
Sacrifist
2010-10-26 21:58:54
Panic
2010-10-26 22:00:12
Probably not.Ghost Dog_TSGK wrote:Orange box lag comp is a step backwards I've known this since the release of TF2, is your opponent using ideal netcode settings though?
svN
2010-10-26 22:13:51
MondaySunshine
2010-10-26 22:39:03
Pernicious
2010-10-26 22:55:17
The Argumentalizer
2010-10-26 23:23:25
Uncle Rico
2010-10-26 23:54:00
Mr. Nervous
2010-10-27 02:35:13
zeik
2010-10-27 02:46:06
and sometimes 250 dmgMr. Nervous wrote:you know, I know the shotty is fucked up in this game, but multiple shots there showed tons of bullet holes on the walls, and splashes in the water. When you flick your mouse the pellets don't really go when you flicked to, they go out at a different place from what i've been able to tell. and also take note sometimes it still does even 200 damage.
chickenmobile
2010-10-27 04:12:18
Ghost Dog_TSGK
2010-10-27 06:41:59
Of course but if he altered his interp ratio along with the interp command itself maliciously, it can make this happen on purpose. That's just the tip of the iceberg when talking about the amount of net code compensation settings available on the orange box, and even with all of them set perfectly the OB net compensation fails hard.MondaySunshine wrote:Default everything. Server forcing cl_cmdrate 67, cl_updaterate 67 on both me and my opponent.
MondaySunshine
2010-10-27 06:50:22
Panic
2010-10-27 11:20:09
Not true at all, I was in a lockdown server today, and half the server was complaining about how the shotgun is easier to get kills with now, which I agree with.chickenmobile wrote:Too right fools... I've noticed too that the shotty is so much harder to get kills than what it used to. That is the one weapon in which I've been extremely frustrated with.
So aim before the player to hit them.... rrright
keefy
2010-10-27 13:10:18
Sacrifist
2010-10-27 18:39:33
no way....That is TF2 type shit right there, if you are right.keefy wrote:I have a theory, if you are doing well in a server and got a decent killstreak then the game makes you miss more and from then on your weapons are the suck until you die enough times and then goes back to normal.
Was holy winning in those 1v1 matches?
Ghost Dog_TSGK
2010-10-27 22:01:33
Pernicious
2010-10-27 22:36:48
MondaySunshine
2010-10-27 22:58:42
provost
2010-10-27 23:06:15
Game is from 2004, even the re-vamped engine is getting outdated.MondaySunshine wrote:It is absolutely absurd that a game on today's market
Va|iums
2010-10-28 00:41:48
ninojman
2010-10-28 00:58:54
Been like this since day one, what changed?MondaySunshine wrote:It is absolutely absurd that a game on today's market would have such completely unpredictable hit registration. I don't do any damage at all, while Panic does 125 damage from 20 feet. This kind of disparity makes the game entirely unplayable. When you can't predict how much damage you think something did, you can't react appropriately. If I nail you with 6 shotgun shots point-blank, I'm gonna switch to SMG to finish you off. Little do I know that none of those shots did damage, and you still have 100/100.
I'm fed up.
Paradox
2010-10-28 01:44:02
Constipator
2010-10-28 01:58:37
Ko-Tao
2010-10-28 03:08:41
Charles
2010-10-28 03:25:01
This.Ko-Tao wrote:HL2DM shotgun spread (along with pistol, smg and ar2 spread, as well as mag recoil and prop/nade spin) is controlled by a random number generator, so even with flawless netcode or in a lan setting, theres going to be bullshit where perfect shots miss or do minimal damage and complete misses that get lucky for 100/30.
Pernicious
2010-10-28 04:51:34
I recall him saying they were sourcetv demos.Constipator wrote:Your shotgun doesn't work anymore, so the game's broken? lol
From watching your POV, I say it's all you. Your mouse sens looks ridiculously jerky, lower that shit. I tried super duper fast mouse sens before and, when it's that fast, your eyes play tricks on you. You THINK your xhair was perfectly on them, but your xhair is moving so fast you just barely miss. Smoothness is the key IMO. Your mag and SMG seemed to register just fine btw.
Try changing different things on your end before just full out blaming the game. Who knows, you may find the right groove to have the one shotgun that rules them all.
Constipator
2010-10-28 05:07:50
Holy's POV is his real demo, his name is not shown in the lower-middle and his sprint and ammo update appropriately. Sourcetv demos make your aim look smoother than it really is anyway. So, even if it was a srctv, you can still tell he's jerky as hell.Pernicious wrote:I recall him saying they were sourcetv demos.Constipator wrote:Your shotgun doesn't work anymore, so the game's broken? lol
From watching your POV, I say it's all you. Your mouse sens looks ridiculously jerky, lower that shit. I tried super duper fast mouse sens before and, when it's that fast, your eyes play tricks on you. You THINK your xhair was perfectly on them, but your xhair is moving so fast you just barely miss. Smoothness is the key IMO. Your mag and SMG seemed to register just fine btw.
Try changing different things on your end before just full out blaming the game. Who knows, you may find the right groove to have the one shotgun that rules them all.
Secondly, i am experiencing the same thing, but only with secondary fire, primary fire shotgun registers more often like normal. As i have described in other threads, sec fire seems to do 0 damage most the time, even on slow moving and non moving targets, the only way to register any or decent amounts of damage with sec fire is to aim in front of the person, though it was allways like this for me its much worse now, its redonkulous, sec fire really is useless now.
Pernicious
2010-10-28 06:06:13
Blasphemy
2010-10-28 06:26:03
DIE_bastards
2010-10-28 14:59:33
Nutri-Grain
2010-10-29 01:26:07
Panic
2010-10-29 01:42:08
Pernicious
2010-10-29 01:44:15
Errr, ur not talking to a bunch of noobs here, and m_filter 1?....GF! Change that shit to 0.DIE_bastards wrote:Before testing hitreg, make sure your config contains
fps_max 0
m_customaccel_scale 0
m_filter 1
mat_vsync 0
and mouse sensitivity at it's comfortable minimum. Before I realised that CPL Mouse Fix didn't work for Win7 I thought my hitreg was totally fucked and that I had to switch back to XP SP3, but it was just mouse accel + FPS cap issues lol. Was another world after I turned that stuff off in a proper way.
Constipator
2010-10-29 03:52:48
Herp dee derp dee derpNutri-Grain wrote:I play with high sensitivity and still rape face. You're delusional.
Nutri-Grain
2010-10-29 06:44:23
Sacrifist
2010-10-29 08:56:03
I agree with this statement. When have you ever known how much damage your shotgun was actually doing?ninojman wrote:Been like this since day one, what changed?MondaySunshine wrote:It is absolutely absurd that a game on today's market would have such completely unpredictable hit registration. I don't do any damage at all, while Panic does 125 damage from 20 feet. This kind of disparity makes the game entirely unplayable. When you can't predict how much damage you think something did, you can't react appropriately. If I nail you with 6 shotgun shots point-blank, I'm gonna switch to SMG to finish you off. Little do I know that none of those shots did damage, and you still have 100/100.
I'm fed up.