Grape's nooby questions

Swot

2008-02-18 03:50:08

func_button is a brush-based entity.. the drop down menue you opened shows only point-based entities.

just draw a new brush, hit CTRL+T and open properties with ALT+RETURN -> choose func_button :)

Swot

2008-02-21 14:00:45

This is a very annoying behaviour of source engine.. I've never found any resolution for that problem except building my TPs on one "line" (direction of TP entrance == direction of TP exit).
If any one has an idea how to change this behaviour, tell us! :)

Swot

2008-02-23 15:22:23

try a trigger_hurt with negative values

Walking Target

2008-02-23 23:08:38

MEDIC!

You could make someone the team doctor with that thing.

Fearsome*

2008-02-25 06:46:24

Grape wrote:Another question.

I've assigned a couple of outputs to a weapon, but when the weapon respawns automatically after 20 seconds it doesn't have those outputs anymore, and I need them.

So somehow I either need to find out how to preserve outputs when the weapon respawns, or stop the weapon from respawning so that I can use a env_entity_maker to make a new weapon and assign the outputs everytime.

I tried using a trigger multiple to sense when the weapon is there and perform the outputs, but I can't get it to "see" the weapon...

ty for any help
What you are trying to do is complex. Make sure you test it on a deditcated windows and linux server. Many things will work on a listen server and then crash the server or not work right on a dedicated server. Its sad but its the way it is.

Swot

2008-02-25 15:46:09

hehe right, you are entering a level of entity construction where nobody can help you. you have to test it, test it and test it by try and error.

MeekMeekle

2008-02-26 05:28:19

I think it's a flag called use preferred carry angles.

this is by memory and I'm not in hammer right now so I might be wrong.

MeekMeekle

2008-02-26 07:52:23

noooo it's way simpler then that

all you have to do is check a box. I have done it on the trap propeller blade before.

:shock: :?