I'm playing hl2dm on the orange box

Ghost Dog_TSGK

2009-05-12 12:26:02

This guy released hl2dm on the orange box as a mod, just installed and ran and it seems it is actually the orange box, can't speed crouch anymore and the crouch jump animation is at least fixed client side (no more screen twitch).You can still bunnyhop but you can't restart it as fast.

http://forums.steampowered.com/forums/s ... 682&page=2

http://james1324.web.officelive.com/default.aspx

I want to see how it plays with other people but so far here's what it's got,

Image
The fire and particle effects look a lot different.

Image
New weapon models

Image
Return of the blue orb.

Image
The orange box orbs look fuckin nuts, and speaking of fuckin nuts yes, I have an AWP, and here's the thing,

Image
It's deadly accurate at any range no scope unlike CSS

There's a tau cannon now too it looks crazy but it is alpha stage so idc I guess, and the rpg holds 6 rounds and has a secondary fire feature now, secondary fire turns off the laser and the rocket fires straight like TF2.

Shit is wild in here.

Ghost Dog_TSGK

2009-05-12 12:41:11

I found an ak47 OH LAWD!

[EYE] Valar

2009-05-12 16:25:56

DLing now

Jelly Fox

2009-05-12 16:27:35

ZOMG ZOMG ZOMG :shock:
Ghost Dog_TSGK wrote:the rpg holds 6 rounds and has a secondary fire feature now, secondary fire turns off the laser and the rocket fires straight like TF2.
If you fire the RPG with the laser off, point the gun in a different direction, then turn the laser on does the rocket go towards the laser dot?

Like this?


Link

[EYE] Valar

2009-05-12 17:25:47

1) WOW this is cool.
2) i could bhop but slower as you said.
3) i could crouch and skate
4) physjump seems somewhat toned down?..i'm not sure
5) shotty disapeared on me once (this is alpha)
6) fast orb was weird?
7) why the hell HDR?

...still looking through this,...

edit: i've this on my own fast DL server. in case anyone outside the US or having issues getting the DL working - PM me here on on Steam.

thanks for posting this GD.

Uncle Rico

2009-05-12 18:16:24

Looks nice.
I like the SMG.
RPG holds 6 rockets and there's no reload time.
You can carry 10 nades.
Zooming the sniper rifle was fucked for me.

[EYE] Valar

2009-05-12 18:29:21

Uncle Rico wrote:Zooming the sniper rifle was fucked for me.
it's in alpha stage

Neolinkster

2009-05-12 21:04:12

ok well the tau cannon ak47 and awp are gay to me no need for them in dm
would be nice to use dm2's smg or have a choice too
i cant use slot keys to change weapons while bhopping
the sliding up ramps is a little hindered now
original amounts of ammo would be better if he hasn't lowered the dmgs of them
the HDR is blinding on LD
esp if you have monitorgamma of 2.2

{EE}chEmicalbuRn

2009-05-12 21:27:42

Uncle Rico wrote: Zooming the sniper rifle was fucked for me.
me too, at 1920x1600 rez. zoom turned my screen purple and black checkered. lowered the rez to 1600x1200 and it didnt do that.

Briggs

2009-05-12 22:01:09

Neolinkster wrote:ok well the tau cannon ak47 and awp are gay to me no need for them in dm
completely agree, I think this mod is a joke tbh, trying to make hl2dm better by adding a hint of other games is stupid, really.. an ak47 and sniper rifle in hl2dm... is not hl2dm. Although I do like the tau cannon, but if I really wanted to use it I would go play pro mod.

Jelly Fox

2009-05-12 22:45:53

Briggs wrote:
Neolinkster wrote:ok well the tau cannon ak47 and awp are gay to me no need for them in dm
completely agree, I think this mod is a joke tbh, trying to make hl2dm better by adding a hint of other games is stupid, really.. an ak47 and sniper rifle in hl2dm... is not hl2dm. Although I do like the tau cannon, but if I really wanted to use it I would go play pro mod.
:agree:

[EYE] Valar

2009-05-12 22:51:12

we should post inputs on Steam forum and not here. i don't think the dev reads this forum.

Ghost Dog_TSGK

2009-05-12 23:38:03

hl2dm isn't on the orange box engine, neither is hl2dm pro and the game feels like it's a lot happier on the OB engine.

Fact is this guy is brand new at programming and probably just needs some balance help, but he managed to port the game by himself to a better engine and I think it has potential unlike hl2dm pro.

The awp had a bad zoom for me too until I changed some graphics settings now it works.

I imagine it can be tweaked to the way it should be concerning bunnyhop restart and balance.

L2k

2009-05-13 00:48:46

it will be pretty cool if this modder pays attention to what the community wants, listens and implements things.
So far I feel the game runs much smoother than regular dm, it just needs some tweaks. The pause after bhop would have to be fixed for sure. One thing I notice is that yo-yoing feels much easier and or more fluid IDK if its just animations, netcode or what.
The shot gun reload animation glitch still exists though.
I wouldn't mind the addition of the sniper and tau since its a mod, the AK though seems out of place.
Maybe with the sniper riffle there could be some sort of penalty like slower movement, longer reload or something.

Ghost Dog_TSGK

2009-05-13 02:30:26

L2k wrote:So far I feel the game runs much smoother than regular dm, it just needs some tweaks.One thing I notice is that yo-yoing feels much easier and or more fluid IDK if its just animations, netcode or what.

I agree and so do others, this game plays incredibly smooth on the orange box engine in comparison to the original, not to mention crouch animation fixed, speed crouch is fixed, and so far so good I'm crossing my fingers here, not one crash whatsoever (possibly fixed).

phantom

2009-05-13 05:28:52

awp, ak, and tau cannon have to go

L2k

2009-05-13 05:44:10

the tau was part of hl1 and to me sort of belongs and has been missing from hl2 since the beginning. Ive played a fair amount of pro and even in pro the tau is not abused as much as the rpg is currently in hl2. The other guns I could do without but as a mod its something that would be fine considering its not a replacement game for what we play now. If this guy wanted to do what the pro team did and make a vanilla mode and a modified mode that would be awesome. So far I love hl2dm on the OBE!

The Argumentalizer

2009-05-13 07:06:49

Oh My! Thanks! :shock: :) :D My My indeed!

Edge

2009-05-13 16:40:27

Bhop is fixed by letting go of ctrl on ur last jump in mid air. then restarting. hard to do but not impossible. but looks sexy and its soo smooth compared to our DM. AWP and AK47 made me lol.

svN

2009-05-13 17:39:51

- pause after bunnyhop
- awp
- ak47
- tau gun

=> Then i might be interested to play this again

Edge

2009-05-13 17:49:58

svN wrote:- pause after bunnyhop
- awp
- ak47
- tau gun

=> Then i might be interested to play this again
Read my post on the Bhopping, its fixable by the player if you get used to it.

svN

2009-05-13 18:01:09

Edge wrote:
svN wrote:- pause after bunnyhop
- awp
- ak47
- tau gun

=> Then i might be interested to play this again
Read my post on the Bhopping, its fixable by the player if you get used to it.
Knew that already before your post, don't want to train on it especially not when these guns are in it.

[EYE] Valar

2009-05-13 18:04:19

NO!!! THEY should fix it for US. not only they NEED to fix it for us, THEY should also somehow KNOW we are giving inputs HERE and read THIS forum. yes? ok.
THEN we might consider possibly maybe giving it another try with one hand behind our back.
Oh, and the hell with the time they spent on developing this piece of junk mod. AWP LOL. WTF!!!
Damn, we so awesome we should have a warm-up band working the server before we go online. Pffft.

Signed: Teh L337s Association
"ROAR"

:thumbsup:

svN

2009-05-13 18:10:38

[EYE] Valar wrote:NO!!! THEY should fix it for US. not only they NEED to fix it for us, THEY should also somehow KNOW we are giving inputs HERE and read THIS forum. yes? ok.
THEN we might consider possibly maybe giving it another try with one hand behind our back.
Oh, and the hell with the time they spent on developing this piece of junk mod. AWP LOL. WTF!!!
Damn, we so awesome we should have a warm-up band working the server before we go online. Pffft.

Signed: Teh L337s Association
"ROAR"

:thumbsup:
OMg look at these textures he stole them from my oh so leet map cause i'm a soo leet mapper and all my maps are soo fucking good because i use gay lights and all that in my maps
Plz don't play his maps they're just stolen, omfg don't support him...

Signed: Teh Pubheromappers Association

Neolinkster

2009-05-13 18:14:04

Edge wrote:
svN wrote:- pause after bunnyhop
- awp
- ak47
- tau gun

=> Then i might be interested to play this again
Read my post on the Bhopping, its fixable by the player if you get used to it.
still can't be done while speed skating though or ramp sliding

[EYE] Valar

2009-05-13 18:46:38

svN wrote:
[EYE] Valar wrote:NO!!! THEY should fix it for US. not only they NEED to fix it for us, THEY should also somehow KNOW we are giving inputs HERE and read THIS forum. yes? ok.
THEN we might consider possibly maybe giving it another try with one hand behind our back.
Oh, and the hell with the time they spent on developing this piece of junk mod. AWP LOL. WTF!!!
Damn, we so awesome we should have a warm-up band working the server before we go online. Pffft.

Signed: Teh L337s Association
"ROAR"

:thumbsup:
OMg look at these textures he stole them from my oh so leet map cause i'm a soo leet mapper and all my maps are soo fucking good because i use gay lights and all that in my maps
Plz don't play his maps they're just stolen, omfg don't support him...

Signed: Teh Pubheromappers Association
did your post make sense to you? if yes, we're good.
BTW, defensive, i was humoring and wasn't attacking you. try to pick up on that next time.

Uncle Rico

2009-05-13 19:21:18

Kyle and I had a chance to hang out with the creator and play a 1v1 in the rl_lockdown map last night. Aside from the bhop issue, it played pretty well for an alpha.
The player animations are different and kinda weird when you first see them. It seems like maybe the speed of the leg animations don't match with the speed of side to side movement.
There were a few times that Kyle heard sounds coming from dead bodies. I'm not sure if this is a bug or if Kyle has the ability to speak to the dead. If it's the latter, I've got dibs on a TV show called "Crossing Over HL2DM".
I don't really like the death cam. When you die you stay in 1st person as you fall to the ground which is cool, but just doesn't feel right for hl2dm.
Speed crawling and prop jumping seem to be gone.
While shooting alot of orbs at cars on the rl_overcast map the props became "charged", for lack of a better term. You could shoot them with any weapon and they would fly across the map. A few shots with a pistol were enough to pop a car up and send it flying out of the map.
One of the downsides is that the creator doesn't seem to be concerned with competitive play. He has plans for more new weapons (gluon gun being one). He seemed to be somewhat unconcerned about the bhop issue since he doesn't care too much for it anyway. He did say that he could fix the shotty animation problem though.
I actually didn't mind the new weapons too much. They feel out of place at first, but it was kinda refreshing to see something different. I could see gameplay being dramatically changed with their addition.
One of the problems to overcome with the progression of this game is our own stubbornness. We want to see it evolve and be better, but keep all the things in it that make it uniquely HL2DM. If HL3DM ever happens, it's likely that most of us will hate it anyway. Using the OBE is probably our best bet to keep the game as close to the original while fixing its problems. Maybe not this mod, but something similar seems to be the way to go.

Jelly Fox

2009-05-13 21:21:54

Scope fix:

SourceMods\hl2mprev\materials

rename scope3..vmf to scope3.vmf

:mrgreen:

Neolinkster

2009-05-13 21:33:25

well cuz i like to tinker with mods and there setting i did happen to find the fix for the first person death its cl_fp something or other and talking with Janek earlier today he did happen to port the pro mod over to OB engine but with the shear amount of issues it has he didn't go any further in building it. since we as a community have such great developers: Keeper, Janek, Raticide, CTF mod makers, and the Cinematic mod maker idk why there can't be a collective force to make a good dm mod free of all the issues that we have now onto the OB engine and i do know that it would be a nightmare to take on that kind of task but if each individual worked on a specific bug seeing what parameters needing altering and how they affected the rest of the game and then comparing the each fix issue and seeing what conflict they may have with a fix compared to another fix it may possibly resolved and enhanced far enough to promote to steam
in which case we bring back old players and get new 1s but saying this is just 1 thing its such a daunting task and so many conflicting views that, well it will never get done sadly and steams not gonna get it done for us thats apparent right now

svN

2009-05-13 22:31:11

[EYE] Valar wrote:
did your post make sense to you? if yes, we're good.
BTW, defensive, i was humoring and wasn't attacking you. try to pick up on that next time.
If you can't see the "humor" in my post, well yeah... guess you're taking this forum a bit too seriously :<

[EYE] Valar

2009-05-13 23:07:38

great find Jelly :lol: haha. thanks. works fine now.

@ svN: honestly i have no idea what you're talking about. your sarcastic reaction to my post made it clear you thought i was attacking you so i explain i wasn't. now your post makes even less sense than the first one.
my point was and still is, if we are evaluating this new alpha we should post our comments on the Steam forum and not only here. YOU and YOUR post had nothing to do with it and i wasn't aiming anything at you. i don't even know you. my mapping thread is irrelevant unless you were just looking for something, anything to throw at me.
hope we're done now? :D

svN

2009-05-13 23:21:46

Yes we're done now, i knew you were joking around but I thought" why wouldn't I do a little prank back?" anyway i meant it that way, but it seems my english ain't that good _- :P

Ghost Dog_TSGK

2009-05-13 23:38:17

How much you wanna bet Rico can throw a football right over them mountains.


I agree with him as well.

Ko-Tao

2009-05-14 06:47:00

I think adding new models, weapons etc before fixing the original games bugs is a poor way to start and doesnt bode well for any mods future.

This one doesnt look like my cup of tea so far, but ill keep an eye on it as/if it advances.

L2k

2009-05-14 06:55:39

The modder said he was going to release a version of the mod without anything extra, a vanilla version of hl2dm on OBE. Hes not sure if he can do anything about the bhop issue though, so if he cant we may have to adapt to letting off crouch on the last jump/hop if we want to play hl2dm on OBE.

<kyle>

2009-05-14 07:04:35

L2k wrote:The modder said he was going to release a version of the mod without anything extra, a vanilla version of hl2dm on OBE. Hes not sure if he can do anything about the bhop issue though, so if he cant we may have to adapt to letting off crouch on the last jump/hop if we want to play hl2dm on OBE.
the b-hoping issue is pretty easy to get over with a bit of practice. you just have to pause a sec between sets of b-hops.

Paradox

2009-05-15 03:45:54

How lame is it that some random modder can move DM to OB and yet Valve cant seem to be able to figure it out. Laughable and truely sad...

[EYE] Valar

2009-05-15 04:04:39

here here!

Uncle Rico

2009-05-15 04:05:38

Paradox wrote:How lame is it that some random modder can move DM to OB and yet Valve cant seem to be able to figure it out. Laughable and truely sad...
It's not so much they can't, it's that they don't care.

[EYE] Valar

2009-05-15 04:18:47

i don't think so Rico. i think it has something to do with whatever convoluted marketing agendas and more important pressing releases. but it's true that whatever the reason is we shouldn't be suffering from it.

Ghost Dog_TSGK

2009-05-15 08:08:47

Valve already did most of the work when they made episode 2 on the OB engine.

[EYE] Valar

2009-05-15 17:07:41

not for mp

Sacrifist

2009-05-17 19:45:41

awp with 60 ammo and a large clip is going to be a nightmare.

Blasphemy

2009-05-17 20:22:23

did someone say awp?

Sacrifist

2009-05-18 00:31:52

um yea, the guy doing the mod must be a css awp freak. The idea of adding a awp with that kind of power is insane. He will need to knock the clip down to 1 or 2 and the ammo down to 1 or 2 otherwise it will be a joke. You can noscope the thing with ease lol.

Sub-Zero1324

2009-05-20 09:37:24

Uncle Rico wrote:Kyle and I had a chance to hang out with the creator and play a 1v1 in the rl_lockdown map last night. Aside from the bhop issue, it played pretty well for an alpha.
The player animations are different and kinda weird when you first see them. It seems like maybe the speed of the leg animations don't match with the speed of side to side movement.
There were a few times that Kyle heard sounds coming from dead bodies. I'm not sure if this is a bug or if Kyle has the ability to speak to the dead. If it's the latter, I've got dibs on a TV show called "Crossing Over HL2DM".
I don't really like the death cam. When you die you stay in 1st person as you fall to the ground which is cool, but just doesn't feel right for hl2dm.
Speed crawling and prop jumping seem to be gone.
While shooting alot of orbs at cars on the rl_overcast map the props became "charged", for lack of a better term. You could shoot them with any weapon and they would fly across the map. A few shots with a pistol were enough to pop a car up and send it flying out of the map.
One of the downsides is that the creator doesn't seem to be concerned with competitive play. He has plans for more new weapons (gluon gun being one). He seemed to be somewhat unconcerned about the bhop issue since he doesn't care too much for it anyway. He did say that he could fix the shotty animation problem though.
I actually didn't mind the new weapons too much. They feel out of place at first, but it was kinda refreshing to see something different. I could see gameplay being dramatically changed with their addition.
One of the problems to overcome with the progression of this game is our own stubbornness. We want to see it evolve and be better, but keep all the things in it that make it uniquely HL2DM. If HL3DM ever happens, it's likely that most of us will hate it anyway. Using the OBE is probably our best bet to keep the game as close to the original while fixing its problems. Maybe not this mod, but something similar seems to be the way to go.
hey this is Sub-Zero,When I was playing with you guys I changed a setting that made the physics objecs move with any weapon it was not a bug or part of the mod,you can do this on normal hl2dm,anyway I have read through all of this forum and decided to release a vanilla version,Go here for details http://james1324.web.officelive.com/Vanilla.aspx

Also thanks for all of your feed back good or bad..

P.s Sacrifist I am not an Awp freak,all the weapons in the Alpha version were never going to make it in the full version they were only a TEST!!!!

L2k

2009-05-20 09:56:48

Sub-Zero1324 wrote:I have read through all of this forum and decided to release a vanilla version
Woot! :D
TY!!!!

Paradox

2009-05-20 19:55:06

Dude, I think Valve should hire you.

[EYE] Valar

2009-05-20 20:19:41

that. or previously fired you.

Sub-Zero1324

2009-05-20 21:45:18

[EYE] Valar wrote:that. or previously fired you.
Nope never worked for valve but would like to.

Edge

2009-05-20 22:04:06

Sub-Zero1324 wrote:
[EYE] Valar wrote:that. or previously fired you.
Nope never worked for valve but would like to.
Noo, you can't, things would not be broken when they're released anymore! >.>

Uncle Rico

2009-05-21 00:41:21

Sub-Zero1324 wrote:hey this is Sub-Zero,When I was playing with you guys I changed a setting that made the physics objecs move with any weapon it was not a bug or part of the mod,you can do this on normal hl2dm,anyway I have read through all of this forum and decided to release a vanilla version,Go here for details http://james1324.web.officelive.com/Vanilla.aspx

Also thanks for all of your feed back good or bad..

P.s Sacrifist I am not an Awp freak,all the weapons in the Alpha version were never going to make it in the full version they were only a TEST!!!!
Ah, cool. I didn't realize you had made a settings change.
Thanks for taking the time to make a version for us. You're off to a good start.

Ghost Dog_TSGK

2009-05-21 00:59:46

I am interested in this thread.

Briggs

2009-05-21 01:03:05

sounds good, but I would not play it untill you give me back my bhop and speedcrawling.

Ghost Dog_TSGK

2009-05-21 08:34:22

Briggs wrote:sounds good, but I would not play it untill you give me back my bhop and speedcrawling.
Speedcrawling can go either way IMO.

Sub-Zero1324

2009-05-21 16:48:16

Briggs wrote:sounds good, but I would not play it untill you give me back my bhop and speedcrawling.
LOL!! you can still bhop you just need to learn how to adapt to the pause issue,And yes I am still trying to fix it anyway..

Uncle Rico

2009-05-21 17:02:24

Ghost Dog_TSGK wrote:
Briggs wrote:sounds good, but I would not play it untill you give me back my bhop and speedcrawling.
Speedcrawling can go either way IMO.
I'd rather see it go, that way we don't have to look forward to dm_lockdown_r621233422490883.

Briggs

2009-05-21 20:59:52

That's what I'm saying, id rather not adapt. I'm aware of how to bhop in orange box, I have played the mod, and keepers orange box test he made back in the day and yes the speed crawling is very debatable, but to me its worth keeping. Anyway great work so far and thanks for looking to these forums for feedback.

L2k

2009-05-21 21:33:50

Briggs wrote:That's what I'm saying, id rather not adapt.
So you're saying you would rather continue to play with the many bugs which are now fixed, the shittier netcode and hit registration over adapting to a slightly different movement?

Briggs

2009-05-22 01:40:11

No, I would rather not play hl2dm at all, then to play with shitty netcode and hit registration or not being able to start sprint in the crouched position, which is why I'm playing quake and GTA 4 atm.

Jelly Fox

2009-05-22 02:13:05

Briggs wrote:No, I would rather not play hl2dm at all, then to play with shitty netcode and hit registration or not being able to start sprint in the crouched position, which is why I'm playing quake and GTA 4 atm.
bloody good point!

L2k

2009-05-22 04:27:04

Jelly Fox wrote:
Briggs wrote:No, I would rather not play hl2dm at all, then to play with shitty netcode and hit registration or not being able to start sprint in the crouched position, which is why I'm playing quake and GTA 4 atm.
bloody good point!
Not really a good point at all!
Considering since day one I have always used the same finger (pinky) for sprint and crouch (shift=sprint, z=crouch) I have never tried (or needed) to press both at once. I move at around 500 all day long no problems here. Maybe thats why I dont see it as that much different in OBE.
I guess some people are just more dedicated to this one of a kind game than others, and some will be able to adapt some wont. But this sprinting in a crouched position is nothing to complain about, it hardly is needed unless you are speedcrawling.

Briggs

2009-05-22 04:42:47

My style of jumping is very different then yours then, I'm pressing crouch and sprint at the same time with my pinky finger at least 40% of the time I'm playing. We both have different opinions, movement styles and preferences... I don't want to argue.

L2k

2009-05-22 06:24:42

Briggs wrote:My style of jumping is very different then yours then, I'm pressing crouch and sprint at the same time with my pinky finger at least 40% of the time I'm playing. We both have different opinions, movement styles and preferences... I don't want to argue.
Understandable, I don't want to argue either and I can respect your opinion. I guess I just can't figure out why pressing crouch and sprint at the same time is even necessary other than speedcrawling.

[EYE] Valar

2009-05-22 06:48:56

Goddamit! please! Argue! can't rememeber last time i've seen people argue in here and not go under the belt.
this is sweet. serious.

L2k

2009-05-22 07:42:02

:sketchy:

Sub-Zero1324

2009-05-23 17:06:38

Good news guys!!! Bhop is almost fixed I have one more bug to fix and then I will release Beta 2..

Ghost Dog_TSGK

2009-05-24 09:43:06

Sub-Zero1324 wrote:Good news guys!!! Bhop is almost fixed I have one more bug to fix and then I will release Beta 2..
I dig it.

Paradox

2009-05-27 05:55:54

Cool I am looking forward to hearing how it runs.

L2k

2009-05-27 08:42:10

just tested a newer version and briggs will be happy to know you can now speedcrawl and press sprint and crouch at the same time and its just like always.
The bhop is not perfect yet but very close, the pause has been reduced to almost nothing, it's looking hopefull! :D

Paradox

2009-05-27 23:41:14

Yes this sounds very promising however I have to wonder if anyone will be able to get a rented server with this version installed or how that would work.

L2k

2009-05-28 00:09:27

Paradox wrote:Yes this sounds very promising however I have to wonder if anyone will be able to get a rented server with this version installed or how that would work.
It's being worked on, however the bhop fix is taking priority atm. Just like any other mod this will be able to be run on a rented dedicated server just like pro mod is.

Paradox

2009-05-28 00:37:19

Yes one thing at a time of course. If this really does work some of us should throw a few dollars his way for his time and efforts. Id be willing to throw in some if he has a paypal. Might send Valve a message if enough of us did it. Might also get him in hot water too....lol

[EYE] Valar

2009-05-28 02:03:37

Paradox wrote:Yes one thing at a time of course. If this really does work some of us should throw a few dollars his way for his time and efforts. Id be willing to throw in some of he has a paypal. Might send Valve a message if enough of us did it. Might also get him in hot water too....lol
i'm in. whether or not it sends Valve a message.

Edge

2009-05-29 19:48:15

Even if it does the only thing we could get in trouble for is paying him, so lets pay him as a "Present" for being so awesome, screw valve what now? O.o

Sub-Zero1324

2009-06-04 03:30:17

Great News Guys!!!! Beta 2 will be released soon and it will have bunnyhop working 100% I'm just testing it and I also have another guy testing it out before I rease it!! Stay tuned..

Pernicious

2009-06-04 08:12:45

I opened it up, mucked about with some cheats, the ent system seemed the same which is nice, cant remove or disolve props though.

Sub-Zero1324

2009-06-08 10:20:44

Half-Life 2 Deathmatch::OB Beta 2 Released!!

Changes/Fixes in this release:
Fixed BunnyHop Issues
Changed mod name from Half-Life 2 Deathmatch Revolution-vanilla to Half-Life 2 Deathmatch::OB
Removed unused files to reduce mod size

Download

[EYE] Valar

2009-06-08 15:40:11

that's great. any idea about status / functionality of SDK for it?

svN

2009-06-08 18:50:11

played it this morning and i crashed every time i pressed Tab(show scoreboard) :(

Maxtasy

2009-06-08 20:50:37

anybody had problems doing a simple strafe-jump?
i have alot of trouble doing it.
(newest version of HL2DM::OB)

Vendetta7_7_7

2009-06-08 20:59:14

Sub-Zero1324 wrote:Half-Life 2 Deathmatch::OB Beta 2 Released!!

Changes/Fixes in this release:
Fixed BunnyHop Issues
Changed mod name from Half-Life 2 Deathmatch Revolution-vanilla to Half-Life 2 Deathmatch::OB
Removed unused files to reduce mod size

Download
Download doesn't work for me.

Sub-Zero1324

2009-06-08 23:45:48

Paradox

2009-06-09 03:25:26

[EYE] Valar wrote:that's great. any idea about status / functionality of SDK for it?
LOL give the poor guy a break.
This isnt aimed at just you Valar so no offense


People have asked for
bhop to be fixed
speed crawl to be fixed
different model skins
server side software
SDK

He is only one guy, he cant do everything at once and there is only so much he can do.
Valve needs to hire him so he can work on this and get paid to do it.

[EYE] Valar

2009-06-09 06:28:30

was only asking :D

Vendetta7_7_7

2009-06-09 09:29:09

Just got a chance to play it out tonite and I like it.

Bhop is pretty much back to what regular DM feels like and prop jumps work.

Now just needs speedcrawl and such and quicker animations that match up with movement.

As for graphics the game looks like it has a new sheen to it.

Try milieu_final out and turn your video settings to max to see what I mean.

Flashlight casts shadows now.

Flames and volumetric fog look more realistic.

Motion blur works when shaking mouse back in forth.

More servers and bug fixes and this thing is gonna be a winner.

Great Job Sub-Zero! :mrgreen:

Uncle Rico

2009-06-09 18:55:34

Am I missing something or was speedcrawl not "fixed" by just switching over to OBE? And by fixed I mean No longer doable. If it's not possible, just leave it out. There's only one map that it's useful for, it's a pile of shit, and I for one don't want to have to go through another 40 versions of LD to slow it down yet again. There's no need for him to have to waste time working on putting it back in just for one set of stairs and one vent.

Air humping needs to be removed if possible.

Great job on everything else Sub.

L2k

2009-06-09 20:35:04

The speedcrawl was removed in one of the earlier versions, but with it removed you could not press crouch and sprint at the same time, which had a effect on the bhop and annoyed certain players who do that even when not speedcrawling. So for the time being anyway it is back, in the newer version.

Vendetta7_7_7

2009-06-09 20:51:58

Uncle Rico wrote:Am I missing something or was speedcrawl not "fixed" by just switching over to OBE? And by fixed I mean No longer doable. If it's not possible, just leave it out. There's only one map that it's useful for, it's a pile of shit, and I for one don't want to have to go through another 40 versions of LD to slow it down yet again. There's no need for him to have to waste time working on putting it back in just for one set of stairs and one vent.

Air humping needs to be removed if possible.

Great job on everything else Sub.
Whats air humping? Is that the Jesus?

Vendetta7_7_7

2009-06-09 21:10:27

I think speedcrawl should be kept if at all possible. I use it to silently sneak around during 1v1s sometimes and is what HL2DM is about. I love it for the advanced movement and taking the speedcrawl out won't be a big deal to me but having it in would add a small level of l33tness in my mind. Rabbit punching, bhop, speedcrawl, grave-nading/cooking, Zoom+Mag sniping, and many other things that make this game stand out as the best multiplayer shooter are what makes this game worth playing still. Although I'm probably the most newb at this :/

Ahh this is a link to monopolyguy's tutorial vid on how to install the mod itself:

http://www.youtube.com/watch?v=dt86yef-usc

Props to monop for the work :wink:

Uncle Rico

2009-06-09 23:04:02

L2k wrote:The speedcrawl was removed in one of the earlier versions, but with it removed you could not press crouch and sprint at the same time, which had a effect on the bhop and annoyed certain players who do that even when not speedcrawling. So for the time being anyway it is back, in the newer version.
I hadn't tried it on an updated version until today. Unless I'm just doing it wrong, the speed is nowhere near what the speedcrawl speed used to be. I could live with that.
Vendetta7_7_7 wrote:Whats air humping? Is that the Jesus?
Nah, air humping is mostly seen in killbox low g servers. Spamming crouch while in the air and the animation looks retarded and people use it to try to avoid being hit. I think there's a few scripts out there for it too. I don't play killboxes too much, but when I do it's not that air humping makes me miss, it just annoys me and makes me target the person doing it just to make them ragequit.

Spinning_Wheel

2009-06-10 03:30:00

Crawl (no shift) = approximately: 66.3 velocity
Crawl (holding shift) = approximately: 104.6 velocity

I didn't take a screen shot or anything and I didn't think about the numbers until right-now, figures may be off, but OB 2's crawling is good as is. Prop Jumping is, in-fact, gone - not even Nutri-Grain could do his barrel jumping on his own listen server.

40+ tests and I have yet to crash or have a RPG go unguided on me. This stuff is promising.

How do I make my server run this mod?
Do I direct my guys at fatpipe to some software or has that not been developed yet?
As soon as its available I will switch that shizz in a heartbeat.

Sub-Zero, you the man

EDIT: Reading around, I feel I may not be talking about same version.
http://www.mediafire.com/file/qmvwwmtjy5y/hl2mpOB.rar
That^ is the one I speak of, and it's pretty rape IMO

Uncle Rico

2009-06-10 04:47:19

The best I could do in the vent was 106.86 velocity on OBE compared to the full 320.00 that you can do speedcrawling the original. IMO, leave it as is. If it fixes the bhop to be able to sprint and crouch at the same time that's fine by me.

Ghost Dog_TSGK

2009-06-10 08:42:30

I dunno about you guys but it's lookin' pretty good to me.

Uncle Rico

2009-06-10 09:37:51

Ghost Dog_TSGK wrote:I dunno about you guys but it's lookin' pretty good to me.
Indeed. Played a little aim_arena tonight. Hitreg is pretty tight.

Ghost Dog_TSGK

2009-06-10 23:10:49

Uncle Rico wrote:
Ghost Dog_TSGK wrote:I dunno about you guys but it's lookin' pretty good to me.
Indeed. Played a little aim_arena tonight. Hitreg is pretty tight.
I'm still shocked how many bugs got fixed just from the port.

Maybe CSS does need the ob engine.

Panic

2009-06-10 23:18:28

Download link fails for me.

[EYE] Valar

2010-05-25 14:34:03

updates on this?

gtamike_TSGK

2010-10-02 05:04:28

bump

Neolinkster

2010-10-02 07:03:01

its getting close just punch some children to lose some of your frustration from broken hopping