In a perfect world Sac, I would fucking love it if James just decided to help you guys out, and the
competition-mod for the hl2dm community had a ctf mode in it. That would be utter-Rape; however, I am fairly certain he just stole some code from the AG2 team in order to port the game over to the source 2007 engine, and so he would not really be much "help" to your guys' ctf team. HL2CTF still uses source 2006, yes? James is also busy with school this summer and is only one guy who is very busy with shit that actually pays. I very much like the product the CTF team has made and is much more professional than that of the current OB mod. Only qualms I had with CTF was that many of the extra or "new"" weapons just seemed like better versions of other weapons and a misplaced/awkward effort to add a new dynamic to the same style of game. It would be great if I could just swap-out or have said weapons 'upgraded' instead of a whole new bind and "different" weapon. For instance, my crossbow swapped/upgraded to the rail gun. The same can be said with Alex's pistol. I know I could just make a double-bind type thing to accomplish this, but I didn't feel like it. I then became discouraged from exploring the balance of those new weapons because they seemed to have been based on a already broken weapon system from Valve. Seriously, every single weapon apparatus - except the crossbow - is unbalanced in hl2dm. Hit-scan knock-back is a piece-of-shit, too. All of which were things fine tuned for a basic, linear, no Z-axis movement system that lasted a mere matter of months. Then the bhop came about and the flying-in-your-face combat along with it. All a matter of opinion, I know. And I now digress, I am sure Impala will bitch at me for that.
Thing is Sac, I don't force my bias upon people. I try to find out what the mapper is looking for in their creative work then help them present it in a way that will be most adaptable to the most number of players. I am not some creative wonder that comes up with all this self-proclaimed "awesome shit." I am an humanist and a creative-entrepreneur. I know people and how to relate to/manipulate them as well as how to take one creative guy/gal's idea and make it better with open, fluid, collaboration. I have a huge ego on these forums but really, I pander to mappers. Its why I say I have a small dick and show that I really don't give a fuck about me. If you knew me personally and knew the number of times I attempted suicide and/or my mental-issues you would understand that to be fact. The artificial ego thing is, in reality, a therapy technique. Enough of that.
I give mappers what they look for: someone spending nearly as much time as they do developing and appreciating their work.
Sacrifist wrote:I find it amusing that you think you are the only one that understands weapon placement around here. I'm not knocking you, but there are a bunch of guys that have been playing this game and fps games in general for a very long time. Every person will always have a little bias towards certain weapons in this game and placement is based on that bias. Which is why the mapper should always take in more then 1 opinion when it comes to weapon/hp, suit placement.
I am not the only one who knows, I am just the only one left who gives enough of a fuck to speak such knowledge to mappers on new environments.
Other people have played other games, but that does not mean they will know jack @ a temperamental game like hl2dm.
I love VitaminG, but ethic has bad weapon-gathering flow and has too-steep of vertical angles. Why? He plays Quake.
Quake (outside of QuakeWorld/QuakeMods) has no ability to change direction in mid-air. A dynamic I fucking love in hl2dm.
Quake players, once aflight, want to get back on the ground asap so they can start their bhop and control their shit once again.
That's why a map like Octagon feels awkward, cramped, and sharp-edged at all areas. It's layout was designed for a totally different engine.
Yes, source was based of off HLengine which was q3 modded, blah-blah, w/e.
The two are like diesel and petrol now, beyond 2005. I am no expert on such a thing, so Valar may correct my analogy.
In sum: My weapon Bias has got to be grenades, and I am very upfront about it. I don't keep my "real" opinions candid to mappers like someone such as Fearsome.
If a map needs to be utterly rebuilt, I say so, then take a good long while to explain why; this is out of respect of the effort the mapper has put forth - for free mind you.
I then go out and force maps on scrims: Most recently with Minelab and Asylum, soon Infinity as well.
I keep record of other peoples take on the map, for they are MUCH more honest when the mapper is not around.
I present the info, the vast amount of it, and it is appropriated as the mapper sees fit.
I do not think *my* ideas when I playtest a map are better than everyone else's, but my efforts of playtesting most certainly are.
btw my cock is tiny.