[EYE] Valar
2008-04-08 00:21:38
As some you may know you cannot bunnyhop / jump while climbing up stairs. You can only do so on smooth, continuous surfaces (ramps, mounds, etc.).
However, as it so happens sometimes the design requires a curved staircase somewhere and since you still want bhoppers to enjoy your map... I give you curved ramps in hammer!!!
It looks weird and a bit of a pain in the ars to make but it’s doable and in-game as smooth as if you were bhopping on a regular ramp.
Here goes. .
For this tut we’re going to create a 90 degrees (quarter circle) of curved ramp.
Open Hammer and create a 256 * 256 arch. Wall width should be 96 and Height should be 8 units. In the arch properties note (see image #1) to Add Height – 8 until…so every stair is 8 units.
Now that we have our spiral staircase ready we want to clip it so we’re left with only the bottommost (quarter) portion of it (see image #2)
Highlight this quarter staircase and tie it to entity (Ctrl+T) and then untie it again (Ctrl+Shift+W). what this does is it’s separating the stairs instead of having them all glued together. You want to now touch each and every one of the stairs (in the 3D view) and stretch each stair (in the 2D view) to reach the ground. (See image #3)
Now, open the Clip tool again. At this point it may be wise to remind you that the clip tool is multi-functional…first click will highlight (white) only one side and you will be removing the other (red) side. Second click with switch between the two sides. And third click with simply highlight (white) both sides creating a cut without removing anything. This third click function is what we’re going to use now:
Highlight each stair (see image #4) and cut it diagonally from on corner to its opposing diagonal corner (yeah, I know – see image #4 lol).
Ok, now that we have all our stairs nicely cut (see image #5) we’re going to open the Vertex tool. (the reason we’ve just clipped all our stairs the way we did is because the way the Source engine is built rules out 4-facet brushes (squares) behaving the way we’re going to make them in this tut. Only 3-facet brushes can (triangles) and this is BTW the whole essence of this tut and the big find that spun it.
Highlight a triangle (see image #6) and start “connecting the dots” to simply create your (diagonal) ramp. You will find that when you will be vertex’ing the bottommost stair you won’t have anywhere to drag down the dots so the way I worked around it was I simply made that stair stretch (using Vertex) a bit further underground – finished working on the ramp and then cut off (clip tool) the bit that was underground (let me know if that last part made no sense).
For end result see images #7,8 and 9.
Let me know if this tut helped you understand what this tut is about and if so how to actually follow it
for those of you who got it - enjoy.
Edit: i will size down the images when i get home.
However, as it so happens sometimes the design requires a curved staircase somewhere and since you still want bhoppers to enjoy your map... I give you curved ramps in hammer!!!
It looks weird and a bit of a pain in the ars to make but it’s doable and in-game as smooth as if you were bhopping on a regular ramp.
Here goes. .
For this tut we’re going to create a 90 degrees (quarter circle) of curved ramp.
Open Hammer and create a 256 * 256 arch. Wall width should be 96 and Height should be 8 units. In the arch properties note (see image #1) to Add Height – 8 until…so every stair is 8 units.
Now that we have our spiral staircase ready we want to clip it so we’re left with only the bottommost (quarter) portion of it (see image #2)
Highlight this quarter staircase and tie it to entity (Ctrl+T) and then untie it again (Ctrl+Shift+W). what this does is it’s separating the stairs instead of having them all glued together. You want to now touch each and every one of the stairs (in the 3D view) and stretch each stair (in the 2D view) to reach the ground. (See image #3)
Now, open the Clip tool again. At this point it may be wise to remind you that the clip tool is multi-functional…first click will highlight (white) only one side and you will be removing the other (red) side. Second click with switch between the two sides. And third click with simply highlight (white) both sides creating a cut without removing anything. This third click function is what we’re going to use now:
Highlight each stair (see image #4) and cut it diagonally from on corner to its opposing diagonal corner (yeah, I know – see image #4 lol).
Ok, now that we have all our stairs nicely cut (see image #5) we’re going to open the Vertex tool. (the reason we’ve just clipped all our stairs the way we did is because the way the Source engine is built rules out 4-facet brushes (squares) behaving the way we’re going to make them in this tut. Only 3-facet brushes can (triangles) and this is BTW the whole essence of this tut and the big find that spun it.
Highlight a triangle (see image #6) and start “connecting the dots” to simply create your (diagonal) ramp. You will find that when you will be vertex’ing the bottommost stair you won’t have anywhere to drag down the dots so the way I worked around it was I simply made that stair stretch (using Vertex) a bit further underground – finished working on the ramp and then cut off (clip tool) the bit that was underground (let me know if that last part made no sense).
For end result see images #7,8 and 9.
Let me know if this tut helped you understand what this tut is about and if so how to actually follow it
for those of you who got it - enjoy.
Edit: i will size down the images when i get home.