Fearsome*
2008-11-13 09:27:46
http://files.filefront.com/dm+lockdown+ ... einfo.html
Have a look constructive critizism is welcome.
Fearsome*
2008-11-13 09:27:46
Deathwish
2008-11-13 11:09:03
SND
2008-11-13 11:31:51
Dazzle
2008-11-13 12:30:26
keefy
2008-11-13 14:18:46
Poor_Billy
2008-11-13 16:00:36
Jelly Fox
2008-11-13 16:20:49
Use your gravgunkeefy wrote:Dont like those silly tabs in RPG vent but its better than r3 just, like how RPG is positioned only i had a little trouble geting it out, do you have to use grenades or is there another way?
Paradox
2008-11-13 16:25:37
If it doesnt come out the first time with grav gun, shoot an xbow bolt in there, that usually works.keefy wrote:Dont like those silly tabs in RPG vent but its better than r3 just, like how RPG is positioned only i had a little trouble geting it out, do you have to use grenades or is there another way?
Its very bright in places almost full bright it seems.
I dont understand why you have to keep revising it.
SND
2008-11-13 16:50:53
Jelly Fox
2008-11-13 17:24:03
You're neglecting the point of the AR2 being there, it's there because the original AR2 sometimes fails to spawn.SND wrote:But I surgest putting a crossbow there there is only one of them on the map.
keefy
2008-11-13 19:10:54
L2k
2008-11-13 19:42:37
^^^100% agreeParadox wrote:IMO the biggest problem and I know Fearsome will disagree, is that you have all the long range weapons in the charger end of the map which allows people to camp corner and back mag and pick people off coming down long hall or the longer view areas which no matter which way you travel from from AR2 to the other side of the map, you are exposed to almost of them. Unless the guy is extremely lucky with a frag grenade or an orb there really is no counter to a camper at corner or in back mag. If the camper is at corner, it completely negates long hall and the lower path that follows long hall because you cant get past the mag, leaving you only new hall as a possible route to getting to any of the other weapons.
In any case you need something there because your options are limited in that end of the map.
Zman42
2008-11-13 20:10:32
The Argumentalizer
2008-11-13 20:14:57
Walking Target
2008-11-13 20:31:37
1. Many bugs in original lockdown that players wont hesitate to exploit (charging through floor, breaking the plug at the back mag etc.)keefy wrote:I dont understand why you have to keep revising it.
Jelly Fox
2008-11-13 22:00:27
2nd thatThe Argumentalizer wrote:I still don't understand something: If LD is such a terrible map to begin with, why all the revisions?
Seems revisions to better maps may be a better use of time?!?!
SND
2008-11-14 00:20:02
Poor_Billy
2008-11-14 00:46:50
agreed.The Argumentalizer wrote:I still don't understand something: If LD is such a terrible map to begin with, why all the revisions?
Seems revisions to better maps may be a better use of time?!?!
Tw1tch
2008-11-14 01:03:53
keefy
2008-11-14 01:05:45
SND
2008-11-14 02:44:38
Paradox
2008-11-14 02:59:51
The Argumentalizer
2008-11-14 03:08:12
Tw1tch
2008-11-14 03:42:50
Yeah, thats the same argument you will find in the Quake Live forums by the top players. Whats worse in Quake is that the spawn system isn't completely random, so your position can also make them spawn in certain places.Paradox wrote:So basically with skill being equal, the player or team that spawns in the charger area of the map has the advantage. The other team or player is basically screwed if they get behind. The whole thing can be over in the first 5 minutes of the match if they cant gain control because they simply dont have the resources to do it if they keep spawning down in the bathroom area, which in my experience is most of the time. So yeah L2K is right, the map could be won or lost by luck of the spawn.
Fearsome*
2008-11-14 07:10:46
Da1
2008-11-14 07:14:23
Dazzle
2008-11-14 08:42:57
Paradox
2008-11-14 10:00:26
Fearsome*
2008-11-14 10:13:48
SND
2008-11-14 11:36:42
Ghost Dog_TSGK
2008-11-14 13:53:50
0nti
2008-11-14 23:35:21
That's true. If you aim it properly it can take you down pretty fast, and it is really annoying because your screen goes all red and shaky. I have managed to kill people with 100 hp only with pistol, all you gotta do is practice :]Also the AR2 can be just as deadly as the shotgun if you practice it the same as you practice the shotgun and I am talking without orbs that thing can mow people down.
keefy
2008-11-14 23:39:48
L2k
2008-11-15 00:02:42
<kyle>
2008-11-15 00:10:33
Fearsome*
2008-11-15 08:04:48
L2k
2008-11-15 09:09:20
L2k
2008-11-15 09:13:39
Rev
2008-11-16 14:44:29
SND
2008-11-16 15:16:20
Fearsome*
2008-11-17 06:44:34
I tried that too and it really hardly slowed people down and then they were able to jump and duck to evade shots you had to make the high gap HUGE in order to stop people. The duck sprint can fly through a ton of obstacles. And for anything you can do to block it do you end up breaking various xbow and orb bounces people have or do you make it easier for the person to evade death?SND wrote:yea with this you have to come out of the tunnel to grab the rpg and restart the sprint crouch thing from a stationary which takes allot longer compared original lock which was. starfe jump hold duck and sprint > on landing release duck. grab rpg with grav gun in tunnel and out you go. with stand still you have to get your distance right and release the buttons at the right time you basicly a sitting duck if you do not do it right.
what you could done was in the tunnel raise the high of the ceiling in the middle to the point where the model is standing up so when you speed crawl you will stand up and stop since your not holding duck. That would force guys to use regular method.
Tw1tch
2008-11-17 07:34:27
Walking Target
2008-11-17 08:07:29
Fearsome*
2008-11-17 08:16:33
Hertz
2008-11-18 07:43:22
Paradox
2008-11-18 09:04:23
Deathwish
2008-11-19 06:05:39
Fearsome*
2008-11-19 09:23:04
Paradox
2008-11-19 15:34:07
keefy
2008-11-19 18:04:48
Paradox
2008-11-19 22:22:28
Paradox
2008-11-20 06:15:38
Hertz
2008-11-20 07:40:37
Fearsome* wrote:The bird was in r3
[EYE] Valar
2008-11-20 16:01:23
keefy
2008-11-21 17:49:00
[EYE] Valar
2008-11-21 20:01:56
Ko-Tao
2008-11-22 03:14:30
Zman42
2008-11-22 05:52:44
Paradox
2008-11-22 17:49:18
?????[EYE] Valar wrote:nvm jelly set me up
I agree with this 100%. The hall is a MUCH needed addition to gameplay and does not detract from 1v1s on that map (and yes I have done several), and in addition it greatly aids team play on that map by giving more areas to travel from one end of the map to the other that are not exposed to long distance mag, xbow and rpg shots.[zman42 wrote: Your comment about removing the new hall I think is a terrible idea. With only 2 options as to where to go, 2 players, or even just 1 can lock the map down completely by strategic camping. It's a bit better with the new hall, as you have to camp closer to orb range.
badinfluence
2008-11-22 18:04:58
phantom
2008-11-23 21:15:49
0nti
2008-11-24 05:41:21
Ghostface Killah
2008-12-04 22:07:46
Zman42
2008-12-09 18:10:07
I could barely read that for lack of punctuation, but I still disagree with you. Having the original lockdown = me getting rpg and back out in a second, so unless you're right there by the rpg the original vent is basically like letting the rocket spawn in the middle of the floor in front of charger.Ghostface Killah wrote:I like the light and graphs you have done in this map i realy do it looks nice
the normal lockdown has a certain strategy and my personal opinion in this is you fucked that up if you play this map in teamplay and you have a good control over the map than you give the other team to much changes to get back in the game??
and the reason you gave up for the ar2 deosn't spawn can happen to any weapon and it has to do with restarting the server. on clans united we us on our cfg mp_weaponstay 1 and after restart mp_weaponstay 0 till now it helps
and why did you put in an extra shotgun in r3 i know there are a lot of shotguns in lockdown but that isn't an reason to put 1 extra ?? there are enough weapons in that area and if you play it smart on teamplay than 1 picks up shotgun with ammo 1 picks up the ar2 with altfire and 1 picks up smg grenades and they can try to fight back
that speed crawling is a bug yeah it is i know but if i can use it everybody can there are so much bugs in hl2dm that we use anyway so why not this 1 and since lockdown is a map balls versus rpg. people wouldnt go for rpg as much in any other map cuz it takes so much time to get 1 and it plays a sound so everybody knows your there and they can change there strategy to it or am i wrong??..
and ok that hallway is kinda nice since it give's you an extra option to come in that area and make's the map more fun since you have to look more ways when your holding the crossbow spot.
ninjins
2008-12-10 00:52:57
SND
2008-12-10 01:00:06
Freetux
2008-12-10 07:59:45
L2k
2008-12-10 08:07:48
badinfluence
2008-12-10 17:39:19
Sacrifist
2008-12-11 02:50:35
L2k
2008-12-11 04:13:40
a few people might about stupid xbow banks that are not that practical to use anyway during the heat of battle in a cal match. I mean I can understand wanting to do a nice bank but come on, how often does it hit, and how often do you really have the opportunity to line that up in a 2v2- 4v4. Seems like theres all this design going into preserving something that isn't that important in the first place.Sacrifist wrote:I think the best way to fix the rpg in lockdown is to just remove the vent completely. Make it a room with a locked door and you have to push a button to open the door from say the room off to the side or something. Why make it impossible for players that suck at getting it in the first place when you can make it more of a team effort for working the rpg area. Set the door to only be open for a couple of seconds, just enough time for a player standing in front of it to get in. That way it takes 2 to tango.
Super Luigi
2008-12-12 08:04:59
badinfluence
2008-12-12 08:13:03
graffitiknockout
2008-12-12 08:21:21
L2k wrote:I like Dallas's solution to rpg speed crawl better than the current r4 solution. Can anyone speed crawl that by jumping and timing it just right? I haven't done it yet, but then again I haven't spent hours trying either.
ninjins
2008-12-12 09:05:43
L2k
2008-12-12 10:14:55
Meh, you just like r4 cuz of the bootTiGGy wrote:However the new r4 idea isn't bad I agree. In fact, it requires you to get completely out of the vent, and while you're in there you might as well grab everything else too.
Sacrifist
2008-12-12 10:36:31
huh? Perhaps Im not quite understanding what you are trying to get across, but my post has nothing to do with xbows lol. Not a whole lot of design here either. Room with a door. Button on wall in the back mag room. Only way in is if a teammate opens it for you. Not a whole lot of design going on if you ask me and it requires something called teamplay lol.L2k wrote:a few people might about stupid xbow banks that are not that practical to use anyway during the heat of battle in a cal match. I mean I can understand wanting to do a nice bank but come on, how often does it hit, and how often do you really have the opportunity to line that up in a 2v2- 4v4. Seems like theres all this design going into preserving something that isn't that important in the first place.Sacrifist wrote:I think the best way to fix the rpg in lockdown is to just remove the vent completely. Make it a room with a locked door and you have to push a button to open the door from say the room off to the side or something. Why make it impossible for players that suck at getting it in the first place when you can make it more of a team effort for working the rpg area. Set the door to only be open for a couple of seconds, just enough time for a player standing in front of it to get in. That way it takes 2 to tango.
L2k
2008-12-12 11:43:15
the post were not really directed at you, and you are coming into this discussion late. Some people wont accept anything other than a vent which can be somewhat like the original where you can make some real low percentage xbow bank and kill someone coming out or in.Sacrifist wrote: huh? Perhaps Im not quite understanding what you are trying to get across, but my post has nothing to do with xbows lol. Not a whole lot of design here either. Room with a door. Button on wall in the back mag room. Only way in is if a teammate opens it for you. Not a whole lot of design going on if you ask me and it requires something called teamplay lol.
Paradox
2008-12-13 02:15:36
L2k
2008-12-13 02:22:07
voxtex
2008-12-13 02:40:44
Super Luigi
2008-12-13 03:12:51
Paradox
2008-12-13 07:27:06
Skaruts
2008-12-13 07:50:45
Zman42
2008-12-13 07:56:33
Lockdown is a lot better than taking "everything and anything we can get"...where you wind up playing dm_cannon for 4v4 or dm_avalon_b1 where you get stuck in the tunnels, stuck under chargers, and stuck in rocks. ld is close to a perfect map imo, its big enough for 4v4 and connected enough for 1v1 and enough weapons and armor thrown in for whatever. its got great control factor for tdm and its well balanced.voxtex wrote:Lockdown sucks.
Scrap the entire map and replace it with a newer one. Stop excluding good maps based on an arbitrary set of rules, and take everything and anything we can get.
Thanks bye.
L2k
2008-12-13 11:18:05
that's debatable, as with most control maps the area to control is over powered. Such is the case with lockdown and all of the revisions.Zman42 wrote:and its well balanced.
Paradox
2008-12-13 23:59:02
L2k wrote:that's debatable, as with most control maps the area to control is over powered. Such is the case with lockdown and all of the revisions.Zman42 wrote:and its well balanced.
voxtex
2008-12-14 00:13:28
lolololol 4v4 on lockdown lol.Zman42 wrote:Lockdown is a lot better than taking "everything and anything we can get"...where you wind up playing dm_cannon for 4v4 or dm_avalon_b1 where you get stuck in the tunnels, stuck under chargers, and stuck in rocks. ld is close to a perfect map imo, its big enough for 4v4 and connected enough for 1v1 and enough weapons and armor thrown in for whatever. its got great control factor for tdm and its well balanced.voxtex wrote:Lockdown sucks.
Scrap the entire map and replace it with a newer one. Stop excluding good maps based on an arbitrary set of rules, and take everything and anything we can get.
Thanks bye.
L2k
2008-12-14 02:22:59
voxtex wrote:lolololol 4v4 on lockdown lol.
L2k
2008-12-14 02:26:08
Don't forget that the other team can totally lockdown both choke points by camping them with all their full amour and massive array of weapons.Paradox wrote:L2k wrote:that's debatable, as with most control maps the area to control is over powered. Such is the case with lockdown and all of the revisions.Zman42 wrote:and its well balanced.
I agree, you have very little hope of overcoming the charger end of the map when you spawn repeatedly in bathroom. You have nothing to counter 2 mags and 2 exbows and 1 rpg (all long distance weapons) with. The best you can hope for is a SMG/Shotty combo or a random lucky orb that by some miracle, no one manages to deflect back to you.
Paradox
2008-12-14 05:36:01
Zman42
2008-12-15 06:47:49
Don't forget that the other team can totally lockdown both choke points by camping them with all their full amour and massive array of weapons.[/quote]L2k wrote:
I agree, you have very little hope of overcoming the charger end of the map when you spawn repeatedly in bathroom. You have nothing to counter 2 mags and 2 exbows and 1 rpg (all long distance weapons) with. The best you can hope for is a SMG/Shotty combo or a random lucky orb that by some miracle, no one manages to deflect back to you.
Blasphemy
2008-12-15 11:26:15
Skaruts
2008-12-15 20:01:26
Paradox
2008-12-15 22:36:54
Skaruts
2008-12-16 01:01:41
L2k
2008-12-16 01:29:47
Put cl_downloadfilter "nosounds" in your auto exec or cfg and you wont be bothered by downloading sounds anymore, just the maps. Best cvar ever!Skaruts wrote:True. I'm lazy enough to not wait for slow downloads (mostly if it's the sounds of the server).
Skaruts
2008-12-16 04:30:32
badinfluence
2008-12-16 07:48:55
Paradox wrote:Its one of the if not the first DM map ever released so its what people know the best and people have alot of nostalga for it. Also most if not all servers have it as the default map. So ya you see it a lot. It is also one of the most revised maps out there. The problem with the CAL versions and why you don't see them much is because the are relatively huge (27 mb), they take forever to download unless you have a fast DL and the average gamer is too stupid or lazy to add it to their own map directory.
Skaruts
2008-12-16 09:10:59
Ghostface Killah
2008-12-17 22:17:38
man in lostvillage its easy to get in overwatch its easy to get in powerhous its easy to get in resictance its easy to get in underpass its easy to get in lockdown its easy to get my point is its a weapon so make 357 hard to get to and crossbow to and shotgun to and smg grenades to and altfire to its just stupid leave it as it is cuz be honest do you use the rpg now in lockdown no you dont cuz i checkt the demo's on r3 and almost nobody uses that weapon and i know why.Zman42 wrote: I could barely read that for lack of punctuation, but I still disagree with you. Having the original lockdown = me getting rpg and back out in a second, so unless you're right there by the rpg the original vent is basically like letting the rocket spawn in the middle of the floor in front of charger.
Skaruts
2008-12-18 00:25:10
Ghostface Killah
2008-12-18 01:05:25
sorry for the ,,,,, i suck at these thingsSkaruts wrote:Cuz it's not much practical. The reason that makes you go there will probably be cuz that place has a bit of everything, health, armor, ammo, an orb... can't remember what else. And then the RPG is not a very good weapon in lockdown, as most of the fights happen when players are close to each other, and you easily get to cover as soon as you see the RPG pop out in the hands of your enemy.
I think, leaving the vent as it was, and putting the RPG in a shelf above it or in another vent as it is now, it's enough. A player can sprint couch in there anyway, but he'll have to take 1 or 2 seconds more to get out, take the RPG and get back in. 1 or 2 seconds may be the crucial time for the fan to start pulling, or the enemy to throw an orb in there or at least be ready for you to come out.
But don't confuse the easy to get maps. One thing is the RPG being easy to get but hard to mantain like lockdown, another is to get it easily and mantain it easily like Overwatch. The risk on getting it is very much worse in lockdown. And in powerhouse is the same, unless you're playing with a team backing you up.
Ghostface Killah, please, use some commas (,,,,,,,), at least.
L2k
2008-12-18 04:14:20