[EYE] Valar
2008-09-09 00:17:19
Map is built out of a main street level area, a basement and two opposing courtyards, each on the other endmost of the map.
In TDM, each team spawns in its own courtyard and both aim to dominate the top floor in the main building right at the center of the map. Domination point has an RPG. That point is balanced by several high points, acting as snipes. All map’s areas are interconnected and movement was kept as fluent and as smooth as possible as optimizing the map allowed for.
The map plays in both TDM and DM.
I want to thank, AIR, Beef, Nino, MafYa DJ and ILM for their inputs but mostly to Impala whose suggestions greatly transformed and shaped where the map was going. So if you liked it – tell Impala. If you didn’t or have any input – tell me.
The map is in beta stage and therefore it would be best for server owners to watch this space for a final release.
Play @ 8.2.120.232:27015 (mapcycle)
DL @ : http://www.eyeclan.net/eyeden/hl2mp/map ... b1.bsp.bz2
val