[EYE] Valar
2008-11-25 05:01:09
overall fps up by 10-15% than orig.
optimized here and there. noting else changed.
thoughts / inputs / outputs. . .
val
[EYE] Valar
2008-11-25 05:01:09
Paradox
2008-11-25 07:11:48
[EYE] Valar
2008-11-25 08:13:41
Ko-Tao
2008-11-27 01:39:28
0nti
2008-11-27 02:11:05
L2k
2008-11-27 21:36:02
[EYE] Valar
2008-11-28 01:47:53
keefy
2008-11-28 20:58:12
BlackRaven
2008-11-29 15:48:21
[EYE] Valar
2008-12-01 03:30:14
BlackRaven
2008-12-01 17:30:32
[KBH]Tazzer
2008-12-01 22:41:07
[KBH]Tazzer
2008-12-01 22:58:14
0nti
2008-12-03 06:19:36
Paradox
2008-12-03 07:51:35
0nti
2008-12-05 00:56:07
[EYE] Valar
2008-12-05 01:10:40
yes0nti wrote:did you add color correction or whatever?..
BlackRaven
2008-12-22 15:17:55
badinfluence
2008-12-22 15:22:09
BlackRaven
2008-12-22 15:47:18
[EYE] Valar
2008-12-22 17:00:18
BlackRaven
2008-12-22 17:13:25
Paradox
2008-12-23 01:57:14
Sacrifist
2008-12-23 05:45:17
Fps is greatly determined by the amount of players in the map as well. A map Im currently working on will give me 150 fps throughout the map, but adding 11 bots will drop it to 50 lol. Its wide open so that has a huge effect on the large drop. Lost Village has enough turns that it should give no less then 100 fps to any player with a full server. There is nothing special going on in the map to cause any large drops in fps either. Only way someone should get subpar fps on Lost Village is if their pc cant handle the game to begin with.[EYE] Valar wrote:FPS you see on a listen server (local) is pure while FPS you see on a public server (internet) is affected by people's connections - not pure = server side.
I'm BTW working on a new 4v4 map inspired by Lost Village, i'll post screens soon.
val
[EYE] Valar
2008-12-23 12:47:11
Paradox
2008-12-23 14:47:32
Yes but since you mentioned it here....[EYE] Valar wrote:true but not always.
@ para - that's not for this map. that's for my map. not LV.
BlackRaven
2008-12-23 15:28:50
[EYE] Valar
2008-12-23 18:27:23
keefy
2008-12-23 20:02:24
Sacrifist
2008-12-23 22:21:51
This is true, but it still will give you a good idea on how the map can handle heavy loads.keefy wrote:Bots use lots of CPU and since source engine seems to depend more on a strong CPU to help your framerates adding many bots will cause your FPS to drop substantially. Pretty sure having 11bots in a server uses more CPU than having 11 human controlled players.
BlackRaven
2008-12-24 01:53:48
there are places on the map where i get lower fps... i wouldnt call that performance improvement. but ok.[EYE] Valar wrote:Sorry BlackRaven, i mean no offense but i honestly see nothing to fix in r1. FPS and general performance have been well improved and anyone can play the map on a pub or scrims.
CAL game manager made it very clear that this revision cannot be listed in CAL rotation and even if it would have been allowed in CAL there wouldn't be anything i could do with it further. map is fine in r1.
I'm working on a new map made from the ground up that is inspired by LV's layout and gameplay so i suggest watch this space.
thanks,
val
badinfluence
2008-12-24 05:06:27
keefy
2008-12-24 06:21:31
What are you complaining about you have 200FPS for christs sake.BlackRaven wrote: there are places on the map where i get lower fps... i wouldnt call that performance improvement. but ok.
[EYE] Valar
2008-12-24 09:17:23
keefy wrote: What are you complaining about you have 200FPS for christs sake.
BlackRaven
2008-12-24 12:18:43
but whats the point of using a new version it it runs slower overall? also, not every1 has 200 fps, this version is supposed to help them if im not mistaken but it only makes things worse in certain areas. i like it that i have ~200 fps at the tank now but these things should still be fixed. but if valar doesnt want to, then never mind.keefy wrote:What are you complaining about you have 200FPS for christs sake.BlackRaven wrote: there are places on the map where i get lower fps... i wouldnt call that performance improvement. but ok.
BlackRaven
2008-12-24 12:19:59
i just did that, look at the screenies!badinfluence wrote:Try both versions of lv on the same server with 0 people in them. There should be an improvement.
[EYE] Valar
2008-12-24 16:35:24
BlackRaven wrote:clans united would also like to use this map, especially my clan since its our homemap. so valar when can you finish it? also is it possible to give it a proper name? maybe r1 instead of 09
edit:
have a look at the fps numbers
dm_lostvillage (low settings on the left, high settings (including 16xQ supersampling AA) on the right)
dm_lostvillage_09
test machine: AMD Athlon64 X2 4200+ @ 2.8GHz, nVIDIA GeForce 8800GT
BlackRaven
2008-12-25 02:14:37