Server Name: http://www.TIMETOKILL.org[ShellShocked]
Server IP: 72.5.86.31:27025
Server stats located on Clan Home Page @
http://www.timetokill.org
STX SERIES III will be a HL2/Shellshock Mod 4v4 Tourney. I have a team trying to locate other HL2 clans so that we can invite as many teams as possible. I figure it will take a month of advertising the event to get maximum participation. 1 sponsor, usually provides HLTV and a free server to the winning clan. I have to talk with the other sponsor to see what they will offer. Also, I am looking for other sponsors for t-shirts, peripherals, and stuff like that. After that it is on to Phase 2.
We will hold a map vote to see which maps will be played each week. I kinda push the point that we want the biggest maps with alot of open room for long range sniping and close 4v4 battles where team tactics must be considered.
Here are the rules from STX SERIES II. I will be amending these to fit HL2/Shellshock
STX SERIES GENERAL INFO: STX stands for Shotgun Trumps Xbow. This tourney was started in 2006 with the desire to try something alittle different. We wanted to take a break from the standard 4v4 "run and gun" tournement being played on the same original 8 valve maps over and over. In this tourney, you will still see the 4v4 setup, but you will see those 4 players in each team armed to the teeth. You will see the battles being played out on the biggest maps available in the game. We hoped that this would make teams re-think their stratagies..There will be no holding the box room with shotguns during STX Series!!! For people that have played Sevs & AG, you will like the fact that the weapons reload fast as hell. The pace will be furious. All things considered, our 2 previous tourney were a huge success and we hope that this one will be even bigger and better than the last one.
RULES
1. Scoring - 1 point for the winning team and zero for the losing team.
2. Fraglimit 0 - Timelimit 20 minutes
3. Spawn camping/ spawn mining - Any team who gets 2 kills by placing mines or satchels at spawn points will cause his/her team to lose by default. Spawn camping will be defined as any player or TEAM who engages/kills 2 or more opponents who have just spawned, without engaging any other targets. Situation will dictate and at that point, it will be left up to STX Admins to decide if a player/players are, in fact, spawn camping. On big maps, this should be pretty difficult, but if you get 3 "spawn kills" in a row without engaging other targets, your demo will be reviewed.
4. All matches will take place in the
http://www.TIMETOKILL.org server unless otherwise noted/scheduled.
5. Teams will be counted as present so long as they have 3 players. Teams will have 10 minutes after the designated match time to have their players present. Players will not be allowed to join once the match has started.
6. Disrespecting other clans will not be tolerated prior to, during, or after the match. There should be no talking at the start of the match except by teams captains.
7. Disrespecting other players/clans in the forum will not be tolerated. Players who fail to heed this warning will be banned from the forum. Injured players/clans may appeal to the STX Admins to determine if the offensive remark should result in banning the player from the tourney. STX Admin will base there their findings on the following guideline, "Does the remark disrupt the good order and discipline of the STX Series?"
8. Additions may be made to rosters, but the added player/players will not be eligible to play for 1 week (to the day of addition). No player/players may be added to the roster 2 weeks before playoffs.
9. Players must participate in atleast 2 regular season matches to be eligible for playoffs.
10. Each team will assign an AMBASSADOR TO THE MASSACRE who must provide an active email address, steam friends ID, clan forum info for contact purposes.
11. Lagging Out - You can replace a player who is lagging out, but each team is responsible for having a back up player ready to go and giving the back up player the server password.
If the lag out occurs within the first 5 minutes of play, the admin may restart the match or the teams may agree to reschedule. After 5 minutes, you can replace the high pinger at your own risk, but the match will not be stopped, paused, or resheduled.
Server configs: The only thing I have have to do is speed up the xbow reload and maybe hold a vote to see if the majority of the peeps want additonal weapons. Otherwise, the best way to get a feel for it is to jump in the server, not read about it!!