[EYE] Valar
2008-04-11 18:04:40
Password is: test
[EYE] Valar
2008-04-11 18:04:40
Paradox
2008-04-11 18:50:51
L2k
2008-04-11 19:45:36
Cynips
2008-04-11 20:05:28
ninojman
2008-04-11 20:23:19
MoDuS_OpErAnDi
2008-04-11 20:38:45
st00pidity
2008-04-11 21:03:24
[MB]Brunt
2008-04-11 21:12:10
[EYE] Valar
2008-04-11 22:18:06
0nti
2008-04-12 01:01:38
Anonymous
2008-04-12 07:26:27
Dark Soul
2008-04-12 09:50:10
Walking Target
2008-04-12 11:01:42
Strange
2008-04-12 18:54:01
Paradox
2008-04-12 22:15:32
haymaker
2008-04-12 22:23:20
Anonymous
2008-04-12 23:35:19
[EYE] Valar
2008-04-12 23:41:03
@ Heymaker- Thanks for input.haymaker wrote:very nice work as usual Valar. Love the theme of it. Though I can't help thinking you're recycling a few of your ideas. The tower presented some questions:
Did you make the windows orb-proof on purpose? Or am I that shitty of a shot.
The first rocket i fired gave me the "sky-loop", but I figured that out quick.
I know it would be hard with the spiral to make it look right, but what about a hole in the centre, for the guy to drop down from the room if he wants.
Good performance too, just a couple weak spots like any map
define "top of the map"?Having more access to the top of the map would add some nice paranoia and sinister impending ownage to the map.
Anonymous
2008-04-13 00:31:30
[EYE] Valar
2008-04-13 01:00:18
Anonymous
2008-04-13 01:46:20
Paradox
2008-04-13 01:50:44
haymaker
2008-04-13 05:20:17
[EYE] Valar
2008-04-13 08:51:36
Epoch
2008-04-13 19:40:48
Briggs
2008-04-15 21:47:40
[EYE] Valar
2008-05-02 16:28:44
Anonymous
2008-05-02 18:21:53
[EYE] Valar
2008-05-03 01:46:48
0nti
2008-05-09 00:04:58
Charles
2008-05-09 07:24:17
L2k
2008-05-09 07:35:24
IDK why anyone would complain about it, it works great as a 1v1 map, its very balanced. Only thing I could see is the random explosions.Paradox wrote:Sand trap was a CAL 1v1 and I think everyone complained about it.