do you secretly like killbox maps?

ninojman

2008-03-18 19:09:35

well i was playing on tsgk, last night and scar, invx, blas all joined and it was some fun games..... i don't mind those tsgk kill box maps that aren't completely open and have some jump pads to get around on... don't care for the low grav but it's not that bad since you don't hang in the air forever. But I was thinking what if you had a remake of a stock map into a large killbox map. With jump pads to get around the large areas and different ledges and stuff to keep the flow going. Image a Lockdown thats2 or 3 times as big killbox style but with jump pads around to make it just about as fast to get around....

IDK randomly came to me while playing, might be fun might be stupid, might bring some killbox players and regular players together. your thoughts?

Anonymous

2008-03-18 19:16:43

There is an Overwatch extreme with pads and to me, its awful.
Try Veranda. It is a courtyard killbox with better cover and movement.
Nice map.
Donut is the bomb for killboxes.

Keeper

2008-03-18 19:23:53

Well, i can't be secret about killboxes :D

I like the pure FFA that they provide. Nobody is safe, nobody can hide. I don't have time to hunt you down :lol:

I know the low g killboxes with rpgs at every step makes for a crappy game, but TSGK, rAc, and KBH have some good killboxes.

[EYE] Valar

2008-03-18 19:40:21

ninojman wrote:... might bring some killbox players and regular players together. your thoughts?
It needs to be tested. Basically maps like LD (or any other stock map) are so packed with details it's crucial to block visibility otherwise the map lags. Once you take off the roof and let the player view the whole map you’re basically doing just that.

And another thing...i personally like both styles however (there are actually more than two styles of map in dm and in general but anyway) i think generalizing this into a Group #1: Killbox players. Group #2 regular players. is not the best definition imho since it sort of offends killbox players. It assumes killbox and those who love it are not “regular” = as in the status quo of the game (?). correct me if I’m wrong but this is how it sounds from your post nino.
I do realize some bhoppers indeed see themselves as "real" players while killbox or non-bhoppers are not..and further more...some may feel the HL2DM community consists of only bhoppers....in which case…someone like myself is not part of this community. . ..
i think it only adds to the division not to mention it is simply wrong.
i AM NOT trying to open a flame war or offend anyone here but i respect both types of gameplay and players and I personally know there are some truly awesome players out there – on both sides :) .

my 2 cents.

Keeper

2008-03-18 19:48:03

Actually, I take no offense at being a killbox only player. There have been two styles of games since HLDM.

It's the same as space maps (to me) in Q3, mostly open and fast paced.

It's truly a different game. A lot of people that I know I originally met in the box. ninjins (former name left out :D ), WT, KT, .conflict, Neo, Juice, ...

Both regular and killbox HL2DM have good and bad maps. But most only know killbox by the low gravity poorly made maps.

On Saturday, a bunch of people from here were on our server with WT. It was a blast...

[EYE] Valar

2008-03-18 19:55:03

i just don't agree with the term "regular" is all.
its all good :D

Walking Target

2008-03-18 20:08:20

I don't think the term regular is inherently offensive Valar. I always think of regular in that context as being the same as "stock", or comparable to the maps released with the game. ie the 7 official maps.

ninojman

2008-03-18 20:16:21

naw i know plenty of kb players and people that play both, same as ctf players some just prefer one style or the other , i have always enjoyed kb for it's fast paced gameplay and all out ffa's, Althou i also enjoy small stock maps which places more importantance on movement and out smarting your enemies or where you will show up at. Amp_r1 is a great example. where you can get behind people quickly and attack from 4 or more angles at any given time.

I was just thinking of how to bring the styles together somehow, As these KB's players are a big source of talent in the community as many have gotten pretty good, some have joined the ranks of the stock/cal players. Some have stuck with Kb. Much like with plenty of CTF players that are a big reason we kept sta going back in the day, and still have CAL going which is due to ctf and kb players joining stock play aswell.

So after doing a few scrims with a few kb clans that didn't enjoy playing stock i was thinking if some sort of bridge could be made with a map, that combined the two styles. a large killbox map that has control areas .... and cover...

so, i don't mean anything by any term. I just know there is a bunch of good players that only enjoy the larger killbox maps or larger snipe maps that could do well in cal etc

[EYE] Valar

2008-03-18 20:27:31

Walking Target wrote:I don't think the term regular is inherently offensive Valar.
me neither. i was only referring to this in this way since i have heard voices who speak of KB in such a tone. i heard that more than once. quoting one if i recall...a sig that went something like low grav KB - WTF thats not real DM. i honestly dont remember who was it. but i do recall the sig :D
again, WT, nino, everyone...i have nothing but repect for skills of both styles and what holds them both together (the game / the community) is why i am here.

now back on topic...how can an opened space have a control point? its a good question.

ninojman

2008-03-18 20:38:48

[EYE] Valar wrote: now back on topic...how can an opened space have a control point? its a good question.

well like on amp_r1 the rocket area you want to control but it's hard because attacks have about 6 ways to get there and it's low on the ground, Or on this tsgk map the charger is on top in a corner, with a 357 on the other side making it a good spot to get kills from but hard to hold because of the jump pads and how close it is to the ceiling.

[EYE] Valar

2008-03-18 20:57:17

if you or anyone else wants to work together on a design i'm up for it.

Ghost Dog_TSGK

2008-03-19 00:05:08

D:

TSGK servers+maps aim to please.

I digg.

0nti

2008-03-19 00:05:36

I know nothing about "designing" a map. I do, however, enjoy playing a killbox from time to time with good people.
I don't play kb because the few servers I have don't run this maps, or if they do, they run the most crappy one you can Imagine.
But the few times I've joined an american killbox cuz I had nothing better to do was cool :D

Zman42

2008-03-19 00:08:50

Yeah I'll readily admit to joining a killbox every now and then :P usually its only if there are people in it i know.

stretch

2008-03-19 00:35:47

the big question with making a stock/kb map is what grav to have? If you make it to low people don't like getting shot easily out of the air, also making it to high you won't get the kb players to play it all, maybe something like what EE has on their server, maybe a little lower tho

the idea for a map tho would be to have some corridors on the sides and on the floor of a box. either way your gonna have to keep some big area for the kill box (which is mainly what it is)

stretch

snuffymckiller

2008-03-19 01:11:59

anywhere from 375 to 600 grav is okey-dokey.

ninjins

2008-03-19 01:30:48

Keeper wrote: It's truly a different game. A lot of people that I know I originally met in the box. ninjins (former name left out :D ), WT, KT, .conflict, Neo, Juice, ...
WHAT ARE YOU TALKING ABOUT I DONT PLAY KILLBOX! NEVER EVER! MUST'VE BEEN SOMEONE ELSE! lol j/k but man the days of the nitro_tater were some of the best times I've had. I remember playing gdawgg_platform with my friend matt you and queef inhaler!

Wouldnt these opened stock maps just be more like arenas than killboxes?

Good idea though nino, I'm sure this could bring killbox players and stock map players TOGETHER!

Anonymous

2008-03-19 02:07:39

Nitro Tater! lol

MeekMeekle

2008-03-19 02:23:21

i like some killbox maps.. and it's not a secret. My 1st released map is a killbox and can be seen here:
Image

Some of you may remember it being hosted on the Evil Empire Servers.

it's meant to be played on 400 gravity.

if anyone wants to download it you can here:
http://forum.tsgk.com/viewtopic.php?t=1750

Keeper

2008-03-19 02:28:18

That was yours!?!?!

Man we used to have that one on one of the KBH servers. That one is a blast!

Keeper

2008-03-19 02:29:24

65 Impala SS wrote:Nitro Tater! lol
As long as he posted it, I wasn't going to get the blame :lol:

MeekMeekle

2008-03-19 02:39:25

Keeper wrote:That was yours!?!?!

Man we used to have that one on one of the KBH servers. That one is a blast!
yes! i remember an older version was hosted on KBH back in May i think!

and thank you Keeper! :)

[EYE] Valar

2008-03-19 02:47:15

we want a new kb by meekle. roar!

Charles

2008-03-19 09:48:58

King_air ring a bell anyone? :D (BTW I can host my own listen servers with my comp, so if you ever want to play some alpha king_air, just pM me through steamfriends.)

Freetux

2008-03-19 15:42:43

I play more killboxes than I do stock maps, no secret about it. I'm not sure whether a stock map "converted" to a killbox would work out :|

Keeper

2008-03-19 15:52:59

I think a cross would be a single room that was killbox like in a stock map. Maybe lockdown where the back area ceiling was higher and more open. Keep some of the clutter (phys is good), but open it up a bit. You know, knock down a wall here, spackle there....

Scar

2008-03-19 16:50:50

i play only a few certain killboxes.

killbox_tsgk_v8rc
donut box
domebox_tsgk

and i only play it when im listening to music or when theres no other good pubs.

nade maeggs

2008-03-19 17:05:56

Iam born in killboxes :mrgreen: A killbox like that would be fun but i doubt it will have the effect you think it will. Clans united compareable to CAL here in europe is running a little 2v2 killbox cup atm. Many reg players take part and so are killboxers. I think this is a much more effective method to get ppl together. I really liked the way this was set up without the 'reg player crap is more expensive then kb player crap'-attitude :roll:

Fearsome*

2008-03-19 18:02:04

I don't like killboxes, but one thing that bothers me even more then the terrible maps that look horrible is how killbox players hate RPG. I mean honestly the killbox maps are so huge you have tons of time to dodge a rocket, or shoot 4 mag shots before it gets to you. The rocket is the only other weapon that is even remotely effective on killboxes besides mags and yet they hate it. Also with its ability to shoot through floors it is the only weapon you can use against a guy camping at the top. I also think the whole killbox name has become way over used. Basically any map we used to call an arena they call a killbox now. I do agree of all the killboxes the ones like domebox at TSGK are the best at least they use some interesting architecture and keep the sizes reasonable.

[GoTg] Deacon Doom

2008-03-19 18:15:08

Keeper wrote:I think a cross would be a single room that was killbox like in a stock map. Maybe lockdown where the back area ceiling was higher and more open. Keep some of the clutter (phys is good), but open it up a bit. You know, knock down a wall here, spackle there....
Valar has made several combined maps that have a huge opened area with a hallway or two. Can't remember right off hand the names but they are top notch.

Veranda is also a great map that has the feeling of both.

[EYE] Valar

2008-03-19 18:26:40

Fearsome* wrote:I don't like killboxes, but one thing that bothers me even more then the terrible maps that look horrible is how killbox players hate RPG. I mean honestly the killbox maps are so huge you have tons of time to dodge a rocket, or shoot 4 mag shots before it gets to you. The rocket is the only other weapon that is even remotely effective on killboxes besides mags and yet they hate it. Also with its ability to shoot through floors it is the only weapon you can use against a guy camping at the top. I also think the whole killbox name has become way over used. Basically any map we used to call an arena they call a killbox now. I do agree of all the killboxes the ones like domebox at TSGK are the best at least they use some interesting architecture and keep the sizes reasonable.
very prejudice and quite wrong :D . not all KBs look horrible. not only TSGK KBs are good (see TKO maps, see Pig Popper's, etc). killbox players don't hate RPG in general.
Basically any map we used to call an arena they call a killbox now
Killbox the game style and map name has been around at least since HLDM (as in HL1). and who is "we"?
putting a big X on a whole subject doesn't mean anything but the fact one is generalizing and that's wrong.

BTW i absolutely love the 2vs2 KB cup idea. i think we should do this in the US also.

ninojman

2008-03-19 23:05:57

ya the tsgk ones are fairly well laid out.... i mean in a full pub your gonna get spammed in the back, but with the jump pads you can keep the action pretty fast, as with king_air it'd be nice to see some of these ideas fully laid out into a large area but still keeps a fast pace like we enjoy on stock maps.

Anonymous

2008-03-20 01:28:06

Hats off to Meek. Air Insanity does indeed rock.
Good job on that one.

Killboxes, regular maps, there all good as long as its not Chasm, or Basement, or Bathroom, or Runoff...

[EYE] Valar

2008-03-20 01:47:48

65 Impala SS wrote:Killboxes, regular maps, there all good as long as its not Chasm, or Basement, or Bathroom, or Runoff...
i dug dat

nade maeggs

2008-03-20 01:51:51

[EYE] Valar wrote:BTW i absolutely love the 2vs2 KB cup idea. i think we should do this in the US also.
here 2 links maybe someone needs some inspiration :mrgreen:

http://www.clans-united.net/index.php?s ... um&cupID=6
http://www.clans-united.net/index.php?s ... ln&cupID=6

Anonymous

2008-03-20 02:01:59

nade maeggs wrote:
[EYE] Valar wrote:BTW i absolutely love the 2vs2 KB cup idea. i think we should do this in the US also.
here 2 links maybe someone needs some inspiration :mrgreen:

http://www.clans-united.net/index.php?s ... um&cupID=6
http://www.clans-united.net/index.php?s ... ln&cupID=6
Hell to the yayah!

DEFme

2008-03-20 22:32:06

killboxes? yes, please. the ones with the low gravity are super fun.
all the crazy air control you have is win. i hate those doods that just spam the duck button while floating around in the air though, they look silly.

ninojman

2008-03-20 22:35:16

DEFme wrote:killboxes? yes,i hate those doods that just spam the duck button while floating around in the air though, they look silly.
air humpers! zomg get ze ban stick ready!

Ghost Dog_TSGK

2008-03-21 00:14:02

Yeah the air humping is like, wtf are you serious????

snuffymckiller

2008-03-21 00:54:41

Fearsome* wrote:I don't like killboxes, but one thing that bothers me even more then the terrible maps that look horrible is how killbox players hate RPG. I mean honestly the killbox maps are so huge you have tons of time to dodge a rocket, or shoot 4 mag shots before it gets to you. The rocket is the only other weapon that is even remotely effective on killboxes besides mags and yet they hate it. Also with its ability to shoot through floors it is the only weapon you can use against a guy camping at the top. I also think the whole killbox name has become way over used. Basically any map we used to call an arena they call a killbox now. I do agree of all the killboxes the ones like domebox at TSGK are the best at least they use some interesting architecture and keep the sizes reasonable.

Kbh_2 is not as large as an arena style map. And as far as someone camping on the catwalk, a well placed orb will
do the job everytime. The mag is still the most overused weapon, but every weapon comes into play. Stop by and see
us anytime.

Swot

2008-03-21 16:37:58

sadly most killboxes are only a bad type of a "rat style" map... I think those wide and open areas can result in an interesting gameplay, but I would never play one of those ugly killboxes (10 minutes of work..) combined with lowgrav.

just my 2 cents.

Paradox

2008-03-21 21:48:23

I am not particularly fond of most killbox. Just throwing people in an empty room with all the weaps they need with no thought except to run and gun is just Meh to me. That said, I do see that killbox can teach you 2 things: You got to be fast and it can help with your aim particularly over long distance provided you dont get spammed every time you spawn (hence the teaching FAST!). I absolutly despise low grav, as it just slows you down in jumps makes you an easier target.

Fearsome*

2008-03-22 05:53:20

It may be prejudiced but it's not wrong. In the real world you do not have to be 100% correct almost nothing ever is. But 90% of killbox maps look horrible, and that good enough for me, I didn't say these are absolute rules but they do seem to be general stereo types which match consistently in my experience.

I can make a 2v2 or 3v3 or 4v4 or whatever cup for in CAL. But the thing is we tried to run a killbox before in 1v1 and no killbox players played. The nature of the killbox community now in HL2DM is to make things different, cater them to your play style then you can win, others cannot and so do not play with you. This is why there are thousands of variants on the same simple map. If we run a killbox league I doubt many killbox players will come out and compete if any at all. If we do how will we decide what settings low grav, what maps, and whatever we decide will it just be a lost cause since no one will be able to be happy with whatever compromise we have and so once again will not play?

snuffymckiller I dunno what you mean by that first sentence I have played most of the KBH maps and they are plenty big enough I have tons of time to dodge or deflect any orb unless I am busy shooting someone else. I play a little of pretty much every type of game and setting out there so I generally know how they all play out, and my clan has done a fair number of matches against killbox clans in the maps of their choice.

snuffymckiller

2008-03-22 06:47:15

What I meant was that kbh_2 is not a huge killbox.

Charles

2008-03-22 06:48:59

@ Fearsome
Words of truth.

I'm rather infamous among some (*sorry [IWU]! *) because I like to alias and tag up as a new clan and get a PUG to verse some killbox clans. The hardest part of the scrim is not playing them (cause 99.9% of all killbox clans suck), but rather getting the scrim started. The most common excuse to delay or not have a scrim is map/gravity setting arguments. It's really hard to have them play us in a stock map with 600 grav. Of course, we try to verse them in their own settings after we have done so in ours, but they usually accuse us of hacking before we play a second round.

Paradox

2008-03-22 08:34:40

LOL!

Keeper

2008-03-22 14:28:37

Let's just be clear ... Killbox does not mean low grav. Most server operators run them that way. Our European server was stock gravity since inception until it closed a couple of months ago. My server used to be stock gravity.

Killbox operators just seem to favor a lower gravity setting for some reason. I wonder what overwatch / lockdown would be like with low gravity :)

snuffymckiller

2008-03-22 15:21:28

Charles wrote:@ Fearsome
Words of truth.

I'm rather infamous among some (*sorry [IWU]! *) because I like to alias and tag up as a new clan and get a PUG to verse some killbox clans. The hardest part of the scrim is not playing them (cause 99.9% of all killbox clans suck), but rather getting the scrim started. The most common excuse to delay or not have a scrim is map/gravity setting arguments. It's really hard to have them play us in a stock map with 600 grav. Of course, we try to verse them in their own settings after we have done so in ours, but they usually accuse us of hacking before we play a second round.

Do you really think that 99.9% of all killbox clans suck, or was that just an attempt at humor?

Charles

2008-03-22 22:47:25

snuffymckiller wrote:
Charles wrote:@ Fearsome
Words of truth.

I'm rather infamous among some (*sorry [IWU]! *) because I like to alias and tag up as a new clan and get a PUG to verse some killbox clans. The hardest part of the scrim is not playing them (cause 99.9% of all killbox clans suck), but rather getting the scrim started. The most common excuse to delay or not have a scrim is map/gravity setting arguments. It's really hard to have them play us in a stock map with 600 grav. Of course, we try to verse them in their own settings after we have done so in ours, but they usually accuse us of hacking before we play a second round.

Do you really think that 99.9% of all killbox clans suck, or was that just an attempt at humor?
Just take it like a racist joke. Only the ignorant <-- would say it. :lol:

What am I even saying?

(Consider the fact that I'm searching for low-grav, SMG-using, crossbow sniping @ a killbox map noob clans, not people who know what they're doing. That'll bias my opinion :D)

Epoch

2008-03-22 23:08:45

Killboxes can be a lot of fun. Pick the right map with the right people and you've got a GG on your hands. KBH and TSGK maps rock, but ive played tham SOO much I want a new layout lol. (TSGK in particular) Domebox and Donutbox also kick ass, they are by far my two favorites. Oh yeah and sccrew the mag in a killbox the xbow pwns with soooo much more style lol. Anyone lower than 400grav though and I get frustrated and leave, no matter what the map. Too low of grav is REALLY frustrating to a normal grav player who can bhop lol.

cyber_clash

2008-03-22 23:19:07

Valar would you mind posting screen of dm_lethalroom_v1 or whatever it's called (the blue arena/killbox that I absolutely love). I think it's a nice style, not too open and even on lower grav (400 I want to say), it works good and draws killbox/non killbox players together.

badinfluence

2008-03-23 02:30:40

I THiNK DAT D0M3B0X iS K00L SHiT. iT LiEK TOT4LLY 0wNs! 0N DuH 0D3R H4ND D0NUTB0X iS T00 SMaLL!!!!!!!!!

graffitiknockout

2008-03-23 21:25:04

i love the title of this thread... makes it seem like killboxes are some forbidden place where nobody ever ventures xD

tlc

2008-03-24 19:38:35

someone banned me from the TSGK servers, too bad, because i liked the killboxes

heck the only time i played this game was for killbox

provost

2008-03-25 01:26:00

graffitiknockout wrote:i love the title of this thread... makes it seem like killboxes are some forbidden place where nobody ever ventures xD
yet 90% of Estern servers are running killboxes or stuff like pornojennifer_puzzle_npc_roleplay_b7_finalv2

0nti

2008-03-25 10:23:03

graffitiknockout wrote:i love the title of this thread... makes it seem like killboxes are some forbidden place where nobody ever ventures xD
.conflict wrote: yet 90% of Estern servers are running killboxes or stuff like pornojennifer_puzzle_npc_roleplay_b7_finalv2
Rofl @ both >,<
killboxes are forbiiiiiiddennnn D; !

[MB]Brunt

2008-03-27 21:19:10

no secret i like them.i like arena maps better wich i think get jamed in thier with kill box maps but realy arnt the same.jump pads are a must for me.low g "25 to 50% is all rite but no g sux.so are talkin about a ratz styel lock down??wow that be huge!