ninojman
2008-03-03 09:34:01
Sorry i didn't stay i was feeling like shit, hope everything went ok. I was ok but then i heard stown3d voice and i got a bad headache and had to take a nap.
ninojman
2008-03-03 09:34:01
biotau
2008-03-03 13:15:20
zohar
2008-03-03 17:48:54
cyber_clash
2008-03-03 18:03:14
LD and LD_r3 I think have been way over played as I think they were the 3rd and 4th and maybe 5th Draft Night picks? It's just so overplayed and some people have WAY too much experience on those maps.zohar wrote:dm_lockdown_r3
SND
2008-03-03 19:25:21
ninojman
2008-03-03 19:31:29
yeah these are the maps with the most play time, while lv and ld_r3 are great i don't know if zeta is really that great for 4v4, althou it's like a revision of overwatch for team play. Have to say i hate the colors in lv_v2biotau wrote:dm_lostvillage_v2 er w/e I name it .
dm_lockdown_r3.
Final- dm_zeta_prefinal.
graffitiknockout
2008-03-03 21:46:13
0nti
2008-03-03 22:05:19
wtf is that? D: =Odm_slammer
If there was a revised version of overwatch I wouldn't mind I guess, but a 4v4 with 2 health packs and 1 charger? plus the few weapons on that map, that will be a "spawn and grav-nade kill people" match ..lolMay be overwatch or resident we have not played those as far as i can tell.
Walking Target
2008-03-03 22:30:38
ninojman
2008-03-03 22:38:24
Scar
2008-03-03 22:56:00
SND
2008-03-04 00:30:22
MeekMeekle
2008-03-04 01:16:54
cyber_clash
2008-03-04 02:43:48
ninojman
2008-03-04 04:50:09
Valar said he would have a tdm version for warlock out soon, I think it'd be best to wait for that.MeekMeekle wrote:i wouldn't mind playing valars new map dm_warlock at some point.
MeekMeekle
2008-03-04 05:34:54
sounds good.ninojman wrote: Valar said he would have a tdm version for warlock out soon, I think it'd be best to wait for that.
ninojman
2008-03-04 05:37:49
i agreeMeekMeekle wrote: amplitude has not yet been used as a week 1 map .. and can be used eventually.
MeekMeekle
2008-03-04 05:46:21
Walking Target
2008-03-04 08:28:51
Paradox
2008-03-04 11:45:58
ninojman
2008-03-04 19:13:56
ninojman
2008-03-07 18:44:35
Cynips
2008-03-07 18:51:36
ninojman
2008-03-07 19:07:11
someone requested it so i added it to the poll.Cynips wrote:resident_r1 has way too many weapons to be good for anything else but ffa.
ninojman
2008-03-07 19:36:40
biotau
2008-03-08 09:04:09
Epoch
2008-03-08 21:51:43
biotau
2008-03-09 08:16:38
[EYE] Valar
2008-03-09 15:37:20
joule
2008-03-09 18:40:44
Epoch
2008-03-09 19:15:19
cyber_clash
2008-03-09 21:43:33
Epoch wrote:not for 4v4 lol.
MeekMeekle
2008-03-10 02:07:25
muleKick
2008-03-11 03:54:48
[EYE] Valar
2008-03-11 16:38:20
meaning. .. . ?muleKick wrote:...Overwatch would only be good if we had a good mod for it...
ninojman
2008-03-11 18:38:35
Meaning if we used a different version of the map, I've seen a few out with some rooms on the outside buildings added, more health and more weapons also[EYE] Valar wrote:meaning. .. . ?muleKick wrote:...Overwatch would only be good if we had a good mod for it...
[EYE] Valar
2008-03-11 19:11:22
Walking Target
2008-03-11 19:21:28
ninojman
2008-03-11 19:31:38
[EYE] Valar wrote:what in your opinions are the cons in overwatch? (apart from the center FPS drop as that is a given in this map)
interesting to know ppl's thoughts .. .
[EYE] Valar
2008-03-11 19:55:01
biotau
2008-03-11 19:59:07
That would be very interesting . Give it a shot Valar Might be fun.[EYE] Valar wrote:interesting.
um, ok what would happen...and that's only a wild idea right...if the map (or one that'd follow overwatch's theme) was doubled? as in two buildings = rooftops w/ RPG, making for a more even gameplay?
eh...?
ninojman
2008-03-11 20:09:34
[EYE] Valar wrote:interesting.
um, ok what would happen...and that's only a wild idea right...if the map (or one that'd follow overwatch's theme) was doubled? as in two buildings = rooftops w/ RPG, making for a more even gameplay?
eh...?
ninojman
2008-03-11 20:13:11
[EYE] Valar
2008-03-11 20:25:16
eh...dunno...the lag (low FPS) you see when facing the center of the map might well increase when doubling everything...so a bit of "rearranging" may be called for...ninojman wrote:Now are you thinking just having a mirror version of overwatch facing each other?
muleKick
2008-03-11 21:09:34
[EYE] Valar
2008-03-11 22:26:24
muleKick
2008-03-11 22:47:14
Well when you decompile a Source map it's going to have hundreds of errors. Any change to the map beyond the entities means remaking the thing.[EYE] Valar wrote:decompile it and see for yourself. there're so many mapping errors in it its a hoot. to get over the lag you need to literally redo the map from scratch.
other than that standing almost anywhere is overwatch you get complete view of the whole map. not much to occlude here. tis a tough one no doubt.
[EYE] Valar
2008-03-11 22:55:07
not erros like brushes overlapping. source stock maps are a mess at best from a mapping pov.muleKick wrote:Well when you decompile a Source map it's going to have hundreds of errors.
badinfluence
2008-03-12 06:09:11
[EYE] Valar wrote:not erros like brushes overlapping. source stock maps are a mess at best from a mapping pov.muleKick wrote:Well when you decompile a Source map it's going to have hundreds of errors.
you're right about ents but anyway..wasn't trying to start an argument... im just saying this is the toughest stock map to crack cuz of the way it was built (meh) AND planned (not).
other that that..heh. i believe i hijacked this thread. sry nino.
graffitiknockout
2008-03-12 17:46:21
dm_lockdown_r3 ftp://ftp.caleague.com/league_dm2v/dm_lockdown_r3.zip
ninojman
2008-03-19 20:56:43
badinfluence
2008-03-19 22:18:47
Paradox
2008-03-24 01:00:21
SND
2008-03-24 22:02:54