Crosshair creation problem

Shift

2009-09-04 03:40:46

I've been attempting to make cross hairs lately and they always seem distorted in game.
Does anybody have any suggestions?
http://rapidshare.com/files/275319182/h ... 2.ttf.html
Attachments
In font editor
In font editor
Untitled-2.jpg (32.06 KiB) Viewed 722 times
Ingame
Ingame
Untitled-1.jpg (185.4 KiB) Viewed 720 times

Tranthor

2009-09-04 04:20:09

if you only want a dot download one?

Shift

2009-09-04 04:28:44

The dot is just an example it happens with all crosshairs I make.

Book

2009-09-04 08:01:31

it seems to me as if the dot in your font editor is off centered with the grid behind it. that may result in a off centered xhair in-game?

Ko-Tao

2009-09-04 10:41:00

You cant use circles in font editors if you want a circle ingame. Use a thick + instead, or a pair of joined ziggurats (blocky diamond shape).

Also, make sure your new xhair uses the same midpoint coordinates as the default, or its got a good chance of ending up slightly off center- not enough to be obvious during most play, but still likely to cost you a large % of your long range mag hs. The old bullseye crosshairs were like this for years before it was noticed.

keefy

2009-09-05 12:37:14

Maybe you already have it but I noticed if the fiollowing isnt added tot he clientschem.res under "crosshairs" then your crosshair can be distorted much like you expreience.

Code: Select all

"yres"		"1 10000"

keefy

2009-09-05 13:09:44

Got it.

In clientscheme.res under "crosshairs" set "antialias" "1" and remove "yres" "1 10000"
Now it shoudl look like this.

Code: Select all

Crosshairs
		{
			"1"
			{
				"name"		"HalfLife2"
				"tall"		"40"
				"weight"	"0"
				"antialias" "1"
				"additive"	"0"
				"custom"	"1"
				//"yres"      "1 10000"
				"outline" "1"
Looks a little big though.
Image

You may have to fiddle with the clientscheme.res if you plan on shrinking the size alot.

Ko-Tao

2009-09-05 22:32:00

Hmm, interesting. Ill have to remember that if i ever manage to find another fps that uses ttfs for its xhairs. :lol:

Shift

2009-09-08 03:55:25

That fixed it keefy tyvm for the help!