[Wiki] List of maps

Swot

2008-03-23 18:26:38

hello everyone,
since there is a thread about active clans in the wiki I thought starting a thread for the map list:

http://www.hl2dm-university.com/wiki/in ... st_of_Maps

I like the idea collecting detailed information about the maps, think this will help newcomers and also people who never played map xy yet.
Now I'm not informed how this wiki works, can everyone edit the wiki pages or is it ristricted to the administrators?

at the discussion page I saw a kind of template (by Pig Popper) what information are needed:
1. Map name:

2. Map size:

3. Author:

4. Brief description:

5. Pictures :

Thumbnails only?
Minimum of 4 Pictures;
pictures without hud infomation

* "cl_drawhud 0"
* "crosshair 0"
* "impulse 200"

6. Download location:

7. Relevant website/link:
maybe we can use this thread, where everyone who wants can pickup a map and collect the needed stuff? so the administrators can paste it to the wiki.
or how was it planned?

I would like to do this for some maps. furthermore some time ago I made some overviews for the new members in the clan, so they can learn how we call the single mapareas:

http://home.arcor.de/swot2k/dm_lockdown_ov_final.jpg
http://home.arcor.de/swot2k/dm_overwatch_ov.jpg

of course the areas should be translated to english first :) (I still have the PSDs)

hopefully I did not scrumble up any planning with this thread.

Swot

2008-03-23 20:35:24

very good :)

I would take lockdown and overwatch for beginning.

ok, good to know, I'll upload the images on our clanserver or on my own webspace.
yeah, we should have a standard size for images. 1024x768 is fine, I got a 16:10 monitor, so I have to crop the images a bit but this shouldn't be a problem since there is no hud / weaponmodel on the screen.

Walking Target

2008-03-23 21:04:50

To sign you up to edit the wiki I just need the email address you wish to receive the temp password at. Email me at [email protected] is best.

To determine what information to include, lets make a consistent template here.

Swot

2008-03-24 19:26:42

Send you a PM, WT.

Grape: Yes, this template looks promising.
What do you exactly mean with "type" in that info box?

Walking Target

2008-03-24 19:35:10

Added you swot, check your mail.

Swot

2008-03-25 00:36:45

Ah, I see.

Thanks WT, works fine.
Started taking some screens for dm_lockdown http://www.hl2dm-university.com/wiki/in ... m_lockdown
I thought about that info box, maybe add stuff like
- mapsize (megabytes)
- maybe "playercount range" fitting the map best?
- does the map has team based spawnpoints?
- a chart which weapons are included
- secrets

there is so much, It's hard to decide for myself what kind of information are important and which not - please dicuss ;)

badinfluence

2008-03-25 18:32:07

WTF is koth?

cyber_clash

2008-03-25 19:12:47

One of my assignments for one of my classes is to edit a Wiki page. WT I'd like to be a part of this and Swot, if you don't mind I'd like to do one of your maps, Lost Arena, Biohazard or Biohazard cal...or any other map you've done. Hope this is ok, Swot just send me a pm with your opinion. 8)

Walking Target

2008-03-25 20:47:57

cyber_clash wrote:One of my assignments for one of my classes is to edit a Wiki page. WT I'd like to be a part of this and Swot, if you don't mind I'd like to do one of your maps, Lost Arena, Biohazard or Biohazard cal...or any other map you've done. Hope this is ok, Swot just send me a pm with your opinion. 8)
Send an email to [email protected] or PM me the address you want the temp password to go to.

It's a wiki, you can edit anything you want. If someone thinks you got something wrong, they can fix it.

snuffymckiller

2008-03-25 21:02:32

badinfluence wrote:WTF is koth?

Ditto

Swot

2008-03-26 01:14:51

cyber_clash: check your PMs.

Grape: lol, I did not understand that this infobox is a template so I wondered how to change its content but now I got it :)
I added size and number of players for lockdown.

I try to write some texts for the description etc but I have to say that my english is not perfect so someone possibly have to correct it.

[EYE] Valar

2008-03-26 02:18:22

@ Grape: most stock maps are best described as "Control" maps as they usualy have a control area. KOTH is also a contol map for that matter however the term "Control" is a more comprehensive one. moreover, KOTH is usualy associated with fast paced arenas that are less laiden with details, are much more opened and the KOTH element is more or less the main feature ...

--------------------------------------------------------------------------------------------

IMO it might be best to leave out stuff like what weapons are being used in the map, if and how many team spawn points or spawn points at all for that matter. i don't see how that helps understanding anything about a map. i suggest we do this:

* Map name: (Example : dm_lockdown)

* Map size: (Example : 11.1MB)

* Author: (Example : VALVe)

* Theme: (Example : Prison/Night)

* Description: - (example: a "control" map consisting of two main areas and interconnecting rooms. ). (also, can be added here : preferred grav: 600 default)

* Screens - .. . . bla bla

* Download URL: in this case...stock map

* Website: bla bla bla


-------------------------------------------------------------------------------------
moreover, here is a list of map styles...everyone, feel free to add, edit, discuss:

1) Control
2) King Of The Hill
3) Killbox
4) Arena
5) Puzzle
6) Co-op


.
.
.

Paradox

2008-03-26 03:51:36

I suggest everyone that is reviewing maps for this wiki post which map(s) they are doing so others dont duplicate the effort.

Ill PM you WT and if I get some time Ill help out with this and do a few maps here and there.

MeekMeekle

2008-03-26 06:24:20

wow, I had no idea lockdown only had 9 spawns until today. Which is another reason why I can appreciate the lockdown_r3 version with the 5 extra spawn points.

Charles

2008-03-26 09:58:51

King_air, for instance, is a "koth". King sounds so much better though.

Cynips

2008-03-27 12:10:54

[EYE] Valar wrote:@ Grape: most stock maps are best described as "Control" maps as they usualy have a control area. KOTH is also a contol map for that matter however the term "Control" is a more comprehensive one. moreover, KOTH is usualy associated with fast paced arenas that are less laiden with details, are much more opened and the KOTH element is more or less the main feature ...

--------------------------------------------------------------------------------------------

IMO it might be best to leave out stuff like what weapons are being used in the map, if and how many team spawn points or spawn points at all for that matter. i don't see how that helps understanding anything about a map. i suggest we do this:

* Map name: (Example : dm_lockdown)

* Map size: (Example : 11.1MB)

* Author: (Example : VALVe)

* Theme: (Example : Prison/Night)

* Description: - (example: a "control" map consisting of two main areas and interconnecting rooms. ). (also, can be added here : preferred grav: 600 default)

* Screens - .. . . bla bla

* Download URL: in this case...stock map

* Website: bla bla bla


-------------------------------------------------------------------------------------
moreover, here is a list of map styles...everyone, feel free to add, edit, discuss:

1) Control
2) King Of The Hill
3) Killbox
4) Arena
5) Puzzle
6) Co-op
Since team play is what I've been dissecting lately, I've naturally considered maps from this point of view. Maybe you'd want to mention if the map is mainly team play and/or ffa oriented.
In the above template I think Theme could be a subsection of Description rather. Maybe extend to something like this, building on both yours and Swot's examples:
  • In info box:
    Name
    Author
    Release date
    Size (MB)
    Type
    Number of players

    Brief description followed by Contents
    Detailed description
    • Theme: custom textures?
      Size: (ties in with No. of players)
      Performance: How taxing is the map for the computer? Is HDR used?
      Flow: a map in which you can move around quickly between key areas has a high flow, whereas a map cluttered with debris, narrow passages, ladders,etc. while lacking interconnecting passages and teleports lacks in flow.
      Weapons, items and props:
      Spawn points: Number, Team based?
      Secrets:
      For team play only
      Balance: by a balanced map I do not mean one that is symmetric in design, but one where weapon and item placement promotes a balance between technical and tactical skills.
      Control index: ranging from 1-5, this is a value that reflects how readily a map have something both worth and possible to control. In one end of the extreme you will find maps that end up in a campfest, like dm_powerhouse (index value 5), while the opposite is nonstop action with little to no thought involved such as a typical killbox (index value 1). However, for our purposes, a better example of a low value would be dm_lostvillage if played without the rpg (index value 2). In general, for any map, the control index will increase with the number of players, since fewer resources per player means greater potential for successful control.
    Strategy and tactics I think we should consider that any tactical guide to a specific map could be considered part of the official curriculum here at HL2DMU. And I think the wiki is a perfect place for this, possibly with links under Stage 4 on the curriculum page if the guide in question is approved in some kind of review process. I don't see why we couldn't have several guides for the same map, officially approved or not, by different authors.
    You have to take into consideration, also, that tactics are somewhat dependent on number of players and ff on/off.
    Here you could also describe the map further:
    • Control points: these are built around items of high value, e.g. the rpg platform on dm_powerhouse or the items under the stairs on dm_lockdown (2 smg nades, 2 health packs, 1 orb & 1 shotgun). Could even be an area with an unusually high concentration of spawn points.
      Choke points: points of a map which you almost certainly have to pass in order to get to another area, especially important if that area contains a control point.
      Crossroads: areas which can be accessed from three or more paths, making anyone there unusually susceptible to crossfire.
    Tips & tricks Like xbow and orb bounces or special jumps.
    Bugs & exploits E.g. charging from under the supercharger on lockdown
    Gallery Including an overview with suggested place names?
    Download URL
    External links

Walking Target

2008-03-27 19:13:41

Cynips wrote: Gallery Including an overview with suggested place names?
I like this idea. As a community we can all debate what the names should be, then someone can make the screen.

Cynips

2008-03-27 20:28:27

Maybe the best solution to this would be an overview map with letters for the place names. Then there could even be a table reflecting, e.g., differing names between Europe and North America, or maybe different clans. In either case, the map overview could be made and put up now.

Imagine an overview of lockdown with the letters A, B, C, D, ...

Code: Select all

Area\Origin HL2DMU     European   N Am        
A           mag1       mag1       rpg mag
B           rpg        fan room   rpg
C           mag2       mag2       center mag
D           main       main       center
purely fictional example names :D

Walking Target

2008-03-27 20:41:05

A nice idea, but probably a bit too much info and confusing for those trying to learn the map.

Cynips

2008-03-27 20:56:26

Maybe we could use it for the discussions? Like, if there are competing suggestions.

snuffymckiller

2008-03-27 22:03:07

How about a beginner section, dealing with weapon placement etc. And an advanced section dealing with
bounce spots advanced strategy etc. As far as non killbox maps I am a beginner and the first thing I need to
know is where are the weapons , health, and the layout of the map. I know it is probably more work to divide
it up, but in the long run I think it will be more beneficial to the newer players.

Cynips

2008-03-27 22:12:23

Well, yeah, I was actually thinking that you should maybe have one standard overview map for each of weapons/items, spawn points and place names. Not to mention overviews made for strategy purposes.

Paradox

2008-03-28 01:15:03

Could do a couple of things:

Have a seperate section for competition maps (might be confusing if someone doesnt know its a competition map) where that sort of thing is discussed in detail.

Do a seperate series on competative play featuring the competative maps.

I would favor the latter option and just keep the map wiki as basic info on all the maps.

Walking Target

2008-03-28 01:27:53

I would prefer to see the focus on the map in the wiki and then anyone who wants to work hardcore on map strategy we can make advanced courses and add them to the curriculum in the higher level courses.

Cynips

2008-03-28 01:36:00

Paradox wrote:Could do a couple of things:

Have a seperate section for competition maps (might be confusing if someone doesnt know its a competition map) where that sort of thing is discussed in detail.

Do a seperate series on competative play featuring the competative maps.

I would favor the latter option and just keep the map wiki as basic info on all the maps.
So, basically, keep the parts that could be considered official curriculum (Stage 4 is kinda advanced I guess) on pages of their own. I think they should still be linked from both the basic map page as well as the curriculum page, since I believe that the wiki would be perfect for getting as much contribution as possible even with this.

Walking Target

2008-03-28 06:29:33

We will see how it develops. When installing the concept I had in mind was Wiki for reference type information, rest of site for teaching and training.

Cynips

2008-03-28 10:46:15

Walking Target wrote:We will see how it develops. When installing the concept I had in mind was Wiki for reference type information, rest of site for teaching and training.
Hm, yeah, I guess some of this more advanced stuff is part of both of those categories. Keep in mind, though, that some of it is more general in that it doesn't necessarily refer to any special kind of play mode (team, ctf, 1on1, ffa).

0nti

2008-03-28 13:00:54

this is a nice idea :D !

Walking Target

2008-03-28 18:43:28

Cynips wrote:
Walking Target wrote:We will see how it develops. When installing the concept I had in mind was Wiki for reference type information, rest of site for teaching and training.
Hm, yeah, I guess some of this more advanced stuff is part of both of those categories. Keep in mind, though, that some of it is more general in that it doesn't necessarily refer to any special kind of play mode (team, ctf, 1on1, ffa).
Yeah true. Actually, just have at it, I can use the Wiki to develop the curriculum even more. The idea of the courses is to cut to the heart of the matter and give people learning core material that will help them. The wiki is sure to be more extensive.

cyber_clash

2008-04-05 22:27:09

8) I've started (with a lot of GREAT help from Swot) dm_biohazard_cal. As part of my assignment (yes I get college credit for this ;)) I have to watch for edits. So if someone would please feel free to edit dm_biohazard_cal so I can watch the changes. I tried to follow the format you guys have posted and tried to add a bit of my own style. Swot seemed really interested so I hope I did good on my first try. (Swot feel free to edit it too if I didn't do it justice)

cyber_clash

2008-04-06 04:10:40

Grape wrote:college credits, for real?

Not full credits lol, one of my assignments for Comm Tech lol.

Paradox

2008-04-06 09:49:27

cyber_clash wrote:8) I've started (with a lot of GREAT help from Swot) dm_biohazard_cal. As part of my assignment (yes I get college credit for this ;)) I have to watch for edits. So if someone would please feel free to edit dm_biohazard_cal so I can watch the changes. I tried to follow the format you guys have posted and tried to add a bit of my own style. Swot seemed really interested so I hope I did good on my first try. (Swot feel free to edit it too if I didn't do it justice)

Hate to say it but you would get ALOT more material to write about if you looked at TF2 maps. There is alot more mapping activity there right now and alot of b1 versions that go to b2, b3, b4, .....

cyber_clash

2008-04-07 01:22:20

Paradox wrote:
cyber_clash wrote:8) I've started (with a lot of GREAT help from Swot) dm_biohazard_cal. As part of my assignment (yes I get college credit for this ;)) I have to watch for edits. So if someone would please feel free to edit dm_biohazard_cal so I can watch the changes. I tried to follow the format you guys have posted and tried to add a bit of my own style. Swot seemed really interested so I hope I did good on my first try. (Swot feel free to edit it too if I didn't do it justice)

Hate to say it but you would get ALOT more material to write about if you looked at TF2 maps. There is alot more mapping activity there right now and alot of b1 versions that go to b2, b3, b4, .....

Well considering it was a 400-500 word paper and I'm already at 567 words and I haven't added swots changes in my paper...I'm fine on material lol

Epoch

2008-04-07 01:34:41

400-500 words in college!? WHAT!? I had to write 5 pages minimum every night for my honors English/History class in highschool.....

cyber_clash

2008-04-07 01:36:13

Epoch wrote:400-500 words in college!? WHAT!? I had to write 5 pages minimum every night for my honors English/History class in highschool.....
LOL well it is an INTRO to technology class. Some people are computer illiterate :p

Epoch

2008-04-07 01:43:13

Huh...

I'm still blown away lol. Maybe my highschool was really hard or something. I can't remember a paper that I was assigned that was less than a 3 page minimum. Not to mention the paper of all papers I wrote for my last paper in that combined English/History class. It was 35 pages of pure gold, with a 40 minute mandatory presentation to go along with it. I'm set then if entry level classes in college are THAT easy lol.

cyber_clash

2008-04-07 01:45:12

Epoch wrote:Huh...

I'm still blown away lol. Maybe my highschool was really hard or something. I can't remember a paper that I was assigned that was less than a 3 page minimum. Not to mention the paper of all papers I wrote for my last paper in that combined English/History class. It was 35 pages of pure gold, with a 40 minute mandatory presentation to go along with it. I'm set then if entry level classes in college are THAT easy lol.

It honestly depends on the teacher. I've had short 1 page papers and I've had 7-10 page papers. It depends on how often they are due and what the class is for. Right now the most I will have to due for any class is a 4 pager 3 times

Epoch

2008-04-07 01:48:48

Thats pretty reasonable, I hear what you mean about teachers, thats so true. I guess I was blessed with paper nazis back in highschool. I can certainly write a damn good paper at the drop of a hat lol.

cyber_clash

2008-04-07 05:24:35

Epoch wrote:Thats pretty reasonable, I hear what you mean about teachers, thats so true. I guess I was blessed with paper nazis back in highschool. I can certainly write a damn good paper at the drop of a hat lol.

Yeah my teachers always stress quality over quantity yet we always have a 1-2 page rage we're supped to be in. Confuses the hell outta me. :) lol

Fearsome*

2008-04-07 08:15:58

Walking Target wrote:A nice idea, but probably a bit too much info and confusing for those trying to learn the map.
Not only that but it defeats the purpose unless the euros are speaking something other then english a major goal of the U is to unify people and standardize things. Just pick 1 set and make sure the names are short so they can be quickly said over a team speak.

Swot

2008-04-13 14:39:23

nice to see that we got this thing initiated a bit. thanks to all so far.
as I saw 50% of the listed maps got the basic template now. more work will be stuff like writing strategies etc.
but that is how a wiki works - it won't be finished overnight. we should complete it step by step :)

Also atm I got 35h/week lecture + 20h/week work.. so there is almost no spare time for me :|

badinfluence

2008-04-15 23:20:27

Epoch wrote:400-500 words in college!? WHAT!? I had to write 5 pages minimum every night for my honors English/History class in highschool.....
I doubt that.

keefy

2008-06-04 03:29:49

Half-Life maps dont had dm_ infront of them. so it should be just plain datacore.
http://www.hl2dm-university.com/wiki/in ... m_steamlab