as i suspected, its a great map
some suggestions:
weapon placement:
We are quite used to going into those containers to collect weapons,
seems like a logical choice for them to be as it puts players at a slight
dis-advantage
weapon count needs to go up, although its a small map so youll need
to balance it right, i would maybe add 2 mags, 2 shottys, 1 or 2 xbows, 1 ar2 + orb
1 slam and some ammo for each but no rpg, unless its super hard to get otherwise
it would kill this map.
maybe you could put it here so you have to grav gun it
- dm_mist_v10001.jpg (45.62 KiB) Viewed 840 times
gameplay:
I like the layout, dont change a thing
The only suggetsion i would have would be to allow access to the top
of the crates, there is a corner that is kinda a deadend, it would be
a perfect location for a ladder that goes above the wall, but that is
broken so only allows you access to the top of a cargo crate.
*edit* i just found you can get there from the displacement
Also player clip the fence, not a big issue but i like things to be smooth
and it can be a bit bouncy when yuo ping offf em.
Sounds:
have a look at the env_soundscape entity, you can find some nice outside
dock sounds for this map
PS you can test the sounds through the console, not in hammer unfortuantley
ill post back when i remeber or find out how i did it...
bad spawn point: ive found 2 Oo
move this away from the crate a little mate, you spawn stuck here
- dm_mist_v10003.jpg (46.36 KiB) Viewed 842 times
keep it up
PS if you want somewhere to host this map just let me know