Paradox
2008-09-05 18:02:45
1v1 Lostarena, biohazard, Aim arena
2v2 ......
4v4 ......
or
2v/4v if you think a map can be multidivision
Just looking for feedback here, no promises that a nominated map will become a CAL map.
Thanks!
Paradox
2008-09-05 18:02:45
Paradox
2008-09-06 03:30:54
o-dog
2008-09-06 03:56:50
thatguy
2008-09-06 04:25:57
Nutri-Grain
2008-09-06 04:57:17
Zman42
2008-09-06 06:08:31
Beef
2008-09-06 07:19:09
o-dog
2008-09-06 07:33:44
Super Luigi
2008-09-06 17:07:34
Rev
2008-09-06 17:23:26
Paradox
2008-09-06 19:57:31
Poor_Billy
2008-09-06 20:00:45
Paradox
2008-09-06 20:01:57
Poor_Billy wrote:stamina.
ninjins
2008-09-06 21:22:03
Paradox
2008-09-06 23:44:32
TY for the tip.TiGGy wrote:Theres players that participate in CAL that are not members on this forum. I'd suggest posting this to CAL's forum like it already has been if I'm not mistaken.
<kyle>
2008-09-07 00:52:14
Super Luigi
2008-09-07 03:06:36
i agreeKyle wrote:dm_lostarena-2v2 plzkthx
Smethious
2008-09-07 03:14:09
Zman42
2008-09-07 03:22:05
thatguy
2008-09-07 03:34:26
u cant just make a map and expect ppl to want to play it for cal i think that some of the best maps and most played maps arnt really considered good until ppl have played them i doubt a map maker before they even released a map said to themselves that their map is good and its good for cal cuz it has this and that. No matter how much u know about good maps its basically luck if the majority like your map. Like warlock it has a version for tdm but just cuz its made for that doesnt mean everyone is gonna like it. And also what do u think this thread is for? to find new maps it doesnt mean they have to be just released to be new but do u really think icepick is played nearly as much as any cal map..no so then i would consider it newSmethious wrote:lostarena would be good for 1v1 or 2v2.... but really what we need are some new maps to give CAL some new life how about asking VALOR to make some new maps for CAL 3v3 and 4v4 ..etc etc.... I mean how long can you play the same CAL maps over and over and over.. dont get me wrong.. some maps are classic and Ill never get tired of LDr3 but some new quality maps would be a good idea
ninojman
2008-09-07 07:14:42
Paradox
2008-09-19 17:19:41
The Argumentalizer
2008-09-19 20:51:21
Va|iums
2008-09-19 21:05:46
Walking Target
2008-09-19 21:27:42
o-dog
2008-09-20 05:39:50
Blasphemy
2008-09-20 10:15:10
bahlk
2008-09-20 22:46:48
Super Luigi
2008-09-21 02:30:46
lawl YES!!! every ones gunna be like NOO!!!!bahlk wrote:4v4 dm_peaches_castle
o-dog
2008-09-21 11:58:03
Ko-Tao
2008-09-21 12:47:05
<kyle>
2008-09-21 21:30:06
Paradox
2008-09-21 23:36:22
Blasphemy
2008-09-22 00:01:48
Blasphemy wrote:dm_agora would be pretty koo for 1v1.
<kyle>
2008-09-22 00:19:02
huh never really had any problems with spawn points while playing it but ive had the mag not respawn a few times.Paradox wrote:Democracy has a few bugs that would need to be fixed before its considered for CAL. Two are pretty major bugs like the sticky spawn point and the mag that wont respawn.
Paradox
2008-09-27 19:51:15
o-dog
2008-09-28 10:39:58
Book
2008-10-05 23:12:33
Divinity
2008-10-06 02:38:15
Walking Target
2008-10-06 08:54:32
Been there, done that. It makes matches way too long because you usually need a third round tiebreaker. Can't add frags together because some teams home maps are faster scoring than others.Divinity wrote:Why not let each team pick their own map from certified 2v2/4v4 maps :O
Fearsome*
2008-10-06 08:59:01
Another issue which is a big one is who gets what for tie breaker? Server? Model (who wants combine?) 2 maps was picked because it was the most fair way to determine a winner. When you get to 3 it becomes more an issue of who ends up screwed with combine for close matches. This was tried 2 seasons ago. I do not know if the proponents ever changed their minds though.Walking Target wrote:Been there, done that. It makes matches way too long because you usually need a third round tiebreaker. Can't add frags together because some teams home maps are faster scoring than others.Divinity wrote:Why not let each team pick their own map from certified 2v2/4v4 maps :O
Cynips
2008-10-06 11:44:14
I'm not sure that faster scoring is that much of an issue since both teams have the chance to score fast. What matters would be a map where you can rack up a huge difference in frags - usually a high control index type map like overwatch.Walking Target wrote:Been there, done that. It makes matches way too long because you usually need a third round tiebreaker. Can't add frags together because some teams home maps are faster scoring than others.Divinity wrote:Why not let each team pick their own map from certified 2v2/4v4 maps :O
Walking Target
2008-10-06 20:09:14
Cynips
2008-10-06 20:49:34
mLIQUID
2008-10-08 23:32:34
thatguy wrote:u cant just make a map and expect ppl to want to play it for cal i think that some of the best maps and most played maps arnt really considered good until ppl have played them i doubt a map maker before they even released a map said to themselves that their map is good and its good for cal cuz it has this and that. No matter how much u know about good maps its basically luck if the majority like your map. Like warlock it has a version for tdm but just cuz its made for that doesnt mean everyone is gonna like it. And also what do u think this thread is for? to find new maps it doesnt mean they have to be just released to be new but do u really think icepick is played nearly as much as any cal map..no so then i would consider it newSmethious wrote:lostarena would be good for 1v1 or 2v2.... but really what we need are some new maps to give CAL some new life how about asking VALOR to make some new maps for CAL 3v3 and 4v4 ..etc etc.... I mean how long can you play the same CAL maps over and over and over.. dont get me wrong.. some maps are classic and Ill never get tired of LDr3 but some new quality maps would be a good idea
Walking Target
2008-10-09 02:00:09
They work if you are running onto them, but they dont activate if you jump down onto one, and then it activates if you run off. This behaviour is counter-intuitive. Example of what I have seen happen and has happened to me on occasion: player ends up standing on a lift they were trying to use to jump up, because they dropped onto it from above and it did not activate. Then upon realizing and running off it thinking its not going to activate, they double back to finally do their jump only to find its now activated after they left.mLIQUID wrote:1v1, 2v2 - dm_lostarena (RPG FREE THANKS!!!... people swear against it but I like the idea, working lifts?... they work ok for me )
Ko-Tao
2008-10-09 08:05:12
bahlk
2008-10-09 10:23:30
Fearsome*
2008-10-09 17:13:43
Paradox
2008-10-10 02:57:58
Sacrifist
2008-10-10 05:02:26
Why does that matter? A good map is a good map no matter how you swing it.Fearsome* wrote:Armageddon (Q4) and Feudal (HLDM) are both copies from other games.
o-dog
2008-10-10 05:32:51
Ko-Tao
2008-10-10 05:57:48
Agreed. For that matter, Biohazard is a HLDM remake, and Drift was originally made for AG2, yet they both play very well in HL2DM. Im sure most would say the same for Lostvillage, also a HLDM remake.Sacrifist wrote:Why does that matter? A good map is a good map no matter how you swing it.Fearsome* wrote:Armageddon (Q4) and Feudal (HLDM) are both copies from other games.
CoNfuSed
2008-10-26 08:04:37
ninojman
2008-10-26 09:51:07
Walking Target wrote:They work if you are running onto them, but they dont activate if you jump down onto one, and then it activates if you run off. This behaviour is counter-intuitive. Example of what I have seen happen and has happened to me on occasion: player ends up standing on a lift they were trying to use to jump up, because they dropped onto it from above and it did not activate. Then upon realizing and running off it thinking its not going to activate, they double back to finally do their jump only to find its now activated after they left.mLIQUID wrote:1v1, 2v2 - dm_lostarena (RPG FREE THANKS!!!... people swear against it but I like the idea, working lifts?... they work ok for me )
This whole sequence can = death.
Walking Target
2008-10-26 10:46:43
Yeah you can do that except you shouldn't have to and that extra move could be the difference between eating an explosive, esp if you mess it up.ninojman wrote:Walking Target wrote:They work if you are running onto them, but they dont activate if you jump down onto one, and then it activates if you run off. This behaviour is counter-intuitive. Example of what I have seen happen and has happened to me on occasion: player ends up standing on a lift they were trying to use to jump up, because they dropped onto it from above and it did not activate. Then upon realizing and running off it thinking its not going to activate, they double back to finally do their jump only to find its now activated after they left.mLIQUID wrote:1v1, 2v2 - dm_lostarena (RPG FREE THANKS!!!... people swear against it but I like the idea, working lifts?... they work ok for me )
This whole sequence can = death.
walk to the edge and then back on, can be done quickly once you learn it.
SND
2008-10-26 16:17:06
Poor_Billy
2008-10-26 16:33:28
ninojman
2008-10-26 18:57:20
what about when you drop down from inside the room, you make the elevator go up and block someone from following you. Always found that to be a helpful feature. Besides this only happens when you drop down which i never understood why you wanna go back where you came that split second. If it's like Bio hazard you will not be able to drop down in the room.Walking Target wrote: Yeah you can do that except you shouldn't have to and that extra move could be the difference between eating an explosive, esp if you mess it up.
Walking Target
2008-10-26 20:50:15
Zman42
2008-10-27 17:03:52
you missed the nominations thread but mkayPoor_Billy wrote:1v1
dm_lostarena
dm_drift_revised
dm_biohazard_cal
dm_tigcrik_r2
dm_aim_reloaded
dm_armageddon
dm_caverns_r1
dm_stamina
2v2
dm_octagon
dm_caverns_r1
dm_stamina
dm_amplitude_r1
dm_joyride
dm_drift_revised
dm_biohazard_cal
dm_zeta_rc2
4v4
dm_biohazard_cal
dm_zeta_rc2
dm_amplitude_r1
dm_octagon
dm_caverns_r1
dm_lostvillage
Super Luigi
2008-10-27 18:39:18
ninojman
2008-10-29 21:25:01
Paradox
2008-11-15 22:37:35