dm_stamina_prefinal (its here!)

st00pidity

2008-04-02 20:10:12

Image Image Image Image
Download: Here

Reply Format
Pros :
Cons :
Ideas :
Comments :


and please take the time to look over the read me.

===========================
EDIT - Things For The Final Version
===========================
- Fix the RPG clip.
- Fix prop_physics_respawnable not respawning
- More Textures
- Triggered global sound for rpg capture.
- New redLight decal.
- Turn down push speed of jumps infront of monitor.

ninojman

2008-04-02 20:19:37

bump.

+1 post

Swot

2008-04-02 20:44:37

looks interesting :) I'll check it out.
You should fix download link - file extension (.rar) is missing..

Edit: feedback:
The idea with that flying camera is awesome, also the missing fall damage fits perfect to the gameplay of the map. did you use a filter entity for the fall damage? I read something about that some time ago but never tried it.

Seems to be a nice and clean brushwork - only texturing could be a bit better in my opionen. looks like there where used only three textures, give it some variety? :)

[EYE] Valar

2008-04-02 20:49:18

CONGRATS!!!

phoenix

2008-04-02 22:09:30

Up and running on TWR :D

Jelly Fox

2008-04-03 03:02:21

Reply Format
Pros :
Cons : You made it
Ideas :
Comments :

Walking Target

2008-04-03 03:10:44

Jelly Fox wrote:Reply Format
Pros :
Cons : You made it
Ideas :
Comments :
lol Jelly.

Pros: It's a map.
Cons: I haven't played it yet.

[EYE] Valar

2008-04-03 03:15:14

Pros : it's a bastard map
Cons : it's way too fast
Ideas : make more
Comments : omg

ninojman

2008-04-03 21:49:52

Pros : It's a fast action map as you start with almost all weapons, it was a blast to play on the war room with 8 other players, I had issues with the return ramp in earlier versions but this has been fixed as it is almost on easy mode. I like how the only HP is slow to get and out in the open. I normaly hate maps that don't give you hp in nice easy places, put this don't ruin the flow.
Cons : idk
Ideas : you might as well kill yourself now sister cause your life isn't gonna get any better :(
Comments : DIAF

st00pidity

2008-04-06 01:16:19

i edited my original post, if you see anything else that you'd like to have done, suggest it as i plan on releasing the final version by this time next week.

0nti

2008-04-06 20:44:07

looks good ... I'll check it out soon :D

Pig Popper

2008-04-17 16:44:32

love the map, i dont think ive quite mastered the movement yet though.

st00pidity

2008-04-17 19:00:52

the movement in the map has different skill levels.

the jump to the health pads and the monitor/face jumps being easy, the rpg jump/cycle being moderate, and the jump to the suit charger being hard as hell.

i have considered adding more jumps, since it played nicely with 8, but seemed like the center of the map was far to crowded, but i have to find where and how to place these without screwing with what i consider an already seamless flow.

and i was considering new textures, but since everything is so symetrical... i think i put the 3 or 4 textures i used to great use, maybe i'll add some decals just so certian areas differ a little from others like the original version of stamina's numbered walls.

Ghost Dog_TSGK

2008-04-18 02:20:23

Ah I still need to try this, no better time than now I guess.

haymaker

2008-04-18 07:11:36

nice update, i remember this from awhile ago. Reminds me of thumper a bit.

Couple things I thought of, there seems a lack of H given the amount of impact damage from errant bounces, but you planned it that way.
I don't quite understand the basement fans, they explain the top push but I would avoid going in there unless there was a reason to, make you vulnerable.
Have you found the blue combine guy having an advantage here? maybe a couple rebel-coloured panels somewhere.
You will get better lighting/shadowing if you use alt+right click to apply a texture to adjacent surfaces. I couldn't tell if you put some cubemaps in there, would help if you did.

st00pidity

2008-04-18 14:30:35

haymaker...

your playing a very, very old version, i've done the whole map over from scratch since there were "basement fans" and the level overall is a lot lighter

haymaker

2008-04-19 04:02:48

D'oh.

OK this resembles the old version and that's about it. Very cool, I love the fall damage negation. I was bugging Grape about ways to do that sometime ago but I changed my mind, glad to see effort not wasted. Now I wish every DM map had this feature.

Is that camera meant to always display on those screens? Never showed up for me, unless there's a switch I missed.

Performance is outstanding, I started it all settings high, then went all low, there was very little difference, it was all good.

stuff you probably already know, barrels not respawning , also ( more ) cubemaps.

Nice work!

cyber_clash

2008-04-25 22:23:28

Jelly Fox wrote:Reply Format
Pros :
Cons : You made it
Ideas :
Comments :

Pros: Finally something good came from St00p lmao.

Nice map work jesse, keep it up.

st00pidity

2008-04-26 01:26:34

haymaker wrote:D'oh.

OK this resembles the old version and that's about it. Very cool, I love the fall damage negation. I was bugging Grape about ways to do that sometime ago but I changed my mind, glad to see effort not wasted. Now I wish every DM map had this feature.

Is that camera meant to always display on those screens? Never showed up for me, unless there's a switch I missed.

Performance is outstanding, I started it all settings high, then went all low, there was very little difference, it was all good.

stuff you probably already know, barrels not respawning , also ( more ) cubemaps.

Nice work!
what was the problem with the camera?

theres no button, everything works on spawn, and.. you do know that you can never see yourself right? theres no gordon freeman model, retarded ass hl2dm glitch.

haymaker

2008-04-26 04:22:57

the screens were just black...

st00pidity

2008-04-26 04:56:20

anyone else have this problem?

haymaker

2008-04-26 06:10:34

Well I started it again, and they work. Musta been a one-time thing, maybe a server command from before or something.

SND

2008-04-29 09:31:09

this map rocks perfect for honing your mid air aim and kick the hell out of standard box maps. ill be using this for training my troupes for now on and might add it to my deathmatch server cycle.

again great work sto :thumbsup: