Silla
2009-10-25 21:13:24
hello,
i am here to ask the whole hl2dm community a question ...
i watch the community since 2-3 years, i see leagues spawning and falling. i see many peoples like to play in leagues or teams together against other squads, there are many clans out there
and i see leagues closing because of very small differences, and open new leagues to fix these differences without care the old problems. so this will split the whole community into two or more groups. instead of fighting these groups each other and kill each other, it will be better to collect anybody together
we all know the latest leagues contains more and more real pro gamer, but very less new squads. there are so many clans out there they not know the advantages of hl2dm, they have no interest to learn it, or got boring if they meet someone they know anything. in the last time i see the leagues will be smaller and smaller, the skill higher and higher, well new clans did not want to play in this league, because to high skilled at all. i see there a dangerous future
these things i see the last months and i start to thing about a new league
but stop, before you start thinking - aehm - new league - not again - just read to the end
my thinking machine evaluate since some time a new league system with an all happy feature, sound crazy i know, sounds impossible, but i guess it will be possible
my question is, before i start the development (takes several months), make it sense to build this stuff or not. Well i can develop it, but it takes time and before i spend this time into a dead project (again), i can spend it outside (where ever it is ... some peoples told me it should be behind the big rectangle in my room)
these features are on my brain list :
- one single signup each player
- squad creation and joining
- multiple systems (xvx, 4v4, 3v3, 2v2, 1v1, 0v0)
- different systems (with or without rpg, ff on or off)
- various gameplays like team-dm, ctf, killbox
- general division system with weekly predefined wars
- challange system with ranking system
- world wide system (north/south/middle america, europe, australia, asia, africa)
- separate skill level based divisions sections (beginner / pro)
some details :
* player actions
a player signup the system just once. than he can join or create squads. these squads can be tagged to an gameplay mode. so a player can freely join a 3v3 killbox with rpg on, ff off and can join a ctf 10v10 and so on. a player can manage his actions all alone
* gameplay modi
for most of all gameplay modi are two different type available. either challenge/ranking or division/fixed system. gameplay modi can be any combination of 3v3, or 2v2, or 4v4, or else, with or whitout rpg, with ff on or off, with spam on or off ... and so on. this will produce a very big spread of all kind of gameplays
the division/fixed system is like a predifed table where squads have to fight eachother, any week. ranking system will provide a complete challange system where squads challange the other squads. but all challages and fixed games are separated in his own gameplay modi, no mixture. players can join multiple squads, so player can mixing however he like
* world wide
because of these massive various gameplay modi, result must be, the system should act world wide. any gameplay modi will be continent local, not global. because australian squads did not challange european squads - ping issues. so any continent have his own ranking. a player can join a australian and european squad, this will be ok, but squads are flagged to one continent only. if an american squad challange an asian squad, there will be an special intercontinental ranking established. these results did not care in local continent space
* extendable
the system will be total flexible, and can used for future games if hl2dm died (lol). maybe for tf2 (what ever that is) or other system. pro mod by example and so on
...
well many text ... many stuff to do ...
big question is : have the community interest an a system like this or not.
please thing about, it take much time to development, because develop from scratch, no pimp-up an existing system (webspell) or else. because existing systems can not handle that what i want ... if you tired of hl2dm or of league system, be cool, say "wasting time", if you like the idea and you wanna use it say "yeah do it", are you unsure about the sense say "senseless", if you are thinking - what the fuck you want - say "what the fuck ...." and so on ... remember please - truth be told ...
this is just an idea ... nothing more ...
thanks for reading this grammatical wrong and bad english text
^^
i am here to ask the whole hl2dm community a question ...
i watch the community since 2-3 years, i see leagues spawning and falling. i see many peoples like to play in leagues or teams together against other squads, there are many clans out there
and i see leagues closing because of very small differences, and open new leagues to fix these differences without care the old problems. so this will split the whole community into two or more groups. instead of fighting these groups each other and kill each other, it will be better to collect anybody together
we all know the latest leagues contains more and more real pro gamer, but very less new squads. there are so many clans out there they not know the advantages of hl2dm, they have no interest to learn it, or got boring if they meet someone they know anything. in the last time i see the leagues will be smaller and smaller, the skill higher and higher, well new clans did not want to play in this league, because to high skilled at all. i see there a dangerous future
these things i see the last months and i start to thing about a new league
but stop, before you start thinking - aehm - new league - not again - just read to the end
my thinking machine evaluate since some time a new league system with an all happy feature, sound crazy i know, sounds impossible, but i guess it will be possible
my question is, before i start the development (takes several months), make it sense to build this stuff or not. Well i can develop it, but it takes time and before i spend this time into a dead project (again), i can spend it outside (where ever it is ... some peoples told me it should be behind the big rectangle in my room)
these features are on my brain list :
- one single signup each player
- squad creation and joining
- multiple systems (xvx, 4v4, 3v3, 2v2, 1v1, 0v0)
- different systems (with or without rpg, ff on or off)
- various gameplays like team-dm, ctf, killbox
- general division system with weekly predefined wars
- challange system with ranking system
- world wide system (north/south/middle america, europe, australia, asia, africa)
- separate skill level based divisions sections (beginner / pro)
some details :
* player actions
a player signup the system just once. than he can join or create squads. these squads can be tagged to an gameplay mode. so a player can freely join a 3v3 killbox with rpg on, ff off and can join a ctf 10v10 and so on. a player can manage his actions all alone
* gameplay modi
for most of all gameplay modi are two different type available. either challenge/ranking or division/fixed system. gameplay modi can be any combination of 3v3, or 2v2, or 4v4, or else, with or whitout rpg, with ff on or off, with spam on or off ... and so on. this will produce a very big spread of all kind of gameplays
the division/fixed system is like a predifed table where squads have to fight eachother, any week. ranking system will provide a complete challange system where squads challange the other squads. but all challages and fixed games are separated in his own gameplay modi, no mixture. players can join multiple squads, so player can mixing however he like
* world wide
because of these massive various gameplay modi, result must be, the system should act world wide. any gameplay modi will be continent local, not global. because australian squads did not challange european squads - ping issues. so any continent have his own ranking. a player can join a australian and european squad, this will be ok, but squads are flagged to one continent only. if an american squad challange an asian squad, there will be an special intercontinental ranking established. these results did not care in local continent space
* extendable
the system will be total flexible, and can used for future games if hl2dm died (lol). maybe for tf2 (what ever that is) or other system. pro mod by example and so on
...
well many text ... many stuff to do ...
big question is : have the community interest an a system like this or not.
please thing about, it take much time to development, because develop from scratch, no pimp-up an existing system (webspell) or else. because existing systems can not handle that what i want ... if you tired of hl2dm or of league system, be cool, say "wasting time", if you like the idea and you wanna use it say "yeah do it", are you unsure about the sense say "senseless", if you are thinking - what the fuck you want - say "what the fuck ...." and so on ... remember please - truth be told ...
this is just an idea ... nothing more ...
thanks for reading this grammatical wrong and bad english text
^^