Neolinkster
2007-10-22 10:31:55
I took 0nti's pack and applied it to the full HUD
Available here
http://www.hl2dm-university.com/crossha ... s_HUDs.zip
I improved on a lot of different things:
1.) I made the damage when on low be very very vibrant in comparison to normally
2.) I made a the zoom reticle a brighter shade of yellow so its a bit more apparent or white to contrast the black though its not helpful in maps like Avalon
3.) The red version flashes green when you get hurt when your really low but only 1 time and when you get hurt more while that low
4.) Made two types of Yellow and Green for maps that involve sand and grass displacements/textures with a dark box around the HUD to make it more visible.
5.) Did the same darkened HUD for light blue and white they tend to fade in with a lot of colors and maps.
6.) Changed the affinity on almost anything to 0 to prevent Bright lights removal of the HUD if any was apparent before it shouldn't be now.
3 best colors are White,Yellow,& Green IMO
Any Suggestions or comments are greatly appreciated
more versions to come more than likely
put the file here:
C:\Program Files\Valve\Steam\SteamApps\@yourname\half-life 2 deathmatch\hl2mp\resource
Important These Are Useable In CAL
Clickable down here too ^_^
http://www.hl2dm-university.com/crossha ... s_HUDs.zip
Available here
http://www.hl2dm-university.com/crossha ... s_HUDs.zip
I improved on a lot of different things:
1.) I made the damage when on low be very very vibrant in comparison to normally
2.) I made a the zoom reticle a brighter shade of yellow so its a bit more apparent or white to contrast the black though its not helpful in maps like Avalon
3.) The red version flashes green when you get hurt when your really low but only 1 time and when you get hurt more while that low
4.) Made two types of Yellow and Green for maps that involve sand and grass displacements/textures with a dark box around the HUD to make it more visible.
5.) Did the same darkened HUD for light blue and white they tend to fade in with a lot of colors and maps.
6.) Changed the affinity on almost anything to 0 to prevent Bright lights removal of the HUD if any was apparent before it shouldn't be now.
3 best colors are White,Yellow,& Green IMO
Any Suggestions or comments are greatly appreciated
more versions to come more than likely
put the file here:
C:\Program Files\Valve\Steam\SteamApps\@yourname\half-life 2 deathmatch\hl2mp\resource
Important These Are Useable In CAL
Clickable down here too ^_^
http://www.hl2dm-university.com/crossha ... s_HUDs.zip