SND
2008-07-10 01:59:46
Not sure if any of u played greenhouse i was wondering if u guys have tested the map in the past of cal because in cu someone wants it as there home map and so need experienced eyes to tell me if this map is suited for competitive play.
right now this is what i think of it.
right now this is what i think of it.
so have a look at it and tell me what u think.RPG having high ground over the battle field is a valid reason but as u said overwatch has it as well and is in the league. I think it will be k where the rpg is because it is exposed and u can get a clear nade on it so i have np with that. Tho I would suggest removing the two health packs and suit and instead only have one.
Clutter there are some useless props on the map for example the alley the runs towards the mag on the stairs like there is 4 barrels 4 saw blades 4 cement bricks and a dupster in that small space. makes it very hard to bhop thro there. and get rid of the baskets.
need to look closer at the spawn points but from what i seen some of them are in house or in the alley next to the house. some spawn points might need to be added and spread out. about there layout well most of them u spawn a weapon can be found a few paces away. So it will not end up a grav nad and smg fest like overwatch which is good point btw.
more suit should be added on the outside so the attackers stand a chance when the get inside the building. two suits together some where would be good addition. Crossbow should be moved where it is not so exposed to the rpg.
there is one choke point i see where u could focus on to prevent access to the rpg. This could also be covered from second floor inside the building the choke point is the stairs leading to it. A ladder added would be a good add on to this map on the outside maybe leading to the roof which kinda think of it is not a good idea so instead have one leading to the glass frame roof would be good making it possible to get to rpg but at the same time make it defensible.
well that what i got so far might need to play it in a 3v3 to see how it performs to get a better idea. But i don't see why this map is not feasible for competitive play but need tweaking.