Dallas, cmon, you can get better at your webcode.
I am sure a pick-map-pool method could be made to work. I believe in you.
It would be best for their to be an actual "season" before and type of single elimination tournament.
Even though you're rolling your eye's at this point, please read my reasoning.
Mediocre teams hate the one-and-done model.
It's why Val puss'd out of playing and why I had to get a forfeit win in the semi-final round of the last tournament. A real season and/or and double elimination playoff-seeded tournament at the end gives more teams more opportunities to play. Yes, this has been done before and your personal experience with it has been a lot of inactivity and dispute BS, but it allows more teams to play more matches and (in theory) have more fun. Furthermore, a map pool is just the fairest way to play; no more whiny Grain bitching about slotted maps. It is the ONLY way a 1v1 league as ever been done and could be done, so why can it not be applied to teamplay?
http://www.hl2dm-university.com/forum/p ... k+map+pool
I explain the fuck out of my idea in that thread, and I am telling you that giving teams more control of their matches makes them feel more comfortable with playing. What eFPS needs that CU never had was a league mandated pool of maps so that I don't have to play some gay shit map billy made or something. A good league is one that properly balances the freedom-to-play as well as the structures necessary to uphold the rules and fair-play. Hl2dm is obviously small scale, so this could work. Much like when companies investing in alternative fuels and transportation use Iceland to "test" their ideas before marketing them to larger scale markets like New York or LA, you could test this theory on the small community of hl2dm; then if you feel it is successful, you could apply it to other games so that your "coding" is the same across the board. That is your main issue, yes? Deviating from the simple site code of a single elimination tournament?
Edge and I have done some testing. In addition to the issues people have with ag2 in stock mode (footsteps and spawns and whatnot), there has now been a potentially game breaking glitch discovered that I must disclose to Janek. The coder is willing to cater to use but needs time. Perhaps we could test these new ideas on a 1v1 league only then have teamplay added when a 1.03 patch is released.
Please do not rush into another mediocre teamplay tournament.
Please be open to my ideas, and when are you going to send me a new version of that one map we tested?
Have a little faith.
Cowboys suck.