Va|iums
2010-07-26 06:35:32
Va|iums
2010-07-26 06:35:32
The Argumentalizer
2010-07-26 06:37:27
Va|iums
2010-07-26 06:42:49
What? The pause option would be for ONLY crash purposes only. Any other use would have your clan DQ'ed from the round.The Argumentalizer wrote:That seems like correcting spawn killing with Spawn protection. Just another deal to worry about that may cause more problems than it fixes.
ninojman
2010-07-26 07:09:48
Va|iums
2010-07-26 07:14:52
I expect it to be a close poll, I'm sure if the poll passes in favor of pause and it shows itself to be a failure after season 1 I will make the motion in an eFPS admin vote to remove it.ninojman wrote:after seeing it used in l4d2, sure why not. Hate to see a great match ruined because of a crash some of these matches tonight were under 10 points.
I remember one match in sta my team had the lead and 4 ppl crashed all at once, 3 from my team and 1 from theirs. It was lawls for sure.
L2k
2010-07-26 19:01:14
Pernicious
2010-07-26 20:03:30
Divinity
2010-07-26 23:53:38
ninojman
2010-07-27 00:05:44
Charles
2010-07-27 00:51:37
Va|iums
2010-07-27 01:22:12
Divinity wrote:Voted yes however there should be a time limit on the wait cuz anything could happen like Valiums losing power to his house and never coming back.
[EYE] Valar
2010-07-27 02:58:31
Pernicious
2010-07-27 03:44:04
sv_timeout, change that from like 65 to like 5, cause seriously i dont see the point in that. But also would fix that situation as they would be kicked from the server allmost immediatly after crashing/timing out. Otherwise u have to wait a whole minute (steam id still in use on this server).Charles wrote:A problem with HL2DM crashing is that it's not immediately obvious to the other guy in 1v1s or perhaps even his own team in the event that the crash disallows a person from using his computer at all short of rebooting or due to a lack of technical mastery (aka doesnt know how to ctrl alt delete and enter properly).
[EYE] Valar
2010-07-27 05:15:00
Nutri-Grain
2010-07-27 05:57:37
Pernicious
2010-07-27 06:11:11
That is rare, unlike crashing or timing out. In any case u could type "retry" in console. And if someone pauses for 5 seconds that deserves a pause imo.[EYE] Valar wrote:problem with that is it will kick players having a momentary timeout one which their connection would proly get over if they weren't kicked.
Va|iums
2010-07-27 06:48:08
That would be checked. One pause per player per round, with about a max of a minute thirty to re-enter.Nutri-Grain wrote:OMG GUYS WE'RE LOSING. I'LL UNPLUG MY ROUTER TO FUCK WITH EM! THEN WE'LL COME BACK READY TO GO!
koncentrate
2010-07-27 12:07:37
ninojman
2010-07-27 16:50:46
Fearsome*
2010-07-27 19:11:59
Pernicious
2010-07-27 21:41:33
REJECTED
2010-07-27 23:33:13
Viperbird
2010-07-28 22:40:57
Fearsome*
2010-07-28 23:48:33
Va|iums
2010-07-29 00:19:09
Fearsome* wrote:It is unfair but so is adding scores from different maps that have different score strategies. So is having rebel and combine. So is having admins jumping in and out of matches when ever they feel like watching a match or doing whatever.
Lots of things are unfair but for whatever reason we have decided not to care. So why do we suddenly want to drag matches out even longer than they already do. Every match I have played in eFPS so far has taken well over an hour for something that is only suppose to last 45 minutes. I could have got a whole extra round in during that time and would rather of played. Now we want to add another thing for people to dick around with. I would rather apply the time toward a third round to make the game more fair with a tie breaker on a third map that would also mitgate any crash issue. Than waste it waiting for everyone to get back in and get ready especially because crashes happen almost every match in this game.
Blasphemy
2010-07-29 01:27:54
the_big_cheese
2010-07-29 01:46:32
SND
2010-07-29 04:08:37
Fearsome*
2010-07-29 05:12:33
Va|iums
2010-07-29 06:04:43
I fail to see how a tiebreaker round is more fair. Look through the summer cup and CU matches, all matches have been won by razer slim margins. Guess who wins in tiebreaker rounds? The ones who get rebels, and how do we decide who gets rebels? After doing a 4 hour marathon against $W in STA when wins were counted by who won the round and not by score it became apparent how flawed it is, we did 4 overtime rounds, the first three were won by whoever had rebels.Fearsome* wrote:I remember things very differently valliums but lets just say you are right in our match it took an hour after I joined the server so you just made my point more relevant IE now the match is 1.5 hours for what should of taken 45 minutes thanks to the 30 minutes you added, and the time it took you to restart because you did not bother to do that before the match and the break you had to take in between rounds.
No matter what way you do it when people crash or pause the game momentum changes. It would be far more useful to add a tiebreaker round then we would not need to have added scores which is even less fair than crashes.
ninojman
2010-07-29 17:18:10
Fearsome* wrote:I remember things very differently valliums but lets just say you are right in our match it took an hour after I joined the server so you just made my point more relevant IE now the match is 1.5 hours for what should of taken 45 minutes thanks to the 30 minutes you added, and the time it took you to restart because you did not bother to do that before the match and the break you had to take in between rounds.
No matter what way you do it when people crash or pause the game momentum changes. It would be far more useful to add a tiebreaker round then we would not need to have added scores which is even less fair than crashes.