Half-Life 2 Deathmatch: Orange Box Beta 4 Released

Sub-Zero1324

2009-12-01 12:51:47

Half-Life 2 Deathmatch: Orange Box Beta 4

Changes/Fixes

Fixed Player animation issues

Fixed Physics objects rotating automatically when dropping them with the Physcannon

Fixed Stunstick spark issues

Fixed Shotgun reload issue

Fixed Shotgun fast weapon switch bug where it would get stuck on the reload animation

Added ChatBubble

Fixed Combine movement sounds (Updated)

Added Alyx and Barney player models

Added the option to use First Person Ragdolls to Advanced Multiplayer Options

Added Report Bug to the Game Menu (Reported Bugs will go to valve)

Changed the scoreboard back to normal HL2DM Style

Fixed physics objects in dm_lockdown being invisible

Mod DB Site http://www.moddb.com/mods/half-life-2-d ... hob-beta-4
Mod Web site http://james1324.web.officelive.com/default.aspx

CellarDweller

2009-12-01 16:51:25

hehe... shotgun cock. :lol:

i assume just delete the folder with the older version before d/ling this one?

thx subz, i'll give it a look tonight.

Sub-Zero1324

2009-12-01 19:37:54

CellarDweller wrote:hehe... shotgun cock. :lol:

i assume just delete the folder with the older version before d/ling this one?

thx subz, i'll give it a look tonight.
Yes delete all older versions and let me know if there are any problems/Bugs i want to make sure everything is working for the next release :D

CellarDweller

2009-12-02 19:07:31

movement is very, very smooth. nice job.

i love the difference in rebel and combine footsteps. no more jingle/jangle, just different, subtle, and same volume. nice nice nice!

i still sense a slight delay when launching props out of the gg. but its much less noticeable than the previous version. could be my imagination, but i dont think so.

fast orb was spot on. like the blueball. hehe, blueballs!

no issues with yo-yo.

i muffed a few nade cooks while on the run. seemed odd a couple of times. i tried several times, but couldnt consistantly say something was buggy. the issue seemed to be the toss to gg catch. seemed like the toss was delayed sometimes and the model (on the run) would pass beyond the toss point and make the catch point miss, happened with both the regular toss and a primed toss.

still lose health when bumping into props while on the run. not every single time. but i tend to to bhop out of control, so thats just my issue. lol!

slams are still slams... buggy. the slow bolt can still be done. one time i threw all the slams to the ground at various points on the map, and when i threw down the last one.. switched to a different weap, then back to slams to detonate them... i had no slam button to do so. some slams couldn't be picked up with the gg, u had to run over them (map issue?). cooking slams is a bit tricky, if i switched to gg too quickly after the toss, the slam disappears... when switching back to slam to try again, the slam immediately tosses to the ground. so... slams are still slams. lol

i did notice that whatever model i started with, i retained that melee weapon... even when switching from reb to combine or vice versa... until i killed myself. that may be normal on a listen server. ive never tried it before.

i didnt play against anyone, just me bouncing around on a listen server. i'd really like to try this out with some other players!

Sub-Zero1324

2009-12-02 19:54:11

Awesome thanks for the feedback i will work on it right away!!!!!

SND

2009-12-03 04:10:32

just had a quick spin and seems promising.

The movement is spot on and and very responsive even when I switch between air strafing and bhop. Also no stickiness when I touch a object which as most peeps knows real pisses me off which has been pointed out in my frag video in bloppers (getting own by barrels)

sound seems better on this than it does on hl2dm with my 5.1 headphones there just was more defined and crip and the combine sound for footsteps is just about right.

there are a few issues like grenades seem to hang or move slower thro the air im not too sure about this it just a feeling i have with it when I launched it out of my gg

The crossbow does not feel right it got a delay which is very clear when I do a 180 flick shot and find the the crossbow actually hits at a target in-between the turn.

hope this helps nothing more I can say really until I actually have a proper game on it.

Walking Target

2009-12-05 08:13:04

This is sounding rather promising.

Monarch

2009-12-05 14:19:06

this mod is better and better...
but no physicflying and no fast moving under low floors or inside pipes will change this game, don need to disable this cool defects of a game. (somehow fix , but not delete)
and about nade cookin, i use Q and G, watch demo, i cant make anything good with it .. watch demo
demo.rar
(229.76 KiB) Downloaded 24 times

Maxtasy

2009-12-06 16:12:07

i cant do a simple strafejump.
i cant jump while holding sprint. if i run straight, then push jump, nothing happens. when i push it again i can jump oO

Beef

2009-12-07 20:28:15

Maxtasy wrote:i cant do a simple strafejump.
i cant jump while holding sprint. if i run straight, then push jump, nothing happens. when i push it again i can jump oO
I think that's an OB thing. :-\

Pernicious

2009-12-07 20:37:54

Maybe u should intergrate the new HL2 cinematic mod 10 textures into the game as the new default sub, that would be kewl.

VitaminG

2009-12-07 21:23:55

I played this a bit with Sub Zero and some others and to be perfectly honest, it plays like a dream. Movement is just tighter and smoother overall, hitreg is spot-on, no random crashes... the new player models are a nice touch, and the new combine footsteps (although they sound like they are always walking on dirt) are perfect in terms of volume and timbre, and are easy to distinguish in the middle of a battle.

Honestly, everyone who's ever loved HL2:DM needs to know about this mod. It's really what everyone has been wanting from Valve for the past 2 or 3 years.

I also noticed a fair improvement in my framerate between this and the previous betas. Top work James 8)

REJECTED

2009-12-07 22:15:39

I'm itching to try this out. I'll give it a go later tonight and try and get back here with some feedback.

Cool Beans.

keefy

2009-12-07 22:35:04

Pernicious wrote:Maybe u should intergrate the new HL2 cinematic mod 10 textures into the game as the new default sub, that would be kewl.
Yes all 20GB worth.

REJECTED

2009-12-08 05:02:48

I didn't play against an opponent, just messed around on LD by myself. The movement feels right on par. The burning effects on the barrels look cool and the fact that the fire before it blows up can hurt you is cool. I noticed that even though speedcrawling got fixed I was still able to move 44 units faster when performing the speedcrawl method. I crawled through the RPG vent, normal is 63 velocity, when speedcrawling...the sprint goes down like in regular HL2DM and I moved at 107 velocity. I don't know if this is intended or not? I would like to play against someone to really get a better feel, but from what I saw, it looks great. Nice job.

Pernicious

2009-12-08 10:49:31

lawl

Obviously, keefy only the textures used in hl2dm and the maps that come standard which would be much less then 20g.

Sub-Zero1324

2009-12-09 19:48:15

LOL i do not know why people complain about the movement because the movement is exactly the same as HL2DM because i took all of the movement code from HL2DM and put it in my mod because valve changed it all..

REJECTED

2009-12-10 00:14:38

Hmmm I just reread every post in this thread, from what I just saw, everyone says the movement is flawless. I think this mod is great. If people would get behind it and play this instead of regular DM then I think it could take off. I'm only seeing serious people playing it, no noobs running around because they probably will simply go pick up the regular DM on steam and never see this.

SND

2009-12-10 01:11:27

yea sub pay attention man the movement is bang on.

Now all you need to do is sort out those other issues and im sure its ready to go once these are sorted. Don't waste you time on textures and just focus on getting the game play sorted.
CellarDweller wrote:I muffed a few nade cooks while on the run. seemed odd a couple of times. i tried several times, but couldn't consistently say something was buggy. the issue seemed to be the toss to gg catch. seemed like the toss was delayed sometimes and the model (on the run) would pass beyond the toss point and make the catch point miss, happened with both the regular toss and a primed toss.
SND wrote:there are a few issues like grenades seem to hang or move slower thro the air im not too sure about this it just a feeling i have with it when I launched it out of my gg
SND wrote:The crossbow does not feel right it got a delay which is very clear when I do a 180 flick shot and find the the crossbow actually hits at a target in-between the turn.

Pernicious

2009-12-10 01:34:41

Textures is no big task, maybe even someone could go through them and get them organised for him?
I cant because my shitty internet would take forever to dowload the texture pack.

But yea, would be nice, cause hl2dm looks so pov.

Sub-Zero1324

2009-12-10 07:38:12

Thanks for all of the support everyone,Yeah i will not wast time on textures just bug fixes for now :D

Creature

2009-12-12 17:40:43

Are u able to make it that people arent able to mess with there own rates its just defaults?

keefy

2009-12-13 02:49:48

Creature wrote:Are u able to make it that people arent able to mess with there own rates its just defaults?
Nooo default rates are too low.

Ravage

2009-12-13 14:26:50

i presume its not as simple as creating a tf2 dedicated server then dumping the b4 zip file contents over the top of it?

If not and you do dedicated server files I'll run a server as Ive just started a hosting company :)

Ravster

gastromush

2010-01-15 20:29:21

I've just tried the thing and it seems really cool (graphically speaking). I couldn't find any server on the list, aren't there any supporting the game yet? Btw, trolling around in lockdown, i just found a bug. When u switch fast from last weapon to gravity gun (in my case q + f) and maybe then back, the weapon or the ggun disappear. You can still see crosshair, shoot reload and whatever, but you just don't see the thing :)
Can't wait to try it with other people to see how the hitboxes have been improved.
Great job!

Sub-Zero1324

2010-02-03 07:07:54

Half-Life 2 Deathmatch: Orange Box Beta 5 Progress

Just a little update on what I have finished so far for the next release to let you know i have not forgotten about the project..


Fixed lagy vehicles in DM

Fixed chat bubble issues

Fixed bullet impact sounds not playing for the clients

Fixed Alyx and Barney model issues

Added Breen Eli Kleiner and Mossman player models

Added fov options to advanced video options

Added view model fov to advanced multiplayer options

Added different scheme per team

badinfluence

2010-02-03 07:40:00

Sub-Zero1324 wrote:Half-Life 2 Deathmatch: Orange Box Beta 5 Progress

Just a little update on what I have finished so far for the next release to let you know i have not forgotten about the project..


Fixed lagy vehicles in DM

Fixed chat bubble issues

Fixed bullet impact sounds not playing for the clients

Fixed Alyx and Barney model issues

Added Breen Eli Kleiner and Mossman player models

Added fov options to advanced video options

Added view model fov to advanced multiplayer options

Added different scheme per team
:cheer:

Sub-Zero1324

2010-02-05 10:10:33

XzeikenX wrote:try to add the thirdperson command, exactly like counter-strike: Source
Finished..Added Toggle 3rd/1st Person View to keyboard options

Ko-Tao

2010-02-07 00:01:25

Sub-Zero1324 wrote:
XzeikenX wrote:try to add the thirdperson command, exactly like counter-strike: Source
Finished..Added Toggle 3rd/1st Person View to keyboard options
I hope this is cheat protected. 3rd person view on demand during a match would be hugely gamechanging, and not in a good way. Unless of course this already has restrictions im unaware of (only for specs etc)?

Good to see the mods still under construction, btw!

Sub-Zero1324

2010-02-07 05:07:31

Ko-Tao wrote:
Sub-Zero1324 wrote:
XzeikenX wrote:try to add the thirdperson command, exactly like counter-strike: Source
Finished..Added Toggle 3rd/1st Person View to keyboard options
I hope this is cheat protected. 3rd person view on demand during a match would be hugely gamechanging, and not in a good way. Unless of course this already has restrictions im unaware of (only for specs etc)?

Good to see the mods still under construction, btw!
Why does it need to be cheat protected and how would it be game changing?

Pernicious

2010-02-07 08:26:10

In 3rd person u can see around corners an shiz. I assume thats wat it means.
Though to be honest im not sure wtf u guys are talking about, u cant go 3rd person mid game in cs cane u?

Sub-Zero1324

2010-02-13 06:45:47

Don't worry I made it so the server can disable thirdperson with thirdperson_allow 1,0

Sub-Zero1324

2010-02-15 11:22:55

Umm thirdperson is already in the mod i just made it so you could use it without sv_cheats 1,But I'm going to remove it because it just causes more problems

Paradox

2010-02-26 18:16:41

lol we keep asking for shiz at this rate, it will never be done... :?