stretch
2008-04-17 22:42:08
#1 ok i have noticed that whenever i use the vertex manipulation tool i can do something with it then save the map. but then when i load the map back up the whole brush has been changed and not what it was before. does the vertex manipulation tool only work on very simple brushes? i basically use it for a small slope, but it has many verteces to it that get moved. if i could take a pic i would show u
#2 i have also noticed that for the 3d veiw you can change it to 3d Shaded Textured Polygons. now is this just to show a different shade for the textures or can i actually use that to put in lights to see how it looks. i am just trying to figure out faster way to put in lights without compiling then going to the game to see what it looks like only to find out that it looks bad (maybe i am just bad at lighting). is the different view able to change lighting in real time instead of the long process?
stretch
#2 i have also noticed that for the 3d veiw you can change it to 3d Shaded Textured Polygons. now is this just to show a different shade for the textures or can i actually use that to put in lights to see how it looks. i am just trying to figure out faster way to put in lights without compiling then going to the game to see what it looks like only to find out that it looks bad (maybe i am just bad at lighting). is the different view able to change lighting in real time instead of the long process?
stretch