yoyo

CellarDweller

2008-12-24 02:55:02

quickie question. trying to learn this technique and i've run across something the puzzles me. i nvr use previous weapon/last inventory, even though i have it binded to q. so i've been trying to yoyo with this or that weapon... usually swapping to mag or crossbow between the push/pull.

about 80% of the time (when im successful) i seem to get a huge upwards recoil upon completing yoyo. the other 20% its a nice smooth yoyo with no recoil at all.

i dont think the recoil thang should be happening. so im wondering if im actually being too fast/too slow... or if its related to the use of the mag/crossbow somehow.

suggestions?

L2k

2008-12-24 03:07:31

Ive noticed it happens like that when you use last inv as well. I use my use weapon_physcannon button, followed by crowbar/stunstick, then back to physcannon and it does not happen that way. You could also use pistol in place of crowbar it would only screw you if you were out of pistol ammo (which is hardly ever the case)

ps. 1000hz polling rate on your mouse helps to pull this off, I could never do it consistently with 500 hz.

badinfluence

2008-12-24 04:18:13

I use F. The gravity gun switch.

Jelly Fox

2008-12-24 04:21:56

I don't have a last_inv I just switch to crowbar, try that

ESDF movement
W = crowbar
G = gravgun
L2k wrote:ps. 1000hz polling rate on your mouse helps to pull this off, I could never do it consistently with 500 hz.
I've never had that problem, I've yoyo'd on a shitty microsoft mouse and even yoyo'd in servers with over 100 ping (using a DeathAdder) :D

scott5245

2008-12-24 04:35:14

tell me if this is odd. i have my grav gun bound to the thumb button on my mouse, but if i have out a regular gun then hit the thumb button on my mouse and switch to the gravity gun, the gravity gun pulls out, but then if i hit my thumb button again it switches to my previous weapon i had out before i switched to the grav gun

badinfluence

2008-12-24 05:02:44

No, it's not. That's what I have for F.

CellarDweller

2008-12-24 06:58:44

i think thats phys_swap, scott. if you use the menu for your bind, thats what you get. i could nvr come close to yoyoing with that setting. so i changed it to weapon_physcannon... something like that. not sure thats the exact term. but when you press your gg bind, it stays gg all the time.

i have my gg on m4... but crowbar and pistol are both pretty far for my clutzy fingers to reach. thats why i've been trying mag and crossbow.

tried again using the last inventory... which is also a stretch for my fingers. but everytime i was successful... the yoyo was smooth. i'm thinking its related to using the mag/crossbow somehow.

L2k

2008-12-24 08:59:28

nahh its not the mag crossbow thing, Ive seen exactly what you described using anything, it was always when trying to use lastinv or phys_swap in the process for me tho. Never seen it once since going to my current method.

badinfluence

2008-12-24 19:42:57

CellarDweller wrote:i think thats phys_swap, scott. if you use the menu for your bind, thats what you get. i could nvr come close to yoyoing with that setting. so i changed it to weapon_physcannon... something like that. not sure thats the exact term. but when you press your gg bind, it stays gg all the time.
You can use the menu to bind weapon_physcannon too.

keefy

2008-12-26 23:10:14

That upwards recoil is because you are pressing +attack too soon after completeing the yoyo.
Little demo to show http://rapidshare.com/files/177035537/yoyo.dem

{EE}chEmicalbuRn

2008-12-27 19:20:06

keefy wrote:That upwards recoil is because you are pressing +attack too soon after completeing the yoyo.
Little demo to show http://rapidshare.com/files/177035537/yoyo.dem

zactly, your just doing it too fast.yoyo is just about timing. i got that recoil too when i first learned, the more you practice it and get the timing down you're brain will memorize the correct time to catch it and the recoil will go away.

CellarDweller

2008-12-28 08:13:46

thats exactly my problem. but what is +attack? :oops:

L2k

2008-12-28 08:36:31

CellarDweller wrote:thats exactly my problem. but what is +attack? :oops:
Mouse 1 usually

CellarDweller

2008-12-28 17:44:39

well, thats what i thought. but i'm not pressing mouse1 after completing the yoyo. :?:

keefy

2008-12-28 20:51:30

CellarDweller wrote:well, thats what i thought. but i'm not pressing mouse1 after completing the yoyo. :?:
It doesn't press itself.

CellarDweller

2008-12-29 15:19:04

:lol: :? :shock: :sketchy: :mrgreen:

maybe i'll try a demo.

CellarDweller

2008-12-30 03:28:42

okay, the demo: http://files.filefront.com/yoyodem/;128 ... einfo.html

after watching that a few times myself... i think my prroblem is actually pushing my sequence too slowly.

agree?

edit: jelly suggested a crowbar. so here's another demo, standing still, with crowbar, mag, crossbow, and grenade.

http://files.filefront.com/yoyo2dem/;12 ... einfo.html

keefy

2009-01-08 01:35:30

Yo.
The only way I can get it to do the recoil is by pressing +attack/mouse1 after completign the yoyo.

You only need to press mouse1 once. and thats to fire the object away so you can switch weps and suck it back towards you.
If youwere doing it too slow you wouldnt even do the yoyo.

Jelly Fox

2009-01-08 04:18:12

and only press 'grab' once, then release

CellarDweller

2009-01-08 06:54:30

Jelly Fox wrote:and only press 'grab' once, then release
that might be it. i think im holding mouse2 at the end.

i dont think im hitting mouse1 a second time. i completely lift my index finger. but even if i was, wouldn't it just shoot the object away?

Deathwish

2009-01-22 14:13:35

I've yoyo'd objects with 240 ping at 500hz polling rate so I don't think putting it at 1000 really makes any difference

Jelly Fox

2009-01-22 16:28:41

Deathwish wrote:I've yoyo'd objects with 240 ping
Demo?

keefy

2009-01-23 13:18:48

HIHI!

0nti

2009-04-02 17:45:49

Deathwish wrote:I've yoyo'd objects with 240 ping at 500hz polling rate so I don't think putting it at 1000 really makes any difference
All I can see being yoyo'ed @ 240 ping is an orb. But if you try for instance a grenade, I highly doubt you will be able to do so. Regarding physics, I don't see that much happening either.