Fearsome* wrote:The point of any league is to hold a competition out of which there are winners and losers. That is our ultimate goal. What you are calling for is a league where more ties is better and you think that that is better or less flawed then the current system? I would like you to logically think through every step of the process and decide who is the better player and deserves the win. I think unless you just have some odd bias or personal bad experience you will come to the decision that what we have now is the fairest option available. I personally have worked through them all and I find no problem with the current solution. I find it is most the most fair we can come up with besides adding a sudden death or short addition to the tied round both of which create new problems and layers of complication and are not supported by the games current code. Which quite frankly is not what we want to do when teams still can't seem to set up Source TVs and servers right yet.
1. I don't think more ties are better, but given that it's supposed to be a best of three and there are points to be gained by getting a tie, then yes I think you need to give that opportunity and if a tie occurs during regular season then so be it, playoffs should go until there is a winner. When this thread first started the rules were still really poorly written and it really could be interpreted the wrong way even though you had made intentions clear in other venues.
2. We are talking about a very small percentage of matches that this will effect, and albeit a small percentage I think fair is fair and it should be considered because there is also a small percentage of players who will be negatively affected by it, as it is now.
3. I really don't think having a overtime.cfg would be that difficult for people to grasp, if they can upload and exec the cal1v1.cfg they could do this as well if 3 mins is too short make it 5, alot can happen in 5 mins.
4. I have never lost a match this way, but when I see what happened to Herb, I can understand how I would be extremely frustrated at losing that match and not having a real shot at overcoming some BS that may have occurred. His opponent's home map was tig, and there are places you can stand on tig and easily rack up 6 spawn kills in a row, sometimes more and there really isnt anything you can do about it. I have played plenty of tig with Ace, PB, Ninjins and Divinty and a host of other players to know thats true. Maybe Seagull has some special trick to get out of that, but most players don't. So in a nutshell when your looking at that particular match and you take into consideration it could have been won on a streak of spawn kills do you honestly think that would show who was better or just that who got luckier with a streak of spawn kills? Does a player really deserve to win a match based on more spawn kills, does that showcase skill?
Like I said in one of the first posts with a game like this where you have the potential for bugs, glitches, and spawn kill streaks I really think you have to give ample opportunities to overcome that to both players, and 2 rounds just doesn't IMO.
Fearsome* wrote:The part that disturbs me is the comment about the current system benefiting a select few. Who are the select few and how does it benefit them? Is there some way that the current rules favors someone like me? Please explain that.
This may be hard for me to explain the way I see it but it seems like some very top tier players would benefit by only having to win one round and not be totally tested or totally prove themselves against another top tier player. As Seagull stated it is very taxing to play more rounds and perhaps that is his and others weakness. You have guys who are putting in enormous hours
conditioning themselves for that big match and when you consider that a lot of top players won't give a 1v1 outside of CAL, I think CAL owes it to these players to play more rounds if a tie within two were to occur. Again it all comes down to negating all the BS that can happen and showing you got what it takes to WIN twice, be it twice over 3 or twice over 3 and OT.
Fearsome* wrote:The only possible way I could see it as being corrupt is if I was wavering from one side to the other and admins were changing the rules depending on who would or would not win. But that has not happened as said my stand has always been the same since the start.
I never said CAL was corrupt or meant to imply that, even though I have complained about this rule in the past and the way the rules were worded, that has just now been fixed and no one should get that impression now. I think the CAL admins are doing a great job and I know it is a lot of work and takes time out of your life to do. The only thing that could make hl2dm in CAL any better is if you listened to the players more, and let them be part of the decision making process to some extent when it comes to maps and rules ect.
I think I'm pretty much done with this thread now, I've said all I have to say and its starting to get repetitive but I felt like I had to answer your questions. If anyone else wants to state their opinions after taking everything into consideration that would be great. I find it funny that more than a few people have complained to me about this over the last few seasons knowing I was previously a CAL admin, but have yet to post anything about it.