Constipator
2011-03-31 20:30:31
Constipator
2011-03-31 20:30:31
L2k
2011-03-31 21:27:02
Constipator
2011-03-31 21:43:15
Such as?L2k wrote:I can't speak for the tv's but I have had other LG products that served me well.
srslyNOTnewguy
2011-03-31 21:52:31
Constipator
2011-03-31 21:59:35
L2k
2011-04-01 00:52:15
The Argumentalizer
2011-04-01 01:37:03
L2k
2011-04-01 01:55:02
srslyNOTnewguy
2011-04-01 04:35:59
The Argumentalizer
2011-04-01 06:06:07
Sacrifist
2011-04-01 08:00:58
[EYE] Valar
2011-04-01 09:00:43
Pernicious
2011-04-01 11:19:53
[EYE] Valar
2011-04-01 12:21:58
provost
2011-04-01 17:33:36
{EE}chEmicalbuRn
2011-04-01 18:05:54
QFTprovost wrote:Buy samsung. They never dissapoint.
srslyNOTnewguy
2011-04-02 03:04:33
The Argumentalizer wrote:"In my attempt to play Half-Life games @ true 240Hz, since I always get above 300fps"
Numbnuts, i will say it again: LEDs do NOT REFRESH like CRTs and the "refresh" rate has nothing at all to do with your FPS from the game.
FFS, they are in no way related.
Hertz in a flat screen is almost completely irrelevant to a CRT and even on a CRT, has nothing to do with FPS.
L2k
2011-04-02 04:42:11
Pernicious
2011-04-02 06:24:58
Constipator
2011-04-02 06:42:41
Constipator
2011-04-02 06:54:29
Pernicious
2011-04-02 07:00:53
The Argumentalizer
2011-04-02 19:38:28
Pernicious
2011-04-02 20:43:36
srslyNOTnewguy
2011-04-02 21:40:25
srslyNOTnewguy
2011-04-02 21:56:43
Constipator wrote:I just found out my brother's Samsung 120hz led monitor is connected via DVI and the refresh rate is 60 fucking hertz. The display is beautiful, and there's no lack of smoothness or any of that bullshit when he's playing games. I'VE played on it, and it's fucking perfect. The fuck are you people talking about?
L2k
2011-04-02 22:10:08
LOL, no I don't think he gets that!Pernicious wrote:Yes and the individual pixels will be changing less often at 60hz, gets it?
The Argumentalizer
2011-04-02 22:25:48
The Argumentalizer
2011-04-02 22:37:06
the_big_cheese
2011-04-02 23:45:13
can't compare LCD to CRT.The Argumentalizer wrote:I have a point to make directed only at Punk.
Turn your head real fast. Did you see a blurring? How many updates per second can you improve on the human eye and brain!?
Care to answer that? When you spin around fast, did your 120 hertz render you brain capable of seeing every frame without blurring?
Your comment sounds like you think that higher updates will improve the human brain and eye as far as Blurring or tearing when spinning 180 or whatever.
The notion is false.
So, apply the terms that are applicable to the tech, such as pixel rate in ms and updates.
And then explain why the more updates will cause less blurring than the human eye and brain are capable in reality.
Then, explain if you understand this idea or not.
And maybe there is a reason games put motion blur INTO gaming.
The Argumentalizer
2011-04-03 00:12:15
the_big_cheese
2011-04-03 00:32:00
The Argumentalizer
2011-04-03 01:40:49
L2k
2011-04-03 03:08:43
Pernicious
2011-04-03 03:41:14
Hmmmm no not that i know of, if ur frame rate drops ur screen still displays at the same refresh rate it just starts to display frames longer depending on how long they are up, like 1 frame is displayed twice then the next thrice, or i allways thought this atleast.srslyNOTnewguy wrote:You could argue that CRT's are inferior, since you would get a gay-ass flicker if your FPS dropped below the value of the Refresh rate. This would be due to the fact that the CRT display would have no image to draw at that particular split-second moment.
Pernicious
2011-04-03 03:46:41
Lets say in real life u stood still with ur head in the sky, and down from the heavens comes some massive asteroid moving at tens of thousands of miles per hour, BOOOM! It hits nearby so its all over very fast.The Argumentalizer wrote:Why is it any different? A whirling landscape is the same whether in real life or a 3d environment.
Why would you expect to see a fast moving 3D environment perfectly, without blur, when it is impossible in real life?
Aren't you using the same eye and brain!?
the_big_cheese
2011-04-03 04:43:40
When you look at a screen you're looking at a 2D plane. You perceive depth, but you're eyes are focused on the surface of the screen no matter what the game inside does. That's why a lot of FPS games now blur the background when you're reloading to put the focus on your gun. If you just look at your gun in a game like HL2DM you can still see the rest of the map perfectly.The Argumentalizer wrote:Why is it any different? A whirling landscape is the same whether in real life or a 3d environment.
Why would you expect to see a fast moving 3D environment perfectly, without blur, when it is impossible in real life?
Aren't you using the same eye and brain!?
The Argumentalizer
2011-04-03 06:44:35
Pernicious
2011-04-03 08:06:04
Say wat now, u still dont believe the 60-75hz myth do u. More and more ppl are realising these days how bullshit that is.The Argumentalizer wrote:The human eye cannot perform better than it performs because you believe it does.
Seriously, wat the fuck is wrong with your eyes lol.The Argumentalizer wrote:Your eyes can never be expected to see a blur of fast motion unblurred by ANY means..
Indeed, in real life we see at much higher rates then any monitor can produce, so the difference of 120 and above should be easy to discern yea?The Argumentalizer wrote:The human eye cannot perform better than it performs because you believe it does.
The Argumentalizer
2011-04-03 08:52:18
Pernicious
2011-04-03 10:01:42
Pernicious
2011-04-03 10:07:24
Make your eyes?The Argumentalizer wrote:LEDs don't work like CRTs. 60 times a second is fast. 120 will not make your eyes see twice as fast.
The Argumentalizer
2011-04-03 11:48:00
The Argumentalizer
2011-04-03 11:53:17
Pernicious
2011-04-03 13:24:39
"Frame rate, or frame frequency, is the frequency (rate) at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems. Frame rate is most often expressed in frames per second (FPS), and is also expressed in progressive scan monitors as hertz (Hz)."The Argumentalizer wrote:We are not talking about FRAMES per second!
How is this test relevant? I see wat my eyes focus on, having background and foreground scenery blur for being in and out of focus could be an effect in games in the future u know....The Argumentalizer wrote:Spin around 180 degrees fast, several times and tell me what you saw.
Did you see roughly your peripheral vision at 12 Oclock and then the same at 6?
Did you notice you do not really see to the side clearly? That is your BRAIN working with your eyes.
Now try something else. Place your hand up 45 degrees to your head out as far as you can.
Now, looking forward, like an FPS, sweep your hand across to the other side and tell us what you saw.
Now, do the same thing and follow your to the other side.
What did you see?
srslyNOTnewguy
2011-04-03 23:43:59
Pernicious
2011-04-04 03:39:24
Pernicious
2011-04-04 03:40:01
Pernicious
2011-04-04 03:42:54
The Argumentalizer
2011-04-04 03:44:56
dbanimal
2011-04-05 01:43:41