OD_Knuckles
2008-09-10 19:23:34
Hello, I'm new.
I am mapping for Half Life 2: Deathmatch, and when I put HDR brightness in my light_enviroment, and run the map with HDR enabled, the ground and brushes look really dark, and the weapons and some props are SUPER BRIGHT.
I've tried running the map in HL2: Ep One to see if it was a bug of HL2DM, but the bug persisted.
I've read a bit of tonemap_controller and some stuff like that, but, I don't quite understand how to use them and what it does.
(I've read everything in the SDK community wikia but I'm stuck, they dont fully explain how to implement this in HL2DM, they speak more about DoD and CS)
Well, thanks in advance.
(24 reads and not even one reply, great... -__- )
I am mapping for Half Life 2: Deathmatch, and when I put HDR brightness in my light_enviroment, and run the map with HDR enabled, the ground and brushes look really dark, and the weapons and some props are SUPER BRIGHT.
I've tried running the map in HL2: Ep One to see if it was a bug of HL2DM, but the bug persisted.
I've read a bit of tonemap_controller and some stuff like that, but, I don't quite understand how to use them and what it does.
(I've read everything in the SDK community wikia but I'm stuck, they dont fully explain how to implement this in HL2DM, they speak more about DoD and CS)
Well, thanks in advance.
(24 reads and not even one reply, great... -__- )