kjdm7_mod_by_Cynips

Cynips

2008-04-27 04:44:50

As an old quake player, this is one of my fav custom maps. Always fast action, even for quake. My 2nd map ever, after doing the Valar killbox.

Map Description: extremely well connected, primarily 1on1 or maybe fast action 2on2
Percentage complete: 95% pending feedback, planning on adding in some model for the teleports
Pictures:
ImageImageImageImage
Theme: whatever
Size: small
Features: use elevators to get up on roof...
Weapons: all except rpg which seemed too powerful during some initial play testing
Known Issues: none really
Areas of Concern: anything you can think of, but mostly game play (weapon balance, etc.)

edit: new d/l link. thanks for asking!
http://uploaded.to/?id=lxl8zf (b8c, 388KB)

thatguy

2008-04-27 04:59:26

download?

Cynips

2008-04-27 05:19:14

I really shouldn't be up this late... updated the 1st post with d/l link.
And it should be up and running at aWorkingPig's beta test server.

thatguy

2008-04-27 05:56:04

the map seemed really cool i played it on my own server so i didnt get to play wit anyone on it but it seems liek it would be a suprisinly fun and fast paced map the textures arnt my favorite but i can live with that.

good job

[EYE] Valar

2008-04-27 07:25:55

woah that was fast!!!
looking good. ill check it out soon. :P

Pig Popper

2008-04-27 20:32:36

Cynips wrote:it should be up and running at aWorkingPig's beta test server.

it is indeed :D, beta03 is on.

mamãe querida

2008-04-28 08:48:34

nice, this brought me some good memories.

btw, you should clip the margins of the roof so we cant fall off the map. i took some ss:

Image

Image

Image

oh, and hi, i'm new here :)

0nti

2008-04-28 08:57:36

woot I need to check this map.
Good job finding those errors in the map mamae btw ^^

Cynips

2008-04-28 13:34:59

mamãe querida wrote:btw, you should clip the margins of the roof so we cant fall off the map.
you're meant to be able to fall off of the roof. however, for some reason you don't die when doing so in spite of the trigger_hurt I put in there. i want there to be a risk coupled with the overview you get by being on the roof.
oh, and hi, i'm new here :)
welcome. btw, by good memories, do you mean to say you've played the original quake version of this map?

At first I just chose some textures to get going and then I've stuck with them since it's a PIA to pick and apply new ones.

mamãe querida

2008-04-28 17:41:55

ah, i get it, you wanted something like dm_feudal.

thanks for the welcome. and i cant remember if i played this exact map, but probably did as i was very addicted to quakeworld some years ago.

Cynips

2008-05-01 15:06:18

beta4 is finished: ftp://share:[email protected]/kjdm7_beta4.bsp.bz2 (348KB)
  • Added a 3D skybox with some water (to learn about the 3D skybox and to keep fps from dropping).
    You now actually die if you fall off the roof. Some player clips to make life easier.
    Adjusted some minor details.
    Made a simple teleport model.
    The suit charger was replaced by a super charger to make you want to go there even more :)
I'm only planning on adding in some decals and stuff now.

Pig Popper

2008-05-01 19:16:48

check the ladder bud, there are 2 atm. 1 brush and 1 prop based.

I took a look at the vmf, I would suggest you make the trigger hurt with a trigger texture and place that above (and inside) the skybox floor and also make sure the skybox is a world brush. I had problems compiling it the way you have it.
im not sure a player_clip box will seal the world..??

triggers should be made using the trigger texture :) just makes it easier for you to recognise whats what and where.

Cynips

2008-05-01 23:46:54

Two ladders? Well, I got it from the Prefab so I'm not sure why it is that way...

What is a world brush? I didn't get any errors when compiling. I have nodraw boxes around both my real world and my skybox. Here's the vmf in case your's is weird in some way.
ftp://share:[email protected]/kjdm7_beta4.vmf

Trigger texture, ok, makes sense :D

And thanks a lot for the input!

Pig Popper

2008-05-02 00:38:48

Cynips wrote:Two ladders? Well, I got it from the Prefab so I'm not sure why it is that way...
hm sounds like an odd prefab mate :), The func_ladder is 1 thing, im talking about what represents the ladder in game,
there is a model of a ladder and a brush with a ladder texture on it, i think the model looks better personally.
Image
Cynips wrote:I didn't get any errors when compiling. I have nodraw boxes around both my real world and my skybox. Here's the vmf in case your's is weird in some way.
hmm something weird did happen, when i decompiled your map it turned the outer (nodraw) box into player_clip texture.
tbh you dont need that extra box outside the map, unless you have leaks and its the easiest way to fix it.
Not that it will matter in such a small map but the void between the boxes will I think be calculated during compile and game play. ppl generally texture the out side of their boxes with the nodraw texture.
Cynips wrote:What is a world brush?
and a world brush is just a brush (a block) without being tied to an entity such as func_detail etc.

Cynips

2008-05-04 22:34:19

Ok, so I've now arrived at what I consider beta5. A change of texture set and some decals makes it worthy of some new screenshots:
ImageImageImageImage

And the links:
ftp://share:[email protected]/kjdm7_beta5.bsp.bz2
ftp://share:[email protected]/kjdm7_beta5.vmf

Teleport sound is a little overwhelming but I wanted it to be something that wouldn't go unnoticed. Suggestions for sounds that are non-custom will surely be considered.

Thanks to PigPopper for valuable help and feedback! :)

Pig Popper

2008-05-05 01:23:19

Cynips wrote:Ok, so I've now arrived at what I consider beta5. A change of texture set and some decals makes it worthy of some new screenshots:
ImageImageImageImage

And the links:
ftp://share:[email protected]/kjdm7_beta6.bsp
ftp://share:[email protected]/kjdm7_beta5.vmf

Teleport sound is a little overwhelming but I wanted it to be something that wouldn't go unnoticed. Suggestions for sounds that are non-custom will surely be considered.

Thanks to PigPopper for valuable help and feedback! :)
my pleasure cynips, could you double check the download bud, its not working atm.

[MB]Brunt

2008-05-05 02:05:00

yea i wana dl it but the link ant workin.screenes look cool :)

Cynips

2008-05-05 02:36:10

Sorry, mistyped a 6 instead of a 5. Corrected now - tell me if it's still not working. And btw, the teleport sound I picked seems to be one that doesn't work when run from a dedicated server. I'll need to work on that.

Oh, and it seems this should only really be expected to work well as a 1on1. In ffa I've seen a tendency for spawn camping on the roof to become too powerful a strategy.

Pig Popper

2008-05-05 12:00:17

dl still not working for me :o

Cynips

2008-05-05 14:18:33

omg, I must've been tired since I also forgot to put in the bz2 suffix. Try now...

ftp://share:[email protected]/kjdm7_beta5.bsp.bz2

[EYE] Valar

2008-05-05 22:12:09

THiS maP is PeRFeCt !

only thing i had to say is i think the lighting could have been done better. i can feel more real than it does now. BUT don't mistake even without editing, touching it the map is perfect. 100% pure joy.

talk to me if you want to try other lighting and stuff on it. .

GJ man!

mamãe querida

2008-05-06 07:27:17

well, the water in the skybox really gives me a low fps. i know i have a shitty fx5200, but the fps is lower than the acceptable for my card i think. it goes around 20/30 fps.
maybe it would be better with a simple texture. :wink:

Cynips

2008-05-06 11:46:46

mamãe querida wrote:well, the water in the skybox really gives me a low fps. i know i have a shitty fx5200, but the fps is lower than the acceptable for my card i think. it goes around 20/30 fps.
maybe it would be better with a simple texture. :wink:
Yeah, Valar suggested as much, though on a more modern machine (mine is almost 4 years now) I'm consistently getting 100+ fps. I'll see what I can do. Valar's also been helping me out, taking away some basic beginner's mistakes from the map.

old time no.7

2008-05-06 18:06:26

played this today.
great games.
fast action. even a slam up there by teh charger with a smg. :shock:


i love maps like this, small and quick pace.


my only add would be a weapon on the roof, maybe a xbow?

Cynips

2008-05-08 16:42:36

Now up to b8c, which means replacing the water with grass (is fps ok now?), totally redid the spawn points since I realized the original ones sucked (promoted spawn rape), slightly different lighting but keeping the idea of a brightly lit, sunny day, some minor visual and game play enhancements.
Did a map overiew to show spawn point placement.
ImageImageImageImage

Links (that hopefully work):
ftp://share:[email protected]/kjdm7_beta8c.bsp.bz2 (485KB)
ftp://share:[email protected]/kjdm7_beta8c.vmf.rar (35KB)

Ghost Dog_TSGK

2008-05-08 16:59:20

mamãe querida wrote:well, the water in the skybox really gives me a low fps. i know i have a shitty fx5200, but the fps is lower than the acceptable for my card i think. it goes around 20/30 fps.
maybe it would be better with a simple texture. :wink:

Ihad that card not long ago.....I feel for you.

Onti's fps enhancer config helped it along a lot.

0nti

2008-05-11 02:11:19

Onti's fps enhancer config helped it along a lot.
Good to know I could help :D
Regarding the map, I tried the first version, and I really thought it was good. I would love to see it more quake like with some custom textures (just an opinion :P)
Will check the new version later.

Pig Popper

2008-05-11 02:21:22

Cynips wrote:Links (that hopefully work):
ftp://share:[email protected]/kjdm7_beta8c.bsp.bz2 (485KB)
ftp://share:[email protected]/kjdm7_beta8c.vmf.rar (35KB)
:? not working for me mate.

Cynips

2008-05-11 02:27:58

Well, I thought about importing the original textures at first but it seemed a bit too much for a first project like this. That, and original quake textures are kinda low res :)

I just reinstalled xp, so bear with me until I get the ftp server up and going again. That, or you might be able to get hold of the map from pig popper's server.

Now that I've played the map some it seems opening up the roof was a good idea, not just a cool thing to do. It gives the map some more, well needed room even in 1on1. And it's not like you lose track of your opponent for very long anyway.

0nti

2008-05-11 02:31:53

Well, I thought about importing the original textures at first but it seemed a bit too much for a first project like this. That, and original quake textures are kinda low res :)
then try to do some (or ask someone to do some) on Photoshop.
Maybe use some quake 4 textures?
I'd LOVE to see the map with custom textures :D

Cynips

2008-05-11 02:46:00

I'll see if I can get you some screenshots of the original, just to give you an idea of what it looks like.

Server should be up now. Tell me if you have problems.

Pig Popper

2008-05-11 09:13:07

the jelly man hooked me up, looking better and better. for some reason the lighting looks / feels a lot more natural.

Image
texture on this brush may need to be the metal pipe texture, for consistency.

Image
i would suggest changing the scale of the grass texture or the skybox scale to make it look more realistic, its a bit big atm.

Image
custom texture? PakRat will pack it into the bsp so you dont have to worry/remember to add it to the upload

ImageImage
This rock texture on the side bugged me OO, just thought id point it out.

Image
Again you may wish to use the pipe texture here too. on the under side of roof.

Custom Decals: the stock decals look nice but im wondering if you wanted to add your own, maybe a sneaky tag or name drop or something. If you want help knocking something up let me know. my photoshop skills are adequate.

Looking Great!!

Cynips

2008-05-11 14:25:39

[22g]Pig Popper wrote:the jelly man hooked me up, looking better and better. for some reason the lighting looks / feels a lot more natural.
Thanks to Valar who pointed out how to make the skybox emit its own light.
texture on this brush may need to be the metal pipe texture, for consistency.
Oh, just tell me if you find any more things like that.
i would suggest changing the scale of the grass texture or the skybox scale to make it look more realistic, its a bit big atm.
Well, we'll just see if I decide to go with something like this or if I might do something else. Valar suggested a setting at the top of a mountain. Might be some work, but since I'm learning it could be a good idea.
custom texture? PakRat will pack it into the bsp so you dont have to worry/remember to add it to the upload
Thanks for the tip, but if you get hold of beta8c that should no longer be a custom texture.
This rock texture on the side bugged me OO, just thought id point it out.
In what way does it bug you? Because you can see easily how it is repeating?
Again you may wish to use the pipe texture here too. on the under side of roof.
Might have to think about that. Seemed more natural to use the same texture as up on the roof, just that it comes down on the sides.
Custom Decals: the stock decals look nice but im wondering if you wanted to add your own, maybe a sneaky tag or name drop or something. If you want help knocking something up let me know. my photoshop skills are adequate.
I know what you mean. We've all seen them before. When it comes to something of my own, I mean to put something in there somewhere that would be sort of my signature. Not sure what yet though. For the moment I have to get the SDK up and running again after my Win reinstall. For some reason it crashed after the set up and was blank when I started it up again. That, and I have a couple of urgent things to take care of IRL.

Pig Popper

2008-05-11 14:33:09

ImageImage
This rock texture on the side bugged me OO, just thought id point it out.
not the texture itself but the way it sits on the side of the brush, i think because its a little blocky and at the same time it is a rock/wall, i guess id prefer to see the brush displaced a little, but its not a biggie. certainly wouldn't notice it in battle.

Cynips

2008-05-11 16:28:57

Ok, server fixed finally. Opened some ports for outgoing connections. Tested and working now.

About the rock texture: I'm still not sure what you mean. Think I'll have to take that with you over MSN or so.

Cynips

2008-05-11 17:39:59

Here's a few shots in the fuhquake client of quakeworld:
ImageImageImage
Ignore the graphics bug that shows the menu title still.

0nti

2008-05-11 18:22:14

mmm the textures aren't bad, but those are definitely too old, don't use them :P
Try creating something similar on photoshop, or use a quake 4, UT, or whatever texture and modify it at you will (or leave it like they are)
That's what I would do.
I think there are out there some nice textures packs with cool stuff. :)

Cynips

2008-05-11 19:46:56

Or original software quake as many used to run it: :D
ImageImageImage
Yeah, that's 320x200 res that was popular together with fov 110 or so.

Pig Popper

2008-10-24 15:06:41

did this map get completed?

Cynips

2008-10-24 17:08:02

No, but I actually got some feedback pointing me to a bug that would need fixing. Other than that it all paused because I had to do a reinstall of Windows and then Hammer crashed upon configuration and I never got around to looking into it again.

Pig Popper

2008-10-24 20:30:58

Cynips wrote:No, but I actually got some feedback pointing me to a bug that would need fixing. Other than that it all paused because I had to do a reinstall of Windows and then Hammer crashed upon configuration and I never got around to looking into it again.
can i promt ya itto begin it again? I know life has other things it wants us to do sometimes though. :D

Cynips

2008-10-24 22:17:04

Sure, and don't hesitate to bug me about it. I'm the kind that might need that at times;)

0nti

2008-10-26 03:51:39

I'm here to bug you cynips :]

Tournevis_man

2008-11-01 22:23:36

Hi, can you re-upload the map please, the file is missing.
Thanks you

Jelly Fox

2009-02-14 17:33:46

I want to bug as well, finish this map please :D I really like it, what was the last version? I have beta 8

Cynips

2009-02-15 03:03:02

Yeah, b8 I believe. I'll try to make a new link for the download since my old machine crashed and that's where I had the ftp server.

[EYE] Valar

2009-02-18 01:46:51

send me the map and ill host it on my FastDL

Jelly Fox

2009-02-18 02:31:06

Finish it while you're at it :D

[EYE] Valar

2009-02-18 03:37:27

uh...send me the map and ill host it on my FastDL

Cynips

2009-02-18 04:01:44

You can get it here!

http://uploaded.to/?id=lxl8zf