CellarDweller wrote:i suspect the CAL ACS was not as robust of an anti-cheat system as it was billed to be.
It took screenshots. Thats it. There was also supposed to be some console/cfg logging functionality, but it never worked for hl2dm. And even the screenshot function failed if the user didnt have admin priviledges or blocked it via av/fw or the like. Pretty worthless overall.
Anyhow, it should be pretty obvious to anyone with even the most minimal understanding of coding that clientside attempts to fix cheating are always doomed to fail.
The best way to deal with cheating is to prevent it at the source, ie adding sanity checks to the server code and removing all the trust states that currently exist (lag compensation etc). Tighten the server code enough (and run league match servers so they cant be tampered with by players) and most of worst hack methods / types would be rendered inoperable.
the_big_cheese wrote:Fun fact- I played 2 seasons of CAL when ACS was mandatory and I used it in maybe 3 or 4 games tops.
I was never approached about my not using it.
Fun fact- your submitting an image with N O O B made out of brushwork and models in place of one of your s2 1v1 match screenshots didnt go unnoticed, but since you were already knocked out of the playoffs by the time it was noticed, the 4 week ban would have been pointless. Hence you were never approached about it.