Tw1tch
2008-11-14 05:11:48
Now that I have the crashing problems out of the way and have done some other minor improvments and modifications, I'd like to release an alpha version for public play. It's probably closer to a beta version, but there are still numerous things I am going to be tweeking and improving.
I'd like to thank [~SW~].conflict for the name, dm_merged, I was drawing a blank and he pointed out the obvious. It combines aspects I liked from aim_arena and a few killbox nuances. Personally, I always found aim too cramped and killbox to big. So this is a combo of those two.
I'm a huge fan of moving targets, so there are numerous jump pads throughout the map and two teleports which transport you across the top to the opposite side. There is a large number of health kits and weapons. Camping is not encouraged and staying in any one spot most likely won't do you much good. In the center is a teleport to a brief underwater swim where you can pick up an RPG along with some armor from a supercharger (if you can get out in time). I tried to make the RPG accessible, with the scale of the map it shoud be challenging to dominate with it.
Feedback is appreciated. I'm still considering a number of layout changes, trying to improve the lighting/visibility, and doing some optimizing. I'm aware of a few texture alignment/scale problems, there is one shotgun pickup that can't be moved with the ggun, and 2/3 of the wooden crates don't respawn for some reason.
Screenshots:
http://screenshot.xfire.com/screenshot/ ... 3cf85d.png
http://screenshot.xfire.com/screenshot/ ... 15273d.png
http://screenshot.xfire.com/screenshot/ ... 7d452e.png
http://screenshot.xfire.com/screenshot/ ... 4c76ca.png
.bsp file download:
http://files.filefront.com/dm+merged+al ... einfo.html
I'd like to thank [~SW~].conflict for the name, dm_merged, I was drawing a blank and he pointed out the obvious. It combines aspects I liked from aim_arena and a few killbox nuances. Personally, I always found aim too cramped and killbox to big. So this is a combo of those two.
I'm a huge fan of moving targets, so there are numerous jump pads throughout the map and two teleports which transport you across the top to the opposite side. There is a large number of health kits and weapons. Camping is not encouraged and staying in any one spot most likely won't do you much good. In the center is a teleport to a brief underwater swim where you can pick up an RPG along with some armor from a supercharger (if you can get out in time). I tried to make the RPG accessible, with the scale of the map it shoud be challenging to dominate with it.
Feedback is appreciated. I'm still considering a number of layout changes, trying to improve the lighting/visibility, and doing some optimizing. I'm aware of a few texture alignment/scale problems, there is one shotgun pickup that can't be moved with the ggun, and 2/3 of the wooden crates don't respawn for some reason.
Screenshots:
http://screenshot.xfire.com/screenshot/ ... 3cf85d.png
http://screenshot.xfire.com/screenshot/ ... 15273d.png
http://screenshot.xfire.com/screenshot/ ... 7d452e.png
http://screenshot.xfire.com/screenshot/ ... 4c76ca.png
.bsp file download:
http://files.filefront.com/dm+merged+al ... einfo.html