Paradox
2008-03-22 00:52:38
the only ones I know are
cmd and update = 30
rate = 20,000
if there are others...not sure
Van Occupanther
2008-03-22 01:12:18
or you can also just type 'differences' in console without the quotes, it will list only the cvars that vary from the default ones...
I use it for trouble shooting, asuming that's what you're doing.
nade maeggs
2008-03-22 01:19:11
cl_updaterate 20
cl_cmdrate 30
rate 20000
Van Occupanther
2008-03-22 02:14:23
what else is there? hmm, lets see...
cl_interp "0.01" // [x] Determined by Update Rate and Interp Ratio. Tries to elminate the lagging hitbox issue.
cl_interp_ratio "2.0" // [x] Sets the interpolation amount, final amount is cl_interp_ratio / cl_updaterate.
rate "20000" // [bytes/sec] Max bytes/sec the host can receive data.
cl_cmdrate "30" // [packets/sec] Max number of command packets sent to server per second.
cl_updaterate "30" // [packets/sec] Number of packets per second of updates you are requesting from the server.
cl_interpolate "1.0" // [x] Interpolate entities on the client.
cl_lagcompensation "1" // [0,1] Perform server side lag compensation of weapon firing events (for very low ping).
cl_lagcomp_errorcheck "0" // [0,1] Player index of other player to check for position errors.
cl_smooth "1" // [0,1] Smooth view/eye origin after prediction errors.
cl_smoothtime "0.1" // [seconds] Time over which to smooth the view after prediction errors.
cl_forcepreload "1" // [0,1] Force server side preloading.
cl_allowdownload "1" // [0,1] Enables downloads of maps models sounds etc.
cl_allowupload "1" // [0,1] Client uploads customization files.
cl_downloadfilter "nosounds" // [all, none, nosounds] Determines which files can be downloaded from the server.
I'm not sure what other 'rates' there are, but these are the ones I know..