OK, this is the compile log, I compiled in fastvis because it takes about 6-10hours to compile in normalvis, so I hope this is alright.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\STEAMNAME\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\STEAMNAME\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\STEAMNAME\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Valve\Steam\SteamApps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22.vmf
material "bro_21-icon" not found
Material not found!: /BRO_21-ICON
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...Brush 295748: WARNING, microbrush
Brush 295714: WARNING, microbrush
6...7...8...9...10 (2)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (295.1, -223.8, 384.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 295714:
ProcessBlock_Thread: 0...1...2...3...4...5...Brush 295748: WARNING, microbrush
Brush 295714: WARNING, microbrush
6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (295.1, -223.8, 384.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 295714:
Processing areas...done (0)
Building Faces...error: material STONE/MARBLEFLOOR001B doesn't have a $bottommaterial
error: material STONE/MARBLEFLOOR001B doesn't have a $bottommaterial
error: material STONE/MARBLEFLOOR001B doesn't have a $bottommaterial
error: material STONE/MARBLEFLOOR001B doesn't have a $bottommaterial
error: material STONE/MARBLEFLOOR001B doesn't have a $bottommaterial
error: material STONE/MARBLEFLOOR001B doesn't have a $bottommaterial
error: material CUSTOM/TALENTEDWOODWALLPANEL4 doesn't have a $bottommaterial
error: material CUSTOM/TALENTEDWOODWALLPANEL4 doesn't have a $bottommaterial
error: material CUSTOM/TALENTEDWOODWALLPANEL4 doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 742 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Valve\Steam\SteamApps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1090962 bytes)
Static prop models/props_c17/light_cagelight02_off.mdl outside the map (303.00, 816.00, 512.00)
Static prop models/props_c17/light_cagelight02_off.mdl outside the map (-49.00, 592.00, 512.00)
Static prop models/props_interiors/lightbulb01a.mdl outside the map (129.00, -653.00, 0.00)
Static prop models/props_c17/light_cagelight02_off.mdl outside the map (305.00, 592.00, 512.00)
Error! prop_static using model "models/props_c17/furnituretable001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable001a.mdl"!
Static prop models/props_c17/light_domelight02_on.mdl outside the map (-834.67, -1.00, 319.18)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 756 texinfos to 511
Reduced 133 texdatas to 90 (4702 bytes to 2985)
Writing C:\Program Files\Valve\Steam\SteamApps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22.bsp
11 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\STEAMNAME\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\STEAMNAME\half-life 2 deathmatch\hl2mp" -fast "C:\Program Files\Valve\Steam\SteamApps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\valve\steam\steamapps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22.bsp
reading c:\program files\valve\steam\steamapps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22.prt
4067 portalclusters
13529 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (26)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 925561 visible clusters (0.00%)
Total clusters visible: 11473087
Average clusters visible: 2821
Building PAS...
Average clusters audible: 4054
visdatasize:3959977 compressed from 4164608
writing c:\program files\valve\steam\steamapps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22.bsp
30 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\STEAMNAME\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\STEAMNAME\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22.bsp
16797 faces
39 degenerate faces
324122 square feet [46673624.00 square inches]
22 displacements
2275 square feet [327712.16 square inches]
16758 patches before subdivision
zero area child patch
zero area child patch
65582 patches after subdivision
light has _fifty_percent_distance of 300.000000 but no zero_percent_distance
light has _fifty_percent_distance of 600.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 300.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 700.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 200.000000 but no zero_percent_distance
light has _fifty_percent_distance of 200.000000 but no zero_percent_distance
light has _fifty_percent_distance of 200.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 300.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 200.000000 but no zero_percent_distance
light has _fifty_percent_distance of 800.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 800.000000 but no zero_percent_distance
light has _fifty_percent_distance of 800.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
light has _fifty_percent_distance of 500.000000 but no zero_percent_distance
53 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (121)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (198)
transfers 14110590, max 2351
transfer lists: 107.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(583184, 425791, 180670)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(49005, 29827, 12033)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(11857, 8694, 3026)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(2638, 2048, 735)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1084, 816, 255)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(311, 235, 76)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(140, 98, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(43, 30, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(20, 13, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(6, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(3, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0427 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 3181/8192 38172/98304 (38.8%)
brushsides 26334/65536 210672/524288 (40.2%)
planes 20372/65536 407440/1310720 (31.1%)
vertexes 29473/65536 353676/786432 (45.0%)
nodes 8284/65536 265088/2097152 (12.6%)
texinfos 511/12288 36792/884736 ( 4.2%)
texdata 90/2048 2880/65536 ( 4.4%)
dispinfos 22/0 3872/0 ( 0.0%)
disp_verts 550/0 11000/0 ( 0.0%)
disp_tris 704/0 1408/0 ( 0.0%)
disp_lmsamples 13472/0 13472/0 ( 0.0%)
faces 16797/65536 940632/3670016 (25.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10804/65536 605024/3670016 (16.5%)
leaves 8304/65536 265728/2097152 (12.7%)
leaffaces 19661/65536 39322/131072 (30.0%)
leafbrushes 8266/65536 16532/131072 (12.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 122160/512000 488640/2048000 (23.9%)
edges 68219/256000 272876/1024000 (26.6%)
LDR worldlights 53/8192 4664/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1591/32768 15910/327680 ( 4.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 27672/65536 55344/131072 (42.2%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1999284/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3959977/16777216 (23.6%)
entdata [variable] 47999/393216 (12.2%)
LDR leaf ambient 8304/65536 199296/1572864 (12.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/8868 ( 0.0%)
dtl prp lght [variable] 1/74 ( 1.4%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/7666 ( 0.0%)
pakfile [variable] 85834/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 1090962/4194304 (26.0%)
==== Total Win32 BSP file data space used: 11433524 bytes ====
Total triangle count: 46018
Writing c:\program files\valve\steam\steamapps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22.bsp
5 minutes, 30 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\STEAMNAME\sourcesdk_content\hl2mp\mapsrc\dm_xerces_m22.bsp" "c:\program files\valve\steam\steamapps\STEAMNAME\half-life 2 deathmatch\hl2mp\maps\dm_xerces_m22.bsp"
Here's the link to the .vmf
http://files.filefront.com/dm+xerces+m2 ... einfo.html
and here's a link to my custom textures so the whole map isnt just a mass of pink and black squares ^(as pretty much every texture is custom)
http://files.filefront.com/My+Custom+te ... einfo.html
if there's nething else you need then just ask. also, appologies if my mapping is sloppy by your standards!
Cheers.