Skaruts
2008-11-24 05:57:39
While making my jumpmaps I made some trigger_teleports and info_teleport_destinations and it always worked fine. But I thought that if the map would be in a server there would be more persons playing it and it would need more teleport destinations to avoid getting stuck on each other. But while I have three destinations in one part of the map, I noticed that I'm always teleported to the same destination: the one I specified in the trigger_teleport's remote destination (obviously).
To get the situation where I found this problem, imagine a jumpmap, with 3 info_target_destinations (dest1, dest2, dest3) at the start of the stage, and a trigger_teleport directly below a sequence of platforms to bhop.
If I get teleported to dest1 and stay there, occupying it's space, the other person(s) will NOT get teleported to dest2, since I specified dest1 as the remote destination.
The question is: Using one trigger_teleport only, is there a way around this?
I thought about maybe specifying dest&i in the remote destination, but I'm not sure...
Btw, I never tried point_teleport nor info_target.
(can't try anything while I'm writing this due to being at work)
To get the situation where I found this problem, imagine a jumpmap, with 3 info_target_destinations (dest1, dest2, dest3) at the start of the stage, and a trigger_teleport directly below a sequence of platforms to bhop.
If I get teleported to dest1 and stay there, occupying it's space, the other person(s) will NOT get teleported to dest2, since I specified dest1 as the remote destination.
The question is: Using one trigger_teleport only, is there a way around this?
I thought about maybe specifying dest&i in the remote destination, but I'm not sure...
Btw, I never tried point_teleport nor info_target.
(can't try anything while I'm writing this due to being at work)