Tw1tch
2008-11-17 09:59:35
This is the full release for dm_this_is_sparta now!
If played in a good dm game this map should be pure madness, hence the motivation for the name change. There will be plenty of moving targets with numerous jump pads, elevators, and teleports throughout. A large number of health kits, armor, and every weapon is represented except slams. An accessible RPG and supercharger are waiting in an underwater semi-timed section. This makes camping the top sides not recommended, although dominating with the RPG shoud be still proove challenging.
Changes since beta:
*Changed slope of inclines at end elevators - Orbs can be bounced through the shafts
*Added many physics objects
*Added RPG rounds
*Changed skybox - less distracting
*Added some decals
Changes since alpha:
*Improved lighting and visibility
*Performance Optimizations
*Placed player clip on combine glass so its not slippery
*Fixed crates and barrels not respawning
*Scale and sound adjustments
Only bug I am aware of is a shotgun pickup toward the center that cannot be moved with the g-gun.
Screenshots:
http://screenshot.xfire.com/screenshot/ ... 8e2f91.png
http://screenshot.xfire.com/screenshot/ ... 879ec4.png
http://screenshot.xfire.com/screenshot/ ... b8c588.png
http://screenshot.xfire.com/screenshot/ ... 6683b1.png
.bsp file download:
http://files.filefront.com/dm+this+is+s ... einfo.html
http://www.fpsbanana.com/maps/71851
Have fun!
*If any admin could delete my other thread I would be much appreciated. Thanks!
If played in a good dm game this map should be pure madness, hence the motivation for the name change. There will be plenty of moving targets with numerous jump pads, elevators, and teleports throughout. A large number of health kits, armor, and every weapon is represented except slams. An accessible RPG and supercharger are waiting in an underwater semi-timed section. This makes camping the top sides not recommended, although dominating with the RPG shoud be still proove challenging.
Changes since beta:
*Changed slope of inclines at end elevators - Orbs can be bounced through the shafts
*Added many physics objects
*Added RPG rounds
*Changed skybox - less distracting
*Added some decals
Changes since alpha:
*Improved lighting and visibility
*Performance Optimizations
*Placed player clip on combine glass so its not slippery
*Fixed crates and barrels not respawning
*Scale and sound adjustments
Only bug I am aware of is a shotgun pickup toward the center that cannot be moved with the g-gun.
Screenshots:
http://screenshot.xfire.com/screenshot/ ... 8e2f91.png
http://screenshot.xfire.com/screenshot/ ... 879ec4.png
http://screenshot.xfire.com/screenshot/ ... b8c588.png
http://screenshot.xfire.com/screenshot/ ... 6683b1.png
.bsp file download:
http://files.filefront.com/dm+this+is+s ... einfo.html
http://www.fpsbanana.com/maps/71851
Have fun!
*If any admin could delete my other thread I would be much appreciated. Thanks!