Sacrifist wrote:If you are not skilled enough to make a ctf map from scratch, then you probably shouldnt mess with 2fort. If you are just wanting to change around some of the weapon placements then you dont need hammer to do that. Besides, HL2:CTF will have a much better 2fort version that im sure someone will want to move over to hl2:dm
Hopefully.
Not only the weapons placements. Here's my to do list:
* Covering the roofs from both side of the balcony to prevent players that jump on top to actually see players inside.
* Removing 1 RPG.
* Incrising the RPG ammo respawn time.
* Removing 1 SMG nade from the Mag ammo room or spliting them through both upper ammo rooms.
* Placing weapons in diferent positions so that a player alone doesn't take (for example) both Mags when he has no ammo nor the gun itself, thus making other players have to wait for them to respawn.
* Enlarging ammo room doors triggers so they open while you're a bit further from them. To prevent bumping on them, and for smoother gameplay.
* Add some prevention against invasion of enemy ammo rooms.
* Revising jump pads to see if I can make something of them (take out bugs)
* Possibly changing textures (still not definite)
* Changing the skybox so that you can't hit it with barrels and nades and props. (Maybe a 3D Skybox)
* Adding clips to the step on the exit of the Mag ammo room (not sure) and to the bridge's side walls higher caps.